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README for Linux QWCL --------------------- Please refer to http://www.quakeworld.net/ for documentation on the client that is not operating system specific. This README covers all versions of QWCL for Linux: Requirements for SVGALib qwcl: - SVGALib 1.20 or later (/lib/libvga.so.1.2.10) - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) - CD-ROM for CDAudio - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake with. Works fine on SoundBlaster 16. - SVGALib supported mouse (usually if it works with X, it'll work with squake). - Kernel 2.0.24 or later - untested with 2.1 kernels, your mileage may vary Requirements for glqwcl: - 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2 at this writing. In order to use 3DFX hardware, you must have 3DFX's GLIDE drivers installed. RPMs for these drivers are available at: http://glide.xxedgexx.com/3DfxRPMS.html - For the glX version, an OpenGL implementation that includes hardware glX support. - CD-ROM for CDAudio - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. - SVGALib compatible mouse for glquake or X11 for glquake.glx - Kernel 2.0.24 or later - untested with 2.1 kernels, your mileage may vary Requirements for X11 qwcl: - X11R5 later, only tested with XFree86, should work with most X Servers - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) or glibc (libc6) for the glibc version - CD-ROM for CDAudio - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. - SVGALib supported mouse (usually if it works with X, it'll work with squake). - Kernel 2.0.24 or later - untested with 2.1 kernels, your mileage may vary Skins Note ---------- After you get the skin files from ftp.idsoftware.com (currently, qw_skins.zip, qws_9652.zip and qws_9706.zip) and install them in qw/skins, you should run the shell script 'fixskins.sh' that you can find in the qw/skins directly distributed with this archive. Linux qwcl will always look for lowercase file names first. Additional notes for SVGALib QWCL --------------------------------- Linux qwcl supports 320x200x256, the various modeX modes (320x400, 360x400, etc) as well as high res modes if your card is supported by SVGALib. Use the Quake console command vid_describemodes to list supported modes and the command vid_mode <number> to change modes. Full sound support is included. The default sound rate is 16-bit stereo, 11KHz. You can change this in the options section below. Mouse works great, but SVGALib may not detect a 3-button mouse properly (it will only use two buttons). Check your /etc/libvga.config (or /etc/vga/libvga.config for SlackWare users). Additional notes for glqwcl --------------------------- There are three different ways to execute glqwcl: 1. The binary "glqwcl" requires Mesa 3-D 2.5 or later installed and compiled with 3DFX support (fxMesa..() function interface). It also requires svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console application. Mesa 3-D requires GLIDE to be installed. 2. The shell script "glqwcl.3dfxgl" runs the "glqwcl" binary after preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32 OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D since it was written specifically with supporting GLQuake in mind. lib3dfxgl.so requires that GLIDE be installed. 3. The binary "glqwcl.glx" is linked against standard OpenGL libraries. It should run on many different hardward OpenGL implementations under Linux and X11. This binary is an X11 application and must be run under X11. It will work with Mesa 3-D as a standard glX based OpenGL applications. If the Mesa 3-D library is compiled with 3DFX support, you can have Mesa 3-D support 3DFX hardware under X11 by setting the enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh or "setenv MESA_GLX_FX fullscreen" for csh. For glqwcl, you must also have SVGALib or later installed (1.3.0 or later prefered). glqwcl uses SVGALib for mouse and keyboard handling. If you have gpm and/or selection running, you will have to terminate them before running glqwcl since they will not give up the mouse when glqwcl attempts to run. You can kill gpm by typing 'killall gpm' as root. You must run glqwcl as root or setuid root since it needs to access things such as sound, keyboard, mouse and the 3DFX video. Future versions may not require root permissions. Additional notes for X11 qwcl ----------------------------- This is a windowed version that is generic for X11. It runs in a window and can be resized. You can specify a starting window size with: -width <width> -height <height> -winsize <width> <height> Default is 320x200. It works in 16bit modes, but it's slower (twice as many bytes to copy). No other video modes are supported (just runs windowed). Mouse is read, but not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab the mouse and use it in the game (or type "_windowed_mouse 1" at the console). New Command Line Options for Linux Quake ---------------------------------------- -mem <mb> Specify memory in megabytes to allocate (default is 8MB, which should be fine for most needs). -nostdout Don't do any output to stdout -mdev <device> Mouse device, default is /dev/mouse -mrate <speed> Mouse baud rate, default is 1200 -cddev <device> CD device, default is /dev/cdrom -mode <modenum> Use indicated video mode -nokdb Don't initialize keyboard -sndbits <8 or 16> Set sound bit sample size. Default is 16 if supported. -sndspeed <speed> Set sound speed. Usual values are 8000, 11025, 22051 and 44100. Default is 11025. -sndmono Set mono sound -sndstereo Set stereo sound (default if supported) Installation ------------ Boot DOS (I know, but you need it to run the Quake install program) and install Quake from your Quake CD to a DOS parition. Boot Linux and make a directory for Quake. Copy everything from the DOS Quake directory into it. i.e.: (cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf -) Place qwcl into your Quake directory. You must make it setuid root (since Quake access stuff like direct video writes, the raw keyboard mode, CD, etc). Quake will setuid back to the normal user as soon as it opens these files. Make Quake suid root as follows: chown root qwcl chmod 4755 qwcl Run qwcl. I don't recommend running it as root, since all the saved config.cfg files will be then owned as root. Use your normal account, unless you do everything as root, then your mileage will vary. qwcl may segfault if it tries to initialize your sound card and their isn't one. Same with the CDROM. If it dies, try it with -nosound and/or -nocdaudio. If you have a sound card it died on and you know it is supported by USSLite (the driver that comes with the Linux kernel), let me know and I'll take a look at it. It should work with SCSI CDROMs, but is untested. End Notes --------- Linux QuakeWorld is *NOT* an officially supported product. Mail about it will be deleted. Do not email id about this product. If you are having technical difficultly, you can email me, but make sure you have the correct kernel, libc, svgalib and other software versions before you email me. /// Dave 'Zoid' Kirsch firstname.lastname@example.org Official Quake Unix Port Administrator Acks ---- Greg Alexander <email@example.com> for initial work in SVGALib support. Dave Taylor <firstname.lastname@example.org> for basic Linux support. id Software for Quake and making me port it. :) Lots of people on #linux, #quake for testing.