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v0.3.0 with BigEndianSupport

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@emoose emoose released this 26 Sep 21:02

Add big endian FTEX support, add deswizzle option (-sw)

New switches:

  • -sw / -swizzle = deswizzle (and eventually reswizzle) the texture
  • -be / -bigendian = create an FTEX file in big endian

PS3 FTEX's can be converted to and from .dds fine (use the -be / -bigendian option when converting .dds back to .ftex though!)
360 FTEXs should extract fine if you use the -sw / -swizzle switch when converting .ftex to .dds, luminance hasn't had deswizzling added though so that might not extract properly

Note that currently you won't be able to convert .dds files back into 360 FTEX, until reswizzling is added in.