Switched to a new version of the API which provides improved flexibility but is not backwards compatible. Please see "Upgrading from Embree 2 to Embree 3" section of documentation for upgrade instructions. In particular, we provide a python script that performs most of the transition work.
User geometries inside an instanced scene and a top-level scene no longer need to handle instID field of ray differently. They both just need to copy the context.instID into the ray.instID field.
Support for context filter functions that can get assigned to a ray query.
User geometries can now invoke filter functions using the rtcFilterIntersection and rtcFilterOcclusion calls.
Higher flexibility through specifying build quality per scene and geometry.
Geometry normal uses commonly used right hand rule from now on.
Added self intersection avoidance to ribbon curves and lines. Applications do not have to implement self intersections workarounds for these primitive types anymore.
Added support for 4 billion primitives in a single scene.
Removed RTC_MAX_USER_VERTEX_BUFFERS and RTC_MAX_INDEX_BUFFERS limitation.
Reduced memory consumption by 192 bytes per instance.
Fixed some performance issues on AVX-512 architectures.
Individual Contributor License Agreement (ICLA) and Corporate Contributor License Agreement (CCLA) no longer required to contribute to the project.
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