Skip to content

elnormous/RealisticWaterSceneNode

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 

RealisticWaterSceneNode

Water scene node with reflections and refractions for Irrlicht

Water demo

Usage

To create the water scene node, use the following code

const f32 width = 512.0f;
const f32 height = 512.0f;
std::string resourcePath;
#ifdef __APPLE__
    NSString* path = [[NSBundle mainBundle]resourcePath];
    resourcePath = [path cStringUsingEncoding:NSASCIIStringEncoding];
#endif

RealisticWaterSceneNode* water = new RealisticWaterSceneNode(SceneManager, width, height, resourcePath);
SceneManager->getRootSceneNode()->addChild(water);

About

Realistic water scene node for Irrlicht

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published