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Looks like Web Audio API has remove support for computing doppler effects on spatial 3D audio sources. These correspond to calling .setVelocity() on the audio panner nodes.
This means we can't support OpenAL doppler effects anymore, so will need to replace those with no-ops or similar.
I did this a few months ago, in GWT-AL project, which provides OpenAL on top of WebAudio API for Java projects. I didn't primarily test it, but the algorithm is from the OpenAL Specification, and some of the code is taken from the OpenAL Soft library.
Maybe that is what you're looking after. I haven't tested it in depth, but for my ears, it plays similar to the implementation of OpenAL Soft on C programs.
Looks like Web Audio API has remove support for computing doppler effects on spatial 3D audio sources. These correspond to calling
.setVelocity()
on the audio panner nodes.This means we can't support OpenAL doppler effects anymore, so will need to replace those with no-ops or similar.
References:
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