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Experimentation with Meshomatic.
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.vs/TriBox/v14
DisplayMesh
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TriBox
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TriBox.sln
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README.md

TriBox

Experimentation with Meshomatic.

This was a rendering program that was intended to be a game engine using OpenGL, written in C#, based on a collection of model loader classes called Meshomatic. It could load basic .OBJ models. Mainly what I managed to accomplish with this was loading in different kinds of models and rotating them. Screenshot