New switches: - -sw / -swizzle = deswizzle (and eventually reswizzle) the texture - -be / -bigendian = create an FTEX file in big endian PS3 FTEX's can be converted to and from .dds fine (use the -be / -bigendian option when converting .dds back to .ftex though!) 360 FTEXs should extract fine if you use the -sw / -swizzle switch when converting .ftex to .dds, luminance hasn't had deswizzling added though so that might not extract properly
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