ofxGrabCam
Camera for browsing your 3D world in openFrameworks, which 'picks' the xyz position under the cursor, so all your mouse actions are performed relative to that point in 3D space.
- Rotations and zoom are then performed with respect to that xyz position.
- Rotations are performed using a trackball model.
Inspired by Google SketchUp (http://sketchup.google.com/)
Elliot Woods http://www.kimchiandchips.com
Usage
//in your app .h
ofxGrabCam camera
//in your .cpp
void ofApp::draw() {
camera.begin();
{
//do your 3d drawing
}
camera.end();
}
Controls
ofxGrabCam (general)
Left click drag = rotate
Right click drag = zoom
hold 'h' whilst left click drag = pan
'r' key = reset
Example project
'c' = toggle draw cursor
'u' = toggle fix up vector
License
MIT License http://en.wikipedia.org/wiki/MIT_License
Notes
- We use glReadPixels to read back the depth buffer around the mouse cursor to find the XYZ position
- Reading back the depth buffer happens only when required (e.g. mouse down/dragged, or when you enable the 3D cursor)
- Reading back all the time may reduce your frame rate, so make sure to leave the cursor disabled (default) if you want a higher frame rate.
Testimonials
"this is basically the best thing ever." - kyle mcdonald
"this is absolute crap" - golan levin