Releases: emilianavt/VSeeFaceSDK
Releases · emilianavt/VSeeFaceSDK
VSeeFace SDK v1.13.38c
- Added various FinalIK components to the VSeeFace SDK whitelist.
- Added Magica Cloth AreaWind to the VSeeFace SDK whitelist.
- Added Spout.InvertCamera to the VSeeFace SDK whitelist.
VSeeFace SDK v1.13.38a
- Added a VSF_SpoutReceiverSettings component to the VSeeFace SDK, which allows converting from sRGB to Linear colorspace correctly.
- Updated Magica Cloth to v1.12.10.
- Updated Dynamic Bones to v1.3.2.
VSeeFace SDK v1.13.38
- Updated support for Magica Cloth to v1.12.3
- Added UnityEngine.ConstantForce to VSF SDK whitelist
- Added setter methods to VSF_Set* components to allow them to be manipulated not only by animations but also through components like Button and VSF_Trigger
- Added source transform mode and late update setting to VSF_SetTransform (this may allow emulation of constraints working in local space)
VSeeFace SDK v1.13.37b
- Whitelisted Spout4Unity's SpoutSender and SpoutReceiver for use in the VSF SDK
VSeeFace SDK v1.13.37a
Version 1.13.37a:
- Fixed VSF_SetShaderParamFromTransform not being included in the whitelist
VSeeFace SDK v1.13.36p
VSeeFace SDK v1.13.36p:
- Added VSF_SetShaderParamFromTransform component to the SDK (thanks Panthavma)
- Added OnParticleCollision and OnParticleTrigger to VSF_Trigger
- Fixed a conflict with the AWS/VRChat SDK
- Fixed DokoDemoPainter support in the VSeeFace SDK
- Updated the VSeeFace SDK readme to mention that DokoDemoPainter needs to be moved out of the Plugins folder to work correctly
VSeeFace SDK v1.13.36l
Version 1.13.36l:
- Added an option to disable the default reflection probe, which is based on the ambient light color, to the VSF_Configuration component
- Added light and reflection probe components to the SDK whitelist
- Added an option to the VSF_Trigger component, that will only cause it to trigger for collision or trigger events, when the other object has a specific name
- Added VSF_SetEffectDepthOfField to the SDK
- Fixed a bug in the VSF_Animations editor, that allowed selecting the same blendshape multiple times
VSeeFace SDK v1.13.36k
Version v1.13.36k:
- Added an option to enable a preview mode to the VSF_Animations component in the SDK, which allows triggering expressions including animations while the scene is playing
- Added a VSFAvatarInspector component to the SDK, which allows runtime loading vsfavatar files in the Unity editor while the scene is playing, to help with debugging various issues on already exported models
- Fixed an issue where the VSF_Animations component would sometimes appear to be empty
VSeeFace SDK v1.13.36j
Version 1.13.36j:
- Added
VSF_Trigger,VSF_Togglecomponents to the VSeeFace SDK which allow executing functions and toggling objects on and off on certain conditions - Added various
VSF_SetEffect...components to the VSeeFace SDK which allow overriding the settings of post processing effects like bloom and ambient occlusion. The settings can be controlled through Unity animations. The easiest way to do so, is to create an Animator on the same object theVSF_SetEffect...components are attached to and animating them that way. - Added a
VSF_SetBlendShapeClipcomponent to the VSeeFace SDK which allows overriding VRM blend shape clip values, which can also trigger custom animations according to the VSF_Animations component - Added a
VSF_SetTransformcomponent to the VSeeFace SDK which allows setting a game object's position, rotation and scale - Added
VSF_SetAnimatorBool,VSF_SetAnimatorFloat,VSF_SetAnimatorIntegercomponents to the VSeeFace SDK which allow controlling Animator parameters through Unity animations. Note that the avatar's main Animator cannot be customized, but custom Animators can be attached to child objects to animate parts of the model. These components allow animating the Animator
VSeeFace SDK v1.13.36i
This release of the SDK whitelists additional components.