An application and high level framework for calibrating spaces with devices. Built on openFrameworks
C++ Other
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Application
Core
Example_CameraProjectorHomography
Example_KinectProjector
Nodes
PlatformExamples/VVVV
Plugin_AppTester
Plugin_BlackMagic
Plugin_EnttecUsbPro
Plugin_KinectForWindows2
Plugin_KinectV2OSX/src/ofxRulr/Nodes/Item
Plugin_MultiTrack
Plugin_Orbbec
Plugin_uEye
RulrLibrary
data/assets/ofxRulr
.gitattributes
.gitignore
README.md
ofxRulr_Plugin.props

README.md

Rulr

The problem

* Calibration is required to create spatial artworks
* Calibration problems are process and object based
* Many techniques are available, but are not easily reusable by themselves and others

The solution

* High level modular toolkit
* Increased visibility
* User designable calibration
* Standardised models for cameras, projectors
* Saving / loading
* Dynamic linking

Changelog

0.4

  • ofxDigitalEmulsion -> ofxRulr
  • Move to oF 0.9.0 / VS2015
  • Introduce plugins for nodes and cameras (e.g. seperate dll files). This helps compatability between machines
  • ofxRulr::Graph::Node -> ofxRulr::Nodes::Base