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Commits on Mar 4, 2014
  1. Merge pull request #28 from skinner/master

    add bufferSubData to Attribute, rebuild
    committed Mar 4, 2014
Commits on Mar 1, 2014
Commits on Jul 2, 2013
Commits on Jun 10, 2013
  1. build

    committed Jun 10, 2013
  2. merged with subblue

    committed Jun 10, 2013
  3. Build

    committed Jun 10, 2013
  4. Added indices flipped on plane

    committed Jun 10, 2013
  5. Added some math stuff

    committed Jun 10, 2013
  6. Added quaternion

    committed Jun 10, 2013
Commits on Jun 9, 2013
  1. Replaced float and int reserved words in the GLOW.Int and GLOW.Float …

    …objects and a new build with all these changes
    subblue committed Jun 9, 2013
  2. A little spring clean!

    Fixed some missing trailing ;
    Replaced mixed tabbed indenting to only use 4 space indent already used in the majority of files
    subblue committed Jun 9, 2013
Commits on Apr 25, 2013
  1. Merge pull request #25 from marklundin/master

    Fixed Vector3 clone bug
    committed Apr 25, 2013
  2. Fixed Vector3 clone method

    Vector3 clone was not returning new Vector3
    marklundin committed Apr 25, 2013
Commits on Apr 23, 2013
Commits on Apr 17, 2013
Commits on Apr 12, 2013
Commits on Apr 8, 2013
  1. Optimized Shader.draw

    committed Apr 8, 2013
Commits on Nov 1, 2012
  1. Merge pull request #23 from psulat/master

    Remove unused isCached variables
    committed Nov 1, 2012
  2. isCached variable not used

    Can't use isCached because reference to cache is needed in cache calls.
    No use ofr isCached.
    psulat committed Nov 1, 2012
Commits on Oct 31, 2012
  1. Merge pull request #21 from psulat/master

    Float32Array Textures creation + flipY in Texture
    committed Oct 31, 2012
  2. Changed FLIP to flipY and added a default flip

    No point in caching FLIP like uniforms/attributes... of a shader.
    psulat committed Oct 31, 2012
Commits on Oct 30, 2012
  1. Adds a FLIP parameter for textures

    This makes it easy to flip images right side up.
    psulat committed Oct 30, 2012
  2. creating textures of type Float32Array

    Textures of Float32Array type call texture2D with no width or height
    psulat committed Oct 30, 2012
Commits on Sep 26, 2012
  1. Merge pull request #20 from psulat/master

    Missing = with "onLoadContext" in GLOW.load constructor
    committed Sep 26, 2012
Commits on Sep 25, 2012
Commits on Aug 30, 2012
  1. Merge pull request #18 from subblue/master

    Updated to handle Context Lost events
    committed Aug 30, 2012
  2. Rebuilt JS files

    subblue committed Aug 30, 2012
  3. Updates to handle Context Lost events as described here:

    http://www.khronos.org/webgl/wiki/HandlingContextLost
    
    If you pass debug: true when creating a GLOW.Context and also have the WebGLDebugUtils loaded (https://www.khronos.org/registry/webgl/sdk/debug/webgl-debug.js) then you can simulate a lost context event with: canvas.loseContext()
    subblue committed Aug 30, 2012
Commits on Jul 17, 2012
  1. Merge pull request #17 from subblue/master

    Added a changeTexture method on GLOW.Texture
    committed Jul 17, 2012