• There are transforms not applied to object [name]
  • Mesh [name] does not have a UV map
  • Mesh [name] has no material
  • There are vertices with more than 4 bones assigned in mesh [name]
  • Mesh [name] weights are not normalized
  • Mesh [name] has too many vertices. Reduce the complexity or split into multiple objects.
  • The armature has more than one root bone
  • The armature root bone must be in the origin (0, 0, 0)
  • Only one mesh object can be exported when using shape keys. Use materials.
  • Shape keys must be in "Relative" mode
  • Spore only supports 1 armature object per model
  • Action [name] has no fake user. Might not get saved.
  • Action [name] does not start at frame 0.
  • Texture at [path] does not exist
  • Error reading texture [path]
  • Object [name] has modifiers, please apply them if you want the changes exported