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2 changes: 1 addition & 1 deletion src/pages/blog/compiler-errors-for-humans.elm
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,7 @@ happening.** When reading a technical text, it is always easier if the author
has defined the terms they are using and the specific issue they are
addressing. It makes the details much more concrete.

Again, lets look at how the Elm 0.15.1 messages use these observations to
Again, let's look at how the Elm 0.15.1 messages use these observations to
improve error messages. This example tries to make a list of user pictures, but
we mix up HTML and raw strings.

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2 changes: 1 addition & 1 deletion src/pages/blog/making-pong.elm
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Expand Up @@ -51,7 +51,7 @@ The structure of Elm games breaks into four major parts: modeling inputs,
modeling the game, updating the game, and viewing the game. It may be helpful
to think of it as a functional variation on the Model-View-Controller paradigm.

To make this more concrete, lets see how Pong needs to be structured:
To make this more concrete, let's see how Pong needs to be structured:

1. [**Inputs**](#inputs) — This is all of the stuff coming in from
“the world”. For Pong, this is keyboard input from users and
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