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Matrix Multiply Vector
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Coding implementation:
n order Matrix multiply n order Vector
return n order Vector.

Use google test as unit test framework.
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elixir67 committed May 13, 2012
1 parent 297c01b commit be829bc
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151 changes: 151 additions & 0 deletions C++/Matrix/Matrix.cpp
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// Matrix.cpp : Defines the entry point for the console application.
//

//Given the following Matrix and Vector, what is the result:
//
//3 1 5 6 38
//2 1 4 x 5 = 29
//2 4 3 3 41
//


#include "stdafx.h"
#include <iostream>
#include <math.h>
#include <assert.h>
using namespace std;

#include <gtest\gtest.h>

class Vector;
// n Order Matrics
class Matrix
{
public:
Matrix(int* p, int order)
{
m_order = order;
m_data = new int[order*order];
for(int row = 0; row < m_order; ++row)
{
for(int column = 0; column < m_order; ++column)
{
m_data[row*m_order + column] = *(p++);
}
}
cout << "Matrix is constructed!"<<endl;
}

~Matrix()
{
delete[] m_data;
}

void Output()
{
cout << "Matrix content: " << endl;
for(int row = 0; row < m_order; ++row)
{
for(int column = 0; column < m_order; ++column)
cout << m_data[row*m_order + column] << " ";
cout << endl;
}
}

Vector * Multiply(const Vector & v);

private:
int * m_data;
int m_order;
};

// n order Vector
class Vector
{
public:
Vector(int * p, int length)
{
m_order = length;
m_data = new int[length];
for(int i = 0; i < length; i++)
m_data[i] = *(p++);
cout << "Vector is constructed" << endl;
}

~Vector()
{
delete[] m_data;
}

void Output()
{
cout << "Vector content: " << endl;
for(int i = 0; i < m_order; ++i)
cout << m_data[i] << endl;
cout << endl;
}

bool operator==(Vector & rhs)const
{
if(m_order != rhs.m_order)
return false;
for(int i = 0; i < m_order; i++)
if(m_data[i] != rhs.m_data[i])
return false;
return true;
}

friend Vector * Matrix::Multiply(const Vector &v);

private:
int * m_data;
int m_order;
};

Vector * Matrix::Multiply(const Vector & v)
{
assert(m_order == v.m_order);
if(m_order != v.m_order)
return NULL;

int * r = new int[m_order];
for(int i = 0; i < m_order; ++i)
r[i] = 0;
for(int row = 0; row < m_order; ++row)
for(int colum = 0; colum < m_order; ++colum)
r[row] += m_data[row * m_order + colum]*v.m_data[colum];

cout << "The result after Matrix multiplied Vector:" << endl;
for(int i = 0; i < m_order; ++i)
cout << r[i] << endl;

Vector * rv = new Vector(r, m_order);
return rv;
}

TEST(MatrixTest, InputOutput)
{
int ma[] = {3,1,5,
2,1,4,
2,4,3};
Matrix m(ma, 3);
int va[] = {6, 5, 3};
Vector v(va, 3);
m.Output();
v.Output();
unique_ptr<Vector> r(m.Multiply(v));
r->Output();

int eva[] = {38, 29, 41};
Vector ev(eva, 3);
ASSERT_TRUE(ev == *r);

SUCCEED();
}

int _tmain(int argc, _TCHAR* argv[])
{
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}

20 changes: 20 additions & 0 deletions C++/Matrix/Matrix.sln
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95 changes: 95 additions & 0 deletions C++/Matrix/Matrix.vcxproj
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36 changes: 36 additions & 0 deletions C++/Matrix/Matrix.vcxproj.filters
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40 changes: 40 additions & 0 deletions C++/Matrix/ReadMe.txt
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========================================================================
CONSOLE APPLICATION : Matrix Project Overview
========================================================================

AppWizard has created this Matrix application for you.

This file contains a summary of what you will find in each of the files that
make up your Matrix application.


Matrix.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

Matrix.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

Matrix.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Matrix.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////
8 changes: 8 additions & 0 deletions C++/Matrix/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// Matrix.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
15 changes: 15 additions & 0 deletions C++/Matrix/stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions C++/Matrix/targetver.h
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#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>

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