|
| 1 | +GAMETYPE_RULES = {} |
| 2 | + |
| 3 | + |
| 4 | +def detect_by_match_report(data): |
| 5 | + for short, gt in GAMETYPE_RULES.items(): |
| 6 | + if gt.force_by_match_report(data): |
| 7 | + return short |
| 8 | + |
| 9 | + return data["game_meta"]["G"] |
| 10 | + |
| 11 | + |
| 12 | +class AbstractGametype: |
| 13 | + def calculate_player_perf(self, player_data, time_factor): |
| 14 | + raise NotImplementedError() # pragma: nocover |
| 15 | + |
| 16 | + def force_by_match_report(self, data): |
| 17 | + return False |
| 18 | + |
| 19 | + def override_min_player_count(self): |
| 20 | + return None |
| 21 | + |
| 22 | + def extra_factor(self, matches, wins, losses): |
| 23 | + return 1 |
| 24 | + |
| 25 | + def medals_in_scoreboard_mid(self): |
| 26 | + return [] |
| 27 | + |
| 28 | + def medals_in_scoreboard_right(self): |
| 29 | + return [] |
| 30 | + |
| 31 | + |
| 32 | +# gametype rules are defined below |
| 33 | + |
| 34 | + |
| 35 | +class GametypeAD(AbstractGametype): |
| 36 | + def calc_player_perf(self, player_data, time_factor): |
| 37 | + frags_count = int(player_data["scoreboard-kills"]) |
| 38 | + capture_count = int(player_data["medal-captures"]) |
| 39 | + damage_dealt = int(player_data["scoreboard-pushes"]) |
| 40 | + return (damage_dealt / 100 + frags_count + capture_count) * time_factor |
| 41 | + |
| 42 | + def medals_in_scoreboard_mid(self): |
| 43 | + return ["captures", "defends"] |
| 44 | + |
| 45 | + |
| 46 | +class GametypeCA(AbstractGametype): |
| 47 | + def calc_player_perf(self, player_data, time_factor): |
| 48 | + frags_count = int(player_data["scoreboard-kills"]) |
| 49 | + damage_dealt = int(player_data["scoreboard-pushes"]) |
| 50 | + return (damage_dealt / 100 + 0.25 * frags_count) * time_factor |
| 51 | + |
| 52 | + |
| 53 | +class GametypeCTF(AbstractGametype): |
| 54 | + def calc_player_perf(self, player_data, time_factor): |
| 55 | + score = int(player_data["scoreboard-score"]) |
| 56 | + damage_dealt = int(player_data["scoreboard-pushes"]) |
| 57 | + damage_taken = int(player_data["scoreboard-destroyed"]) |
| 58 | + win = 1 if "win" in player_data else 0 |
| 59 | + |
| 60 | + damage_dealt = int(player_data["scoreboard-pushes"]) |
| 61 | + return ( |
| 62 | + (damage_dealt / damage_taken * (score + damage_dealt / 20) * time_factor) |
| 63 | + / 2.35 |
| 64 | + + win * 300, |
| 65 | + ) |
| 66 | + |
| 67 | + def medals_in_scoreboard_mid(self): |
| 68 | + return ["captures", "assists", "defends"] |
| 69 | + |
| 70 | + |
| 71 | +class GametypeFT(AbstractGametype): |
| 72 | + def calc_player_perf(self, player_data, time_factor): |
| 73 | + damage_dealt = int(player_data["scoreboard-pushes"]) |
| 74 | + frags_count = int(player_data["scoreboard-kills"]) |
| 75 | + deaths_count = int(player_data["scoreboard-deaths"]) |
| 76 | + assists_count = int(player_data["medal-assists"]) |
| 77 | + |
| 78 | + damage_dealt = int(player_data["scoreboard-pushes"]) |
| 79 | + return ( |
| 80 | + damage_dealt / 100 + 0.5 * (frags_count - deaths_count) + 2 * assists_count |
| 81 | + ) * time_factor |
| 82 | + |
| 83 | + def medals_in_scoreboard_mid(self): |
| 84 | + return ["assists"] |
| 85 | + |
| 86 | + |
| 87 | +class GametypeTDM(AbstractGametype): |
| 88 | + def calc_player_perf(self, player_data, time_factor): |
| 89 | + damage_dealt = int(player_data["scoreboard-pushes"]) |
| 90 | + frags_count = int(player_data["scoreboard-kills"]) |
| 91 | + deaths_count = int(player_data["scoreboard-deaths"]) |
| 92 | + damage_taken = int(player_data["scoreboard-destroyed"]) |
| 93 | + |
| 94 | + return ( |
| 95 | + 0.5 * (frags_count - deaths_count) |
| 96 | + + 0.004 * (damage_dealt - damage_taken) |
| 97 | + + 0.003 * damage_dealt |
| 98 | + ) * time_factor |
| 99 | + |
| 100 | + def extra_factor(self, matches, wins, losses): |
| 101 | + return 1 + (0.15 * (wins / matches - losses / matches)) |
| 102 | + |
| 103 | + def medals_in_scoreboard_right(self): |
| 104 | + return ["excellent", "impressive"] |
| 105 | + |
| 106 | + |
| 107 | +class GametypeTDM2V2(GametypeTDM): |
| 108 | + def force_by_match_report(self, data): |
| 109 | + return data["game_meta"]["G"] == "tdm" and len(data["players"]) == 4 |
| 110 | + |
| 111 | + def override_min_player_count(self): |
| 112 | + return 4 |
| 113 | + |
| 114 | + |
| 115 | +GAMETYPE_RULES["ad"] = GametypeAD() |
| 116 | +GAMETYPE_RULES["ca"] = GametypeCA() |
| 117 | +GAMETYPE_RULES["ctf"] = GametypeCTF() |
| 118 | +GAMETYPE_RULES["ft"] = GametypeFT() |
| 119 | +GAMETYPE_RULES["tdm"] = GametypeTDM() |
| 120 | +GAMETYPE_RULES["tdm2v2"] = GametypeTDM2V2() |
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