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Commits on Aug 29, 2010
Commits on Aug 27, 2010
Commits on Aug 25, 2010
  1. Get the test compiling again

    Trevor Elliott committed Aug 25, 2010
Commits on Aug 23, 2010
  1. Start working changes back through

    Trevor Elliott committed Aug 22, 2010
Commits on Aug 19, 2010
Commits on Aug 17, 2010
  1. Start removing debugging info

     The problem currently lies in polygonPolygonCollision.  First, collision
    can be calculated using the Interval of both shapes involved, and second,
    it's a bit more complicated than the current implementation indicates.
    Trevor Elliott committed Aug 16, 2010
  2. Checkpoint

     Working on using the primitives to express collision
    Trevor Elliott committed Aug 16, 2010
  3. Fix a bug in the way that a line vector was calculated

    Trevor Elliott committed Aug 16, 2010
Commits on Aug 16, 2010
  1. Intervals for circles

    Trevor Elliott committed Aug 15, 2010
Commits on Aug 15, 2010
  1. Start finding contact sets

    Trevor Elliott committed Aug 14, 2010
Commits on Aug 12, 2010
Commits on Aug 9, 2010
  1. Start switching to using AffineSpace

    Trevor Elliott committed Aug 8, 2010
Commits on Aug 6, 2010
  1. Checkpoint

    Trevor Elliott committed Aug 6, 2010
  2. Move things around

    Trevor Elliott committed Aug 6, 2010
  3. Checkpoint

    Trevor Elliott committed Aug 5, 2010
Commits on Aug 2, 2010
  1. Move restitution to bodies

    committed Aug 1, 2010
Commits on Aug 1, 2010
  1. Body constructors

    committed Aug 1, 2010
  2. Add a restitution constant

    committed Aug 1, 2010
  3. Fix collision response

    committed Jul 31, 2010
Commits on Jul 31, 2010
  1. Collisions

    committed Jul 31, 2010
  2. Don't step static objects

    committed Jul 31, 2010
  3. Some additional math, and collision detection

     * The physics step does collision detection now
    committed Jul 31, 2010
Commits on Jul 30, 2010
  1. Collision generalization and shape refactoring

     * Polygons don't have a radius anymore
     * Shapes have a Collides instance instead of a more specific function
    committed Jul 30, 2010
  2. Better world.

    committed Jul 30, 2010
Commits on Jul 28, 2010
  1. Fix poly/circle collision

    committed Jul 28, 2010
  2. Fix poly/poly collisions

    committed Jul 28, 2010
Commits on Jul 27, 2010
  1. Initial physics test

    committed Jul 26, 2010
Commits on Jul 26, 2010
  1. More collision improvements

     * Don't need to make a special case for when overlap is 0
     * Don't scale the vector -- it's already normalized
     * Remove the test
    committed Jul 25, 2010
  2. Improve collision detection

     * The previous implementation would return as soon as it found a collision
       which would avoid the possibility of there being no collision.
    committed Jul 25, 2010
  3. Transformation matricies also contain translation information now

     * fixed the radius check on polygons
    committed Jul 25, 2010
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