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The goal of this project is to provide an API for handling dice rolls in an RPG. Currently it supports the following: - Creating a new roll with dice of one size and a number of dice - Rerolling all dice of a certain value - Exploding all dice of a certain value (this creates a die with a value of original roll + the value of another die) This makes it possible to roll a 16 on a ten-sided die (for those systems that need to support this mechanic) CONTRIBUTION GUIDELINES: I want 'em. I'd love to talk with you about building the right specs and the right API. I'm available as twitter - emonical email - email@example.com (though this is subject to change)