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Add pyxel recipe for emscripten-forge #2933
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@copilot resume work |
I've resumed work on the pyxel recipe for emscripten-forge. I've completed the initial implementation with commit 944e9e2: ✅ What I've done:
The recipe follows the same patterns as other Rust packages in the repo (rustworkx, orjson) and is ready for testing with the full emscripten-forge channel. Warning Firewall rules blocked me from connecting to one or more addresses (expand for details)I tried to connect to the following addresses, but was blocked by firewall rules:
If you need me to access, download, or install something from one of these locations, you can either:
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@copilot make changes
Made the requested changes in commit 3408ef4:
The pyxel recipe now follows the established patterns for both source handling and test structure. |
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Co-authored-by: IsabelParedes <23283243+IsabelParedes@users.noreply.github.com>
Co-authored-by: IsabelParedes <23283243+IsabelParedes@users.noreply.github.com>
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Adds a complete recipe for pyxel, a retro game engine for Python, to support WebAssembly environments through emscripten-forge.
Changes Made
recipes/recipes_emscripten/pyxel/following established patternsPackage Details
Files Created
recipe.yaml- Package metadata and dependency specifications with URL source and SHA256 hashbuild.sh- Build script handling SDL2 setup and maturin compilationtest_import_pyxel.py- Import verification and basic functionality tests using function definitionsPyxel already includes WebAssembly support with pre-built emscripten wheels, making it well-suited for emscripten-forge. The recipe enables building pyxel from source for WebAssembly targets.
Fixes #2806.
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