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Commits on Apr 7, 2013
  1. debugging output stuff.

    elmex committed Apr 7, 2013
Commits on Jan 10, 2012
Commits on Jul 23, 2011
Commits on Jul 20, 2011
  1. engine: cleaner checking if a position in the client is inside a load…

    elmex committed Jul 20, 2011
    …ed chunk, also don't select boxes in unloaded chunks!
Commits on Jul 19, 2011
  1. doc: some notes.

    elmex committed Jul 19, 2011
Commits on Jul 18, 2011
  1. ui: revisited slots and inventory.

    elmex committed Jul 18, 2011
    Don't show stuff in empty slots, and get
    rid of the ugly materialization in the inventory.
  2. doc: todo cleanup.

    elmex committed Jul 18, 2011
  3. gameplay: added jumper items, which can teleport the player once into…

    elmex committed Jul 18, 2011
    … a certain direction.
  4. engine: rewrote (de)materialization to be more generic, tick driven a…

    elmex committed Jul 18, 2011
    …nd handle player logouts more gracefully.
  5. renderer: try to cleanup unused ctr_dyn_bufs more eagerly. the client…

    elmex committed Jul 18, 2011
    … now eats ram much much slower.
  6. code: style fix.

    elmex committed Jul 18, 2011
  7. doc: some notes.

    elmex committed Jul 18, 2011
Commits on Jul 16, 2011
  1. engine: cleaning up the axis arrays, even though they are really not …

    elmex committed Jul 16, 2011
    …_that_ expensive memory wise.
  2. doc: took some notes.

    elmex committed Jul 16, 2011