removed implement dynamic
strongly typed custom GameData
manage accelerometer and touch for mobile, working fine :)
added the AGameData dynamic class
read me updated
Added a simple sound manager & some graphics
Assets folder now use Assets name for using assets
CitruxEngine can now display a simple picture for an object :)
simple bug fixed for the ww :)
Added a simple Coin
create properly the object's class in the View
started to handle collision management.
Works fine on Sensor, but problem with dynamic & static/kinematic body;
e.g. the hero on a platform, beginContact fired all the time.
js updated and minified for performance test.
some modifications in the GameState
View implemented, need some tests !
camera added and view management, just box2d handled at the moment
Fixed a bug if multi input keyboards and added some hero controls
js export updated
Input management added & handled in Hero class.
Activate/deactive handled, starting input management on hero ; using …
Moving platform added.
box2d object destruction & MathVector class
better implementation of the baddy
Destroy state ok (be careful to the box2d debug view), added lots of …
added a basic Sensor, it needs to make contact reporting.
pausing game option and very simple Baddy class added
comments & defensive stuff
params OK ! finally using intermediate vars.
params for object creation improved
some improvements in PhysicsObject with cpp vs flash
correct position with cpp ! thx postite !
read me added