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Commits on Mar 4, 2014
  1. Merge pull request #28 from skinner/master

    empaempa committed Mar 4, 2014
    add bufferSubData to Attribute, rebuild
Commits on Mar 1, 2014
Commits on Jul 2, 2013
Commits on Jun 10, 2013
  1. build

    empaempa committed Jun 10, 2013
  2. merged with subblue

    empaempa committed Jun 10, 2013
  3. Build

    empaempa committed Jun 10, 2013
  4. Added some math stuff

    empaempa committed Jun 10, 2013
  5. Added quaternion

    empaempa committed Jun 10, 2013
Commits on Jun 9, 2013
  1. Replaced float and int reserved words in the GLOW.Int and GLOW.Float …

    subblue committed Jun 9, 2013
    …objects and a new build with all these changes
  2. A little spring clean!

    subblue committed Jun 9, 2013
    Fixed some missing trailing ;
    Replaced mixed tabbed indenting to only use 4 space indent already used in the majority of files
Commits on Apr 25, 2013
  1. Merge pull request #25 from marklundin/master

    empaempa committed Apr 25, 2013
    Fixed Vector3 clone bug
  2. Fixed Vector3 clone method

    marklundin committed Apr 25, 2013
    Vector3 clone was not returning new Vector3
Commits on Apr 23, 2013
Commits on Apr 17, 2013
Commits on Apr 12, 2013
Commits on Apr 8, 2013
  1. Optimized Shader.draw

    empaempa committed Apr 8, 2013
Commits on Nov 1, 2012
  1. Merge pull request #23 from psulat/master

    empaempa committed Nov 1, 2012
    Remove unused isCached variables
  2. isCached variable not used

    psulat committed Nov 1, 2012
    Can't use isCached because reference to cache is needed in cache calls.
    No use ofr isCached.
Commits on Oct 31, 2012
  1. Merge pull request #21 from psulat/master

    empaempa committed Oct 31, 2012
    Float32Array Textures creation + flipY in Texture
  2. Changed FLIP to flipY and added a default flip

    psulat committed Oct 31, 2012
    No point in caching FLIP like uniforms/attributes... of a shader.
Commits on Oct 30, 2012
  1. Adds a FLIP parameter for textures

    psulat committed Oct 30, 2012
    This makes it easy to flip images right side up.
  2. creating textures of type Float32Array

    psulat committed Oct 30, 2012
    Textures of Float32Array type call texture2D with no width or height
Commits on Sep 26, 2012
  1. Merge pull request #20 from psulat/master

    empaempa committed Sep 26, 2012
    Missing = with "onLoadContext" in GLOW.load constructor
Commits on Sep 25, 2012
Commits on Aug 30, 2012
  1. Merge pull request #18 from subblue/master

    empaempa committed Aug 30, 2012
    Updated to handle Context Lost events
  2. Rebuilt JS files

    subblue committed Aug 30, 2012
  3. Updates to handle Context Lost events as described here:

    subblue committed Aug 30, 2012
    http://www.khronos.org/webgl/wiki/HandlingContextLost
    
    If you pass debug: true when creating a GLOW.Context and also have the WebGLDebugUtils loaded (https://www.khronos.org/registry/webgl/sdk/debug/webgl-debug.js) then you can simulate a lost context event with: canvas.loseContext()
Commits on Jul 17, 2012
  1. Merge pull request #17 from subblue/master

    empaempa committed Jul 17, 2012
    Added a changeTexture method on GLOW.Texture