pilot Fighter Squadron date 2 11 3022 "system entry method" hyperdrive "previous system" "Wah Yoot" system "Wah Ki" planet Cloudfire clearance playtime 61004.12 travel "Ehma Ti" travel "Wah Yoot" "flagship index" 0 "map coloring" 4 "map zoom" 0 collapsed "outfitter map" Ammunition Systems "reputation with" Alpha -1316.9 Author 1 "Bad Trip" -1000 Bounty -3061.3 "Bounty (Disguised)" 1 "Bounty Hunter" -1000 "Bounty Hunter that Won't Enter Hai Space" -1000 Builder 0 Bunrodea 1 "Bunrodea (Erabu)" 1 "Bunrodea (Guard)" -1 "Bunrodea (Megasa)" 1 Cerberus 0 Coalition 1 Deep -1000 "Deep Security" 284.38 Derelict 0 Drak 2 "Drak (Hostile)" -1000 "Elenctic Commune" 1290.28 "Ember Waste" 1 "Escort (Betraying)" 10 "Forest (Prey)" 1 "Free Worlds" 1232.8 "Free Worlds that won't enter wormhole" 598.02 Gegno 0 "Gegno Scin" 0 "Gegno Scin (Neutral)" 0 "Gegno Vi" 0 "Gegno Vi (Duelist A)" 0 "Gegno Vi (Duelist B)" 0 "Gegno Vi (Neutral)" 0 Hai 127.81 "Hai (Friendly Unfettered)" -678.1 "Hai (Governor Escort)" 0 "Hai (Unfettered Blue Challenger)" 0 "Hai (Unfettered Challenger)" 0 "Hai (Unfettered Civilians)" 10 "Hai (Unfettered Red Challenger)" 0 "Hai (Unfettered Wanderer Tribute)" 0 "Hai (Unfettered)" -832.6 "Hai (Wormhole Access)" 127.81 "Hai Merchant" 127.81 "Hai Merchant (Human)" 205.62 "Hai Merchant (Sympathizers)" 50 Heliarch 1 "Heliarch Test Dummy" -1000 Independent 10 "Independent (Killable)" 10 "Indigenous Lifeform" 1 "Indigenous Lifeform (Acheron)" 1 "Indigenous Lifeform (Astral)" 1 Ka'het -1 "Ka'het (Infighting)" -1 Ka'sei 1 "Kor Efret" 734.4 "Kor Mereti" 16 "Kor Mereti (Hostile)" -1032.5 "Kor Sestor" -1824.5 Korath -9559.8 "Korath (Civilian)" 1 "Korath (Military)" 0 "Korath Nanobots" -1000 Lunarium 1 Marauder 1 Mercenaries 0 Merchant 2214.44 "Merchant (Hijacked)" 1 "Mhairi's Legion" 0 Midas 0 Militia 581.82 "Navy (Oathkeeper)" 631.64 "Navy Intelligence" 435.42 Neutral 292.54 Parrot 1 Pirate -1461.5 "Pirate (Devil-Run Gang)" -1000 "Pirate (Rival)" -10.42 Pug 1 "Pug (Wanderer)" 1 Quarg 1 "Quarg (Gegno)" 1 "Quarg (Hai)" 1 "Quarg (Kor Efret)" 734.4 Remnant 3088.2 "Remnant (Research)" 3080.35 Republic 228.03 "Republic (Friendly)" 2 "Republic Intelligence" 435.42 "Republic that won't enter wormhole" -2006.46 Rulei 0 "Scar's Legion" 10 "Scar's Legion (Killable)" -1000 Shadow 0 Sheragi 1 "Smuggler (Hai Trafficker)" 1 Syndicate 5358.72 "Syndicate (Extremist)" -1000 "Syndicate (Hostile)" -1004.56 "Team Blue" -1000 "Team Red" -1000 "Test Dummy" -1000.5 Uninhabited 0 Unknown -1000 Wanderer 47.5 "Wormhole Alpha" 0 "tribute received" # What you own: ship Penguin name "Shadow Hope" sprite ship/penguin/penguin "frame rate" 3 thumbnail thumbnail/penguin uuid dcfdae3b-be9a-4b92-9a0e-ed05926edaed attributes category Transport cost 2530000 mass 71 "flare sprite" "effect/remnant flare/small" "frame rate" 5.0000001 "flare sound" "plasma tiny" "reverse flare sprite" "effect/remnant flare/small" "frame rate" 5.0000001 "reverse flare sound" "plasma tiny" "steering flare sprite" "effect/remnant flare/small" "frame rate" 5.0000001 "steering flare sound" "plasma tiny" "atmosphere scan" 100 bunks 3 "cargo space" 19 cloak 0.03 "cloaking energy" 3 "cloaking fuel" 0.05 drag 1.25 "energy capacity" 300 "engine capacity" 54 "fuel capacity" 800 gaslining 1 "gun ports" 1 "heat dissipation" 0.9 hull 1500 "hull energy" 1 "hull repair rate" 2 "ion protection" 0.25 "ion resistance" 0.05 "outfit scan efficiency" 36 "outfit scan power" 50 "outfit space" 109 ramscoop 1.25 "remnant node" 1 "required crew" 1 "reverse thrust" 4.2 "scramble protection" 0.25 "scramble resistance" 0.05 "shield energy" 0.5 "shield generation" 1 shields 3000 "tactical scan power" 50 thrust 4.2 turn 80 "turret mounts" 1 "weapon capacity" 33 outfits "Anvil-Class Engine" "Fuel Processor" 2 Hyperdrive "Millennium Cell" "Quantum Key Stone" "Thermoelectric Cooler" crew 1 fuel 1200 shields 3000 hull 1500 position -356.02542 332.68867 engine 0 30 zoom 1 angle 0 under "reverse engine" -11 -17 zoom 0.25 angle -9.9975586 under "reverse engine" 11 -17 zoom 0.25 angle -350.00244 under "steering engine" -11 -17 zoom 0.15 angle 90 under right "steering engine" 11 -17 zoom 0.15 angle -90 under left "steering engine" -11 17 zoom 0.15 angle 90 under left "steering engine" 11 17 zoom 0.15 angle -90 under right gun 0 -33 under turret 0 5.5 over leak "remnant leak sparkle" 30 2 explode "small explosion" 7 explode "tiny explosion" 8 system "Wah Ki" planet Cloudfire ship Palavret name Paskchataari sprite ship/raider thumbnail thumbnail/raider uuid a5e1f44a-ab35-4bea-9d24-9053a07ace30 attributes category Utility cost 16570000 mass 720 bunks 250 "cargo space" 175 drag 12 "engine capacity" 159 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.5 hull 9000 "outfit space" 777 "required crew" 145 shields 27000 "turret mounts" 6 "weapon capacity" 339 outfits "Afterburner (Asteroid Class)" "Bunk Room" 25 "Crystal Capacitor" 2 "Epoch Cell" "Fuel Processor" Hyperdrive "Liquid Sodium Cooler" "Quantum Key Stone" "Steering (Lunar Class)" "Thermal Repeater Rifle" 688 "Thruster (Lunar Class)" crew 350 fuel 900 shields 27000 hull 9000 position -787.02655 -485.80426 engine -20 127 zoom 1 angle 0 under engine 20 127 zoom 1 angle 0 under "reverse engine" -9 -154 zoom 0.7 angle -360 under "reverse engine" 9 -154 zoom 0.7 angle -360 under gun 32.5 -1 angle 60.001831 under gun -32.5 -1 angle -60.001831 under turret -10 -143 over turret 10 -143 over turret -36 -141 over turret 36 -141 over turret 0 41 over turret 0 94 over bay Fighter -80 151 angle -180 "launch effect" "korath internal" bay Fighter 80 151 angle -180 "launch effect" "korath internal" explode "huge explosion" 10 explode "large explosion" 40 explode "medium explosion" 50 explode "small explosion" 45 explode "tiny explosion" 20 "final explode" "final explosion large" 1 system Arculus planet Viminal parked ship Palavret name Omistine sprite ship/raider thumbnail thumbnail/raider uuid 00b0931a-a32c-477d-8d45-13d23c90c05c attributes category Utility cost 16570000 mass 720 bunks 250 "cargo space" 175 drag 12 "engine capacity" 159 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.5 hull 9000 "outfit space" 777 "required crew" 145 shields 27000 "turret mounts" 6 "weapon capacity" 339 outfits "Afterburner (Asteroid Class)" "Banisher Grav-Turret" "Bow Drive (Meteor Class)" "Grab-Strike Turret" 4 Hyperdrive "Liquid Sodium Cooler" "Outfits Expansion" "Steering (Asteroid Class)" "Steering (Lunar Class)" "Systems Core (Medium)" "Thermal Repeater Rifle" 96 "Thruster (Asteroid Class)" "Thruster (Lunar Class)" "Triple Plasma Core" "Warder Anti-Missile" crew 150 fuel 700 shields 27000 hull 9000 position -798.4868 -485.44024 engine -20 127 zoom 1 angle 0 under engine 20 127 zoom 1 angle 0 under "reverse engine" -9 -154 zoom 0.7 angle -360 under "reverse engine" 9 -154 zoom 0.7 angle -360 under gun 32.5 -1 angle 60.001831 under gun -32.5 -1 angle -60.001831 under turret -10 -143 "Grab-Strike Turret" over turret 10 -143 "Grab-Strike Turret" over turret -36 -141 "Grab-Strike Turret" over turret 36 -141 "Grab-Strike Turret" over turret 0 41 "Banisher Grav-Turret" over turret 0 94 "Warder Anti-Missile" over bay Fighter -80 151 angle -180 "launch effect" "korath internal" bay Fighter 80 151 angle -180 "launch effect" "korath internal" explode "huge explosion" 10 explode "large explosion" 40 explode "medium explosion" 50 explode "small explosion" 45 explode "tiny explosion" 20 "final explode" "final explosion large" 1 system Arculus planet Viminal parked ship Hurricane name "Wang Yin Hu" sprite ship/hurricane thumbnail thumbnail/hurricane uuid b90768b4-b977-43f5-8698-6346c4d7faba attributes category "Heavy Warship" cost 39100000 mass 770 bunks 117 "cargo space" 98 drag 11.9 "engine capacity" 140 "fuel capacity" 500 "gun ports" 6 "heat dissipation" 0.55 hull 46500 "outfit space" 960 "required crew" 76 shields 72400 "turret mounts" 5 "weapon capacity" 428 outfits "Blue Sun Reactor" "Dual Sunbeam Turret" "Jump Drive" "Large Biochemical Cell" "Large Heat Shunt" "Medium Graviton Steering" "Medium Graviton Thruster" "Sunbeam Turret" 4 "Systems Core (Large)" "Systems Core (Medium)" 3 "Type 1 Radiant Thruster" "Wanderer Ramscoop" crew 117 fuel 500 shields 72400 hull 46500 position -765.37095 -463.36593 engine -23 181 zoom 1 angle 0 under engine 23 181 zoom 1 angle 0 under gun -68 5 under gun 68 5 under gun -85 21 under gun 85 21 under gun -62 32 under gun 62 32 under turret -27 -80 "Dual Sunbeam Turret" over turret 27 -80 "Sunbeam Turret" over turret 0 -33 "Sunbeam Turret" over turret -39 140 "Sunbeam Turret" over turret 39 140 "Sunbeam Turret" over explode "huge explosion" 30 explode "large explosion" 70 explode "medium explosion" 80 explode "small explosion" 20 "final explode" "final explosion large" 1 system Arculus planet Viminal parked ship Solifuge name "Du e Mer" sprite "ship/hai solifuge" thumbnail "thumbnail/hai solifuge" uuid c3eeaa1a-130a-4a1a-92f0-cd5dcd3c9bb9 attributes category "Heavy Warship" cost 22800000 mass 925 bunks 118 "cargo space" 142 drag 15.4 "engine capacity" 166 "fuel capacity" 600 "gun ports" 5 "heat dissipation" 0.42 hull 11000 "outfit space" 828 "required crew" 62 shields 37800 "turret mounts" 7 "weapon capacity" 343 outfits `"Bufaer" Atomic Thruster` "A525 Atomic Steering" "Fuel Processor" "Grab-Strike Turret" 6 Hyperdrive "Large Biochemical Cell" "Large Heat Shunt" "Outfits Expansion" 2 "Quantum Keystone" "Salvage Scanner" "Warder Anti-Missile" "White Sun Reactor" crew 117 fuel 800 shields 37800 hull 11000 position -774.14883 -468.88479 engine -28 135.5 zoom 1 angle 0 under engine 28 135.5 zoom 1 angle 0 under gun 0 -140 under gun -11.5 -138.5 under gun 11.5 -138.5 under gun -9.5 -101 under gun 9.5 -101 under turret 0 -109.5 "Grab-Strike Turret" over turret 54.5 -48.5 "Grab-Strike Turret" over turret -54.5 -48.5 "Grab-Strike Turret" over turret 55 1 "Grab-Strike Turret" over turret -55 1 "Grab-Strike Turret" over turret 54.5 50.5 "Grab-Strike Turret" over turret -54.5 50.5 "Warder Anti-Missile" over bay Fighter -51.5 -71 under "launch effect" "hai launch" bay Fighter 51.5 -71 under "launch effect" "hai launch" bay Fighter -58.5 2 under "launch effect" "hai launch" bay Fighter 58.5 2 under "launch effect" "hai launch" bay Fighter -51.5 76 under "launch effect" "hai launch" bay Fighter 51.5 76 under "launch effect" "hai launch" explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system Arculus planet Viminal parked ship "Tek Far 78 - Osk" name 72-131.6 sprite "ship/tek far 78 osk" thumbnail "thumbnail/tek far 78 osk" uuid 71de1772-e1f5-4bd3-8250-adc098b0f998 attributes category "Medium Warship" cost 25630000 mass 690 automaton 1 "cargo space" 43 "crew equivalent" 50 drag 10.2 "engine capacity" 117 "fuel capacity" 400 "gun ports" 4 "heat dissipation" 0.55 hull 34100 "outfit space" 611 ramscoop 3 shields 27600 "turret mounts" 5 "weapon capacity" 272 outfits "Korath Detainer" 2 "Outfits Expansion" 2 "Systems Core (Medium)" 2 "Type 4 Radiant Steering" "Type 4 Radiant Thruster" "Wanderer Ramscoop" "Warder Anti-Missile" 3 "White Sun Reactor" crew 0 fuel 400 shields 27600 hull 34100 position 964.66036 202.65638 engine -9 245 zoom 1 angle 0 under engine 9 245 zoom 1 angle 0 under gun 0 -239 under gun 0 -239 "Korath Detainer" under gun -9 -220 "Korath Detainer" under gun -9 -220 under turret 17 -133 "Warder Anti-Missile" over turret 19 -110 "Warder Anti-Missile" over turret 21 -87 over turret 23 -64 over turret 38 145 "Warder Anti-Missile" over bay Fighter -18.5 -163 over "launch effect" "korath external" bay Fighter -43.5 -103.5 over "launch effect" "korath external" bay Fighter -16.5 -32.5 over "launch effect" "korath external" bay Fighter -30 57 over "launch effect" "korath external" bay Fighter -55.5 96.5 over "launch effect" "korath external" bay Fighter -21.5 150.5 over "launch effect" "korath external" bay Fighter -32.5 -76.5 under "launch effect" "korath external" bay Fighter -14.5 43.5 under "launch effect" "korath external" bay Fighter -42.5 193.5 under "launch effect" "korath external" explode "huge explosion" 12 explode "large explosion" 45 explode "medium explosion" 55 explode "small explosion" 50 explode "tiny explosion" 90 "final explode" "final explosion large" 1 system Kaliptari planet "Spera Anatrusk" parked ship Petrel name "Prussian Lands" sprite ship/petrel thumbnail thumbnail/petrel uuid 0d604ba7-ea98-4095-b3b5-6be946d8983a attributes category Fighter cost 1141000 mass 50 "asteroid scan power" 30 bunks 3 "cargo space" 15 drag 1.55 "engine capacity" 34 "fuel capacity" 100 gaslining 1 "gun ports" 3 "heat dissipation" 0.8 hull 2500 "hull energy" 0.54 "hull repair rate" 0.82 "outfit scan efficiency" 14 "outfit scan power" 10 "outfit space" 133 ramscoop 1.25 "required crew" 2 "shield energy" 0.24 "shield generation" 0.36 shields 1000 "tactical scan power" 20 "turret mounts" 1 "weapon capacity" 33 outfits "Cargo Expansion" "Crucible-Class Steering" "Crucible-Class Thruster" "Crystal Capacitor" "Inhibitor Cannon" 2 "Millennium Cell" "Thermoelectric Cooler" crew 2 fuel 100 shields 1000 hull 2500 position 936.40331 218.10918 engine 0 41.5 zoom 1 angle 0 under gun 0 -38.5 under gun -10.5 -24 "Inhibitor Cannon" under gun 10.5 -24 "Inhibitor Cannon" under turret 0 2.5 over leak "remnant leak sparkle" 20 3 explode "small explosion" 20 explode "tiny explosion" 30 system Kaliptari planet "Spera Anatrusk" parked ship Petrel name Firebolt sprite ship/petrel thumbnail thumbnail/petrel uuid 88cc3abf-711b-4d10-a580-03dd27166148 attributes category Fighter cost 1141000 mass 50 "asteroid scan power" 30 bunks 3 "cargo space" 15 drag 1.55 "engine capacity" 34 "fuel capacity" 100 gaslining 1 "gun ports" 3 "heat dissipation" 0.8 hull 2500 "hull energy" 0.54 "hull repair rate" 0.82 "outfit scan efficiency" 14 "outfit scan power" 10 "outfit space" 133 ramscoop 1.25 "required crew" 2 "shield energy" 0.24 "shield generation" 0.36 shields 1000 "tactical scan power" 20 "turret mounts" 1 "weapon capacity" 33 outfits "Cargo Expansion" "Crucible-Class Steering" "Crucible-Class Thruster" "Crystal Capacitor" "Inhibitor Cannon" 2 "Millennium Cell" "Thermoelectric Cooler" crew 2 fuel 100 shields 1000 hull 2500 position 975.15223 147.5107 engine 0 41.5 zoom 1 angle 0 under gun 0 -38.5 under gun -10.5 -24 "Inhibitor Cannon" under gun 10.5 -24 "Inhibitor Cannon" under turret 0 2.5 over leak "remnant leak sparkle" 20 3 explode "small explosion" 20 explode "tiny explosion" 30 system Kaliptari planet "Spera Anatrusk" parked ship Petrel name "Moon God" sprite ship/petrel thumbnail thumbnail/petrel uuid 71081090-77dd-40b4-8810-4210f6e88a7e attributes category Fighter cost 1141000 mass 50 "asteroid scan power" 30 bunks 3 "cargo space" 15 drag 1.55 "engine capacity" 34 "fuel capacity" 100 gaslining 1 "gun ports" 3 "heat dissipation" 0.8 hull 2500 "hull energy" 0.54 "hull repair rate" 0.82 "outfit scan efficiency" 14 "outfit scan power" 10 "outfit space" 133 ramscoop 1.25 "required crew" 2 "shield energy" 0.24 "shield generation" 0.36 shields 1000 "tactical scan power" 20 "turret mounts" 1 "weapon capacity" 33 outfits "Cargo Expansion" "Crucible-Class Steering" "Crucible-Class Thruster" "Crystal Capacitor" "Inhibitor Cannon" 2 "Millennium Cell" "Thermoelectric Cooler" crew 2 fuel 100 shields 1000 hull 2500 position 914.85921 227.5154 engine 0 41.5 zoom 1 angle 0 under gun 0 -38.5 under gun -10.5 -24 "Inhibitor Cannon" under gun 10.5 -24 "Inhibitor Cannon" under turret 0 2.5 over leak "remnant leak sparkle" 20 3 explode "small explosion" 20 explode "tiny explosion" 30 system Kaliptari planet "Spera Anatrusk" parked ship "Pug Zibruka" name "Froid Gred Loit" sprite "ship/pug zibruka" thumbnail "thumbnail/pug zibruka" uuid 55a7d756-51ce-4737-b40f-e961010a1698 attributes category "Light Warship" cost 1900000 mass 240 bunks 6 "cargo space" 20 drag 3.1 "energy capacity" 1000 "energy generation" 10 "engine capacity" 76 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.8 "heat generation" 20 hull 1000 "outfit space" 180 "required crew" 4 "shield energy" 6 "shield generation" 6 shields 4000 "weapon capacity" 68 outfits "Pug Akfar Steering" "Pug Akfar Thruster" "Pug Biodefenses" 4 "Pug Peacekeeping Staff" 4 "Pug Zapper" 2 crew 4 fuel 600 shields 4000 hull 1000 position -1052.7752 -1035.8653 engine -8.5 43 zoom 1 angle 0 under engine 8.5 43 zoom 1 angle 0 under gun -19 -54 "Pug Zapper" under gun 19 -54 "Pug Zapper" under explode "pug large explosion" 10 explode "pug medium explosion" 20 explode "pug small explosion" 15 explode "pug tiny explosion" 10 "final explode" "final explosion small" 1 system "Wah Yoot" planet Darkcloak parked ship Petrel name "Snowy Oceans" sprite ship/petrel thumbnail thumbnail/petrel uuid 42e4676d-cd2e-4484-851a-d0246651b090 attributes category Fighter cost 1141000 mass 50 "asteroid scan power" 30 bunks 3 "cargo space" 15 drag 1.55 "engine capacity" 34 "fuel capacity" 100 gaslining 1 "gun ports" 3 "heat dissipation" 0.8 hull 2500 "hull energy" 0.54 "hull repair rate" 0.82 "outfit scan efficiency" 14 "outfit scan power" 10 "outfit space" 133 ramscoop 1.25 "required crew" 2 "shield energy" 0.24 "shield generation" 0.36 shields 1000 "tactical scan power" 20 "turret mounts" 1 "weapon capacity" 33 outfits "Cargo Expansion" "Crucible-Class Steering" "Crucible-Class Thruster" "Crystal Capacitor" "Inhibitor Cannon" 2 "Millennium Cell" "Thermoelectric Cooler" crew 2 fuel 100 shields 1000 hull 2500 position 1002.0174 129.63402 engine 0 41.5 zoom 1 angle 0 under gun 0 -38.5 under gun -10.5 -24 "Inhibitor Cannon" under gun 10.5 -24 "Inhibitor Cannon" under turret 0 2.5 over leak "remnant leak sparkle" 20 3 explode "small explosion" 20 explode "tiny explosion" 30 system Kaliptari planet "Spera Anatrusk" parked ship Petrel name "Pillar Duchess" sprite ship/petrel thumbnail thumbnail/petrel uuid ee58510a-85de-4cb4-b198-3f7c661df02c attributes category Fighter cost 1141000 mass 50 "asteroid scan power" 30 bunks 3 "cargo space" 15 drag 1.55 "engine capacity" 34 "fuel capacity" 100 gaslining 1 "gun ports" 3 "heat dissipation" 0.8 hull 2500 "hull energy" 0.54 "hull repair rate" 0.82 "outfit scan efficiency" 14 "outfit scan power" 10 "outfit space" 133 ramscoop 1.25 "required crew" 2 "shield energy" 0.24 "shield generation" 0.36 shields 1000 "tactical scan power" 20 "turret mounts" 1 "weapon capacity" 33 outfits "Cargo Expansion" "Crucible-Class Steering" "Crucible-Class Thruster" "Crystal Capacitor" "Inhibitor Cannon" 2 "Millennium Cell" "Thermoelectric Cooler" crew 2 fuel 100 shields 1000 hull 2500 position 966.77149 184.55477 engine 0 41.5 zoom 1 angle 0 under gun 0 -38.5 under gun -10.5 -24 "Inhibitor Cannon" under gun 10.5 -24 "Inhibitor Cannon" under turret 0 2.5 over leak "remnant leak sparkle" 20 3 explode "small explosion" 20 explode "tiny explosion" 30 system Kaliptari planet "Spera Anatrusk" parked storage planet Trinket cargo outfits "Electron Turret" 1 "Electron Beam" 1 planet "Spera Anatrusk" cargo outfits "Cluster Mine" 4 planet Caelian cargo outfits "Digger Mining Turret" 1 "Large Heat Shunt" 1 "Banisher Grav-Turret" 10 "Grab-Strike Turret" 18 "Liquid Sodium Cooler" 3 "Afterburner (Asteroid Class)" 4 "Steering (Planetary Class)" 2 "Small Heat Shunt" 5 "Systems Core (Medium)" 1 "Jump Drive" 5 planet Rust cargo outfits "Point Defense Turret" 2 planet Hai-home cargo outfits "Systems Core (Medium)" 1 planet Darkcloak cargo outfits "Large Heat Shunt" 3 "Systems Core (Large)" 1 "Warder Anti-Missile" 1 "Small Heat Shunt" 1 "Tripulse Shredder" 2 "Wanderer Ramscoop" 1 "Steering (Stellar Class)" 1 "Husk-Slice Turret" 2 "Shield Disruptor Turret" 2 planet "Laki Nemparu" cargo outfits "Thermal Repeater Turret" 3 planet "Vara K'chrai" cargo outfits "Large Heat Shunt" 2 "Banisher Grav-Turret" 2 "Warder Anti-Missile" 3 "Systems Core (Medium)" 2 "Tripulse Shredder" 8 "Command Center" 1 "Husk-Slice Turret" 2 "Piercer Missile Launcher" 4 "Thermal Repeater Turret" 3 "Thermal Repeater" 2 "Shield Disruptor Turret" 2 "Korath Detainer" 2 "Cluster Mine Layer" 1 "Cluster Mine Rack" 2 licenses Militia Pilot's Remnant Wanderer "Wanderer Military" "Wanderer Outfits" account credits 184773122 "salaries income" "Free Worlds" 8900 score 800 history 161985585 175568579 189182647 189023936 202631555 202484256 202333016 202175928 217935643 217759752 215462255 215306757 215151660 215290700 215136382 215302106 215148567 229122941 228958374 229084967 228914270 229111933 243063173 242250537 242105824 256341536 256159886 255642538 268914936 268772408 269520593 269375419 283674408 283527262 283674230 283527812 283035502 282889806 297204545 297124460 297044731 296965357 296886335 296807663 296729347 296646321 296563664 296481373 296399447 296317880 296236676 296155832 296075344 295995217 295915442 295836023 295756955 296667019 296592669 296518654 296444969 296371620 296298593 296225902 296153537 296081499 296009785 295938392 295867328 295796583 295726156 295656049 295586263 295516790 295447632 295378794 295310263 295242047 295174142 295106543 295039258 294972276 294905601 294839233 294773167 294707406 294641941 294576783 294318920 294254358 294190089 294126119 294062444 293999061 293935971 293873174 293810665 293748445 293493516 293431874 293370516 "fleet depreciation" ship Hurricane 1103354 1 ship Petrel 1102811 3 outfit `"Bufaer" Atomic Thruster` 1102792 1 outfit "A255 Atomic Steering" outfit "A370 Atomic Thruster" outfit "A525 Atomic Steering" outfit "Aeon Cell" outfit "Afterburner (Asteroid Class)" outfit "Anvil-Class Engine" 1103640 1 outfit "Blue Sun Reactor" 1103258 1 outfit "Bunk Room" 1103575 18 1103584 5 1103586 2 outfit "Cargo Expansion" 1103251 5 outfit "Cluster Mine Layer" outfit "Cluster Mine Rack" outfit "Command Center" 1103206 1 outfit "Crucible-Class Steering" 1102811 2 outfit "Crucible-Class Thruster" 1102811 2 outfit "Crystal Capacitor" 1102811 3 1103586 2 outfit "Double Plasma Core" outfit "Dual Sunbeam Turret" 1103258 1 outfit "Epoch Cell" 1103586 1 outfit "Fission Reactor" outfit "Fuel Processor" 1103220 1 outfit "Generator (Furnace Class)" outfit "Heavy Anti-Missile Turret" outfit "Heavy Laser Turret" outfit "Heavy Rocket" outfit "Husk-Slice Turret" outfit "Inhibitor Cannon" 1102811 6 outfit Javelin outfit "Jump Drive" outfit "Korath Detainer" outfit "LP072a Battery Pack" outfit "Large Biochemical Cell" 1102836 1 1103354 1 outfit "Large Heat Shunt" outfit "Laser Rifle" outfit "Millennium Cell" 1102811 3 outfit "Particle Cannon" outfit "Piercer Missile Launcher" outfit "Quantum Key Stone" 1103584 1 outfit "Quantum Keystone" outfit "Salvage Scanner" 1102811 1 outfit "Scram Drive" outfit "Shield Disruptor Turret" outfit "Small Heat Shunt" outfit "Steering (Asteroid Class)" outfit "Steering (Lunar Class)" outfit "Steering (Stellar Class)" outfit "Sunbeam Turret" 1103370 4 outfit "Systems Core (Large)" outfit "Systems Core (Medium)" outfit "Thermal Repeater" outfit "Thermal Repeater Rifle" outfit "Thermal Repeater Turret" outfit "Thermoelectric Cooler" 1102811 4 1103236 1 outfit "Thruster (Asteroid Class)" outfit "Thruster (Lunar Class)" outfit "Thunderhead Missile" 1103370 360 outfit "Torpedo Launcher" outfit "Tripulse Shredder" outfit "Type 1 Radiant Thruster" 1103366 1 outfit "Type 4 Radiant Steering" 1103199 1 1103258 1 outfit "Type 4 Radiant Thruster" 1103199 1 1103258 1 outfit "Wanderer Ramscoop" 1103258 2 outfit "Warder Anti-Missile" outfit "White Sun Reactor" 1102781 1 1103213 1 outfit "X5700 Ion Thruster" "stock depreciation" # What you've done: mission "unrestricted powar" name "unrestricted powar" uuid 5a8d3cce-57a5-492f-8d52-fa6f44100439 landing destination Cloudfire npc uuid 63b2b51c-7f30-42cc-84b2-1cf83bf083d7 succeed 128 government Hai personality confusion 10 escort ship Archon name Archon noun entity sprite ship/archon "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid 6894589c-c414-455c-8ab5-ab272905a63c attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 800 shields 4000000 hull 1000000 position -8.6251571 855.67517 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon" under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Draining Field" over turret 0 -10 "Drak Draining Field (Augmented)" under turret -40 -13 "Drak Turret" over turret -40 -13 "Drak Turret (Augmented)" under turret 40 -13 "Drak Turret" over turret 40 -13 "Drak Turret (Augmented)" under turret 0 81 "Drak Turret" over turret 0 81 "Drak Turret (Augmented)" under turret -55 16 "Drak Distancer" over turret 55 16 "Drak Distancer" over "final explode" "archon a teleport" 1 system "Wah Ki" mission "limited archon" name "limited archon" uuid 1132cce6-3872-4b44-8a75-05959c2a6410 landing destination Cloudfire npc uuid dae7496b-eef0-444b-adaf-00b64e50dd49 succeed 128 government Hai personality confusion 10 escort restricted ship Archon name Archon noun entity sprite ship/archon "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid a2261f5c-419d-43ce-b98c-756c414c9ed6 attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 800 shields 4000000 hull 1000000 position -83.706983 -350.11541 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon" under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Draining Field" over turret 0 -10 "Drak Draining Field (Augmented)" under turret -40 -13 "Drak Turret" over turret -40 -13 "Drak Turret (Augmented)" under turret 40 -13 "Drak Turret" over turret 40 -13 "Drak Turret (Augmented)" under turret 0 81 "Drak Turret" over turret 0 81 "Drak Turret (Augmented)" under turret -55 16 "Drak Distancer" over turret 55 16 "Drak Distancer" over "final explode" "archon a teleport" 1 system "Wah Ki" mission "Remnant: Keystone Research 1" name "Retrieve more keystones" uuid ce289235-2129-40a8-acae-e7f21fa979b8 description "Retrieve quantum keystones from the Hai for the Remnant to study, starting in Greenwater in the Fah Soom system." cargo (reserved) 19 minor to offer random < 30 "Remnant: Learn Sign 2: done" != 0 "Remnant: Technology Available: offered" != 0 or "Remnant: Key Stones: done" != 0 "Remnant: Key Stones (Hai): done" != 0 "Remnant: Key Stones (Pre-Hai) 2: done" != 0 destination Greenwater on complete dialog "It takes a few minutes to contact the yardmaster, but once you do, a mixed crew of Hai and human dockworkers have the crates moved promptly from the warehouse to your cargo bay. Hai and humans seem accustomed to working together here." on offer conversation label 0 "In the spaceport cafeteria, you spot the outfitter who asked you to retrieve a shipment of Hai keystones. He notices you and waves you over, gesturing at an empty chair opposite him." ` "Greetings, ! I trust you are settling in among us?" he signs using simple gestures. "I picked up a rumor that you are learning our language, too." You sign the affirmative as you sit down. "Good, that is useful." He pauses, then continues, "I never introduced myself before. My name is Aeolus, and I help manage resource logistics for our fleets." He eyes you for a moment, then ventures, "You came in here with the appearance of looking for something. Is there something on your mind?"` goto 1 label 1 choice ` "How is the outfit business going?"` goto 2 ` "That last job paid rather well. Do you have any more like it?"` goto 9 label 2 ` "Well, fairly well. Stocks are up, there are quite a few new outfits in the current, and some recent supply line disruptions have been resolved," he gestures appreciatively. "I am told that we have you to thank for some of that.` ` "Those 'quantum keystones' you brought back have been quite interesting. The process of dismantling them for analysis yielded some intriguing results." He notices your expression. "Oh, you were expecting me to sell them, weren't you?"` goto 3 label 3 choice " (Nod affirmatively.)" goto 7 " (Shrug noncommittally.)" goto 7 ` "No, I suspected they would be studied instead."` goto 6 ` "What does 'outfits in the current' mean?"` goto 4 label 4 ` "Oh, that's just an expression. 'Current' refers to a current of air or water as a metaphor for the development process. It means that there are outfits that are progressing in the development process." He taps at his commlink for a moment. "Back before the Exodus, there was a saying: 'products in the pipeline.' I think that has a comparable meaning to us having 'something in the current.' I am curious, though. Were you expecting me to sell them?"` goto 5 label 5 choice " (Nod affirmatively.)" goto 7 " (Shrug noncommittally.)" goto 7 ` "No, I suspected they would be studied instead."` goto 6 label 6 ` Aeolus looks pleased at that. "You are correct. Finding something that does what the Quantum Key Stone does without being identical to it is clearly much more valuable as a subject of research than as a miscellaneous commodity. Add the security implications of slapping an alien device on a ship without thoroughly dismantling it, and the fact that we are not actually concerned with profit in the classical sense, and it is clear that they should not be simply dumped into the outfitting inventory."` goto 8 label 7 ` He looks slightly embarrassed. "Sorry to disappoint you, but none of those outfits were ever going to be used in the form they came in, for several different reasons." He ticks them off on his fingers as he lists them. "First, security: slapping an alien device on every ship without having thoroughly dismantled them would be an invitation to getting tracked. Second, research: something that does what the Quantum Key Stone does without being identical to it? Definitely interesting to our researchers. And third, purpose."` ` He pauses to take a drink. "Unlike what you are probably used to from the outfitters you dealt with back in the ancestral worlds, my purpose is not to make money. Instead, I ensure that Remnant captains have the resources they need. What you see listed as the 'price,' Remnant captains see listed instead as a 'logistics adjustment' that indicates the amount of resources needed to supply that component. Every ship has a resource budget allocated to it, determining how much it can utilize for repairs, restocking, and improvements."` goto 8 label 8 choice ` "Wait, you didn't sell any of that?"` goto 9 ` "Okay, so that shipment you had me get...?"` goto 9 label 9 ` "I have to apologize for that. We knew from our histories that anyone from the ancestral worlds would be attracted by the opportunity to earn a profit, and we needed to give you both a reason to stay, and a way to gauge your willingness to help. Your shipment was definitely useful, but we had to ensure we framed your job in a way that made sense without revealing what we were actually doing.` ` "So no, I don't have any jobs 'just like the last one,' but I know our researchers would like another shipment. Are you interested?"` goto 10 label 10 choice ` "Yes."` goto 11 " (Sign in the affirmative.)" goto 11 ` "Why would you assume that I needed a financial motivation?"` goto 16 " (Decline.)" decline label 11 ` "Great. They would like you to pick up another 19 keystones. Two differences this time: first, we would like you to pick them up from several different planets. And second, by the time you reach Hai space, we will have made arrangements so the shipments will be already paid for and waiting for you. Pick up the first stones on Greenwater, then the next set on Allhome. I will have a list sent to you by the time you reach Allhome."` ` "That being said, if you happen to pick up any additional keystones, you can turn them in to the logistics office. They will handle the distribution and compensate you accordingly."` goto 12 label 12 choice ` "Wait, how will you get this all set up?"` goto 13 ` "Sounds good."` accept label 13 branch 15 14 "remnant untrusted" != 0 label 14 ` Aeolus looks faintly amused. "While you are certainly adventurous, you are not the only one to have traveled widely. We mapped the Hai systems long ago with cloaked ships, but never landed or contacted any of them. So we never knew anything more than what we could observe from orbit or from scanning ships. But you are known to them, and have a fairly public reputation. By using your transponder codes, we can place and pay for orders through hyperspace relays. All we need is a ship in position to feed the signal into the network."` accept label 15 ` Aeolus smiles mysteriously at you. "Let's just say that you are not the only resourceful person among the Remnant. We will share more with you once you have demonstrated your loyalty."` accept label 16 ` "While we don't know what is happening on the surface of planets in Ancestral space, we do pick up a fair number of transmissions. Between those and our historical records, it is clear to us that 'making money' is the main motivation for why those in ancestral space do anything. Whether it is ferrying cargo, building a structure, or protecting someone; everything we see says that humanity in ancestral space requires credits for everything it does. And then beyond that, the larger the amount of credits, the more enthusiastic they are to do it." Aeolus shakes his head, looking visibly perturbed. "This is what we see. Tell me, are we wrong? A quote we have seen more than a few times says 'Money makes the world go round,' and everything we have seen supports that attitude."` goto 17 label 17 choice ` "No, you aren't wrong. Money is the reason people work."` goto 20 ` "Yes and no. Most people work for money, but it isn't their only motivation."` goto 21 ` "You are wrong about that. Some people are all about money, but not everyone."` goto 18 ` "This isn't about everyone, this is about me. I'm not here for the money."` goto 18 label 18 ` "I am glad that some are willing to act for what is right, necessary or even just curiosity; and not just what they are paid for. It gives me hope for ancestral humanity." His look brightens a bit. "So, are you interested in another job to help us?"` goto 19 label 19 choice ` "Yes."` goto 11 ` "No."` decline label 20 ` Aeolus nods sadly. "We appreciate the confirmation, and hope to learn more about those who remained in ancestral lands. It is depressing, however, to think that humanity is so self-centered to put financial wealth as such a high priority. Nonetheless, we do have another job for you. Are you interested?"` goto 19 label 21 ` Aeolus nods. "So financial wealth is a priority of necessity, but not necessarily what they would prefer to focus on. Interesting. That gives me a bit of hope." He pauses to consider this, then continues. "The economic beliefs of humanity aside, are you interested in helping us out?"` goto 19 log People Aeolus `As an outfitter, Aeolus is responsible for managing the logistics that supply the Remnant with materials, equipment, and resources. In contrast to outfitters in what the Remnant term "ancestral space," he is focused on ensuring the efficient optimization of Remnant ships, not making a profit.` mission "Wanderers: Sestor: Alnilam Fleet 1" name "Wanderers: Sestor: Alnilam Fleet 1" uuid cdb4449a-b318-4977-b547-9fa9277b2811 invisible landing to offer "Wanderers: Sestor Attack: done" != 0 destination Farpoint npc uuid 8ed37236-7e0e-48ec-9f26-8ce46c4aa423 succeed 128 government "Kor Sestor" personality confusion 10 daring hunting staying target ship "Met Par Tek 53" name 33-688.7 sprite "ship/met par tek 53" thumbnail "thumbnail/met par tek 53" uuid d2bfb4ee-d492-471d-903b-35793af690a1 attributes category "Light Warship" cost 14480000 mass 420 automaton 1 "cargo space" 26 "crew equivalent" 25 drag 5.7 "engine capacity" 110 "fuel capacity" 400 "gun ports" 3 "heat dissipation" 0.8 hull 22200 "outfit space" 610 ramscoop 3 "self destruct" 0.65 shields 15100 "turret mounts" 6 "weapon capacity" 213 outfits "Control Transceiver" "Double Plasma Core" "Generator (Inferno Class)" Hyperdrive "Large Heat Shunt" 3 "Steering (Planetary Class)" "Systems Core (Medium)" "Thermal Repeater" 3 "Thermal Repeater Turret" 6 "Thruster (Lunar Class)" cargo commodities Electronics 1 Food 9 "Luxury Goods" 16 crew 0 fuel 400.05428 shields 15100 hull 22200 position 203.41735 111.51905 engine -24 132 zoom 1 angle 0 under engine 24 132 zoom 1 angle 0 under gun 0 -92 "Thermal Repeater" under gun -10 -65 "Thermal Repeater" under gun 10 -65 "Thermal Repeater" under turret -36 -45 "Thermal Repeater Turret" over turret 36 -45 "Thermal Repeater Turret" over turret -38 -28 "Thermal Repeater Turret" over turret 38 -28 "Thermal Repeater Turret" over turret -40 -8 "Thermal Repeater Turret" over turret 40 -8 "Thermal Repeater Turret" over explode "huge explosion" 6 explode "large explosion" 20 explode "medium explosion" 35 explode "small explosion" 30 explode "tiny explosion" 60 "final explode" "final explosion medium" 1 system Alnilam ship "Met Par Tek 53" name 50-350.0 sprite "ship/met par tek 53" thumbnail "thumbnail/met par tek 53" uuid 4c9e643f-4329-46c0-bf3c-d854bf8b2029 attributes category "Light Warship" cost 14480000 mass 420 automaton 1 "cargo space" 26 "crew equivalent" 25 drag 5.7 "engine capacity" 110 "fuel capacity" 400 "gun ports" 3 "heat dissipation" 0.8 hull 22200 "outfit space" 610 ramscoop 3 "self destruct" 0.65 shields 15100 "turret mounts" 6 "weapon capacity" 213 outfits "Control Transceiver" "Double Plasma Core" "Generator (Inferno Class)" Hyperdrive "Large Heat Shunt" 3 "Steering (Planetary Class)" "Systems Core (Medium)" "Thermal Repeater" 3 "Thermal Repeater Turret" 6 "Thruster (Lunar Class)" cargo commodities Electronics 8 Plastic 9 outfits Torpedo 15 crew 0 fuel 400.03558 shields 15100 hull 22200 position -780.38618 -607.58108 engine -24 132 zoom 1 angle 0 under engine 24 132 zoom 1 angle 0 under gun 0 -92 "Thermal Repeater" under gun -10 -65 "Thermal Repeater" under gun 10 -65 "Thermal Repeater" under turret -36 -45 "Thermal Repeater Turret" over turret 36 -45 "Thermal Repeater Turret" over turret -38 -28 "Thermal Repeater Turret" over turret 38 -28 "Thermal Repeater Turret" over turret -40 -8 "Thermal Repeater Turret" over turret 40 -8 "Thermal Repeater Turret" over explode "huge explosion" 6 explode "large explosion" 20 explode "medium explosion" 35 explode "small explosion" 30 explode "tiny explosion" 60 "final explode" "final explosion medium" 1 system Alnilam ship "Met Par Tek 53" name 21-811.8 sprite "ship/met par tek 53" thumbnail "thumbnail/met par tek 53" uuid 806f88a2-22fb-4b4b-81e0-cc2b99dbce83 attributes category "Light Warship" cost 14480000 mass 420 automaton 1 "cargo space" 26 "crew equivalent" 25 drag 5.7 "engine capacity" 110 "fuel capacity" 400 "gun ports" 3 "heat dissipation" 0.8 hull 22200 "outfit space" 610 ramscoop 3 "self destruct" 0.65 shields 15100 "turret mounts" 6 "weapon capacity" 213 outfits "Control Transceiver" "Double Plasma Core" "Generator (Inferno Class)" Hyperdrive "Large Heat Shunt" 3 "Steering (Planetary Class)" "Systems Core (Medium)" "Thermal Repeater" 3 "Thermal Repeater Turret" 6 "Thruster (Lunar Class)" cargo commodities Clothing 25 Medical 1 crew 0 fuel 400.02339 shields 15100 hull 22200 position -1820.5503 1519.1118 engine -24 132 zoom 1 angle 0 under engine 24 132 zoom 1 angle 0 under gun 0 -92 "Thermal Repeater" under gun -10 -65 "Thermal Repeater" under gun 10 -65 "Thermal Repeater" under turret -36 -45 "Thermal Repeater Turret" over turret 36 -45 "Thermal Repeater Turret" over turret -38 -28 "Thermal Repeater Turret" over turret 38 -28 "Thermal Repeater Turret" over turret -40 -8 "Thermal Repeater Turret" over turret 40 -8 "Thermal Repeater Turret" over explode "huge explosion" 6 explode "large explosion" 20 explode "medium explosion" 35 explode "small explosion" 30 explode "tiny explosion" 60 "final explode" "final explosion medium" 1 system Alnilam ship "Kar Ik Vot 349" name 45-790.6 sprite "ship/kar ik vot 349" thumbnail "thumbnail/kar ik vot 349" uuid f02ca1f0-79b5-4d48-b409-5af845318e7f attributes category "Heavy Warship" cost 41280000 mass 1350 automaton 1 "cargo space" 87 "crew equivalent" 150 drag 16.8 "engine capacity" 173 "fuel capacity" 400 "gun ports" 4 "heat dissipation" 0.5 hull 65400 "outfit space" 1054 ramscoop 3 "self destruct" 0.8 shields 57200 "turret mounts" 8 "weapon capacity" 447 outfits "Banisher Grav-Turret" 2 "Control Transceiver" "Grab-Strike Turret" 3 Hyperdrive "Large Heat Shunt" 3 "Outfits Expansion" "Piercer Missile" 140 "Piercer Missile Launcher" 4 "Piercer Missile Rack" "Plasma Core" "Steering (Planetary Class)" "Systems Core (Large)" "Systems Core (Medium)" "Thruster (Stellar Class)" "Triple Plasma Core" "Warder Anti-Missile" 3 cargo commodities Clothing 38 Plastic 4 outfits "Sidewinder Missile" 4 crew 0 fuel 400.02838 shields 57200 hull 65400 position -434.7856 -1554.9315 engine -24 237 zoom 1 angle 0 under engine 24 237 zoom 1 angle 0 under gun -8 -212 "Piercer Missile Launcher" under gun 8 -212 "Piercer Missile Launcher" under gun -16 -158 "Piercer Missile Launcher" under gun 16 -158 "Piercer Missile Launcher" under turret -37 -150 "Warder Anti-Missile" over turret 37 -150 "Grab-Strike Turret" over turret -38 -132 "Grab-Strike Turret" over turret 38 -132 "Grab-Strike Turret" over turret -40 -111 "Banisher Grav-Turret" over turret 40 -111 "Banisher Grav-Turret" over turret -102 188 "Warder Anti-Missile" over turret 102 188 "Warder Anti-Missile" over explode "huge explosion" 15 explode "large explosion" 50 explode "medium explosion" 70 explode "small explosion" 60 explode "tiny explosion" 120 "final explode" "final explosion large" 1 system Alnilam mission "Wanderers: Sestor Search" name "Find the Sestor fleet" uuid 57b3c6dd-cab4-4082-9406-2ceda1d648be description "A large Kor Sestor fleet passed through the wormhole to Wanderer space. Figure out where they went and what they are doing there." autosave landing to offer "Wanderers: Sestor Attack: done" != 0 to complete ' != 0 to fail "wanderers: found the sestor fleet" != 0 destination "Vara K'chrai" npc uuid 495b4b3b-f2ab-4642-8832-0272da80b6d7 government Wanderer personality confusion 10 derelict uninterested ship Riptide name Vek'kur sprite ship/riptide thumbnail thumbnail/riptide uuid 63a834a3-b477-4efb-8d3a-3e755e915df6 attributes category "Space Liner" cost 21120000 mass 500 bunks 233 "cargo space" 164 drag 7.3 "engine capacity" 186 "fuel capacity" 800 "heat dissipation" 0.7 hull 22350 "outfit space" 488 "required crew" 47 shields 38600 "turret mounts" 3 "weapon capacity" 98 outfits "Bright Cloud Shielding" Hyperdrive "Sunbeam Turret" "Type 2 Radiant Thruster" "Type 3 Radiant Steering" "Type 4 Radiant Steering" "Type 4 Radiant Thruster" "Wanderer Anti-Missile" 2 "Wanderer Ramscoop" "White Sun Reactor" cargo commodities Clothing 46 Industrial 81 outfits "Wanderer Anti-Missile" 1 crew 192 fuel 800 shields 0 hull 1484.5 position 304.12053 89.015755 engine 30 165 zoom 1 angle 0 under engine -30 165 zoom 1 angle 0 under turret 0 -28 "Sunbeam Turret" over turret 40 110 "Wanderer Anti-Missile" over turret -40 110 "Wanderer Anti-Missile" over explode "large explosion" 20 explode "medium explosion" 40 explode "small explosion" 60 "final explode" "final explosion medium" 1 system Aya'k'k ship "Summer Leaf" name Sa'sek plural "Summer Leaves" sprite "ship/summer leaf" thumbnail "thumbnail/summer leaf" uuid b745006b-5939-4b71-a48b-4de7efe21506 attributes category "Light Warship" cost 9500000 mass 110 bunks 15 "cargo space" 41 drag 2.6 "engine capacity" 103 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 0.8 hull 6700 "outfit space" 320 "required crew" 6 shields 14400 "weapon capacity" 84 outfits "Bright Cloud Shielding" Hyperdrive "Small Biochemical Cell" Sunbeam 2 "Type 3 Radiant Steering" "Type 3 Radiant Thruster" "Wanderer Ramscoop" "Yellow Sun Reactor" cargo commodities Clothing 3 Food 24 Medical 10 crew 11 fuel 800 shields 0 hull 643 position 39.963733 42.347633 engine -18 64 zoom 1 angle 0 under engine 18 64 zoom 1 angle 0 under gun -29 -9 Sunbeam under gun 29 -9 Sunbeam under explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Aya'k'k ship "Deep River" name Kri'cha sprite "ship/deep river 1" thumbnail "thumbnail/deep river" uuid 3139fbfc-c01d-4c3a-b3dc-fa0a3e7b65eb attributes category "Heavy Freighter" cost 18300000 mass 430 bunks 22 "cargo space" 228 drag 7.8 "engine capacity" 83 "fuel capacity" 500 "gun ports" 6 "heat dissipation" 0.6 hull 47500 "outfit space" 363 "required crew" 13 shields 17600 "weapon capacity" 177 outfits "Bright Cloud Shielding" Hyperdrive "Large Biochemical Cell" "Thunderhead Launcher" 6 "Thunderhead Missile" 320 "Thunderhead Storage Array" 4 "Type 2 Radiant Thruster" "Type 3 Radiant Steering" "Wanderer Ramscoop" cargo commodities Food 101 Medical 115 crew 18 fuel 500 shields 0 hull 2758.5 position -2.8399099 6.9482954 engine 53 345 zoom 0.7 angle 0 under engine 0 345 zoom 1 angle 0 under engine -53 345 zoom 0.7 angle 0 under gun -56 -217 "Thunderhead Launcher" under gun 56 -217 "Thunderhead Launcher" under gun -40 -217 "Thunderhead Launcher" under gun 40 -217 "Thunderhead Launcher" under gun -18 -217 "Thunderhead Launcher" under gun 18 -217 "Thunderhead Launcher" under explode "huge explosion" 20 explode "large explosion" 30 explode "medium explosion" 60 explode "small explosion" 80 "final explode" "final explosion large" 1 system Aya'k'k ship Tempest name Yek'esei sprite ship/tempest thumbnail thumbnail/tempest uuid 7adbf7d0-9980-415d-9a34-38d5c8657b98 attributes category "Medium Warship" cost 19700000 mass 320 bunks 53 "cargo space" 47 drag 6.2 "engine capacity" 122 "fuel capacity" 600 "gun ports" 4 "heat dissipation" 0.65 hull 25900 "outfit space" 607 "required crew" 38 shields 42100 "turret mounts" 3 "weapon capacity" 271 outfits "Dark Storm Shielding" "Dual Sunbeam Turret" Hyperdrive "Outfits Expansion" "Red Sun Reactor" Sunbeam 4 "Type 2 Radiant Steering" "Type 3 Radiant Thruster" "Type 4 Radiant Steering" "Wanderer Anti-Missile" 2 "Wanderer Ramscoop" "White Sun Reactor" cargo commodities Equipment 3 "Luxury Goods" 20 outfits "Thunderhead Missile" 4 crew 47 fuel 600 shields 0 hull 1666 position 149.80859 -146.65353 engine -22 129 zoom 1 angle 0 under engine 22 129 zoom 1 angle 0 under gun -16 -100 Sunbeam under gun 16 -100 Sunbeam under gun -21 -83 Sunbeam under gun 21 -83 Sunbeam under turret 0 -37 "Dual Sunbeam Turret" over turret -32 87 "Wanderer Anti-Missile" over turret 32 87 "Wanderer Anti-Missile" over explode "large explosion" 25 explode "medium explosion" 50 explode "small explosion" 80 "final explode" "final explosion medium" 1 system Aya'k'k ship Derecho name Ai'cha sprite ship/derecho thumbnail thumbnail/derecho uuid a23bd038-d4c6-41f6-9437-89c63fa0916e attributes category "Heavy Warship" cost 30500000 mass 540 bunks 82 "cargo space" 56 drag 8.7 "engine capacity" 164 "fuel capacity" 500 "gun ports" 4 "heat dissipation" 0.6 hull 32700 "outfit space" 796 "required crew" 53 shields 53200 "turret mounts" 4 "weapon capacity" 342 outfits "Blue Sun Reactor" "Bright Cloud Shielding" "Dark Storm Shielding" "Dual Sunbeam Turret" 4 Hyperdrive "Red Sun Reactor" "Type 2 Radiant Steering" "Type 2 Radiant Thruster" "Type 4 Radiant Steering" "Type 4 Radiant Thruster" "Wanderer Heat Sink" "Wanderer Ramscoop" cargo commodities "Luxury Goods" 45 Plastic 8 outfits "Thunderhead Missile" 8 crew 68 fuel 500 shields 0 hull 2011.5 position 238.48489 4.5277055 engine -16 177 zoom 1 angle 0 under engine 16 177 zoom 1 angle 0 under gun -12 -156 under gun 12 -156 under gun -17 -134 under gun 17 -134 under turret -28 -45 "Dual Sunbeam Turret" over turret 28 -45 "Dual Sunbeam Turret" over turret -38 95 "Dual Sunbeam Turret" over turret 38 95 "Dual Sunbeam Turret" over explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 70 explode "small explosion" 40 "final explode" "final explosion large" 1 system Aya'k'k ship Hurricane name Sach'ik sprite ship/hurricane thumbnail thumbnail/hurricane uuid 015db644-48e2-4c93-b121-a5d8c2663d86 attributes category "Heavy Warship" cost 39100000 mass 770 bunks 117 "cargo space" 98 drag 11.9 "engine capacity" 140 "fuel capacity" 500 "gun ports" 6 "heat dissipation" 0.55 hull 46500 "outfit space" 960 "required crew" 76 shields 72400 "turret mounts" 5 "weapon capacity" 428 outfits "Blue Sun Reactor" 2 "Dark Storm Shielding" 2 "Dual Sunbeam Turret" 5 Hyperdrive "Outfits Expansion" 2 "Type 2 Radiant Thruster" "Type 4 Radiant Steering" "Type 4 Radiant Thruster" "Wanderer Heat Sink" "Wanderer Ramscoop" cargo commodities "Luxury Goods" 58 crew 96 fuel 500 shields 0 hull 2708.5 position 30.344874 -76.346276 engine -23 181 zoom 1 angle 0 under engine 23 181 zoom 1 angle 0 under gun -68 5 under gun 68 5 under gun -85 21 under gun 85 21 under gun -62 32 under gun 62 32 under turret -27 -80 "Dual Sunbeam Turret" over turret 27 -80 "Dual Sunbeam Turret" over turret 0 -33 "Dual Sunbeam Turret" over turret -39 140 "Dual Sunbeam Turret" over turret 39 140 "Dual Sunbeam Turret" over explode "huge explosion" 30 explode "large explosion" 70 explode "medium explosion" 80 explode "small explosion" 20 "final explode" "final explosion large" 1 system Aya'k'k npc uuid 1b633bda-0cf2-4155-ae03-6f0c8db33899 government "Kor Sestor" personality confusion 10 derelict uninterested ship "Met Par Tek 53" name 43-183.4 sprite "ship/met par tek 53" thumbnail "thumbnail/met par tek 53" uuid c1c220e5-1560-40d7-a7f8-03f9a7e04b2d attributes category "Light Warship" cost 14480000 mass 420 automaton 1 "cargo space" 26 "crew equivalent" 25 drag 5.7 "engine capacity" 110 "fuel capacity" 400 "gun ports" 3 "heat dissipation" 0.8 hull 22200 "outfit space" 610 ramscoop 3 "self destruct" 0.65 shields 15100 "turret mounts" 6 "weapon capacity" 213 outfits "Control Transceiver" "Double Plasma Core" "Generator (Inferno Class)" Hyperdrive "Large Heat Shunt" 3 "Steering (Planetary Class)" "Systems Core (Medium)" "Thermal Repeater" 3 "Thermal Repeater Turret" 6 "Thruster (Lunar Class)" cargo commodities Electronics 8 "Heavy Metals" 4 Plastic 4 crew 0 fuel 400 shields 0 hull 1476.5 position -299.80369 -220.79406 engine -24 132 zoom 1 angle 0 under engine 24 132 zoom 1 angle 0 under gun 0 -92 "Thermal Repeater" under gun -10 -65 "Thermal Repeater" under gun 10 -65 "Thermal Repeater" under turret -36 -45 "Thermal Repeater Turret" over turret 36 -45 "Thermal Repeater Turret" over turret -38 -28 "Thermal Repeater Turret" over turret 38 -28 "Thermal Repeater Turret" over turret -40 -8 "Thermal Repeater Turret" over turret 40 -8 "Thermal Repeater Turret" over explode "huge explosion" 6 explode "large explosion" 20 explode "medium explosion" 35 explode "small explosion" 30 explode "tiny explosion" 60 "final explode" "final explosion medium" 1 system Aya'k'k ship "Far Osk 27" name "629 0-90.6" sprite "ship/far osk 27" thumbnail "thumbnail/far osk 27" uuid 0ab17dc3-d66b-4740-b255-b647377ea440 attributes category Fighter cost 761000 mass 34 automaton 1 "crew equivalent" 2 drag 1.1 "engine capacity" 24 "gun ports" 2 "heat dissipation" 1 hull 2400 "outfit space" 99 "self destruct" 0.6 shields 1500 "weapon capacity" 22 outfits "Generator (Furnace Class)" "Small Heat Shunt" 2 "Steering (Asteroid Class)" "Thermal Repeater" 2 "Thruster (Asteroid Class)" crew 0 fuel 0 shields 0 hull 338 position 38.342511 -20.183611 engine -4 37 zoom 1 angle 0 under engine 4 37 zoom 1 angle 0 under gun 7 -15 "Thermal Repeater" under gun 13 -8 "Thermal Repeater" under explode "small explosion" 15 explode "tiny explosion" 25 system Aya'k'k ship "Far Osk 27" name "746 0-37.1" sprite "ship/far osk 27" thumbnail "thumbnail/far osk 27" uuid 3e826a6e-b5fb-4a74-89ed-8bda176b36b3 attributes category Fighter cost 761000 mass 34 automaton 1 "crew equivalent" 2 drag 1.1 "engine capacity" 24 "gun ports" 2 "heat dissipation" 1 hull 2400 "outfit space" 99 "self destruct" 0.6 shields 1500 "weapon capacity" 22 outfits "Generator (Furnace Class)" "Small Heat Shunt" 2 "Steering (Asteroid Class)" "Thermal Repeater" 2 "Thruster (Asteroid Class)" crew 0 fuel 0 shields 0 hull 338 position -285.53006 -104.36212 engine -4 37 zoom 1 angle 0 under engine 4 37 zoom 1 angle 0 under gun 7 -15 "Thermal Repeater" under gun 13 -8 "Thermal Repeater" under explode "small explosion" 15 explode "tiny explosion" 25 system Aya'k'k ship "Far Osk 27" name "978 9-88.1" sprite "ship/far osk 27" thumbnail "thumbnail/far osk 27" uuid e2daa4f9-df4e-4ae1-8b47-622eba5c0889 attributes category Fighter cost 761000 mass 34 automaton 1 "crew equivalent" 2 drag 1.1 "engine capacity" 24 "gun ports" 2 "heat dissipation" 1 hull 2400 "outfit space" 99 "self destruct" 0.6 shields 1500 "weapon capacity" 22 outfits "Generator (Furnace Class)" "Small Heat Shunt" 2 "Steering (Asteroid Class)" "Thermal Repeater" 2 "Thruster (Asteroid Class)" crew 0 fuel 0 shields 0 hull 338 position -36.257197 6.1981604 engine -4 37 zoom 1 angle 0 under engine 4 37 zoom 1 angle 0 under gun 7 -15 "Thermal Repeater" under gun 13 -8 "Thermal Repeater" under explode "small explosion" 15 explode "tiny explosion" 25 system Aya'k'k ship "Far Osk 27" name "677 0-41.7" sprite "ship/far osk 27" thumbnail "thumbnail/far osk 27" uuid ba85382f-ee3c-4797-9003-46afb9735457 attributes category Fighter cost 761000 mass 34 automaton 1 "crew equivalent" 2 drag 1.1 "engine capacity" 24 "gun ports" 2 "heat dissipation" 1 hull 2400 "outfit space" 99 "self destruct" 0.6 shields 1500 "weapon capacity" 22 outfits "Generator (Furnace Class)" "Small Heat Shunt" 2 "Steering (Asteroid Class)" "Thermal Repeater" 2 "Thruster (Asteroid Class)" crew 0 fuel 0 shields 0 hull 338 position -23.106642 -26.283618 engine -4 37 zoom 1 angle 0 under engine 4 37 zoom 1 angle 0 under gun 7 -15 "Thermal Repeater" under gun 13 -8 "Thermal Repeater" under explode "small explosion" 15 explode "tiny explosion" 25 system Aya'k'k ship "Far Osk 27" name "125 1-77.6" sprite "ship/far osk 27" thumbnail "thumbnail/far osk 27" uuid 1d4cbb17-9013-4bd8-99fe-ff1ebf3b5b67 attributes category Fighter cost 761000 mass 34 automaton 1 "crew equivalent" 2 drag 1.1 "engine capacity" 24 "gun ports" 2 "heat dissipation" 1 hull 2400 "outfit space" 99 "self destruct" 0.6 shields 1500 "weapon capacity" 22 outfits "Generator (Furnace Class)" "Small Heat Shunt" 2 "Steering (Asteroid Class)" "Thermal Repeater" 2 "Thruster (Asteroid Class)" crew 0 fuel 0 shields 0 hull 338 position -77.120504 -71.558681 engine -4 37 zoom 1 angle 0 under engine 4 37 zoom 1 angle 0 under gun 7 -15 "Thermal Repeater" under gun 13 -8 "Thermal Repeater" under explode "small explosion" 15 explode "tiny explosion" 25 system Aya'k'k ship "Far Osk 27" name "288 8-90.8" sprite "ship/far osk 27" thumbnail "thumbnail/far osk 27" uuid 3077337f-dfc5-4e0a-8d2f-bace7650d6dc attributes category Fighter cost 761000 mass 34 automaton 1 "crew equivalent" 2 drag 1.1 "engine capacity" 24 "gun ports" 2 "heat dissipation" 1 hull 2400 "outfit space" 99 "self destruct" 0.6 shields 1500 "weapon capacity" 22 outfits "Generator (Furnace Class)" "Small Heat Shunt" 2 "Steering (Asteroid Class)" "Thermal Repeater" 2 "Thruster (Asteroid Class)" crew 0 fuel 0 shields 0 hull 338 position 262.32995 68.980853 engine -4 37 zoom 1 angle 0 under engine 4 37 zoom 1 angle 0 under gun 7 -15 "Thermal Repeater" under gun 13 -8 "Thermal Repeater" under explode "small explosion" 15 explode "tiny explosion" 25 system Aya'k'k ship "Far Osk 27" name "298 6-88.6" sprite "ship/far osk 27" thumbnail "thumbnail/far osk 27" uuid 90f58b24-9427-45ce-a8c0-7fa2f54cfac7 attributes category Fighter cost 761000 mass 34 automaton 1 "crew equivalent" 2 drag 1.1 "engine capacity" 24 "gun ports" 2 "heat dissipation" 1 hull 2400 "outfit space" 99 "self destruct" 0.6 shields 1500 "weapon capacity" 22 outfits "Generator (Furnace Class)" "Small Heat Shunt" 2 "Steering (Asteroid Class)" "Thermal Repeater" 2 "Thruster (Asteroid Class)" crew 0 fuel 0 shields 0 hull 338 position -55.916287 77.532838 engine -4 37 zoom 1 angle 0 under engine 4 37 zoom 1 angle 0 under gun 7 -15 "Thermal Repeater" under gun 13 -8 "Thermal Repeater" under explode "small explosion" 15 explode "tiny explosion" 25 system Aya'k'k ship "Tek Far 78 - Osk" name 44-067.8 sprite "ship/tek far 78 osk" thumbnail "thumbnail/tek far 78 osk" uuid e3a739ee-1de6-4a87-a2f5-7a140311a46c attributes category "Medium Warship" cost 25630000 mass 690 automaton 1 "cargo space" 43 "crew equivalent" 50 drag 10.2 "engine capacity" 117 "fuel capacity" 400 "gun ports" 4 "heat dissipation" 0.55 hull 34100 "outfit space" 611 ramscoop 3 "self destruct" 0.7 shields 27600 "turret mounts" 5 "weapon capacity" 272 outfits "Control Transceiver" Hyperdrive "Korath Detainer" "Large Heat Shunt" 3 "Outfits Expansion" "Steering (Planetary Class)" "Systems Core (Medium)" "Thermal Repeater Turret" 3 "Thruster (Lunar Class)" "Triple Plasma Core" "Warder Anti-Missile" 2 cargo commodities Equipment 11 Plastic 10 crew 0 fuel 400 shields 0 hull 2082.5 position -1.7868267 17.243265 engine -9 245 zoom 1 angle 0 under engine 9 245 zoom 1 angle 0 under gun 0 -239 "Korath Detainer" under gun 0 -239 under gun -9 -220 under gun -9 -220 under turret 17 -133 "Warder Anti-Missile" over turret 19 -110 "Thermal Repeater Turret" over turret 21 -87 "Thermal Repeater Turret" over turret 23 -64 "Thermal Repeater Turret" over turret 38 145 "Warder Anti-Missile" over bay Fighter -18.5 -163 over "launch effect" "korath external" bay Fighter -43.5 -103.5 over "launch effect" "korath external" bay Fighter -16.5 -32.5 over "launch effect" "korath external" bay Fighter -30 57 over "launch effect" "korath external" bay Fighter -55.5 96.5 over "launch effect" "korath external" bay Fighter -21.5 150.5 over "launch effect" "korath external" bay Fighter -32.5 -76.5 under "launch effect" "korath external" bay Fighter -14.5 43.5 under "launch effect" "korath external" bay Fighter -42.5 193.5 under "launch effect" "korath external" explode "huge explosion" 12 explode "large explosion" 45 explode "medium explosion" 55 explode "small explosion" 50 explode "tiny explosion" 90 "final explode" "final explosion large" 1 system Aya'k'k ship "Kar Ik Vot 349" name 05-625.7 sprite "ship/kar ik vot 349" thumbnail "thumbnail/kar ik vot 349" uuid 250ca794-8a2f-4ce4-82b0-88e8cd946ff0 attributes category "Heavy Warship" cost 41280000 mass 1350 automaton 1 "cargo space" 87 "crew equivalent" 150 drag 16.8 "engine capacity" 173 "fuel capacity" 400 "gun ports" 4 "heat dissipation" 0.5 hull 65400 "outfit space" 1054 ramscoop 3 "self destruct" 0.8 shields 57200 "turret mounts" 8 "weapon capacity" 447 outfits "Banisher Grav-Turret" 2 "Control Transceiver" "Grab-Strike Turret" 3 Hyperdrive "Large Heat Shunt" 3 "Outfits Expansion" "Piercer Missile" 140 "Piercer Missile Launcher" 4 "Piercer Missile Rack" "Plasma Core" "Steering (Planetary Class)" "Systems Core (Large)" "Systems Core (Medium)" "Thruster (Stellar Class)" "Triple Plasma Core" "Warder Anti-Missile" 3 cargo commodities "Heavy Metals" 1 Industrial 62 crew 0 fuel 400 shields 0 hull 3658 position -53.828421 -0.88772693 engine -24 237 zoom 1 angle 0 under engine 24 237 zoom 1 angle 0 under gun -8 -212 "Piercer Missile Launcher" under gun 8 -212 "Piercer Missile Launcher" under gun -16 -158 "Piercer Missile Launcher" under gun 16 -158 "Piercer Missile Launcher" under turret -37 -150 "Warder Anti-Missile" over turret 37 -150 "Grab-Strike Turret" over turret -38 -132 "Grab-Strike Turret" over turret 38 -132 "Grab-Strike Turret" over turret -40 -111 "Banisher Grav-Turret" over turret 40 -111 "Banisher Grav-Turret" over turret -102 188 "Warder Anti-Missile" over turret 102 188 "Warder Anti-Missile" over explode "huge explosion" 15 explode "large explosion" 50 explode "medium explosion" 70 explode "small explosion" 60 explode "tiny explosion" 120 "final explode" "final explosion large" 1 system Aya'k'k on offer conversation label 0 `You return to the planet expecting the Wanderers to be celebrating their victory, but the leaders have grim news. "The drones we fought were only the [rearguard? remnant?] of the fleet," says Tele'ek. "Dozens of [capital ships?] passed through this system and continued on. With this [heading, destination]." On the holographic projector, he brings up a star map, and points to the system where the Eye is. The wormhole leading back to Wanderer space.` ` Tele'ek says, "Every ship we can spare must [pursue, follow] the Sestor drones through the Eye, and hope that we [locate, track down] the drones before they can cause [harm, destruction] to our people." You should probably join them.` accept log "Someone else seems to have located the Kor Sestor central command before the Wanderers did, and has taken control of the Kor Sestor fleet. Most of the Kor Sestor drones flew through the Eye into the old Wanderer territory, where the Wanderers will probably not be prepared to fight them." event "wanderers: kor sestor are aimless" 0 0 on visit dialog "You've returned to Vara K'chrai, but you haven't yet found out where the Sestor fleet has gone. Keep searching for it; it's dangerous letting such a powerful hostile fleet roam free." on enter Alnilam dialog "Quite a few Kor Sestor ships are in orbit around the anarchist world of Zenith, and you detect many more on the surface. Strangely, the Kor Sestor ships are not attacking the local pirate and anarchist fleets." " That is probably not a good sign." "wanderers: found the sestor fleet" = 1 on enter Aya'k'k dialog "A major battle was fought here. The burned-out hulks of several Wanderer ships are floating around in space, along with a handful of disabled Kor Sestor ships. Meanwhile, Wanderer ships are engaged in some sort of rescue or evacuation process on the surface of Varu K'prai. But there is no sign of the bulk of the Kor Sestor fleet." mission "Wanderers: Quarg Defenders" name "Wanderers: Quarg Defenders" uuid b3533904-9b84-480b-be30-f17491afdb26 invisible landing to offer "Wanderers: Quarg Assistance 2: done" != 0 destination "Spera Anatrusk" npc uuid 569852a6-cfd9-43af-8d82-4cddbe139e9a succeed 128 government "Quarg (Kor Efret)" personality confusion 10 daring hunting staying uninterested ship "Quarg Wardragon" name Elearu-quara sprite ship/wardragon thumbnail thumbnail/wardragon uuid a673b7a3-9b61-4b56-902d-2753f880c2d3 attributes category "Heavy Warship" cost 5900000 mass 360 bunks 185 "cargo space" 50 drag 9.3 "engine capacity" 120 "fuel capacity" 800 "heat dissipation" 0.5 hull 50000 "hull energy" 5 "hull repair rate" 5 "outfit space" 600 ramscoop 10 "required crew" 160 shields 160000 "turret mounts" 4 "weapon capacity" 200 outfits "Antimatter Core" "Intrusion Countermeasures" 160 "Jump Drive" "Medium Graviton Steering" "Medium Graviton Thruster" "Nanotech Battery" "Quantum Shield Generator" "Quarg Anti-Missile" 2 "Quarg Skylance" 2 crew 162 fuel 800.13231 shields 160000 hull 50000 position -187.49733 315.33423 engine -14 47 zoom 1 angle 0 under engine 14 47 zoom 1 angle 0 under turret -9 -14 "Quarg Anti-Missile" over turret 9 -14 "Quarg Anti-Missile" over turret -28 7 "Quarg Skylance" over turret 28 7 "Quarg Skylance" over explode "huge explosion" 20 explode "large explosion" 40 explode "medium explosion" 30 explode "small explosion" 16 explode "tiny explosion" 12 "final explode" "final explosion medium" 1 system Kaliptari ship "Quarg Wardragon" name "Kumawar Kwarca" sprite ship/wardragon thumbnail thumbnail/wardragon uuid 29c7c614-4bea-4788-abb3-78bb1fd4e697 attributes category "Heavy Warship" cost 5900000 mass 360 bunks 185 "cargo space" 50 drag 9.3 "engine capacity" 120 "fuel capacity" 800 "heat dissipation" 0.5 hull 50000 "hull energy" 5 "hull repair rate" 5 "outfit space" 600 ramscoop 10 "required crew" 160 shields 160000 "turret mounts" 4 "weapon capacity" 200 outfits "Antimatter Core" "Intrusion Countermeasures" 160 "Jump Drive" "Medium Graviton Steering" "Medium Graviton Thruster" "Nanotech Battery" "Quantum Shield Generator" "Quarg Anti-Missile" 2 "Quarg Skylance" 2 cargo outfits Silicon 8 crew 162 fuel 800.14707 shields 160000 hull 50000 position 20.724362 215.48506 engine -14 47 zoom 1 angle 0 under engine 14 47 zoom 1 angle 0 under turret -9 -14 "Quarg Anti-Missile" over turret 9 -14 "Quarg Anti-Missile" over turret -28 7 "Quarg Skylance" over turret 28 7 "Quarg Skylance" over explode "huge explosion" 20 explode "large explosion" 40 explode "medium explosion" 30 explode "small explosion" 16 explode "tiny explosion" 12 "final explode" "final explosion medium" 1 system Kaliptari ship "Quarg Wardragon" name "Ahlimona Spod" sprite ship/wardragon thumbnail thumbnail/wardragon uuid d64e2efc-395c-410a-b70f-8cacb741905f attributes category "Heavy Warship" cost 5900000 mass 360 bunks 185 "cargo space" 50 drag 9.3 "engine capacity" 120 "fuel capacity" 800 "heat dissipation" 0.5 hull 50000 "hull energy" 5 "hull repair rate" 5 "outfit space" 600 ramscoop 10 "required crew" 160 shields 160000 "turret mounts" 4 "weapon capacity" 200 outfits "Antimatter Core" "Intrusion Countermeasures" 160 "Jump Drive" "Medium Graviton Steering" "Medium Graviton Thruster" "Nanotech Battery" "Quantum Shield Generator" "Quarg Anti-Missile" 2 "Quarg Skylance" 2 cargo outfits Silicon 5 crew 162 fuel 800.0574 shields 160000 hull 50000 position -2639.6589 1137.8814 engine -14 47 zoom 1 angle 0 under engine 14 47 zoom 1 angle 0 under turret -9 -14 "Quarg Anti-Missile" over turret 9 -14 "Quarg Anti-Missile" over turret -28 7 "Quarg Skylance" over turret 28 7 "Quarg Skylance" over explode "huge explosion" 20 explode "large explosion" 40 explode "medium explosion" 30 explode "small explosion" 16 explode "tiny explosion" 12 "final explode" "final explosion medium" 1 system Kaliptari mission "Remnant: Tech Retrieval" name "Remnant Human Tech Retrieval" uuid 7aadd602-ebef-42db-8683-5226ab2cfa5c description "The Remnant are interested in learning what advances humanity has made over the past centuries. Bring them samples of advanced technology, such as newly developed ramscoops, weapons, or shields." to offer "Remnant: Technology Available: offered" != 0 random < 30 to complete or "Remnant: Heavy Laser: done" != 0 "Remnant: Catalytic Ramscoop: done" != 0 "Remnant: Plasma Cannon: done" != 0 "Remnant: Electron Beam: done" != 0 "Remnant: D94-YV Shield Generator: done" != 0 "Remnant: S-970 Regenerator: done" != 0 destination Viminal on offer conversation label 0 "As you enter the spaceport, you notice someone across the plaza appears to have been waiting for you. A tall, solidly built woman in short-sleeved coveralls stands up from where she was sitting near the information desk. With a few quick gestures at the person behind the counter, she heads towards you with a confident stride. As she approaches, you note that the crowds of people moving around the plaza seem to be staying out of her way as if she were someone important. In contrast, she reminds you of the mechanics who maintained the textile factories back on New Boston. In particular, the tools at her belt and the wear marks on her clothing suggest someone who is more comfortable inside a ship access duct than behind a desk." ` Before you can decide if you want to avoid this person or not, she is standing in front of you, clearing her throat. "You are captain of the ?" She asks in a lyrical chant.` goto 1 label 1 choice ` "That's me."` goto 3 ` "I don't know who that is."` goto 2 label 2 ` She looks at you with an inscrutable expression for a moment. "Trying to be inconspicuous is admirable. Being oblivious to the fact that you stand out like a star in empty space is not."` goto 3 label 3 ` "I have an opportunity for you, if you are interested in being helpful to the Remnant." When you express your interest she leads you over to a balcony overlooking the primary shipyards. As she leans on the railing a cold breeze makes you shiver, but she seems oblivious to it. "I am known as Taely. As a prefect among the Remnant, I am responsible for this." She gestures at the shipyards, where you can see a myriad of the Remnant's alien-looking ships in various stages of construction or repair. "The ships we have serve us well, but they are old designs. Only the Ibis is comparatively new. We need new ideas, new inspiration." She pauses, focusing briefly on a small bay where several people appear to be pulling what looks like a supercapacitor out of a Puffin.` goto 4 label 4 choice ` "So, what are you asking?"` goto 6 ` "What are they doing?"` goto 5 label 5 ` "Oh, those are apprentices," she trills with a touch of amusement. "They need to learn how to handle unusual tech. One of the first steps is to deal with old tech. Like salvaging an obsolete supercapacitor out of that Puffin so it can be reprocessed into something useful, and replacing it with newer integrated energy storage." She glances at you in amusement. "You've flown the Puffin, you know how old that ship is: primitive energy systems, antique 'hard-shell' shields that have to be manually raised and lowered..." She trails off into momentary silence. "Be glad that you got one that had already been refurbished prior to your visit to Nenia. At least it had modern engines and an updated sensor array."` goto 6 label 6 ` "To the point," her tone shifts to a more martial cadence. "We want to know how humanity has advanced in the past five and a half centuries. If you found us, I am sure it is only a matter of time until the Alphas, their servants, or others intent on galactic domination discover us. We need to know what sort of weapons they will be wielding, how their ships will be protected, and how fast they can travel in deep space."` goto 7 label 7 choice ` "Okay, I will see what I can find."` goto 10 ` "Could you elaborate on 'how fast they can travel in deep space'?"` goto 8 ` "No, I don't want to get involved in this."` goto 11 label 8 ` She considers her thoughts briefly, then chants, "How fast a ship can move through an area of deep space basically depends on how fast they can collect fuel. Ramscoops were common at the time of the exodus, and if humanity has developed better ramscoops or other means of generating fuel, these would significantly improve their speed at exploring or crossing large volumes of space."` goto 9 label 9 choice ` "Okay, I will see what I can find."` goto 10 ` "No, I don't want to get involved in this."` goto 11 label 10 ` Taely nods "I will look forward to seeing what you find. In the meantime, I should get back to work." With that, she swings over the railing and climbs quickly down the wall in the direction of the shipyard, seemingly unconcerned about the height.` accept label 11 ` Taely looks at you with a blank expression, then chants in a monotone voice "If that is your choice, you are unlikely to find much of interest to do among us." With that, she vaults over the edge of the railing and drops from view. As you quickly peer over the railing, you discover that she had must have caught a handhold somehow, as she is rapidly moving down the wall in a controlled fashion with ease of a spider.` decline "remnant met taely" += 1 mission "Wanderers Ap'arak 3: Pug 2" name "Wanderers Ap'arak 3: Pug 2" uuid b77cadaf-7ef4-4a51-ae63-388def59a583 invisible landing to offer "Wanderers Ap'arak 2: done" != 0 "Wanderers Ap'arak 3: Pug: offered" == 0 to complete ' != 0 destination "Varu Tev'kei" npc uuid 12e0de2e-8e4e-40ca-931a-c76d749944db fail 128 government "Pug (Wanderer)" personality confusion 10 staying unconstrained uninterested ship "Pug Arfecta" name "Graak Sput Kchoo" sprite "ship/pug arfecta" thumbnail "thumbnail/pug arfecta" uuid 81427104-144d-417d-ae7e-3d3b30546e19 attributes category "Medium Warship" cost 90000000 mass 670 bunks 46 "cargo space" 64 "cloaking fuel" -0.2 drag 7.5 "energy capacity" 10000 "energy generation" 200 "engine capacity" 220 "fuel capacity" 1200 "heat dissipation" 0.8 "heat generation" 10 hull 80000 "hull energy" 5 "hull repair rate" 5 "outfit space" 640 "required crew" 36 "reverse thrust" 66 "reverse thrusting energy" 4.9 "reverse thrusting heat" 6.9 "shield energy" 32 "shield generation" 32 shields 98000 "turret mounts" 5 "weapon capacity" 390 outfits "Cloaking Device" "Jump Drive" "Pug Biodefenses" 12 "Pug Gridfire Turret" 3 "Pug Lohmar Steering" 2 "Pug Lohmar Thruster" "Pug Peacekeeping Staff" 36 "Tier 3 Anti-Missile" 2 crew 36 fuel 1200.0025 shields 98000 hull 80000 position -221.81303 149.05261 engine -17.5 157.5 zoom 1 angle 0 under engine 17.5 157.5 zoom 1 angle 0 under turret -62 -17.5 "Tier 3 Anti-Missile" over turret 62 -17.5 "Tier 3 Anti-Missile" over turret -84 114.5 "Pug Gridfire Turret" over turret 84 114.5 "Pug Gridfire Turret" over turret 0 76.5 "Pug Gridfire Turret" over explode "pug large explosion" 10 explode "pug medium explosion" 30 explode "pug small explosion" 60 explode "pug tiny explosion" 100 "final explode" "final explosion large" 1 system Ap'arak mission "Wanderers Ap'arak 3: Pug 1" name "Wanderers Ap'arak 3: Pug 1" uuid 6d312989-cdc9-4c33-b9c4-0790d9e28da4 invisible landing to offer "Wanderers Ap'arak 2: done" != 0 "Wanderers Ap'arak 3: Pug: offered" == 0 to complete ' != 0 destination "Varu Tev'kei" npc uuid 1e9e72e7-ed4c-4cff-8fb4-abb24fa83b9c fail 128 government "Pug (Wanderer)" personality confusion 10 staying unconstrained uninterested ship "Pug Arfecta" name "Hork Ekekek Ptui" sprite "ship/pug arfecta" thumbnail "thumbnail/pug arfecta" uuid 6564f27a-950d-4efd-9eb1-1807d8b21a23 attributes category "Medium Warship" cost 90000000 mass 670 bunks 46 "cargo space" 64 "cloaking fuel" -0.2 drag 7.5 "energy capacity" 10000 "energy generation" 200 "engine capacity" 220 "fuel capacity" 1200 "heat dissipation" 0.8 "heat generation" 10 hull 80000 "hull energy" 5 "hull repair rate" 5 "outfit space" 640 "required crew" 36 "reverse thrust" 66 "reverse thrusting energy" 4.9 "reverse thrusting heat" 6.9 "shield energy" 32 "shield generation" 32 shields 98000 "turret mounts" 5 "weapon capacity" 390 outfits "Cloaking Device" "Jump Drive" "Pug Biodefenses" 12 "Pug Gridfire Turret" 3 "Pug Lohmar Steering" 2 "Pug Lohmar Thruster" "Pug Peacekeeping Staff" 36 "Tier 3 Anti-Missile" 2 crew 36 fuel 1200.0015 shields 98000 hull 80000 position -489.67874 -521.91227 engine -17.5 157.5 zoom 1 angle 0 under engine 17.5 157.5 zoom 1 angle 0 under turret -62 -17.5 "Tier 3 Anti-Missile" over turret 62 -17.5 "Tier 3 Anti-Missile" over turret -84 114.5 "Pug Gridfire Turret" over turret 84 114.5 "Pug Gridfire Turret" over turret 0 76.5 "Pug Gridfire Turret" over explode "pug large explosion" 10 explode "pug medium explosion" 30 explode "pug small explosion" 60 explode "pug tiny explosion" 100 "final explode" "final explosion large" 1 system Ap'arak mission "Wanderers Hai Assistance Fleet" name "Wanderers Hai Assistance Fleet" uuid 6cf20845-e176-42d8-bb46-d7dadd9c5656 invisible landing to offer "Wanderers Hai Assistance 1: done" != 0 destination Hai-home npc uuid 41030557-7376-44ed-94fd-04f345c259f5 succeed 128 government Hai personality confusion 10 daring frugal hunting staying uninterested ship "Shield Beetle" name "Yeer e Hiya" sprite "ship/hai shield beetle" thumbnail "thumbnail/hai shield beetle" uuid 9fbc3251-5003-425a-ae6f-d021f3249d31 attributes category "Heavy Warship" cost 17900000 mass 650 bunks 95 "cargo space" 142 drag 8.8 "engine capacity" 150 "fuel capacity" 500 "gun ports" 8 "heat dissipation" 0.6 hull 9800 "outfit space" 798 "required crew" 47 shields 32000 "turret mounts" 4 "weapon capacity" 333 outfits `"Bondir" Atomic Thruster` `"Bufaer" Atomic Steering` "Boulder Reactor" "Geode Reactor" "Hai Cuttlefish Jammer" 3 "Hai Diamond Regenerator" "Hai Tracker" 560 "Hai Tracker Pod" 8 "Hai Valley Batteries" "Hai Williwaw Cooling" 2 Hyperdrive "Pulse Rifle" 32 "Pulse Turret" 4 "Quantum Keystone" "Tracker Storage Pod" 4 cargo commodities Clothing 9 Equipment 116 "Heavy Metals" 12 crew 86 fuel 500.00108 shields 31827.5 hull 9800 position 815.7641 -1188.149 engine -44 133 zoom 1 angle 0 under engine 44 133 zoom 1 angle 0 under gun -22 -102 "Hai Tracker Pod" under gun 22 -102 "Hai Tracker Pod" under gun -34 -68 "Hai Tracker Pod" under gun 34 -68 "Hai Tracker Pod" under gun -49 -38 "Hai Tracker Pod" under gun 49 -38 "Hai Tracker Pod" under gun -61 -14 "Hai Tracker Pod" under gun 61 -14 "Hai Tracker Pod" under turret -39 48 "Pulse Turret" over turret 39 48 "Pulse Turret" over turret -57 75 "Pulse Turret" over turret 57 75 "Pulse Turret" over explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system "Wah Ki" ship "Shield Beetle" name "Du Sook Choo" sprite "ship/hai shield beetle" thumbnail "thumbnail/hai shield beetle" uuid afb3c483-1a96-4b68-89c7-f4c57781d133 attributes category "Heavy Warship" cost 17900000 mass 650 bunks 95 "cargo space" 142 drag 8.8 "engine capacity" 150 "fuel capacity" 500 "gun ports" 8 "heat dissipation" 0.6 hull 9800 "outfit space" 798 "required crew" 47 shields 32000 "turret mounts" 4 "weapon capacity" 333 outfits `"Bondir" Atomic Thruster` `"Bufaer" Atomic Steering` "Boulder Reactor" "Geode Reactor" "Hai Diamond Regenerator" 2 "Hai Ravine Batteries" "Hai Williwaw Cooling" 3 Hyperdrive "Ion Cannon" 2 "Pulse Cannon" 6 "Pulse Rifle" 27 "Pulse Turret" 4 cargo commodities Food 63 "Heavy Metals" 61 Plastic 18 crew 60 fuel 500.00103 shields 30845 hull 9800 position 852.46068 -1250.5796 engine -44 133 zoom 1 angle 0 under engine 44 133 zoom 1 angle 0 under gun -22 -102 "Ion Cannon" under gun 22 -102 "Ion Cannon" under gun -34 -68 "Pulse Cannon" under gun 34 -68 "Pulse Cannon" under gun -49 -38 "Pulse Cannon" under gun 49 -38 "Pulse Cannon" under gun -61 -14 "Pulse Cannon" under gun 61 -14 "Pulse Cannon" under turret -39 48 "Pulse Turret" over turret 39 48 "Pulse Turret" over turret -57 75 "Pulse Turret" over turret 57 75 "Pulse Turret" over explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system "Wah Ki" ship "Shield Beetle" name "Vai Loh" sprite "ship/hai shield beetle" thumbnail "thumbnail/hai shield beetle" uuid e5ec35cc-7135-4037-9697-618611882a1f attributes category "Heavy Warship" cost 17900000 mass 650 bunks 95 "cargo space" 142 drag 8.8 "engine capacity" 150 "fuel capacity" 500 "gun ports" 8 "heat dissipation" 0.6 hull 9800 "outfit space" 798 "required crew" 47 shields 32000 "turret mounts" 4 "weapon capacity" 333 outfits `"Bondir" Atomic Thruster` `"Bufaer" Atomic Steering` "Boulder Reactor" "Geode Reactor" "Hai Cuttlefish Jammer" 3 "Hai Diamond Regenerator" "Hai Tracker" 560 "Hai Tracker Pod" 8 "Hai Valley Batteries" "Hai Williwaw Cooling" 2 Hyperdrive "Pulse Rifle" 32 "Pulse Turret" 4 "Quantum Keystone" "Tracker Storage Pod" 4 cargo commodities Clothing 95 Electronics 11 outfits "Hai Corundum Regenerator" 1 crew 73 fuel 500.00113 shields 32000 hull 9800 position 724.45514 -1160.8949 engine -44 133 zoom 1 angle 0 under engine 44 133 zoom 1 angle 0 under gun -22 -102 "Hai Tracker Pod" under gun 22 -102 "Hai Tracker Pod" under gun -34 -68 "Hai Tracker Pod" under gun 34 -68 "Hai Tracker Pod" under gun -49 -38 "Hai Tracker Pod" under gun 49 -38 "Hai Tracker Pod" under gun -61 -14 "Hai Tracker Pod" under gun 61 -14 "Hai Tracker Pod" under turret -39 48 "Pulse Turret" over turret 39 48 "Pulse Turret" over turret -57 75 "Pulse Turret" over turret 57 75 "Pulse Turret" over explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system "Wah Ki" ship "Shield Beetle" name "Wah' Sen" sprite "ship/hai shield beetle" thumbnail "thumbnail/hai shield beetle" uuid ebf1a8f9-adaf-4f4b-9e72-6a3bc26c7407 attributes category "Heavy Warship" cost 17900000 mass 650 bunks 95 "cargo space" 142 drag 8.8 "engine capacity" 150 "fuel capacity" 500 "gun ports" 8 "heat dissipation" 0.6 hull 9800 "outfit space" 798 "required crew" 47 shields 32000 "turret mounts" 4 "weapon capacity" 333 outfits `"Bondir" Atomic Thruster` `"Bufaer" Atomic Steering` "Boulder Reactor" "Geode Reactor" "Hai Diamond Regenerator" 2 "Hai Ravine Batteries" "Hai Williwaw Cooling" 3 Hyperdrive "Ion Cannon" 2 "Pulse Cannon" 6 "Pulse Rifle" 27 "Pulse Turret" 4 cargo commodities "Luxury Goods" 80 Metal 24 outfits `"Benga" Atomic Thruster` 1 crew 54 fuel 500.00116 shields 32000 hull 9800 position 833.84312 -1038.1579 engine -44 133 zoom 1 angle 0 under engine 44 133 zoom 1 angle 0 under gun -22 -102 "Ion Cannon" under gun 22 -102 "Ion Cannon" under gun -34 -68 "Pulse Cannon" under gun 34 -68 "Pulse Cannon" under gun -49 -38 "Pulse Cannon" under gun 49 -38 "Pulse Cannon" under gun -61 -14 "Pulse Cannon" under gun 61 -14 "Pulse Cannon" under turret -39 48 "Pulse Turret" over turret 39 48 "Pulse Turret" over turret -57 75 "Pulse Turret" over turret 57 75 "Pulse Turret" over explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system "Wah Ki" ship Grasshopper name "Du Ood Gip" sprite "ship/hai grasshopper" thumbnail "thumbnail/hai grasshopper" uuid ea89b7d4-269e-4383-8d1b-940f2fe443b5 attributes category Interceptor cost 684000 mass 95 bunks 5 "cargo space" 29 drag 1.5 "engine capacity" 61 "fuel capacity" 300 "gun ports" 2 "heat dissipation" 0.85 hull 600 "outfit space" 198 "required crew" 1 shields 3300 "weapon capacity" 47 outfits `"Basrem" Atomic Steering` `"Basrem" Atomic Thruster` "Hai Corundum Regenerator" "Hai Fissure Batteries" "Hai Tracker" 112 "Hai Tracker Pod" 2 "Hai Williwaw Cooling" 2 Hyperdrive "Pebble Core" "Pulse Rifle" "Quantum Keystone" cargo commodities Electronics 26 Plastic 1 outfits "Quantum Keystone" 6 crew 2 fuel 300.00066 shields 3300 hull 600 position -1316.4536 1984.4042 engine 0 36 zoom 1 angle 0 under gun -6 -34 "Hai Tracker Pod" under gun 6 -34 "Hai Tracker Pod" under explode "medium explosion" 5 explode "small explosion" 20 explode "tiny explosion" 10 "final explode" "final explosion small" 1 system "Wah Ki" ship Grasshopper name "Far Woa Ow" sprite "ship/hai grasshopper" thumbnail "thumbnail/hai grasshopper" uuid 4f746010-91d9-4713-8b64-17eae4af083b attributes category Interceptor cost 684000 mass 95 bunks 5 "cargo space" 29 drag 1.5 "engine capacity" 61 "fuel capacity" 300 "gun ports" 2 "heat dissipation" 0.85 hull 600 "outfit space" 198 "required crew" 1 shields 3300 "weapon capacity" 47 outfits `"Benga" Atomic Steering` `"Benga" Atomic Thruster` "Hai Corundum Regenerator" "Hai Fissure Batteries" "Hai Williwaw Cooling" Hyperdrive "Pulse Cannon" 2 "Pulse Rifle" "Quantum Keystone" "Sand Cell" 2 cargo commodities "Heavy Metals" 18 "Luxury Goods" 1 outfits "Hai Octopus Jammer" 1 crew 3 fuel 300 shields 0 hull -24.915556 position 607.95883 -1033.3618 engine 0 36 zoom 1 angle 0 under gun -6 -34 "Pulse Cannon" under gun 6 -34 "Pulse Cannon" under leak leak 60 50 explode "medium explosion" 5 explode "small explosion" 20 explode "tiny explosion" 10 "final explode" "final explosion small" 1 system "Wah Ki" actions 144 ship "Shield Beetle" name "Yoot Yo Tee" sprite "ship/hai shield beetle" thumbnail "thumbnail/hai shield beetle" uuid 368df220-8b17-473c-bda9-a631da6d93d8 attributes category "Heavy Warship" cost 17900000 mass 650 bunks 95 "cargo space" 142 drag 8.8 "engine capacity" 150 "fuel capacity" 500 "gun ports" 8 "heat dissipation" 0.6 hull 9800 "outfit space" 798 "required crew" 47 shields 32000 "turret mounts" 4 "weapon capacity" 333 outfits `"Bondir" Atomic Thruster` `"Bufaer" Atomic Steering` "Boulder Reactor" "Geode Reactor" "Hai Diamond Regenerator" 2 "Hai Ravine Batteries" "Hai Williwaw Cooling" 3 Hyperdrive "Ion Cannon" 2 "Pulse Cannon" 6 "Pulse Rifle" 27 "Pulse Turret" 4 cargo commodities Food 44 Plastic 39 outfits `"Benga" Reverse Thruster` 2 crew 54 fuel 500.00099 shields 32000 hull 9800 position 1330.5365 862.39294 engine -44 133 zoom 1 angle 0 under engine 44 133 zoom 1 angle 0 under gun -22 -102 "Ion Cannon" under gun 22 -102 "Ion Cannon" under gun -34 -68 "Pulse Cannon" under gun 34 -68 "Pulse Cannon" under gun -49 -38 "Pulse Cannon" under gun 49 -38 "Pulse Cannon" under gun -61 -14 "Pulse Cannon" under gun 61 -14 "Pulse Cannon" under turret -39 48 "Pulse Turret" over turret 39 48 "Pulse Turret" over turret -57 75 "Pulse Turret" over turret 57 75 "Pulse Turret" over explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system "Wah Ki" ship Geocoris name "Du Blep" plural Geocoris sprite "ship/hai geocoris" thumbnail "thumbnail/hai geocoris" uuid 763bc1dc-bcbd-4b3f-8e4b-fbb49a092291 attributes category "Heavy Freighter" cost 12540000 mass 810 bunks 56 "cargo space" 761 drag 17.1 "engine capacity" 94 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 0.45 hull 6200 "outfit space" 582 "required crew" 15 shields 13300 "turret mounts" 5 "weapon capacity" 172 outfits `"Biroo" Atomic Thruster` `"Biroo" Reverse Thruster` `"Bondir" Atomic Steering` "Bullfrog Anti-Missile" 3 "Geode Reactor" 2 "Hai Cuttlefish Jammer" 4 "Hai Diamond Regenerator" "Hai Valley Batteries" "Hai Williwaw Cooling" 4 Hyperdrive "Pulse Cannon" 2 "Pulse Turret" 2 cargo commodities "Luxury Goods" 155 Metal 515 Plastic 15 crew 24 fuel 800.00131 shields 13300 hull 6200 position 1054.0055 486.10736 engine 100 39 zoom 1 angle 0 under engine -100 39 zoom 1 angle 0 under gun 24 -118 "Pulse Cannon" under gun -24 -118 "Pulse Cannon" under turret 110 -23 "Pulse Turret" over turret -110 -23 "Pulse Turret" over turret 35 94 "Bullfrog Anti-Missile" over turret -35 94 "Bullfrog Anti-Missile" over turret 0 -89 "Bullfrog Anti-Missile" over leak leak 40 50 leak flame 40 80 leak "big leak" 70 30 explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system "Wah Ki" ship "Water Bug" name "Du Woa Blep" sprite "ship/hai water bug" thumbnail "thumbnail/hai water bug" uuid d550a343-0faf-43f5-ba0d-89c05304f37a attributes category "Light Freighter" cost 6500000 mass 270 bunks 29 "cargo space" 197 drag 5.9 "engine capacity" 64 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.75 hull 4500 "outfit space" 368 "required crew" 5 shields 7900 "turret mounts" 3 "weapon capacity" 145 outfits `"Benga" Atomic Steering` `"Benga" Atomic Thruster` "Geode Reactor" "Hai Chasm Batteries" "Hai Diamond Regenerator" "Hai Gorge Batteries" "Hai Tracker" 112 "Hai Tracker Pod" 2 "Hai Williwaw Cooling" Hyperdrive "Pulse Rifle" 3 "Pulse Turret" 3 cargo commodities Clothing 16 Medical 3 Plastic 125 crew 14 fuel 600.00099 shields 7267.5 hull 4500 position 863.59704 -1337.7886 engine -50 33 zoom 1 angle 0 under engine 50 33 zoom 1 angle 0 under gun -24 -53 "Hai Tracker Pod" under gun 24 -53 "Hai Tracker Pod" under turret 0 -10 "Pulse Turret" over turret -17 17 "Pulse Turret" over turret 17 17 "Pulse Turret" over explode "huge explosion" 5 explode "large explosion" 20 explode "medium explosion" 30 explode "small explosion" 15 "final explode" "final explosion medium" 1 system "Wah Ki" ship "Water Bug" name "Wah' Oo" sprite "ship/hai water bug" thumbnail "thumbnail/hai water bug" uuid 8ba8c4ba-f4d3-4fde-ab28-39e9997dda67 attributes category "Light Freighter" cost 6500000 mass 270 bunks 29 "cargo space" 197 drag 5.9 "engine capacity" 64 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.75 hull 4500 "outfit space" 368 "required crew" 5 shields 7900 "turret mounts" 3 "weapon capacity" 145 outfits `"Basrem" Reverse Thruster` `"Benga" Atomic Steering` `"Benga" Atomic Thruster` "Chameleon Anti-Missile" 2 "Geode Reactor" "Hai Diamond Regenerator" "Hai Gorge Batteries" "Hai Tracker" 168 "Hai Tracker Pod" 2 "Hai Williwaw Cooling" Hyperdrive "Pulse Turret" "Quantum Keystone" "Tracker Storage Pod" 2 cargo commodities Food 71 Medical 116 outfits "Hai Octopus Jammer" 1 crew 22 fuel 600.00161 shields 7900 hull 4500 position 418.13698 -810.00462 engine -50 33 zoom 1 angle 0 under engine 50 33 zoom 1 angle 0 under gun -24 -53 "Hai Tracker Pod" under gun 24 -53 "Hai Tracker Pod" under turret 0 -10 "Pulse Turret" over turret -17 17 "Chameleon Anti-Missile" over turret 17 17 "Chameleon Anti-Missile" over leak leak 60 50 leak flame 40 50 leak "big leak" 40 30 explode "huge explosion" 5 explode "large explosion" 20 explode "medium explosion" 30 explode "small explosion" 15 "final explode" "final explosion medium" 1 system "Wah Ki" ship "Shield Beetle" name "Luf e Bah" sprite "ship/hai shield beetle" thumbnail "thumbnail/hai shield beetle" uuid c60841ee-bf2d-4c04-a2ee-6872d891c5bc attributes category "Heavy Warship" cost 17900000 mass 650 bunks 95 "cargo space" 142 drag 8.8 "engine capacity" 150 "fuel capacity" 500 "gun ports" 8 "heat dissipation" 0.6 hull 9800 "outfit space" 798 "required crew" 47 shields 32000 "turret mounts" 4 "weapon capacity" 333 outfits `"Bondir" Atomic Thruster` `"Bufaer" Atomic Steering` "Boulder Reactor" "Bullfrog Anti-Missile" 4 "Geode Reactor" "Hai Cuttlefish Jammer" 3 "Hai Diamond Regenerator" "Hai Tracker" 280 "Hai Tracker Pod" 4 "Hai Valley Batteries" "Hai Williwaw Cooling" 3 Hyperdrive "Ion Cannon" 4 "Pulse Rifle" 55 "Quantum Keystone" "Tracker Storage Pod" 2 cargo commodities Clothing 10 Industrial 44 outfits "Pulse Cannon" 6 crew 64 fuel 500.00122 shields 32000 hull 9800 position 780.89753 -994.96999 engine -44 133 zoom 1 angle 0 under engine 44 133 zoom 1 angle 0 under gun -22 -102 "Ion Cannon" under gun 22 -102 "Ion Cannon" under gun -34 -68 "Hai Tracker Pod" under gun 34 -68 "Hai Tracker Pod" under gun -49 -38 "Ion Cannon" under gun 49 -38 "Ion Cannon" under gun -61 -14 "Hai Tracker Pod" under gun 61 -14 "Hai Tracker Pod" under turret -39 48 "Bullfrog Anti-Missile" over turret 39 48 "Bullfrog Anti-Missile" over turret -57 75 "Bullfrog Anti-Missile" over turret 57 75 "Bullfrog Anti-Missile" over leak leak 40 50 leak flame 50 80 leak "big leak" 60 50 explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system "Wah Ki" ship "Lightning Bug" name "Wah' e Choo" sprite "ship/hai lightning bug" thumbnail "thumbnail/hai lightning bug" uuid d70643ba-5e0c-4c83-a3d1-e3f94a4f418a attributes category "Light Warship" cost 3200000 mass 220 bunks 10 "cargo space" 73 drag 3.8 "engine capacity" 93 "fuel capacity" 600 "gun ports" 1 "heat dissipation" 0.85 hull 1700 "outfit space" 278 "required crew" 4 shields 6700 "turret mounts" 2 "weapon capacity" 87 outfits `"Benga" Atomic Steering` `"Biroo" Atomic Thruster` "Geode Reactor" "Hai Corundum Regenerator" "Hai Gorge Batteries" "Hai Tracker" 56 "Hai Tracker Pod" Hyperdrive "Pulse Rifle" 2 "Pulse Turret" 2 cargo commodities Electronics 30 Food 2 outfits "Hai Corundum Regenerator" 1 crew 7 fuel 600.00136 shields 6700 hull 1700 position 186.46245 -1090.1932 engine -40 22 zoom 1 angle 0 under engine 40 22 zoom 1 angle 0 under gun 0 -40 "Hai Tracker Pod" under turret -47 18 "Pulse Turret" over turret 47 18 "Pulse Turret" over explode "large explosion" 8 explode "medium explosion" 24 explode "small explosion" 36 explode "tiny explosion" 18 "final explode" "final explosion small" 1 system "Wah Ki" ship "Lightning Bug" name "Yoot e Mer" sprite "ship/hai lightning bug" thumbnail "thumbnail/hai lightning bug" uuid 9018b9d0-00c4-4c81-8d59-9befabf3bfad attributes category "Light Warship" cost 3200000 mass 220 bunks 10 "cargo space" 73 drag 3.8 "engine capacity" 93 "fuel capacity" 600 "gun ports" 1 "heat dissipation" 0.85 hull 1700 "outfit space" 278 "required crew" 4 shields 6700 "turret mounts" 2 "weapon capacity" 87 outfits `"Benga" Atomic Steering` `"Biroo" Atomic Thruster` "Geode Reactor" "Hai Corundum Regenerator" "Hai Gorge Batteries" "Hai Tracker" 56 "Hai Tracker Pod" Hyperdrive "Pulse Rifle" 2 "Pulse Turret" 2 cargo commodities Industrial 1 "Luxury Goods" 51 Plastic 15 crew 6 fuel 600.00194 shields 6216.6 hull 1700 position -95.948473 -694.78197 engine -40 22 zoom 1 angle 0 under engine 40 22 zoom 1 angle 0 under gun 0 -40 "Hai Tracker Pod" under turret -47 18 "Pulse Turret" over turret 47 18 "Pulse Turret" over explode "large explosion" 8 explode "medium explosion" 24 explode "small explosion" 36 explode "tiny explosion" 18 "final explode" "final explosion small" 1 system "Wah Ki" ship "Shield Beetle" name "Wah' Mer" sprite "ship/hai shield beetle" thumbnail "thumbnail/hai shield beetle" uuid e81cbcaf-f55b-46dc-95de-07a5b6c62a3a attributes category "Heavy Warship" cost 17900000 mass 650 bunks 95 "cargo space" 142 drag 8.8 "engine capacity" 150 "fuel capacity" 500 "gun ports" 8 "heat dissipation" 0.6 hull 9800 "outfit space" 798 "required crew" 47 shields 32000 "turret mounts" 4 "weapon capacity" 333 outfits `"Bondir" Atomic Thruster` `"Bufaer" Atomic Steering` "Boulder Reactor" "Bullfrog Anti-Missile" 4 "Geode Reactor" "Hai Cuttlefish Jammer" 3 "Hai Diamond Regenerator" "Hai Tracker" 280 "Hai Tracker Pod" 4 "Hai Valley Batteries" "Hai Williwaw Cooling" 3 Hyperdrive "Ion Cannon" 4 "Pulse Rifle" 55 "Quantum Keystone" "Tracker Storage Pod" 2 cargo commodities Electronics 134 Food 6 "Luxury Goods" 2 crew 62 fuel 500.00132 shields 32000 hull 9800 position 417.31437 -1081.881 engine -44 133 zoom 1 angle 0 under engine 44 133 zoom 1 angle 0 under gun -22 -102 "Ion Cannon" under gun 22 -102 "Ion Cannon" under gun -34 -68 "Hai Tracker Pod" under gun 34 -68 "Hai Tracker Pod" under gun -49 -38 "Ion Cannon" under gun 49 -38 "Ion Cannon" under gun -61 -14 "Hai Tracker Pod" under gun 61 -14 "Hai Tracker Pod" under turret -39 48 "Bullfrog Anti-Missile" over turret 39 48 "Bullfrog Anti-Missile" over turret -57 75 "Bullfrog Anti-Missile" over turret 57 75 "Bullfrog Anti-Missile" over leak leak 40 50 leak flame 50 80 leak "big leak" 60 50 explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system "Wah Ki" ship "Lightning Bug" name "Imo Ood Sen" sprite "ship/hai lightning bug" thumbnail "thumbnail/hai lightning bug" uuid f4f480a7-dfba-4ac3-b845-3542185fcbee attributes category "Light Warship" cost 3200000 mass 220 bunks 10 "cargo space" 73 drag 3.8 "engine capacity" 93 "fuel capacity" 600 "gun ports" 1 "heat dissipation" 0.85 hull 1700 "outfit space" 278 "required crew" 4 shields 6700 "turret mounts" 2 "weapon capacity" 87 outfits `"Benga" Atomic Steering` `"Biroo" Atomic Thruster` "Geode Reactor" "Hai Corundum Regenerator" "Hai Gorge Batteries" "Hai Tracker" 56 "Hai Tracker Pod" Hyperdrive "Pulse Rifle" 2 "Pulse Turret" 2 cargo commodities Clothing 17 Plastic 3 outfits "Pulse Cannon" 4 crew 6 fuel 600.00091 shields 6700 hull 1700 position 1716.6388 175.26803 engine -40 22 zoom 1 angle 0 under engine 40 22 zoom 1 angle 0 under gun 0 -40 "Hai Tracker Pod" under turret -47 18 "Pulse Turret" over turret 47 18 "Pulse Turret" over explode "large explosion" 8 explode "medium explosion" 24 explode "small explosion" 36 explode "tiny explosion" 18 "final explode" "final explosion small" 1 system "Wah Ki" ship "Lightning Bug" name "Yoot Tee" sprite "ship/hai lightning bug" thumbnail "thumbnail/hai lightning bug" uuid 50b676d2-953c-446f-9f23-0f83367ce4bc attributes category "Light Warship" cost 3200000 mass 220 bunks 10 "cargo space" 73 drag 3.8 "engine capacity" 93 "fuel capacity" 600 "gun ports" 1 "heat dissipation" 0.85 hull 1700 "outfit space" 278 "required crew" 4 shields 6700 "turret mounts" 2 "weapon capacity" 87 outfits `"Benga" Atomic Steering` `"Biroo" Atomic Thruster` "Geode Reactor" "Hai Corundum Regenerator" "Hai Gorge Batteries" "Hai Tracker" 49 "Hai Tracker Pod" Hyperdrive "Pulse Rifle" 2 "Pulse Turret" 2 cargo commodities "Luxury Goods" 8 outfits "Hai Chasm Batteries" 13 crew 7 fuel 600.00093 shields 5768.4 hull 1700 position 762.58037 -1495.2603 engine -40 22 zoom 1 angle 0 under engine 40 22 zoom 1 angle 0 under gun 0 -40 "Hai Tracker Pod" under turret -47 18 "Pulse Turret" over turret 47 18 "Pulse Turret" over explode "large explosion" 8 explode "medium explosion" 24 explode "small explosion" 36 explode "tiny explosion" 18 "final explode" "final explosion small" 1 system "Wah Ki" ship "Shield Beetle" name "Yeer Cor Ki" sprite "ship/hai shield beetle" thumbnail "thumbnail/hai shield beetle" uuid f2d0f958-8717-42ea-bfbd-bead8bd1c502 attributes category "Heavy Warship" cost 17900000 mass 650 bunks 95 "cargo space" 142 drag 8.8 "engine capacity" 150 "fuel capacity" 500 "gun ports" 8 "heat dissipation" 0.6 hull 9800 "outfit space" 798 "required crew" 47 shields 32000 "turret mounts" 4 "weapon capacity" 333 outfits `"Bondir" Atomic Thruster` `"Bufaer" Atomic Steering` "Boulder Reactor" "Geode Reactor" "Hai Diamond Regenerator" 2 "Hai Ravine Batteries" "Hai Williwaw Cooling" 3 Hyperdrive "Ion Cannon" 2 "Pulse Cannon" 6 "Pulse Rifle" 27 "Pulse Turret" 4 cargo commodities Equipment 52 "Heavy Metals" 40 outfits "Hai Octopus Jammer" 3 crew 90 fuel 500.00127 shields 23758 hull 9800 position 1058.0318 580.03558 engine -44 133 zoom 1 angle 0 under engine 44 133 zoom 1 angle 0 under gun -22 -102 "Ion Cannon" under gun 22 -102 "Ion Cannon" under gun -34 -68 "Pulse Cannon" under gun 34 -68 "Pulse Cannon" under gun -49 -38 "Pulse Cannon" under gun 49 -38 "Pulse Cannon" under gun -61 -14 "Pulse Cannon" under gun 61 -14 "Pulse Cannon" under turret -39 48 "Pulse Turret" over turret 39 48 "Pulse Turret" over turret -57 75 "Pulse Turret" over turret 57 75 "Pulse Turret" over explode "huge explosion" 20 explode "large explosion" 50 explode "medium explosion" 50 explode "small explosion" 50 explode "tiny explosion" 50 "final explode" "final explosion large" 1 system "Wah Ki" mission "Vi Augen" name "Vi Augen" uuid 20ef6e12-3d16-49bc-a1be-255b9f5b0871 invisible landing to complete ' != 0 destination "New Boston" npc uuid 520da49f-0683-483b-85ad-2b486d69edfa fail 128 on kill "dead augen" = 1 government "Gegno Vi" personality confusion 10 daring hunting staying vindictive ship Augen name "Vytii Yrrlausei" sprite "ship/gegno augen" thumbnail "thumbnail/gegno augen" uuid 602f4759-064b-476a-9b4f-f60848a95238 attributes category Superheavy cost 58800000 mass 5000 bunks 360 "cargo space" 84 drag 50 "engine capacity" 460 "fuel capacity" 500 "gun ports" 18 "heat dissipation" 0.4 hull 167000 "outfit space" 1868 "required crew" 280 "turret mounts" 9 "weapon capacity" 1073 outfits "Ballistic Cannon Turret" 6 "C17 Warzone Core" "C27 Campaign Core" "Choleric Cannon" "Choleric Cannon Turret" 2 Hyperdrive "Irate Cannon" 17 "Irate Cannon Turret" "Irate Carronade" 4 "R04 Crusade Battery" "RG3 Torch Steering" 2 "RG3 Torch Thruster" 4 "Savagery Pike" 280 crew 304 fuel 500.00103 shields 0 hull 167000 position 1602.8231 2357.3497 engine 94 302 zoom 1 angle 0 under engine 60 372 zoom 1 angle 0 under engine -80 206 zoom 1 angle 0 under engine -40 268 zoom 1 angle 0 under "steering engine" 94 302 zoom 1 angle 0 under left "steering engine" 60 372 zoom 1 angle 0 under left "steering engine" -80 206 zoom 1 angle 0 under right "steering engine" -40 268 zoom 1 angle 0 under right "steering engine" 132 95 zoom 0.3 angle -60.001831 under right "steering engine" 131 125 zoom 0.3 angle -60.001831 under right "steering engine" -126 103 zoom 0.3 angle 65.00061 under left "steering engine" -125 131 zoom 0.3 angle 65.00061 under left gun 58 -385 "Choleric Cannon" under gun -29 -378.5 "Irate Cannon" under gun -35.5 -373.5 "Irate Cannon" under gun -42.5 -367.5 "Irate Cannon" under gun 100.5 -309 "Irate Cannon" angle 40.001221 under gun -85.5 -309.5 "Irate Cannon" angle -43.000488 under gun 116.5 -200.5 "Irate Cannon" angle 90 under gun 116.5 -195.5 "Irate Cannon" angle 90 under gun -121.5 -115.5 "Irate Cannon" angle -90 under gun -121 -109.5 "Irate Cannon" angle -90 under gun 127 -37.5 "Irate Cannon" angle 85.001221 under gun -134.5 33.5 "Irate Cannon" angle -90 under gun -134.5 39 "Irate Cannon" angle -90 under gun -119 140.5 "Irate Cannon" angle -114.99939 under gun 114 186.5 "Irate Cannon" angle 90 under gun 114 192 "Irate Cannon" angle 90 under gun -58.5 256 "Irate Cannon" angle -150.00183 under gun 88.5 334 "Irate Cannon" angle 155.00061 under turret 13 -297.5 "Ballistic Cannon Turret" over turret 13 -212 "Ballistic Cannon Turret" over turret 27 -122.5 "Ballistic Cannon Turret" over turret 27 140.5 "Ballistic Cannon Turret" over turret 17.5 229 "Ballistic Cannon Turret" over turret 17.5 317 "Ballistic Cannon Turret" over turret 92 -208 "Choleric Cannon Turret" over turret -81.5 -25.5 "Irate Cannon Turret" over turret -81.5 100 "Choleric Cannon Turret" over leak leak 50 50 leak flame 80 140 explode "huge explosion" 36 explode "large explosion" 40 explode "medium explosion" 60 explode "small explosion" 20 explode "tiny explosion" 60 "final explode" "final explosion large" 1 system Kiluit on offer fail "Stationed Augen" mission "Ringworld Debris" name "Ringworld Debris" uuid eac98072-3ba1-453c-ae41-023d7e6c8a56 invisible landing to complete ' != 0 destination "New Boston" on enter Queri conversation label 0 "When you enter this suspiciously empty system, your attention is drawn to your ship's scanners. The proximity detection system is going off, suggesting that something sizable is close to your ship, although whatever it is you can't see it as you look out your cockpit." " You turn your ship around and open the hatch of your cargo hold, catching the object. When you go to inspect it, you see a small, extremely dark piece of debris that almost looks to be covered in vantablack, but it doesn't resemble any alloy you've seen on a spaceship or station, bearing semblance to both a crystal and a metallic structure." goto 1 label 1 scene "scene/ringworld debris" " In one particular corner you see that there is a small, barely recognizable tube, badly damaged but with a few intact wires creeping out. After tinkering a bit with the wires, you manage to connect the debris to your ship's secondary power systems. It barely uses any energy at all, but you can feel the air around it starting to get slightly colder." " You unplug it and store the debris in a separate part of your ship. Maybe some alien species could tell you about it, if you were to bring it to them." decline fail "Ringworld Debris" "ringworld debris" = 1 mission "Relic of Pasts" name "Relic of Pasts" uuid 98d8f4f0-caf0-4baa-8ffc-9d649cec9475 invisible landing to complete ' != 0 destination "New Boston" npc uuid ce9312dd-9a58-4caf-8ef1-256ccd0de3b2 fail 128 government Rulei personality confusion 10 daring frugal hunting mute staying unconstrained vindictive ship vyu-Ir name Solemnity noun entity sprite ship/vyuir/vyuir "frame rate" 4.0000002 thumbnail thumbnail/vyuir "never disabled" swizzle 0 uuid 4874fd1f-9873-41dc-ab5c-64f8433adf28 attributes category "Heavy Warship" cost 77777777 mass 600 "flare sound" "impulse engine" "reverse flare sound" "impulse engine" "steering flare sound" "impulse engine" automaton 1 bunks 100 "cargo space" 1000 "disruption protection" 2 drag 20 "energy capacity" 60000 "energy generation" 80 "energy protection" 2 "engine capacity" 1000 "force protection" 1 "fuel capacity" 1000 "gun ports" 5 "heat dissipation" 10 "heat generation" 20 hull 49000 "hull repair rate" 1.9 "ion protection" 2 "outfit space" 1000 "required crew" 1 "reverse thrust" 50 "reverse thrusting energy" 20 "reverse thrusting heat" 10 "scramble protection" 2 "shield energy" 13 "shield generation" 13 shields 68000 "slowing protection" 1 thrust 50 "thrusting energy" 20 "thrusting heat" 10 turn 600 "turning energy" 10 "turning heat" 5 "weapon capacity" 1000 outfits "Abyssal Composer" "Fate Divider" 2 "Fate Sealer" 2 crew 0 fuel 1000.0002 shields 68000 hull 49000 position 2335.3447 -2957.6837 engine 0 200 zoom 1 angle 0 under "reverse engine" 0 200 zoom 1 angle -360 under "steering engine" 0 200 zoom 1 angle 0 under none gun -73 -9 "Fate Sealer" under gun 73 -9 "Fate Sealer" under gun -102 -76 "Fate Divider" under gun 102 -76 "Fate Divider" under gun 0 -90 "Abyssal Composer" under explode "huge explosion" 15 explode "large explosion" 50 explode "medium explosion" 70 explode "small explosion" 60 explode "tiny explosion" 120 "final explode" "final explosion large" 1 system Kanguwa on offer fail "Relic of the Past" mission "First Contact: Rulei" name "First Contact: Rulei" uuid 03697c5d-b058-492c-a233-6afa8d9aac56 invisible landing to complete ' != 0 destination "New Boston" on offer fail "Ira Contact" on enter Kanguwa conversation label 0 "Moments after entering the system, you are overwhelmed by an intense sense of emptiness. As you attempt to comprehend this feeling, you begin hearing whispers from behind." goto 1 label 1 choice " (Turn around slowly.)" goto 2 " (Pull out my sidearm and turn quickly.)" goto 2 label 2 " You turn around, but nothing is there besides the familiar internals of your ship. The whispers remain behind your head, like an itch that can't be reached. The whispers are in a completely foreign language that you can't even begin to understand. As you keep looking around, you begin hearing more and more murmuring. There feels to be hundreds of distinct voices tugging your mind in every direction at once now, overloading your senses. Just as you think you can't take anymore, everything falls completely silent." goto 3 label 3 choice ` "Hello?"` goto 4 ` "Is there someone there?"` goto 4 ` "Show yourself!"` goto 4 label 4 scene scene/rulei ` "Human."` " An image suddenly flashes in your head as you feel millions of eyes staring at you from beyond the boundaries of space. Looking around again, you see a strange-looking spacecraft a bit off into the distance in front of you facing your direction. The voices continue to surround your mind with only slightly reduced intensity." goto 5 label 5 choice ` "Who are you?"` goto 6 ` "Where am I?"` goto 8 label 6 " Numerous voices start up, but rather than becoming louder, they go back and forth in your head, as though they are having a discussion. After a few seconds, they fall silent, then speak a single word in a cacophonous unison." ` "Precursors."` goto 7 label 7 choice ` "What is this place?"` goto 8 ` "Precursors of what?"` goto 8 label 8 " The whispers start to pick up with renewed strength. The swirl of endless vocals assaults your head, each moment more agonizing than the last. Finally, they cease, and you are left in silence." ` "An End."` goto 9 label 9 choice ` "An end to what?"` goto 10 ` "What do you mean by that?"` goto 10 label 10 " The voices resume, but you sense a newfound dreariness in their tone. You try once again to communicate with the ship, but despite constant whispering in the background, it no longer answers." " Taking another look at the vessel, it seems to have some sort of advanced origin. Eerie star-like patterns flow on its surface, and it doesn't visibly have any standard means of propulsion. At the rear end is some type of floating ring of objects that rotate in a peculiar manner." " The planets in this system seem to have an abnormal appearance similar to that of the starship, but for some reason even looking at them gives you a headache. Something unusual must have happened here a long time ago." decline log Factions Rulei "The Rulei were likely an ancient, technologically advanced civilization from long ago, but the only things that remain of them are a single strange ship and two scarred planets." "They communicate through some sort of invasive psionic ability, speaking in a thousand voices all at once. Prolonged contact seems unhealthy." fail "First Contact: Rulei" mission "Conversation on Sayaiban" name "Conversation on Sayaiban" uuid 0ac02da9-7cc3-4de4-bd0e-3723c3e4eda6 invisible landing to complete ' != 0 destination "New Boston" on enter Sayaiban conversation label 0 `A voice says, "This system is off limits. You should leave."` " After a second, you realize that the voice did not come from your communications equipment. In fact, now that you think about it, you're not sure if it was an audible voice, or just something in your head." goto 1 label 1 choice " (Ignore it.)" goto 2 ` "Why should I leave?"` goto 4 ` "You can't tell me what to do."` goto 4 label 2 ` "You should leave." The thought repeats itself, insistently. Either you're going crazy, or a creature is communicating with you telepathically.` goto 3 label 3 choice ` "Why should I leave?"` goto 4 ` "You can't tell me what to do."` goto 4 label 4 ` You feel as if a vast and patient creature has just heaved an immense sigh. "Human, you would do well not to ignore the warning of an Archon. I am here to warn off those who might be harmed by the swarm intelligence that infests this system. If you remain here long your ship will be digested by the swarm."` ` You recall that "Archon" is what Drak ships are called.` goto 5 label 5 choice ` "What do you mean, 'digested'?"` goto 6 ` "What is a 'swarm intelligence'?"` goto 7 label 6 ` "I mean that your ship will be broken down into its component parts." You notice, as the voice says this, that your shields are registering small energy bursts, as if they are being struck by invisible weapons.` ` "What is this swarm?" you ask.` goto 7 label 7 ` "Self-replicating miniature robots," the voice replies. "A weapon created by the Korath, the last of their great abominations. If you wish to feed your ship to the swarm, I will not stop you, but they already possess enough raw material here without your assistance." The voice's tone, inasmuch as a disembodied imaginary voice can be said to have a tone, is sardonic.` goto 8 label 8 choice ` "Okay, okay, I'll get out of here."` goto 12 ` "Wait, I have more questions."` goto 9 label 9 ` "Yes?"` ` You ask, "Why don't you just destroy the swarm, if it is so dangerous?"` ` The voice says, "Because if the Korath manage to drive themselves extinct, this intelligence will be their last and greatest surviving creation, and we will preserve it as a living memorial to them. Please do not interfere here." When the voice speaks the phrase, "drive themselves extinct," the words are accompanied by an emotion that you cannot put a name to.` " Also, the empty space around your ship is beginning to light up with small sparks, like an angry swarm of fireflies." goto 10 label 10 choice ` "Well, it's an honor to meet you. I'll be leaving now."` goto 12 ` "Why do you care if they go extinct?"` goto 11 label 11 ` "Our directive is to enforce peace and prevent extinction," says the voice. As before, the words "prevent extinction" echo loud in your mind as if underlined by a nameless emotion. "Now, enough questions," says the voice.` goto 12 label 12 " The presence inside your head seems to fall away, and you are left talking to thin air." decline log Factions Archons "Archons consider it to be their job to enforce peace and to prevent extinction. If they are unable to prevent a species from driving itself extinct, they will still try to preserve some of what that species created as a memorial to them." "They are capable of communicating telepathically." fail "Conversation on Sayaiban" mission "Drak guarding Korath space" name "Drak guarding Korath space" uuid 1a78ce06-2965-4562-a564-7d55b99df6eb invisible landing repeat 0 to offer "Drak guarding Korath space: active" == 0 to complete ' != 0 destination "New Boston" npc uuid 44df3ebb-ad0f-4112-a8d4-62dbcc7b41a1 fail 128 government Drak personality confusion 10 daring forbearing frugal hunting staying vindictive ship Archon name "Kasiliri's Folly" noun entity sprite ship/archon "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid 5003a1de-69e3-4019-8284-934e876bf77e attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 803.65615 shields 4000000 hull 1000000 position -300.82395 -219.26755 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon" under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Draining Field" over turret 0 -10 "Drak Draining Field (Augmented)" under turret -40 -13 "Drak Turret" over turret -40 -13 "Drak Turret (Augmented)" under turret 40 -13 "Drak Turret" over turret 40 -13 "Drak Turret (Augmented)" under turret 0 81 "Drak Turret" over turret 0 81 "Drak Turret (Augmented)" under turret -55 16 "Drak Distancer" over turret 55 16 "Drak Distancer" over "final explode" "archon a teleport" 1 system Fasitopfar npc uuid 9ec19956-c023-4d58-a79d-bf1e7e70582d fail 128 government Drak personality confusion 10 daring forbearing frugal hunting staying vindictive ship Archon name "Sword of Eden" noun entity sprite "ship/archon b" "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid f439350c-3fe0-421e-8d8b-03cf3da5573d attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 802.3848 shields 4000000 hull 1000000 position -796.06712 -1008.3276 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under gun 0 -74 "Drak Antimatter Cannon" under turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Turret" over turret 0 -10 "Drak Turret" under turret -40 -13 "Drak Turret" over turret -40 -13 "Drak Turret (Augmented)" under turret 40 -13 "Drak Turret (Augmented)" over turret 40 -13 "Drak Turret (Augmented)" under turret 0 81 "Drak Distancer" over turret 0 81 "Drak Distancer" under turret -55 16 "Drak Draining Field" over turret 55 16 "Drak Draining Field (Augmented)" over "final explode" "archon b teleport" 1 system Kasikfar npc uuid 080ca6c4-9c96-48e5-a52f-636faec496ec fail 128 government Drak personality confusion 10 daring forbearing frugal hunting staying vindictive ship Archon name "Snows of Far Door Nai" noun entity sprite "ship/archon c" "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid 054b585a-8c75-4ca5-aafa-2820422c2a2a attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 802.19317 shields 4000000 hull 1000000 position 1141.7834 -1027.5959 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under gun 0 -74 "Drak Antimatter Cannon" under turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Turret" over turret 0 -10 "Drak Turret" under turret -40 -13 "Drak Turret" over turret -40 -13 "Drak Turret (Augmented)" under turret 40 -13 "Drak Turret (Augmented)" over turret 40 -13 "Drak Turret (Augmented)" under turret 0 81 "Drak Distancer" over turret 0 81 "Drak Distancer" under turret -55 16 "Drak Draining Field" over turret 55 16 "Drak Draining Field (Augmented)" over "final explode" "archon c teleport" 1 system Peresedersi mission "Drak guarding Sayaiban" name "Drak guarding Sayaiban" uuid 022f7a44-3a3d-4d0a-a7e8-8129ce104e9c invisible landing repeat 0 to offer "Drak guarding Sayaiban: active" == 0 to complete ' != 0 destination "New Boston" npc uuid ccae6c48-bce9-45ea-a87c-8cbf28a6741f fail 128 government Drak personality confusion 10 daring forbearing frugal hunting staying vindictive ship Archon name "Watchful Gravetender" noun entity sprite ship/archon "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid d90da851-1907-41d3-9bf9-a6dcad22eb6b attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 800.49589 shields 4000000 hull 1000000 position -965.70791 -1174.0118 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon" under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Draining Field" over turret 0 -10 "Drak Draining Field (Augmented)" under turret -40 -13 "Drak Turret" over turret -40 -13 "Drak Turret (Augmented)" under turret 40 -13 "Drak Turret" over turret 40 -13 "Drak Turret (Augmented)" under turret 0 81 "Drak Turret" over turret 0 81 "Drak Turret (Augmented)" under turret -55 16 "Drak Distancer" over turret 55 16 "Drak Distancer" over "final explode" "archon a teleport" 1 system Sayaiban mission "Drak guarding Void Sprites" name "Drak guarding Void Sprites" uuid ac523041-8f11-4feb-a95a-b76812965d38 invisible landing repeat 0 to offer "Drak guarding Void Sprites: active" == 0 to complete ' != 0 destination "New Boston" npc uuid 372b37f3-731e-4f48-997d-26db52ee58b6 fail 128 government Drak personality confusion 10 daring frugal hunting staying vindictive ship Archon name "Sleeping Dragon" noun entity sprite "ship/archon c" "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid 55ca9cb2-6e8c-4695-9eac-873a5025cb19 attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 cloak 0.04 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 800.55026 shields 4000000 hull 1000000 position -1981.8534 -2446.6131 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under gun 0 -74 "Drak Antimatter Cannon" under turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Turret" over turret 0 -10 "Drak Turret" under turret -40 -13 "Drak Turret" over turret -40 -13 "Drak Turret (Augmented)" under turret 40 -13 "Drak Turret (Augmented)" over turret 40 -13 "Drak Turret (Augmented)" under turret 0 81 "Drak Distancer" over turret 0 81 "Drak Distancer" under turret -55 16 "Drak Draining Field" over turret 55 16 "Drak Draining Field (Augmented)" over "final explode" "archon c teleport" 1 system Nenia mission "Remnant: Rescue 3" name "Search and Rescue: Supply Ship" uuid 4b30a90c-0fb3-4172-b1e1-71cae772491a description "The Sunlit Mountain Resting has gone missing during a supply run in the Ember Wastes. Find them and help them return to Viminal in the Arculus system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Viminal npc uuid aa410cd1-1595-40ed-af21-8c5e39ec1300 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Sunlit Mountain Resting" sprite ship/gull thumbnail thumbnail/gull uuid c0adb029-fe1a-4a21-8eac-08dc1ac4addc attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities Industrial 45 crew 11 fuel 600 shields 0 hull 347 position -29.791837 -70.073486 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Parca on complete dialog "Your communicator notifies you of a resource allocation of 300,000 credits, and also a thank you from the captain of the Sunlit Mountain Resting." payment 300000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Sunlit Mountain Resting is still missing." mission "Remnant: Rescue 1B" name "Search and Rescue: Scout" uuid afaf8c64-e293-4729-96e1-a256c07c5c12 description "The Sunlit Season Enduring has gone missing during a scouting mission in the Ember Wastes. Find them and help them return to Viminal in the Arculus system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 1 destination Viminal npc uuid 309977b4-061f-4274-81f9-41ecfaa24d5b succeed 128 government "Test Dummy" personality confusion 10 daring hunting nemesis staying unconstrained dialog "As you enter the system, your sensors pick up a lot of debris. Further analysis confirms your worst fears. The Sunlit Season Enduring has been destroyed. You frantically spend the next few hours searching for survivors, your hope sinking with every passing minute." ship "Rescue Dummy" name "Sunlit Season Enduring" uuid 053d508f-0e64-41aa-943f-91428f8185e6 attributes category "" cost 0 mass 10 automaton 1 drag 1 "energy generation" 1 "gun ports" 1 "heat dissipation" 1 hull 1 thrust 30 turn 30 outfits "Suicide Gun" crew 0 fuel 0 shields 0 hull 1 position -2905.3709 5193.5552 gun 0 0 "Suicide Gun" under system Convector on complete dialog "You land, and with a heavy heart, report that the Sunlit Season Enduring was lost with all hands. The Remnant are saddened at the news, but thank you regardless and hand off your resource allocation of 200,000 credits." payment 200000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Sunlit Season Enduring is still missing." mission "Remnant: Rescue" name "Search and Rescue: Scout" uuid 3102c135-bf52-4ed8-a488-3becd834f474 description "The Long Holdfast Awakened has gone missing during a scouting mission in the Ember Wastes. Find them and help them return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid 14da2aad-382d-4b28-bf3b-35b1fd258b62 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Starling name "Long Holdfast Awakened" sprite ship/starling thumbnail thumbnail/starling uuid e5a98a2d-ba88-460c-aa20-9a941e7ab277 attributes category "Light Warship" cost 8800000 mass 270 bunks 15 "cargo space" 36 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 3.8 "engine capacity" 94 "fuel capacity" 900 "gun ports" 5 "heat dissipation" 0.7 hull 4900 "hull energy" 0.6 "hull repair rate" 0.8 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 316 ramscoop 1.75 "required crew" 6 "shield energy" 1.2 "shield generation" 1.8 shields 8800 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crucible-Class Steering" "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" 3 "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" cargo commodities Equipment 14 "Heavy Metals" 20 "Luxury Goods" 1 crew 10 fuel 900 shields 0 hull 529 position -453.61739 1089.9219 engine -16 82 zoom 0.7 angle 0 under engine 16 82 zoom 0.7 angle 0 under engine 0 90 zoom 1 angle 0 under gun 0 -99 "Inhibitor Cannon" under gun -12 -72 "Inhibitor Cannon" under gun 12 -72 "Inhibitor Cannon" under gun -18 -49 under gun 18 -49 under turret 0 2 "Point Defense Turret" over leak "remnant leak" 30 4 leak "remnant leak sparkle" 30 10 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Peragenor on complete dialog "Your communicator notifies you of a resource allocation of 200,000 credits." payment 200000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Long Holdfast Awakened is still missing." mission "Remnant: Rescue 5" name "Search and Rescue: Terminus" uuid cf76c418-4020-476e-8e41-d6f071cb4441 description "While scouting around Terminus, the Dark Pillar Aglow has stopped reporting in. Find out what happened and return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid 1b653911-c2ad-4bd7-b5dd-fe5ee663fdd4 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Dark Pillar Aglow" sprite ship/gull thumbnail thumbnail/gull uuid 8f292e7c-0de4-4b8a-96af-9f408aeca212 attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities Electronics 133 Food 30 Plastic 1 crew 18 fuel 600 shields 0 hull 347 position -124.05974 131.00644 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Limen on complete dialog "Worried that they would never see the Embers again, the captain of the Dark Pillar Aglow personally thanks you for bringing them home, even before your communicator notifies you of a resource allocation of 500,000 credits." payment 500000 "remnant: rescue missions" += 1 on visit dialog "You have returned, but there is still no word from the missing ship." mission "Remnant: Rescue 3" name "Search and Rescue: Supply Ship" uuid 73da09f8-ae32-45f7-8123-524b06214f26 description "The Bright Lattice Everlasting has gone missing during a supply run in the Ember Wastes. Find them and help them return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid 986fcaf2-b54f-4e98-9407-f3aaccb90f8e fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Pelican name "Bright Lattice Everlasting" sprite ship/pelican thumbnail thumbnail/pelican uuid 5aeb8edf-bcde-4781-ae0c-dcfa92bc0521 attributes category "Heavy Freighter" cost 9900000 mass 320 bunks 35 "cargo space" 302 drag 7.2 "engine capacity" 144 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.7 hull 5700 "hull energy" 0.75 "hull repair rate" 1 "outfit scan efficiency" 12 "outfit scan power" 12 "outfit space" 480 ramscoop 2.75 "required crew" 14 "shield energy" 1.8 "shield generation" 2.7 shields 11300 "tactical scan power" 26 "turret mounts" 3 "weapon capacity" 157 outfits "Aeon Cell" "Crystal Capacitor" 2 "Emergency Ramscoop" "Point Defense Turret" 2 "Quantum Key Stone" "Scram Drive" "Smelter-Class Steering" "Smelter-Class Thruster" "Thermoelectric Cooler" 3 "Thrasher Turret" "Tuning Rifle" 15 cargo commodities Medical 21 Metal 266 crew 33 fuel 600 shields 0 hull 581 position -20.369783 1333.0284 engine 22 92 zoom 0.7 angle 0 under engine -22 92 zoom 0.7 angle 0 under engine 0 114 zoom 1.1 angle 0 under gun 8 -135 under gun -8 -135 under turret 0 -67 "Thrasher Turret" over turret 56 35 "Point Defense Turret" over turret -56 35 "Point Defense Turret" over leak "remnant leak" 20 8 leak "remnant leak sparkle" 30 12 explode "huge explosion" 5 explode "large explosion" 20 explode "medium explosion" 30 explode "small explosion" 15 "final explode" "final explosion large" 1 system Aescolanus on complete dialog "Your communicator notifies you of a resource allocation of 300,000 credits, and also a thank you from the captain of the Bright Lattice Everlasting." payment 300000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Bright Lattice Everlasting is still missing." mission "Remnant: Rescue 2B" name "Search and Rescue: Retrieval" uuid bf68d671-baaf-4bf4-a7ff-bfce3b1db26c description "The New Mountain Everlasting has gone missing during a tech retrieval mission in the Ember Wastes. Find them and help them return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 3 destination Caelian npc uuid d80ef0a1-00a3-420b-a1aa-007a5d496315 succeed 128 government "Test Dummy" personality confusion 10 daring hunting nemesis staying unconstrained dialog "As you enter the system, your sensors pick up a lot of debris. Further analysis confirms your worst fears. The New Mountain Everlasting has been destroyed. You frantically spend the next few hours searching for survivors, your hope sinking with every passing minute." ship "Rescue Dummy" name "New Mountain Everlasting" uuid 3eb11356-eb1e-4f65-86b7-cd1de02d858e attributes category "" cost 0 mass 10 automaton 1 drag 1 "energy generation" 1 "gun ports" 1 "heat dissipation" 1 hull 1 thrust 30 turn 30 outfits "Suicide Gun" crew 0 fuel 0 shields 0 hull 1 position -609.47263 605.87426 gun 0 0 "Suicide Gun" under system Convector on complete dialog "You land, and with a heavy heart, report that the New Mountain Everlasting was lost with all hands. The Remnant are saddened at the news, but thank you regardless and hand off your resource allocation of 300,000 credits." payment 300000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the New Mountain Everlasting is still missing." mission "Remnant: Rescue 3" name "Search and Rescue: Supply Ship" uuid cb7d70c7-b878-4eb7-9ff1-a2f8a1816c2a description "The Tall Redoubt Awakened has gone missing during a supply run in the Ember Wastes. Find them and help them return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid adec2149-fd3f-4ec4-9e28-d705e09104cd fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Pelican name "Tall Redoubt Awakened" sprite ship/pelican thumbnail thumbnail/pelican uuid 31ac1864-9dd9-403b-9c14-c53ef5257000 attributes category "Heavy Freighter" cost 9900000 mass 320 bunks 35 "cargo space" 302 drag 7.2 "engine capacity" 144 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.7 hull 5700 "hull energy" 0.75 "hull repair rate" 1 "outfit scan efficiency" 12 "outfit scan power" 12 "outfit space" 480 ramscoop 2.75 "required crew" 14 "shield energy" 1.8 "shield generation" 2.7 shields 11300 "tactical scan power" 26 "turret mounts" 3 "weapon capacity" 157 outfits "Aeon Cell" "Crystal Capacitor" 2 "Emergency Ramscoop" "Point Defense Turret" 2 "Quantum Key Stone" "Scram Drive" "Smelter-Class Steering" "Smelter-Class Thruster" "Thermoelectric Cooler" 3 "Thrasher Turret" "Tuning Rifle" 15 cargo commodities Electronics 165 Industrial 73 crew 22 fuel 600 shields 0 hull 581 position -3983.1663 5354.0234 engine 22 92 zoom 0.7 angle 0 under engine -22 92 zoom 0.7 angle 0 under engine 0 114 zoom 1.1 angle 0 under gun 8 -135 under gun -8 -135 under turret 0 -67 "Thrasher Turret" over turret 56 35 "Point Defense Turret" over turret -56 35 "Point Defense Turret" over leak "remnant leak" 20 8 leak "remnant leak sparkle" 30 12 explode "huge explosion" 5 explode "large explosion" 20 explode "medium explosion" 30 explode "small explosion" 15 "final explode" "final explosion large" 1 system Convector on complete dialog "Your communicator notifies you of a resource allocation of 300,000 credits, and also a thank you from the captain of the Tall Redoubt Awakened." payment 300000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Tall Redoubt Awakened is still missing." mission "Remnant: Rescue 1B" name "Search and Rescue: Scout" uuid a97ac3d7-b36e-4952-9cda-da996d65ee90 description "The Long Thread Enduring has gone missing during a scouting mission in the Ember Wastes. Find them and help them return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 1 destination Caelian npc uuid 696227d2-3c55-457d-97de-01a4de99906a succeed 128 government "Test Dummy" personality confusion 10 daring hunting nemesis staying unconstrained dialog "As you enter the system, your sensors pick up a lot of debris. Further analysis confirms your worst fears. The Long Thread Enduring has been destroyed. You frantically spend the next few hours searching for survivors, your hope sinking with every passing minute." ship "Rescue Dummy" name "Long Thread Enduring" uuid 3383c801-5e31-4804-966c-e1cfe68a38e0 attributes category "" cost 0 mass 10 automaton 1 drag 1 "energy generation" 1 "gun ports" 1 "heat dissipation" 1 hull 1 thrust 30 turn 30 outfits "Suicide Gun" crew 0 fuel 0 shields 0 hull 1 position 1603.6944 -2447.4333 gun 0 0 "Suicide Gun" under system Levana on complete dialog "You land, and with a heavy heart, report that the Long Thread Enduring was lost with all hands. The Remnant are saddened at the news, but thank you regardless and hand off your resource allocation of 200,000 credits." payment 200000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Long Thread Enduring is still missing." mission "Remnant: Rescue 5" name "Search and Rescue: Terminus" uuid c30c5ff1-b0c6-4fc9-a939-6b7030151358 description "While scouting around Terminus, the Serene Ember Ended has stopped reporting in. Find out what happened and return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid 5909476c-b213-49f8-8980-49bd07ce4c5e fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Serene Ember Ended" sprite ship/gull thumbnail thumbnail/gull uuid 4b7545b9-e6b2-4694-9952-46836ad19ddf attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities Electronics 102 Industrial 64 crew 16 fuel 600 shields 0 hull 347 position -13.69471 -28.847622 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Terminus on complete dialog "Worried that they would never see the Embers again, the captain of the Serene Ember Ended personally thanks you for bringing them home, even before your communicator notifies you of a resource allocation of 500,000 credits." payment 500000 "remnant: rescue missions" += 1 on visit dialog "You have returned, but there is still no word from the missing ship." mission "Remnant: Rescue 5" name "Search and Rescue: Terminus" uuid d1be56ed-13a4-40d2-b52d-fa2dadd38b92 description "While scouting around Terminus, the New Dream Remade has stopped reporting in. Find out what happened and return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid c1d37be7-7770-41af-af09-405db077d387 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Starling name "New Dream Remade" sprite ship/starling thumbnail thumbnail/starling uuid 314a2649-dbcb-49bc-8c6e-caf2ffde69bf attributes category "Light Warship" cost 8800000 mass 270 bunks 15 "cargo space" 36 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 3.8 "engine capacity" 94 "fuel capacity" 900 "gun ports" 5 "heat dissipation" 0.7 hull 4900 "hull energy" 0.6 "hull repair rate" 0.8 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 316 ramscoop 1.75 "required crew" 6 "shield energy" 1.2 "shield generation" 1.8 shields 8800 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crucible-Class Steering" "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" 3 "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" cargo commodities Industrial 3 Plastic 18 crew 14 fuel 900 shields 0 hull 529 position -68.416705 -25.476006 engine -16 82 zoom 0.7 angle 0 under engine 16 82 zoom 0.7 angle 0 under engine 0 90 zoom 1 angle 0 under gun 0 -99 "Inhibitor Cannon" under gun -12 -72 "Inhibitor Cannon" under gun 12 -72 "Inhibitor Cannon" under gun -18 -49 under gun 18 -49 under turret 0 2 "Point Defense Turret" over leak "remnant leak" 30 4 leak "remnant leak sparkle" 30 10 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Limen on complete dialog "Worried that they would never see the Embers again, the captain of the New Dream Remade personally thanks you for bringing them home, even before your communicator notifies you of a resource allocation of 500,000 credits." payment 500000 "remnant: rescue missions" += 1 on visit dialog "You have returned, but there is still no word from the missing ship." mission "Remnant: Rescue" name "Search and Rescue: Scout" uuid 1ef6d948-56a3-47a3-8bec-bff5788d00a0 description "The Misty Anchor Found has gone missing during a scouting mission in the Ember Wastes. Find them and help them return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid c10d2a27-d63e-4b40-bf9d-dfc339e801cd fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Misty Anchor Found" sprite ship/gull thumbnail thumbnail/gull uuid 27744445-558a-4b45-84aa-c70d843caf52 attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities Clothing 145 "Luxury Goods" 14 crew 9 fuel 600 shields 0 hull 347 position -241.24088 -173.41977 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Nenia on complete dialog "Your communicator notifies you of a resource allocation of 200,000 credits." payment 200000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Misty Anchor Found is still missing." mission "Remnant: Rescue 5" name "Search and Rescue: Terminus" uuid c3dde66f-2744-4f95-8618-9da0a20ef547 description "While scouting around Terminus, the Moonlit Season Renewed has stopped reporting in. Find out what happened and return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid 33b2036f-5e10-4e60-8163-d54237f27a18 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Moonlit Season Renewed" sprite ship/gull thumbnail thumbnail/gull uuid ce71784d-e7f0-4fc8-94ab-0a7787697b06 attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities Equipment 155 crew 19 fuel 600 shields 0 hull 347 position 137.62086 -133.9238 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Orbona on complete dialog "Worried that they would never see the Embers again, the captain of the Moonlit Season Renewed personally thanks you for bringing them home, even before your communicator notifies you of a resource allocation of 500,000 credits." payment 500000 "remnant: rescue missions" += 1 on visit dialog "You have returned, but there is still no word from the missing ship." mission "Remnant: Rescue 5" name "Search and Rescue: Terminus" uuid 6306ad93-e277-419e-85d4-3e2b8934a34e description "While scouting around Terminus, the Green Ember Leaping has stopped reporting in. Find out what happened and return to Viminal in the Arculus system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Viminal npc uuid 50934b59-faa1-462c-b674-aedcc9617412 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Green Ember Leaping" sprite ship/gull thumbnail thumbnail/gull uuid c2deb582-4a8e-4aeb-9f60-7117ba1ba379 attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities Medical 95 crew 12 fuel 600 shields 0 hull 347 position 200.60581 -16.597191 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Limen on complete dialog "Worried that they would never see the Embers again, the captain of the Green Ember Leaping personally thanks you for bringing them home, even before your communicator notifies you of a resource allocation of 500,000 credits." payment 500000 "remnant: rescue missions" += 1 on visit dialog "You have returned, but there is still no word from the missing ship." mission "Remnant: Rescue 2" name "Search and Rescue: Retrieval" uuid fb9e2c49-d3c0-4a44-8de7-8434e29b6984 description "The Bright Stronghold Awakened has gone missing during a tech retrieval mission in the Ember Wastes. Find them and help them return to Viminal in the Arculus system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Viminal npc uuid 4db931bc-51eb-44e7-8e51-aca645f818ea fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Bright Stronghold Awakened" sprite ship/gull thumbnail thumbnail/gull uuid d2c19c7e-e1c9-4dd6-be5e-25cba582c32f attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities Clothing 38 Metal 137 crew 18 fuel 600 shields 0 hull 347 position -1691.1031 2620.3003 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Coluber on complete dialog "Your communicator notifies you of a resource allocation of 300,000 credits, along with a brief note of thanks." payment 300000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Bright Stronghold Awakened is still missing." mission "Remnant: Rescue 3" name "Search and Rescue: Supply Ship" uuid f30695a4-58f6-46f1-8b74-08ed8c9a474b description "The Dark Sea Plunging has gone missing during a supply run in the Ember Wastes. Find them and help them return to Viminal in the Arculus system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Viminal npc uuid ae14d299-2ce8-4998-8ac1-779b4063d340 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Pelican name "Dark Sea Plunging" sprite ship/pelican thumbnail thumbnail/pelican uuid 98b8f65b-0c3c-4971-81aa-64b6662a8cc6 attributes category "Heavy Freighter" cost 9900000 mass 320 bunks 35 "cargo space" 302 drag 7.2 "engine capacity" 144 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.7 hull 5700 "hull energy" 0.75 "hull repair rate" 1 "outfit scan efficiency" 12 "outfit scan power" 12 "outfit space" 480 ramscoop 2.75 "required crew" 14 "shield energy" 1.8 "shield generation" 2.7 shields 11300 "tactical scan power" 26 "turret mounts" 3 "weapon capacity" 157 outfits "Aeon Cell" "Crystal Capacitor" 2 "Emergency Ramscoop" "Point Defense Turret" 2 "Quantum Key Stone" "Scram Drive" "Smelter-Class Steering" "Smelter-Class Thruster" "Thermoelectric Cooler" 3 "Thrasher Turret" "Tuning Rifle" 15 cargo commodities Food 232 Medical 32 crew 18 fuel 600 shields 0 hull 581 position 163.99645 38.133632 engine 22 92 zoom 0.7 angle 0 under engine -22 92 zoom 0.7 angle 0 under engine 0 114 zoom 1.1 angle 0 under gun 8 -135 under gun -8 -135 under turret 0 -67 "Thrasher Turret" over turret 56 35 "Point Defense Turret" over turret -56 35 "Point Defense Turret" over leak "remnant leak" 20 8 leak "remnant leak sparkle" 30 12 explode "huge explosion" 5 explode "large explosion" 20 explode "medium explosion" 30 explode "small explosion" 15 "final explode" "final explosion large" 1 system Caeculus on complete dialog "Your communicator notifies you of a resource allocation of 300,000 credits, and also a thank you from the captain of the Dark Sea Plunging." payment 300000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Dark Sea Plunging is still missing." mission "Remnant: Rescue 2" name "Search and Rescue: Retrieval" uuid b8c1ebac-0735-4527-8b82-9bd81e329491 description "The Late Memory Found has gone missing during a tech retrieval mission in the Ember Wastes. Find them and help them return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid ddbf6fd8-3ad8-4bd6-a594-e893c67a0ad3 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Pelican name "Late Memory Found" sprite ship/pelican thumbnail thumbnail/pelican uuid 796819f4-cd7c-4b1f-9029-ae098e4c6fe9 attributes category "Heavy Freighter" cost 9900000 mass 320 bunks 35 "cargo space" 302 drag 7.2 "engine capacity" 144 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.7 hull 5700 "hull energy" 0.75 "hull repair rate" 1 "outfit scan efficiency" 12 "outfit scan power" 12 "outfit space" 480 ramscoop 2.75 "required crew" 14 "shield energy" 1.8 "shield generation" 2.7 shields 11300 "tactical scan power" 26 "turret mounts" 3 "weapon capacity" 157 outfits "Aeon Cell" "Crystal Capacitor" 2 "Emergency Ramscoop" "Point Defense Turret" 2 "Quantum Key Stone" "Scram Drive" "Smelter-Class Steering" "Smelter-Class Thruster" "Thermoelectric Cooler" 3 "Thrasher Turret" "Tuning Rifle" 15 cargo commodities Equipment 260 Food 36 crew 24 fuel 600 shields 0 hull 581 position -47.250429 -7.5840701 engine 22 92 zoom 0.7 angle 0 under engine -22 92 zoom 0.7 angle 0 under engine 0 114 zoom 1.1 angle 0 under gun 8 -135 under gun -8 -135 under turret 0 -67 "Thrasher Turret" over turret 56 35 "Point Defense Turret" over turret -56 35 "Point Defense Turret" over leak "remnant leak" 20 8 leak "remnant leak sparkle" 30 12 explode "huge explosion" 5 explode "large explosion" 20 explode "medium explosion" 30 explode "small explosion" 15 "final explode" "final explosion large" 1 system Antevorta on complete dialog "Your communicator notifies you of a resource allocation of 300,000 credits, along with a brief note of thanks." payment 300000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Late Memory Found is still missing." mission "Remnant: Rescue 3" name "Search and Rescue: Supply Ship" uuid d77b99f3-145c-49ce-90d8-e9f3b3b2175c description "The Late Song Restored has gone missing during a supply run in the Ember Wastes. Find them and help them return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid e7e4dc65-9216-4ca7-8ff5-906623f2d729 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Late Song Restored" sprite ship/gull thumbnail thumbnail/gull uuid 0ec7c171-bb68-476d-9cd9-8be6540f3385 attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities "Heavy Metals" 38 Industrial 90 Plastic 33 crew 15 fuel 600 shields 0 hull 347 position -287.3328 67.946124 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Ossipago on complete dialog "Your communicator notifies you of a resource allocation of 300,000 credits, and also a thank you from the captain of the Late Song Restored." payment 300000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Late Song Restored is still missing." mission "Remnant: Rescue" name "Search and Rescue: Scout" uuid a70ccf99-3713-4e65-8d17-792bf0654523 description "The Tall City Reborn has gone missing during a scouting mission in the Ember Wastes. Find them and help them return to Viminal in the Arculus system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Viminal npc uuid ae05b1c1-1e8e-4712-a5c0-1a7e0f1dc38c fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Tall City Reborn" sprite ship/gull thumbnail thumbnail/gull uuid bd3cc060-00ad-4701-8726-4c0e426bf73a attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities Food 4 Plastic 162 crew 14 fuel 600 shields 0 hull 347 position -214.40326 -0.74000652 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Antevorta on complete dialog "Your communicator notifies you of a resource allocation of 200,000 credits." payment 200000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Tall City Reborn is still missing." mission "Remnant: Rescue 5" name "Search and Rescue: Terminus" uuid 87cf6f12-5fc9-4c92-9962-3b284b70f754 description "While scouting around Terminus, the Green Song Discovered has stopped reporting in. Find out what happened and return to Viminal in the Arculus system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Viminal npc uuid 53d63598-b4e1-4c90-8da3-a1e6aa2ca066 fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Starling name "Green Song Discovered" sprite ship/starling thumbnail thumbnail/starling uuid ec263fcf-8179-4e6c-b816-e75ba97d5c02 attributes category "Light Warship" cost 8800000 mass 270 bunks 15 "cargo space" 36 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 3.8 "engine capacity" 94 "fuel capacity" 900 "gun ports" 5 "heat dissipation" 0.7 hull 4900 "hull energy" 0.6 "hull repair rate" 0.8 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 316 ramscoop 1.75 "required crew" 6 "shield energy" 1.2 "shield generation" 1.8 shields 8800 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crucible-Class Steering" "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" 3 "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" cargo commodities Medical 6 Metal 24 crew 9 fuel 900 shields 0 hull 529 position -95.021436 106.1826 engine -16 82 zoom 0.7 angle 0 under engine 16 82 zoom 0.7 angle 0 under engine 0 90 zoom 1 angle 0 under gun 0 -99 "Inhibitor Cannon" under gun -12 -72 "Inhibitor Cannon" under gun 12 -72 "Inhibitor Cannon" under gun -18 -49 under gun 18 -49 under turret 0 2 "Point Defense Turret" over leak "remnant leak" 30 4 leak "remnant leak sparkle" 30 10 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Terminus on complete dialog "Worried that they would never see the Embers again, the captain of the Green Song Discovered personally thanks you for bringing them home, even before your communicator notifies you of a resource allocation of 500,000 credits." payment 500000 "remnant: rescue missions" += 1 on visit dialog "You have returned, but there is still no word from the missing ship." mission "Remnant: Rescue 3" name "Search and Rescue: Supply Ship" uuid 48e07256-3a3a-47d6-a707-e443b95e3173 description "The Hidden Season Restored has gone missing during a supply run in the Ember Wastes. Find them and help them return to Viminal in the Arculus system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Viminal npc uuid 2fe75f16-37fa-41f7-86fe-5474354364ad fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Pelican name "Hidden Season Restored" sprite ship/pelican thumbnail thumbnail/pelican uuid 34f6a091-5cb7-4180-95c1-9b2e46c081ff attributes category "Heavy Freighter" cost 9900000 mass 320 bunks 35 "cargo space" 302 drag 7.2 "engine capacity" 144 "fuel capacity" 600 "gun ports" 2 "heat dissipation" 0.7 hull 5700 "hull energy" 0.75 "hull repair rate" 1 "outfit scan efficiency" 12 "outfit scan power" 12 "outfit space" 480 ramscoop 2.75 "required crew" 14 "shield energy" 1.8 "shield generation" 2.7 shields 11300 "tactical scan power" 26 "turret mounts" 3 "weapon capacity" 157 outfits "Aeon Cell" "Crystal Capacitor" 2 "Emergency Ramscoop" "Point Defense Turret" 2 "Quantum Key Stone" "Scram Drive" "Smelter-Class Steering" "Smelter-Class Thruster" "Thermoelectric Cooler" 3 "Thrasher Turret" "Tuning Rifle" 15 cargo commodities Electronics 6 Food 199 Plastic 1 crew 34 fuel 600 shields 0 hull 580.47896 position 739.41204 -4042.6347 engine 22 92 zoom 0.7 angle 0 under engine -22 92 zoom 0.7 angle 0 under engine 0 114 zoom 1.1 angle 0 under gun 8 -135 under gun -8 -135 under turret 0 -67 "Thrasher Turret" over turret 56 35 "Point Defense Turret" over turret -56 35 "Point Defense Turret" over leak "remnant leak" 20 8 leak "remnant leak sparkle" 30 12 explode "huge explosion" 5 explode "large explosion" 20 explode "medium explosion" 30 explode "small explosion" 15 "final explode" "final explosion large" 1 system Cardea on complete dialog "Your communicator notifies you of a resource allocation of 300,000 credits, and also a thank you from the captain of the Hidden Season Restored." payment 300000 "remnant: rescue missions" += 1 on visit dialog "You have returned, yet the Hidden Season Restored is still missing." mission "Remnant: Rescue 5" name "Search and Rescue: Terminus" uuid 8781a8c7-4967-4648-a3dd-8a37a7d79493 description "While scouting around Terminus, the Elder Pillar Reborn has stopped reporting in. Find out what happened and return to Caelian in the Cinxia system." job repeat 0 to offer "Remnant: Learn Sign Follow Up: offered" != 0 random < 10 destination Caelian npc uuid 1b4f5b5c-7df1-4211-b365-a15f0087579d fail 128 accompany government Remnant personality confusion 10 derelict plunders timid ship Gull name "Elder Pillar Reborn" sprite ship/gull thumbnail thumbnail/gull uuid 2030c3be-aec5-45d5-a356-322eac7b8fdb attributes category "Light Freighter" cost 9500000 mass 270 bunks 20 "cargo space" 175 cloak 0.02 "cloaking energy" 5 "cloaking fuel" 0.1 drag 6 "engine capacity" 101 "fuel capacity" 600 "gun ports" 3 "heat dissipation" 0.7 hull 2500 "hull energy" 0.5 "hull repair rate" 0.7 "outfit scan efficiency" 20 "outfit scan power" 12 "outfit space" 311 ramscoop 1.75 "required crew" 3 "shield energy" 1.1 "shield generation" 1.6 shields 6500 "tactical scan power" 26 "turret mounts" 1 "weapon capacity" 83 outfits "Crystal Capacitor" "Emergency Ramscoop" 2 "Epoch Cell" "Forge-Class Steering" "Forge-Class Thruster" Hyperdrive "Inhibitor Cannon" "Point Defense Turret" "Quantum Key Stone" "Salvage Scanner" "Thermoelectric Cooler" "Tuning Rifle" 3 cargo commodities Food 39 "Luxury Goods" 59 Plastic 8 crew 19 fuel 600 shields 0 hull 347 position -238.55121 -59.122409 engine -12 70 zoom 0.7 angle 0 under engine 12 70 zoom 0.7 angle 0 under engine 0 78 zoom 1 angle 0 under gun 0 -96 "Inhibitor Cannon" under gun -7 -94 under gun 7 -94 under turret 0 26 "Point Defense Turret" over leak "remnant leak" 30 7 leak "remnant leak sparkle" 30 7 explode "medium explosion" 10 explode "small explosion" 20 explode "tiny explosion" 40 "final explode" "final explosion small" 1 system Mora on complete dialog "Worried that they would never see the Embers again, the captain of the Elder Pillar Reborn personally thanks you for bringing them home, even before your communicator notifies you of a resource allocation of 500,000 credits." payment 500000 "remnant: rescue missions" += 1 on visit dialog "You have returned, but there is still no word from the missing ship." mission "Remnant: Broken Jump Drive job" name "Broken Jump Drive Delivery" uuid 44425dd9-60b2-4fce-a1c9-4053501846fd description "The researchers on Aventine need another broken jump drive to continue their project." job repeat 4 to offer "Remnant: Broken Jump Drive 5: done" != 0 or "remnant: ssil vida active" == 0 "flagship planet: Ssil Vida" == 0 destination Aventine on complete dialog "The research team quickly offloads the broken jump drive and pays you 300,000 credits before hurrying back to their lab." outfit "Jump Drive (Broken)" -1 payment 300000 "remnant: broken jump drive count" += 1 "reputation: Remnant" += 1 "Remnant: Broken Jump Drive job: offered" -= 1 on visit dialog "You've landed on Aventine, but you don't have a broken jump drive to give to the Remnant. You may need to steal one from Palavrets or Rano'ereks found through Remnant jobs, or depart and wait for an escort carrying one to enter the system." "available job" "Hai Bulk Delivery [0]" name "Bulk delivery to Darkmetal" uuid a7880189-a29e-4b23-8f93-6c29a2b98640 description "Deliver 132 tons of space heaters to Darkmetal in the Mei Yohn system. Payment is 59,400 credits." cargo "space heaters" 132 job repeat 0 to offer random < 70 destination Darkmetal on complete dialog "You drop off your cargo of space heaters and collect your payment of 59,400 credits." payment 59400 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Darkmetal, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Hai Cargo [0]" name "Delivery to Greenview" uuid 50872f46-fd9e-49ff-9dce-06cf15c0b622 description "Deliver 40 tons of cosmetic implants to Greenview in the Due Yoot system. Payment is 30,000 credits." cargo "cosmetic implants" 40 job repeat 0 to offer random < 90 destination Greenview on complete dialog "You drop off your cargo of cosmetic implants and collect your payment of 30,000 credits." payment 30000 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Greenview, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Hai Passengers [1]" name "Passenger transport to Swiftsong" uuid 9cbd2fb0-5278-40ab-bb3e-7b6c9827c39d description "Bring 6 passengers to Swiftsong in the Uwa Fahn system. Payment is 36,000 credits." passengers 6 job repeat 0 to offer random < 75 destination Swiftsong on complete dialog "You say farewell to your passengers on Swiftsong, and collect your payment of 36,000 credits." payment 36000 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Swiftsong, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Hai Passengers [3]" name "Passenger transport to Greenview" uuid 8398c8a6-8292-4412-ae8e-4152b47bd940 description "Bring a passenger to Greenview in the Due Yoot system. Payment is 7,500 credits." passengers 1 job repeat 0 to offer random < 25 destination Greenview on complete dialog "You wish your passenger the best of luck on Greenview, and collect your payment of 7,500 credits." payment 7500 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Greenview, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Hai Rush Delivery [0]" name "Rush delivery to Swiftsong" uuid e2c4e062-29eb-4c42-b86d-330a586bfa35 description "Deliver 22 tons of pallets to Swiftsong in the Uwa Fahn system by Fri, 8 Nov 3022. Payment is 29,200 credits." deadline 8 11 3022 cargo pallets 22 job repeat 0 to offer random < 70 destination Swiftsong on complete dialog "You drop off your cargo of pallets and collect your payment of 29,200 credits." payment 29200 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Swiftsong, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Hai Vacation [1]" name "Hai vacationer to Swiftsong" uuid defe54ea-fea7-4f4c-90a1-6a832f3f8155 description "This Hai wants to vacation on the strange Hai world of Swiftsong in the Uwa Fahn system, and will pay you 12,000 credits." passengers 1 job repeat 0 to offer random < 70 destination Swiftsong on complete dialog "You wish your passenger the best of luck on Swiftsong, and collect your payment of 12,000 credits." payment 12000 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Swiftsong, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Hai Vacation [2]" name "Hai vacationers to Heartvalley" uuid 95a4622b-dbab-4b97-9d51-d496c49ae00d description "These 9 Hai want to vacation on the strange Hai world of Heartvalley in the Io Lowe system, and will pay you 58,000 credits." passengers 9 job repeat 0 to offer random < 50 destination Heartvalley on complete dialog "You wish your passengers the best of luck on Heartvalley, and collect your payment of 58,000 credits." payment 58000 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Heartvalley, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Hai Vacation [3]" name "Hai vacationers to Skyfarm" uuid fca9a6f5-bd13-4ee7-8a70-3eb4086fb1c1 description "These 2 Hai want to vacation on the strange Hai world of Skyfarm in the Io Mann system, and will pay you 22,000 credits." passengers 2 job repeat 0 to offer random < 30 destination Skyfarm on complete dialog "You say farewell to your passengers on Skyfarm, and collect your payment of 22,000 credits." payment 22000 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Skyfarm, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Transport Hai farmers to " name "Transport Hai farmers to Allhome" uuid 36dccbd4-ca46-4e47-87ed-30e29d4ee22e description "This family of 4 farmers is hoping to find work on Allhome in the Heia Due system, and they will pay you 32,000 credits to take them there." passengers 4 job repeat 0 to offer random < 40 destination Allhome on complete dialog "You wish the farm family the best of luck on Allhome, and collect your payment of 32,000 credits." payment 32000 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Allhome, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Transport Hai workers to " name "Transport Hai workers to Icelake" uuid b22b9e89-5536-4eb3-9f68-24eb1b2c1468 description "This family of 7 factory workers is hoping to find work on Icelake in the Uwa Fahn system, and they will pay you 44,000 credits to take them there." passengers 7 job repeat 0 to offer random < 70 destination Icelake on complete dialog "You wish the workers the best of luck on Icelake, and collect your payment of 44,000 credits." payment 44000 "reputation: Hai" += 2 "reputation: Hai (Wormhole Access)" += 2 "reputation: Hai Merchant" += 2 "reputation: Hai Merchant (Human)" += 2 "reputation: Hai Merchant (Sympathizers)" += 2 on visit dialog "You have reached Icelake, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "sort type" 1 "sort descending" "separate possible" conditions "00 Spaceport Reminder Resetter: failed" 63 "00 Spaceport Reminder Resetter: offered" 63 "Archon Personality Compatibility Patch: failed" "Archon Personality Compatibility Patch: offered" "Ask the Hai about the Unfettered: declined" "Ask the Hai about the Unfettered: offered" "Block Hai Wormhole Warning: failed" "Block Hai Wormhole Warning: offered" "Bounty Hunting (Big): done" 2 "Bounty Hunting (Big): offered" 2 "Bounty Hunting (Big, Hidden): aborted" "Bounty Hunting (Big, Hidden): failed" 2 "Bounty Hunting (Big, Hidden): offered" 2 "Bounty Hunting (Marauder I): done" "Bounty Hunting (Marauder I): offered" "Bounty Hunting (Marauder II): done" 3 "Bounty Hunting (Marauder II): failed" "Bounty Hunting (Marauder II): offered" 4 "Bounty Hunting (Marauder III): done" 3 "Bounty Hunting (Marauder III): offered" 3 "Bounty Hunting (Marauder IV): done" "Bounty Hunting (Marauder IV): offered" "Bounty Hunting (Marauder IX): done" 2 "Bounty Hunting (Marauder IX): offered" 2 "Bounty Hunting (Marauder V): done" "Bounty Hunting (Marauder V): offered" "Bounty Hunting (Marauder VI): done" 3 "Bounty Hunting (Marauder VI): failed" "Bounty Hunting (Marauder VI): offered" 4 "Bounty Hunting (Marauder VII): done" 2 "Bounty Hunting (Marauder VII): failed" 2 "Bounty Hunting (Marauder VII): offered" 4 "Bounty Hunting (Marauder VIII): done" 2 "Bounty Hunting (Marauder VIII): failed" "Bounty Hunting (Marauder VIII): offered" 3 "Bounty Hunting (Medium): done" "Bounty Hunting (Medium): failed" "Bounty Hunting (Medium): offered" 2 "Bounty Hunting (Medium, Hidden): done" "Bounty Hunting (Medium, Hidden): offered" "Bounty Hunting (Small, Hidden): failed" "Bounty Hunting (Small, Hidden): offered" "Bounty Hunting (Solo Marauder I): failed" "Bounty Hunting (Solo Marauder I): offered" "Bounty Hunting (Very Small): done" 2 "Bounty Hunting (Very Small): failed" 2 "Bounty Hunting (Very Small): offered" 4 "Bounty Hunting (Very Tiny): failed" "Bounty Hunting (Very Tiny): offered" "Bulk Delivery [0]: done" 2 "Bulk Delivery [0]: offered" 2 "Bulk Delivery [3]: done" "Bulk Delivery [3]: offered" "Cargo [4]: done" "Cargo [4]: offered" "Cargo [5]: done" 4 "Cargo [5]: offered" 4 "Class Trip to Port: declined" "Class Trip to Port: offered" "Colonists [1]: done" "Colonists [1]: offered" "Conversation on Sayaiban: active" "Conversation on Sayaiban: offered" "Corporate retreat to : done" 2 "Corporate retreat to : offered" 2 "Courier 1: declined" 4 "Courier 1: done" "Courier 1: offered" 5 "Courier 2: declined" 4 "Courier 2: offered" 4 "Courier 3: done" "Courier 3: offered" "Courier 4: done" "Courier 4: offered" "Cultural Data to Greenwater: done" "Cultural Data to Greenwater: offered" "Dangerous Games 1: done" "Dangerous Games 1: offered" "Dangerous Games 2: done" "Dangerous Games 2: offered" "Deal Change 1: done" "Deal Change 1: offered" "Deal Change 2: failed" "Deal Change 2: offered" "Deep Archaeology 1: done" "Deep Archaeology 1: offered" "Deep Archaeology 2: done" "Deep Archaeology 2: offered" "Deep Archaeology 3: done" "Deep Archaeology 3: offered" "Deep Archaeology 4: done" "Deep Archaeology 4: offered" "Deep Archaeology 5: done" "Deep Archaeology 5: offered" "Deep: Interrogation: declined" "Deep: Interrogation: offered" "Defend Sabik: done" "Defend Sabik: offered" "Delivery to Human Space [1]: done" "Delivery to Human Space [1]: offered" "Discovered Hai Space: failed" "Discovered Hai Space: offered" "Discovered Korath Space: failed" "Discovered Korath Space: offered" "Discovered Wanderer Space: failed" "Discovered Wanderer Space: offered" "Discovered Wormhole Alpha: failed" "Discovered Wormhole Alpha: offered" "Drak guarding Korath space: active" "Drak guarding Korath space: offered" "Drak guarding Sayaiban: active" "Drak guarding Sayaiban: offered" "Drak guarding Void Sprites: active" "Drak guarding Void Sprites: offered" "Drought Relief: done" "Drought Relief: offered" "Drug Running 1: done" 3 "Drug Running 1: offered" 3 "Drug Running 2: declined" "Drug Running 2: offered" "Escort (Extra Large, Southern, Dangerous Origin or Destination): done" "Escort (Extra Large, Southern, Dangerous Origin or Destination): offered" "Escort (Large, Core, Dangerous Destination): done" "Escort (Large, Core, Dangerous Destination): offered" "Escort (Large, Core, Dangerous Origin): done" "Escort (Large, Core, Dangerous Origin): offered" "Escort (Large, Southern, Dangerous Origin or Destination): done" "Escort (Large, Southern, Dangerous Origin or Destination): offered" "Escort (Medium, Northern, Dangerous Origin): done" "Escort (Medium, Northern, Dangerous Origin): offered" "Escort (Medium, Southern, Dangerous Origin or Destination): done" 2 "Escort (Medium, Southern, Dangerous Origin or Destination): offered" 2 "Escort (Small, Core, Dangerous Destination): done" "Escort (Small, Core, Dangerous Destination): offered" "Escort (Small, Core, Dangerous Origin): done" "Escort (Small, Core, Dangerous Origin): offered" "Escort (Small, Northern, Dangerous Destination): failed" "Escort (Small, Northern, Dangerous Destination): offered" "Escort (Small, Southern, Dangerous Origin or Destination): done" 6 "Escort (Small, Southern, Dangerous Origin or Destination): offered" 6 "Escort to Human Space (Large): done" 2 "Escort to Human Space (Large): offered" 2 "Escort to Human Space (Medium): done" "Escort to Human Space (Medium): offered" "Expedition to Hope 1: done" "Expedition to Hope 1: offered" "Expedition to Hope 2: done" "Expedition to Hope 2: offered" "FW Albatross 1: done" "FW Albatross 1: offered" "FW Albatross 2: done" "FW Albatross 2: offered" "FW Albatross 2A: done" "FW Albatross 2A: offered" "FW Albatross 2B: done" "FW Albatross 2B: offered" "FW Alphas 1.2: done" "FW Alphas 1.2: offered" "FW Alphas 1.2A: done" "FW Alphas 1.2A: offered" "FW Bloodsea 1.1: failed" "FW Bloodsea 1.1: offered" "FW Bloodsea 1.2: done" "FW Bloodsea 1.2: offered" "FW Bloodsea 1.2A: done" "FW Bloodsea 1.2A: offered" "FW Bloodsea 1: done" "FW Bloodsea 1: offered" "FW Bounty 1: done" "FW Bounty 1: offered" "FW Clink Prison Closes: failed" "FW Clink Prison Closes: offered" "FW Commitment: failed" "FW Commitment: offered" "FW Conservatory 1: done" "FW Conservatory 1: offered" "FW Conservatory 2: done" "FW Conservatory 2: offered" "FW Conservatory 2B: done" "FW Conservatory 2B: offered" "FW Defend New Tibet: declined" "FW Defend New Tibet: offered" "FW Diplomacy 1: done" "FW Diplomacy 1: offered" "FW Diplomacy 1B: done" "FW Diplomacy 1B: offered" "FW Diplomacy 1C: done" "FW Diplomacy 1C: offered" "FW Diplomacy 1D: done" "FW Diplomacy 1D: offered" "FW Dreadnoughts Ready: done" "FW Dreadnoughts Ready: offered" "FW Early Warning 1: done" "FW Early Warning 1: offered" "FW Early Warning 2: done" "FW Early Warning 2: offered" "FW Early Warning 3: done" "FW Early Warning 3: offered" "FW Early Warning 4: done" "FW Early Warning 4: offered" "FW Early Warning 5: done" "FW Early Warning 5: offered" "FW Epilogue: Danforth: declined" "FW Epilogue: Danforth: offered" "FW Escort 0: done" "FW Escort 0: offered" "FW Escort 1: done" "FW Escort 1: offered" "FW Escort 1B: done" "FW Escort 1B: offered" "FW Escort 2: done" "FW Escort 2: offered" "FW Escort 2B: done" "FW Escort 2B: offered" "FW Escort 3: done" "FW Escort 3: offered" "FW Escort: Escorts: failed" "FW Escort: Escorts: offered" "FW Flamethrower 1: done" "FW Flamethrower 1: offered" "FW Flamethrower 2: done" "FW Flamethrower 2: offered" "FW Frontline Resupply [1]: done" "FW Frontline Resupply [1]: offered" "FW Hope Recon 1: done" "FW Hope Recon 1: offered" "FW Hope Recon 1B: done" "FW Hope Recon 1B: offered" "FW Hope Recon 1C: declined" "FW Hope Recon 1C: offered" "FW Hope Recon 1D: done" "FW Hope Recon 1D: offered" "FW Katya 1: done" "FW Katya 1: offered" "FW Katya 1B: done" "FW Katya 1B: offered" "FW Katya 2: done" "FW Katya 2: offered" "FW Katya 2B: done" "FW Katya 2B: offered" "FW Katya 2C: done" "FW Katya 2C: offered" "FW Katya 3: done" "FW Katya 3: offered" "FW Katya 4: done" "FW Katya 4: offered" "FW Katya 5: done" "FW Katya 5: offered" "FW Katya 5B: done" "FW Katya 5B: offered" "FW Katya 5C: done" "FW Katya 5C: offered" "FW Katya 6: done" "FW Katya 6: offered" "FW Katya 6B: done" "FW Katya 6B: offered" "FW Katya 6C: done" "FW Katya 6C: offered" "FW Katya 7: done" "FW Katya 7: offered" "FW Katya 7B: done" "FW Katya 7B: offered" "FW Katya 7C: done" "FW Katya 7C: offered" "FW Liberate Delta Sagittarii: done" "FW Liberate Delta Sagittarii: offered" "FW Northern 1: done" "FW Northern 1: offered" "FW Northern 2: done" "FW Northern 2: offered" "FW Northern 2A: done" "FW Northern 2A: offered" "FW Northern 2B: done" "FW Northern 2B: offered" "FW Northern 2C: done" "FW Northern 2C: offered" "FW Northern 2D: done" "FW Northern 2D: offered" "FW Northern 3: done" "FW Northern 3: offered" "FW Northern 3B: done" "FW Northern 3B: offered" "FW Northern 4.2A: done" "FW Northern 4.2A: offered" "FW Northern 4: done" "FW Northern 4: offered" "FW Outfitter Resupply [2]: done" "FW Outfitter Resupply [2]: offered" "FW Pirates 1: done" "FW Pirates 1: offered" "FW Pirates 2: done" "FW Pirates 2: offered" "FW Pirates: Attack 1: done" "FW Pirates: Attack 1: offered" "FW Pirates: Attack 2: done" "FW Pirates: Attack 2: offered" "FW Pirates: Attack 3: done" "FW Pirates: Attack 3: offered" "FW Pirates: Diplomacy 1: failed" "FW Pirates: Diplomacy 1: offered" "FW Plasma Testing 1: done" "FW Plasma Testing 1: offered" "FW Plasma Testing 1B: done" "FW Plasma Testing 1B: offered" "FW Prisoner Parole 2: done" "FW Prisoner Parole 2: offered" "FW Prisoner Parole: done" "FW Prisoner Parole: offered" "FW Rand 1: done" "FW Rand 1: offered" "FW Rand 1B: done" "FW Rand 1B: offered" "FW Recon 0: done" "FW Recon 0: offered" "FW Recon 1: done" "FW Recon 1: offered" "FW Recon 2: done" "FW Recon 2: offered" "FW Recon 3: done" "FW Recon 3: offered" "FW Recon 3B: done" "FW Recon 3B: offered" "FW Rogue Elements: declined" "FW Rogue Elements: offered" "FW Senate 1: done" "FW Senate 1: offered" "FW Senate 1B: done" "FW Senate 1B: offered" "FW Senate Hearing: done" "FW Senate Hearing: offered" "FW Southern Battle 1: done" "FW Southern Battle 1: offered" "FW Southern Battle 1B: done" "FW Southern Battle 1B: offered" "FW Southern Battle 2: done" "FW Southern Battle 2: offered" "FW Southern Battle 3: done" "FW Southern Battle 3: offered" "FW Southern Break Ends: done" "FW Southern Break Ends: offered" "FW Southern Break: declined" "FW Southern Break: offered" "FW Southern Prisoners - Keep: done" "FW Southern Prisoners - Keep: offered" "FW Southern Prisoners - Kept: done" "FW Southern Prisoners - Kept: offered" "FW Southern Prisoners - Release: failed" "FW Southern Prisoners - Release: offered" "FW Southern Recon 1: done" "FW Southern Recon 1: offered" "FW Southern Recon 1B (Turret): failed" "FW Southern Recon 1B (Turret): offered" "FW Southern Recon 1B: Alnasl Hint 1: declined" "FW Southern Recon 1B: Alnasl Hint 1: offered" "FW Southern Recon 1B: done" "FW Southern Recon 1B: offered" "FW Stack Core 1: done" "FW Stack Core 1B: done" "FW Stack Core 1B: offered" "FW Stack Core 1C: declined" "FW Stack Core 1C: offered" "FW Supply Convoy 1: done" "FW Supply Convoy 1: offered" "FW Syndicate Diplomacy 1: done" "FW Syndicate Diplomacy 1: offered" "FW Syndicate Diplomacy 1B: done" "FW Syndicate Diplomacy 1B: offered" "FW Syndicate Diplomacy 1C: done" "FW Syndicate Diplomacy 1C: offered" "FW Syndicate Diplomacy 1D: done" "FW Syndicate Diplomacy 1D: offered" "FW Wolf Pack 1: done" "FW Wolf Pack 1: offered" "FW Wolf Pack 1B: done" "FW Wolf Pack 1B: offered" "FW Wolf Pack 2: done" "FW Wolf Pack 2: offered" "FW Wolf Pack 2A: done" "FW Wolf Pack 2A: offered" "FW Wolf Pack 3: done" "FW Wolf Pack 3: offered" "FW Wolf Pack 4: done" "FW Wolf Pack 4: offered" "FW Zug Expansion: Assisted: done" "FW Zug Expansion: Assisted: offered" "FWC Attack Kaus Borealis: done" "FWC Attack Kaus Borealis: offered" "FWC Cebalrai 1: done" "FWC Cebalrai 1: offered" "FWC Cebalrai 1B: done" "FWC Cebalrai 1B: offered" "FWC Checkmate 1: Equipment: failed" "FWC Checkmate 1: Equipment: offered" "FWC Checkmate 1: done" "FWC Checkmate 1: offered" "FWC Checkmate 1B: done" "FWC Checkmate 1B: offered" "FWC Checkmate 1C: done" "FWC Checkmate 1C: offered" "FWC Checkmate Escorts: failed" "FWC Checkmate Escorts: offered" "FWC Diplomacy 1: done" "FWC Diplomacy 1: offered" "FWC Diplomacy 1B: done" "FWC Diplomacy 1B: offered" "FWC Diplomacy 1C: done" "FWC Diplomacy 1C: offered" "FWC End: done" "FWC End: offered" "FWC Nuke Supply 1: done" "FWC Nuke Supply 1: offered" "FWC Nuke Supply 1B: done" "FWC Nuke Supply 1B: offered" "FWC Nuke Supply 1C: done" "FWC Nuke Supply 1C: offered" "FWC Nuke Supply: Enemies: failed" "FWC Nuke Supply: Enemies: offered" "FWC Pug 1: done" "FWC Pug 1: offered" "FWC Pug 1B: done" "FWC Pug 1B: offered" "FWC Pug 2: done" "FWC Pug 2: offered" "FWC Pug 2B: done" "FWC Pug 2B: offered" "FWC Pug 2C: done" "FWC Pug 2C: offered" "FWC Pug 2D: done" "FWC Pug 2D: offered" "FWC Pug 3: done" "FWC Pug 3: offered" "FWC Pug 3A: done" "FWC Pug 3A: offered" "FWC Pug 3B: done" "FWC Pug 3B: offered" "FWC Pug 3C: done" "FWC Pug 3C: offered" "FWC Pug 3D: Reinforcements: failed" "FWC Pug 3D: Reinforcements: offered" "FWC Pug 3D: done" "FWC Pug 3D: offered" "FWC Pug 4: done" "FWC Pug 4: offered" "FWC Pug 4A: done" "FWC Pug 4A: offered" "FWC Pug 4B: Quarg: done" "FWC Pug 4B: Quarg: offered" "FWC Pug 4B: done" "FWC Pug 4B: offered" "FWC Pug 4C: done" "FWC Pug 4C: offered" "FWC Pug 5: done" "FWC Pug 5: offered" "FWC Pug 5B: done" "FWC Pug 5B: offered" "FWC Pug 5C: done" "FWC Pug 5C: offered" "FWC Pug 6: done" "FWC Pug 6: offered" "FWC Scouting 1: done" "FWC Scouting 1: offered" "FWC Stack Core 1: done" "FWC Stack Core 1: offered" "Family [0]: done" 4 "Family [0]: offered" 4 "Family [1]: done" 6 "Family [1]: offered" 6 "Family [2]: done" 2 "Family [2]: offered" 2 "Family [3]: done" "Family [3]: offered" "First Contact: Hai: declined" "First Contact: Hai: offered" "First Contact: Kuwaru Efreti: declined" "First Contact: Kuwaru Efreti: offered" "First Contact: Laki Nemparu: declined" "First Contact: Laki Nemparu: offered" "First Contact: Quarg: declined" "First Contact: Quarg: offered" "First Contact: Remnant: declined" "First Contact: Remnant: offered" "First Contact: Rulei: active" "First Contact: Rulei: offered" "First Contact: Unfettered: declined" "First Contact: Unfettered: offered" "First Contact: Wanderer: failed" "First Contact: Wanderer: offered" "Frontier Emigration [2]: done" "Frontier Emigration [2]: offered" "Frontier delivery [1]: done" 2 "Frontier delivery [1]: offered" 2 "Geminus Rebuilt: failed" "Geminus Rebuilt: offered" "Hai Reveal: Late Arrival: Alondo: done" "Hai Reveal: Late Arrival: Alondo: offered" "Hai Reveal: Meet the Team: FW: declined" "Hai Reveal: Meet the Team: FW: offered" "Hai Reveal: Meet the Team: Samuel 1: done" "Hai Reveal: Meet the Team: Samuel 1: offered" "Hai Reveal: Meet the Team: Samuel 2: done" "Hai Reveal: Meet the Team: Samuel 2: offered" "Hai Reveal: Meet the Team: Sayari 1: done" "Hai Reveal: Meet the Team: Sayari 1: offered" "Hai Reveal: Meet the Team: Sayari 2: done" "Hai Reveal: Meet the Team: Sayari 2: offered" "Hai Reveal: Meet the Team: Terry: done" "Hai Reveal: Meet the Team: Terry: offered" "Hai Reveal: Meet the Team: Xilin 1: done" "Hai Reveal: Meet the Team: Xilin 1: offered" "Hai Reveal: Meet the Team: Xilin 2: done" "Hai Reveal: Meet the Team: Xilin 2: offered" "Hai Reveal: Navy News Report: declined" "Hai Reveal: Navy News Report: offered" "Hai Reveal: Secret Leaks: R/S: declined" "Hai Reveal: Secret Leaks: R/S: offered" "Hai Reveal: Secret Leaks: failed" "Hai Reveal: Secret Leaks: offered" "Hai Wormhole Warning: declined" "Hai Wormhole Warning: offered" "Hauler VI cargo prototype 1: done" "Hauler VI cargo prototype 1: offered" "Hauler VI cargo prototype 2: done" "Hauler VI cargo prototype 2: offered" "Hauler VI cargo prototype 3: done" "Hauler VI cargo prototype 3: offered" "Hiding in Plain Sight: done" "Hiding in Plain Sight: offered" "Historical field trip to : done" "Historical field trip to : offered" "Human Cultural Archives: done" "Human Cultural Archives: offered" "Human to Hai Space - No Contact: declined" "Human to Hai Space - No Contact: offered" "Humanitarian 1: done" "Humanitarian 1: offered" "Humanitarian 2: done" "Humanitarian 2: offered" "Immigrant Workers: done" "Immigrant Workers: offered" "Inheritance Redirection: declined" "Inheritance Redirection: offered" "Intro [0]: done" "Intro [0]: offered" "Intro [1 Transport]: done" "Intro [1 Transport]: offered" "Intro [2 Transport]: done" "Intro [2 Transport]: offered" "Intro [3 Transport]: done" "Intro [3 Transport]: offered" "Laborer Payment: declined" "Laborer Payment: offered" "Laborer: done" "Laborer: offered" "Large Rush Delivery [0]: done" "Large Rush Delivery [0]: offered" "Large Rush Delivery [1]: done" "Large Rush Delivery [1]: offered" "Large Rush Delivery [3]: aborted" "Large Rush Delivery [3]: done" "Large Rush Delivery [3]: failed" "Large Rush Delivery [3]: offered" 2 "Liberate Kornephoros: done" "Liberate Kornephoros: offered" "Main Plot Completed Date: failed" "Main Plot Completed Date: offered" "Martini Recovers: failed" "Martini Recovers: offered" "Martini Relief (Fire Retardant): done" "Martini Relief (Fire Retardant): offered" "Martini Relief (Medical) [1]: done" "Martini Relief (Medical) [1]: offered" "Martini Relief (People) [0]: done" "Martini Relief (People) [0]: offered" "Martini Relief (Water Tablets): done" "Martini Relief (Water Tablets): offered" "Northern Blockade: done" "Northern Blockade: offered" "Northern Pirate Attack: done" "Northern Pirate Attack: offered" "Paradise Job: Fine Food: done" "Paradise Job: Fine Food: offered" "Passengers [0]: aborted" "Passengers [0]: done" 6 "Passengers [0]: failed" "Passengers [0]: offered" 7 "Passengers [1]: aborted" "Passengers [1]: done" 5 "Passengers [1]: failed" "Passengers [1]: offered" 6 "Passengers [2]: done" 4 "Passengers [2]: offered" 4 "Passengers [3]: done" "Passengers [3]: offered" "Passengers [4]: done" "Passengers [4]: offered" "Passengers [5]: done" 15 "Passengers [5]: offered" 15 "Pirate Ambush: failed" "Pirate Ambush: offered" "Pirate Occupation [0]: done" 2 "Pirate Occupation [0]: offered" 2 "Pirate Occupation [1]: done" 5 "Pirate Occupation [1]: offered" 5 "Pirate Occupation [2]: done" "Pirate Occupation [2]: offered" "Pirate Use Jousting Cutthroat: failed" "Pirate Use Jousting Cutthroat: offered" "Pookie, Part 1: done" "Pookie, Part 1: offered" "Pookie, Part 2: done" "Pookie, Part 2: offered" "Pookie, Part 3: failed" "Pookie, Part 3: offered" "Pookie, Part 4: declined" 8 "Pookie, Part 4: offered" 8 "Pookie, Part 5: declined" "Pookie, Part 5: offered" "Pug Cease Hostilities: failed" "Pug Cease Hostilities: offered" "Pug in Wanderer Space: declined" "Pug in Wanderer Space: offered" "Quicksilver Mixup 0: declined" "Quicksilver Mixup 0: offered" "Relic of Pasts: active" "Relic of Pasts: offered" "Remnant: Blood Test Patch v2: failed" "Remnant: Blood Test Patch v2: offered" "Remnant: Bounty: aborted" "Remnant: Bounty: done" 23 "Remnant: Bounty: failed" "Remnant: Bounty: offered" 24 "Remnant: Broken Jump Drive 1: done" "Remnant: Broken Jump Drive 1: offered" "Remnant: Broken Jump Drive 2: done" "Remnant: Broken Jump Drive 2: offered" "Remnant: Broken Jump Drive 3: done" "Remnant: Broken Jump Drive 3: offered" "Remnant: Broken Jump Drive 4: done" "Remnant: Broken Jump Drive 4: offered" "Remnant: Broken Jump Drive 5: done" "Remnant: Broken Jump Drive 5: offered" "Remnant: Broken Jump Drive job: active" "Remnant: Broken Jump Drive job: done" 6 "Remnant: Broken Jump Drive job: offered" "Remnant: Deep Surveillance: declined" "Remnant: Deep Surveillance: offered" "Remnant: Defense 1: done" "Remnant: Defense 1: offered" "Remnant: Defense 2: done" "Remnant: Defense 2: offered" "Remnant: Defense 3: done" "Remnant: Defense 3: offered" "Remnant: Face to Maw 1: done" "Remnant: Face to Maw 1: offered" "Remnant: Face to Maw 2: done" "Remnant: Face to Maw 2: offered" "Remnant: Key Stones: done" "Remnant: Key Stones: offered" "Remnant: Keystone Research 1: active" "Remnant: Keystone Research 1: offered" "Remnant: Learn Sign 1: done" "Remnant: Learn Sign 1: offered" "Remnant: Learn Sign 2: done" "Remnant: Learn Sign 2: offered" "Remnant: Learn Sign Follow Up: declined" "Remnant: Learn Sign Follow Up: offered" "Remnant: Logistics 1: done" "Remnant: Logistics 1: offered" "Remnant: Logistics Civil Engineering: done" 8 "Remnant: Logistics Civil Engineering: offered" 8 "Remnant: Rescue 1B: active" 2 "Remnant: Rescue 1B: offered" 2 "Remnant: Rescue 2: active" 2 "Remnant: Rescue 2: offered" 2 "Remnant: Rescue 2B: active" "Remnant: Rescue 2B: offered" "Remnant: Rescue 3: active" 6 "Remnant: Rescue 3: offered" 6 "Remnant: Rescue 5: active" 7 "Remnant: Rescue 5: offered" 7 "Remnant: Rescue: active" 3 "Remnant: Rescue: offered" 3 "Remnant: Return the Samples 2: done" "Remnant: Return the Samples 2: offered" "Remnant: Return the Samples 3 Exploration Hint: declined" "Remnant: Return the Samples 3 Exploration Hint: offered" "Remnant: Return the Samples Compatibility Patch: failed" "Remnant: Return the Samples Compatibility Patch: offered" "Remnant: Return the Samples: done" "Remnant: Return the Samples: offered" "Remnant: Taely Intro Log: failed" "Remnant: Taely Intro Log: offered" "Remnant: Tech Retrieval: active" "Remnant: Tech Retrieval: offered" "Remnant: Technology Available: done" "Remnant: Technology Available: offered" "Remnant: Void Sprites 1: done" "Remnant: Void Sprites 1: offered" "Remnant: Void Sprites 2: done" "Remnant: Void Sprites 2: offered" "Remnant: Void Sprites 3: done" "Remnant: Void Sprites 3: offered" "Rescue Katya 1: done" "Rescue Katya 1: offered" "Rescue Katya 2: done" "Rescue Katya 2: offered" "Rescue Miners 1: done" "Rescue Miners 1: offered" "Rescue Miners 2: done" "Rescue Miners 2: offered" "Returning Home: declined" "Returning Home: offered" "Ringworld Debris: active" "Ringworld Debris: offered" "Rush Delivery [0]: done" "Rush Delivery [0]: offered" "Rush Delivery [1]: done" "Rush Delivery [1]: offered" "Rush Delivery [3]: done" "Rush Delivery [3]: offered" "Rush Delivery [4]: done" 4 "Rush Delivery [4]: offered" 4 "Rush fuel Delivery: done" 2 "Rush fuel Delivery: offered" 2 "Shady passenger transport 1: declined" 3 "Shady passenger transport 1: offered" 3 "Smuggler's Den, Part 1: done" "Smuggler's Den, Part 1: offered" "Smuggler's Den, Part 2: done" "Smuggler's Den, Part 2: offered" "Smuggler's Den: Payment: declined" "Smuggler's Den: Payment: offered" "Solifuge Shipyards Patch: failed" "Solifuge Shipyards Patch: offered" "Southern Blockade: done" "Southern Blockade: offered" "Southern Carriers Trigger: failed" "Southern Carriers Trigger: offered" "Southern Pirate Attack: done" "Southern Pirate Attack: offered" "Spacediving professionals: done" "Spacediving professionals: offered" "Spaceport Reminder Setter: failed" "Spaceport Reminder Setter: offered" "Stone of our Fathers 1: done" "Stone of our Fathers 1: offered" "Street Swindle: declined" "Street Swindle: offered" "Strider 0: failed" "Strider 0: offered" "Strider 1: done" "Strider 1: offered" "Strider 3: declined" "Strider 3: offered" "Strider: Remnant 1: done" "Strider: Remnant 1: offered" "Strider: Remnant 2: done" "Strider: Remnant 2: offered" "Strider: Remnant 3: done" "Strider: Remnant 3: offered" "Strike Breakers [mining]: done" "Strike Breakers [mining]: offered" "Strike Breakers [textile]: done" "Strike Breakers [textile]: offered" "Syndicate target practice [0]: done" "Syndicate target practice [0]: offered" "Tell Wanderers about the Pug: declined" "Tell Wanderers about the Pug: offered" "Terminus exploration: done" "Terminus exploration: offered" "There Might Be Riots 1: done" "There Might Be Riots 1: offered" "To Earth Day celebration [0]: done" 3 "To Earth Day celebration [0]: offered" 3 "To Earth Day celebration [1]: done" "To Earth Day celebration [1]: offered" "To Remembrance Day celebration [0]: done" "To Remembrance Day celebration [0]: offered" "To Remembrance Day celebration [1]: done" "To Remembrance Day celebration [1]: offered" "Tourists out [1]: done" 2 "Tourists out [1]: offered" 2 "Transport Workers A: done" "Transport Workers A: offered" "Transport Workers C: done" "Transport Workers C: offered" "Transport farmers to : done" "Transport farmers to : offered" "Transport mill workers to : aborted" "Transport mill workers to : done" 4 "Transport mill workers to : failed" "Transport mill workers to : offered" 5 "Transport miners to : done" 2 "Transport miners to : offered" 2 "Transport partiers [1]: done" "Transport partiers [1]: offered" "Transport workers to : done" "Transport workers to : offered" "Trash Fire Crops: declined" "Trash Fire Crops: offered" "Unfettered Jump Drive 1: failed" "Unfettered Jump Drive 1: offered" "Unfettered Jump Drive 2: failed" "Unfettered Jump Drive 2: offered" "Unfettered Jump Drive 3: failed" "Unfettered Jump Drive 3: offered" "Unfettered Jump Drive 4: failed" 5 "Unfettered Jump Drive 4: offered" 5 "Unfettered Jump Drive Trading: failed" "Unfettered Jump Drive Trading: offered" "Unfettered Red Blue Sea Scorpion Duel: failed" 2 "Unfettered Red Blue Sea Scorpion Duel: offered" 2 "Unfettered: Alpha Supplies: Coming: failed" "Unfettered: Alpha Supplies: Coming: offered" "Unfettered: Jump Drive Source: failed" "Unfettered: Jump Drive Source: offered" "Vi Augen: active" "Vi Augen: offered" "Visit Wanderers Again: done" "Visit Wanderers Again: offered" "WR: Captains: aliens" "WR: Captains: navy" "WR: Captains: opposite" "WR: Captains: question" 5 "WR: Captains: sister" "Wanderer Biologists [0]: done" 4 "Wanderer Biologists [0]: offered" 4 "Wanderer Botanists [0]: done" "Wanderer Botanists [0]: offered" "Wanderer Cargo [0]: aborted" "Wanderer Cargo [0]: done" "Wanderer Cargo [0]: failed" "Wanderer Cargo [0]: offered" 2 "Wanderer Cargo [2]: done" 3 "Wanderer Cargo [2]: offered" 3 "Wanderer Cargo [3]: done" "Wanderer Cargo [3]: offered" "Wanderer Hail Patch: failed" "Wanderer Hail Patch: offered" "Wanderer Invasive Species [0]: done" 2 "Wanderer Invasive Species [0]: offered" 2 "Wanderer Invasive Species [1]: done" 2 "Wanderer Invasive Species [1]: offered" 2 "Wanderer Rush Delivery [0]: done" "Wanderer Rush Delivery [0]: offered" "Wanderer Rush Delivery [1]: done" 2 "Wanderer Rush Delivery [1]: offered" 2 "Wanderer Workers [0]: done" 3 "Wanderer Workers [0]: offered" 3 "Wanderer Workers [1]: done" "Wanderer Workers [1]: offered" "Wanderer Younglings [0]: done" 2 "Wanderer Younglings [0]: offered" 2 "Wanderers Ap'arak 1: done" "Wanderers Ap'arak 1: offered" "Wanderers Ap'arak 2: done" "Wanderers Ap'arak 2: offered" "Wanderers Ap'arak 3: Pug 1: active" "Wanderers Ap'arak 3: Pug 1: offered" "Wanderers Ap'arak 3: Pug 2: active" "Wanderers Ap'arak 3: Pug 2: offered" "Wanderers Ap'arak 3: done" "Wanderers Ap'arak 3: offered" "Wanderers Conversation: declined" "Wanderers Conversation: offered" "Wanderers Defend Sich'ka'ara: done" "Wanderers Defend Sich'ka'ara: offered" "Wanderers Evacuation 1: done" "Wanderers Evacuation 1: offered" "Wanderers Evacuation 1B: done" "Wanderers Evacuation 1B: offered" "Wanderers Evacuation 1C: done" "Wanderers Evacuation 1C: offered" "Wanderers Hai Assistance 1: done" "Wanderers Hai Assistance 1: offered" "Wanderers Hai Assistance 2: done" "Wanderers Hai Assistance 2: offered" "Wanderers Hai Assistance 3: done" "Wanderers Hai Assistance 3: offered" "Wanderers Hai Assistance Fleet: active" "Wanderers Hai Assistance Fleet: offered" "Wanderers Invaded 1: done" "Wanderers Invaded 1: offered" "Wanderers Invaded 1B: done" "Wanderers Invaded 1B: offered" "Wanderers Invaded 2: done" "Wanderers Invaded 2: offered" "Wanderers Invaded 3: done" "Wanderers Invaded 3: offered" "Wanderers Invaded 3B: done" "Wanderers Invaded 3B: offered" "Wanderers Invaded 3C (Pug): declined" "Wanderers Invaded 3C (Pug): offered" "Wanderers Invaded 3C: done" "Wanderers Invaded 3C: offered" "Wanderers Rek 0: done" "Wanderers Rek 0: offered" "Wanderers Rek 1: done" "Wanderers Rek 1: offered" "Wanderers Rek 2: done" "Wanderers Rek 2: offered" "Wanderers Rek 3: done" "Wanderers Rek 3: offered" "Wanderers Rescue 1: done" "Wanderers Rescue 1: offered" "Wanderers Rescue 1B: done" "Wanderers Rescue 1B: offered" "Wanderers Rescue 1C: done" "Wanderers Rescue 1C: offered" "Wanderers Riptide Patch: failed" "Wanderers Riptide Patch: offered" "Wanderers Solifuge Recon 1: done" "Wanderers Solifuge Recon 1: offered" "Wanderers Solifuge Recon 2: done" "Wanderers Solifuge Recon 2: offered" "Wanderers Solifuge Recon 3: done" "Wanderers Solifuge Recon 3: offered" "Wanderers Solifuge Recon 4: done" "Wanderers Solifuge Recon 4: offered" "Wanderers: Alpha Surveillance A: done" "Wanderers: Alpha Surveillance A: offered" "Wanderers: Alpha Surveillance B: done" "Wanderers: Alpha Surveillance B: offered" "Wanderers: Alpha Surveillance C: done" "Wanderers: Alpha Surveillance C: offered" "Wanderers: Alpha Surveillance D (Avalon): declined" "Wanderers: Alpha Surveillance D (Avalon): offered" "Wanderers: Alpha Surveillance D: done" "Wanderers: Alpha Surveillance D: offered" "Wanderers: Alpha Surveillance E: done" "Wanderers: Alpha Surveillance E: offered" "Wanderers: Alpha Surveillance F: done" "Wanderers: Alpha Surveillance F: offered" "Wanderers: Alpha Surveillance G: done" "Wanderers: Alpha Surveillance G: offered" "Wanderers: Alpha Surveillance H: done" "Wanderers: Alpha Surveillance H: offered" "Wanderers: Alpha Surveillance I: done" "Wanderers: Alpha Surveillance I: offered" "Wanderers: Alpha Surveillance J: done" "Wanderers: Alpha Surveillance J: offered" "Wanderers: Defend Vara Ke'sok Hint: done" "Wanderers: Defend Vara Ke'sok Hint: offered" "Wanderers: Defend Vara Ke'sok: done" "Wanderers: Defend Vara Ke'sok: offered" "Wanderers: Defended Vara Ke'sok: done" "Wanderers: Defended Vara Ke'sok: offered" "Wanderers: Diplomacy: done" "Wanderers: Diplomacy: offered" "Wanderers: First Mereti Attack: done" "Wanderers: First Mereti Attack: offered" "Wanderers: Hai Diplomat: done" "Wanderers: Hai Diplomat: offered" "Wanderers: Jump Drive Source: done" "Wanderers: Jump Drive Source: offered" "Wanderers: Kor Efret 1: done" "Wanderers: Kor Efret 1: offered" "Wanderers: Kor Efret 2: done" "Wanderers: Kor Efret 2: offered" "Wanderers: Kor Efret 3: done" "Wanderers: Kor Efret 3: offered" "Wanderers: Kor Efret 4: done" "Wanderers: Kor Efret 4: offered" "Wanderers: Kor Efret 5: done" "Wanderers: Kor Efret 5: offered" "Wanderers: Kor Mereti Hacking: done" "Wanderers: Kor Mereti Hacking: offered" "Wanderers: Kor Mereti Language: failed" "Wanderers: Kor Mereti Language: offered" "Wanderers: Mentors 1: done" "Wanderers: Mentors 1: offered" "Wanderers: Mentors 2: done" "Wanderers: Mentors 2: offered" "Wanderers: Mentors 3: done" "Wanderers: Mentors 3: offered" "Wanderers: Mereti Controller: done" "Wanderers: Mereti Controller: offered" "Wanderers: Mereti Observation: done" "Wanderers: Mereti Observation: offered" "Wanderers: Mind 1: done" "Wanderers: Mind 1: offered" "Wanderers: Mind 2: done" "Wanderers: Mind 2: offered" "Wanderers: Mind 3: done" "Wanderers: Mind 3: offered" "Wanderers: Mind 4: done" "Wanderers: Mind 4: offered" "Wanderers: Mind 5: done" "Wanderers: Mind 5: offered" "Wanderers: Mind 6: done" "Wanderers: Mind 6: offered" "Wanderers: Mind 7: done" "Wanderers: Mind 7: offered" "Wanderers: Mind 8: done" "Wanderers: Mind 8: offered" "Wanderers: Mind Escorts: failed" "Wanderers: Mind Escorts: offered" "Wanderers: Nova Remnants: done" "Wanderers: Nova Remnants: offered" "Wanderers: Pre-Colony: declined" "Wanderers: Pre-Colony: offered" "Wanderers: Pug Assistance 1: done" "Wanderers: Pug Assistance 1: offered" "Wanderers: Pug Assistance 2: done" "Wanderers: Pug Assistance 2: offered" "Wanderers: Quarg Assistance 1: done" "Wanderers: Quarg Assistance 1: offered" "Wanderers: Quarg Assistance 2: done" "Wanderers: Quarg Assistance 2: offered" "Wanderers: Quarg Defenders: active" "Wanderers: Quarg Defenders: offered" "Wanderers: Rek To Kor Efret: done" "Wanderers: Rek To Kor Efret: offered" "Wanderers: Sestor Attack: done" "Wanderers: Sestor Attack: offered" "Wanderers: Sestor Controller: done" "Wanderers: Sestor Controller: offered" "Wanderers: Sestor Scanning: done" "Wanderers: Sestor Scanning: offered" "Wanderers: Sestor Search: active" "Wanderers: Sestor Search: offered" "Wanderers: Sestor: Alnilam Fleet 1: active" "Wanderers: Sestor: Alnilam Fleet 1: offered" "Wanderers: Surveying 1: done" "Wanderers: Surveying 1: offered" "Wanderers: Surveying 2: done" "Wanderers: Surveying 2: offered" "Wanderers: Tour 1: done" "Wanderers: Tour 1: offered" "Wanderers: Tour 2: done" "Wanderers: Tour 2: offered" "Wanderers: Tour 3: done" "Wanderers: Tour 3: offered" "Wanderers: Tour 4: done" "Wanderers: Tour 4: offered" "Wanderers: Tour 5: done" "Wanderers: Tour 5: offered" "Wanderers: Tour 6: done" "Wanderers: Tour 6: offered" "Wanderers: Tour 7: done" "Wanderers: Tour 7: offered" "Wanderers: Translation Machine: done" "Wanderers: Translation Machine: offered" "Wanderers: Truce Check: done" "Wanderers: Truce Check: offered" "Wanderers: Truce Timer: failed" "Wanderers: Truce Timer: offered" "Wanderers: Unfettered Diplomacy 1: done" "Wanderers: Unfettered Diplomacy 1: offered" "Wanderers: Unfettered Diplomacy 1A: done" "Wanderers: Unfettered Diplomacy 1A: offered" "Wanderers: Unfettered Diplomacy 1B: done" "Wanderers: Unfettered Diplomacy 1B: offered" "Wanderers: Unfettered Diplomacy 1C: done" "Wanderers: Unfettered Diplomacy 1C: offered" "War Reactions: Asteroid Miners: declined" "War Reactions: Asteroid Miners: offered" "War Reactions: Navy and Free Worlds Captains: declined" "War Reactions: Navy and Free Worlds Captains: offered" "Wealthy tourists out: done" "Wealthy tourists out: offered" "Wildfire Aid [2]: done" "Wildfire Aid [2]: offered" "Wool Smuggling 1: done" "Wool Smuggling 1: offered" "Wool Smuggling 2: done" "Wool Smuggling 2: offered" "assisted free worlds" 3 "bet on hound racing" "bumper crop year" 3014 "chosen sides" "combat rating" 8335 "dps skuld dead" "dps verthandi dead" "dps wyrd dead" "drug smuggler" 3 "eastern evacuation: failed" "eastern evacuation: offered" "event: Greenrock recovered" "event: Poisonwood reverts to Republic" "event: Sich'ka'ara empty" "event: Sich'ka'ara restored" "event: Stone waiting" "event: Tarazed neutrality" "event: albatross joins free worlds" "event: alphas capture Poisonwood" "event: battle for Greenrock" "event: battle for Rastaban" "event: battle for ap'arak" "event: battle for ap'arak ends" "event: battle for bloodsea" "event: battle for ik'kara'ka" "event: battle for sich'ka'ara begins" "event: battle for sich'ka'ara ends" "event: battle for zeta aquilae" "event: battle in Wei" "event: battle in Wei over" "event: bloodsea independent" "event: capture of Kornephoros" "event: capture of ik'kara'ka" "event: catalytic ramscoop available" "event: deep sky tech available" "event: dreadnought deployment" "event: dreadnoughts for sale" "event: eastern evacuation" "event: ember waste label" "event: flamethrower available" "event: fw abandoned Greenrock" "event: fw armistice" "event: fw conservatory founded" "event: fw dirt belt patrols" "event: fw escorts abandon timer" "event: fw expanded and cut" "event: fw gets catalytic ramscoop" "event: fw northern expansion" "event: fw occupying the north" "event: fw prison on Clink" "event: fw prison on Clink closes" "event: fw safe passage ends" "event: fw safe passage starts" "event: fw senate timer" "event: fw southern expansion" "event: fw stripped of service" "event: fw suppressed Greenrock" "event: fw tarazed republic" "event: fw zug expansion complete" "event: fw zug expansion underway" "event: fwc attack cebalrai" "event: fwc attack kaus borealis" "event: fwc attack menkent" "event: fwc attack vega" "event: fwc battle for rasalhague" "event: fwc capture cebalrai" "event: fwc capture kaus borealis" "event: fwc capture menkent" "event: fwc defend cebalrai" "event: fwc defend oblivion" "event: fwc defended cebalrai" "event: fwc liberation of rasalhague" "event: fwc liberation of vega" "event: fwc link restoration 1" "event: fwc link restoration 2" "event: fwc link restoration 3" "event: fwc navy retakes cebalrai" "event: fwc peace with the navy" "event: fwc pug defeated" "event: fwc pug invasion" "event: fwc pug peaceful" "event: fwc reconnect ascella" "event: fwc reconnect vega" "event: fwc reconnect zeta aquilae" "event: fwc solace has nukes" "event: fwc southern battle" "event: fwc southern liberation" "event: geminus rebuilt" "event: gunboats in Alnasl" "event: hr: exploration period" "event: hr: friend arrives" "event: hr: friend settled in" "event: initial deployment 1" "event: initial deployment 2" "event: initial deployment 3" "event: initial deployment 4" "event: joined the free worlds" "event: label hai space" "event: label korath space" "event: label wanderer space" "event: laborer payment" "event: martini recovers" "event: navy occupying the south" "event: navy using mark ii ships" "event: normal in Alnasl" "event: oathkeepers founded" "event: pirate use jousting cutthroat" "event: plasma turret available" "event: pond strider mass production v2" "event: prepare for battle of Kornephoros" "event: pug defend wanderers" "event: pug flee" "event: recapture of Kornephoros" "event: remembrance day" "event: remnant: change hail" "event: remnant: nenia empty" "event: remnant: nenia restored" "event: remnant: penguin" "event: remnant: puffin" "event: remnant: return the samples timer" "event: remnant: sign studies complete" "event: remnant: surveillance begin" "event: remnant: surveillance end" "event: remnant: void sprite research" "event: remnant: wait for plume" "event: smuggler's den: payment" "event: solifuge deployment" "event: southern carriers 1" "event: southern carriers 2" "event: southern carriers 3" "event: southern carriers 4" "event: stack core for sale" "event: start of hostilities" "event: syndicate assistance" "event: syndicate convoys to Tarazed" "event: syndicate tech available" "event: tarazed assistance" "event: temporary ceasefire" "event: unofficial ceasefire" "event: wanderer / unfettered peace" "event: wanderer technology available" "event: wanderers: alpha surveillance done" "event: wanderers: battle in solifar begins" "event: wanderers: battle in solifar ends" "event: wanderers: derecho mass production" "event: wanderers: desi seledrak" "event: wanderers: first tech increase" "event: wanderers: hurricane mass production" "event: wanderers: kaliptari battle begins" "event: wanderers: kaliptari battle ends" "event: wanderers: kashikt battle begins" "event: wanderers: kashikt battle ends" "event: wanderers: kor mereti friendly" "event: wanderers: kor mereti language" "event: wanderers: kor mereti transformation" "event: wanderers: kor sestor are aimless" "event: wanderers: more systems lost" "event: wanderers: riptide mass production" "event: wanderers: spera anatrusk colony" "event: wanderers: tempest mass production" "event: wanderers: the eye begins to open" "event: wanderers: the eye opens" "event: wanderers: truce timer" "event: wanderers: unfettered invasion starts" "event: war begins" "event: war begins: declined" "event: war begins: offered" "event: wolf pack 3 ready" "event: wolf pack 4 ready" "event: wolf pack gacrux end" "event: wolf pack gacrux start" "event: wolf pack mizar end" "event: wolf pack mizar start" "event: wolf pack reveal" "free worlds checkmate" "free worlds plot completed" "fw alphas done" "fw bloodsea done" "fw caught navy planting sensors" "fw delivered prisoners" "fw did not rescue defector" "fw first chapter done" "fw pirate suggestion: greenrock" "fw recon: obvious gunboat" "hey: aborted" "hey: failed" "hey: offered" "heyo1oooooooo: done" "heyo1oooooooo: offered" "heyo: done" "heyo: offered" "heyooooooooo: done" "heyooooooooo: offered" "hr: heard the news" "hr: knew of hai" 2 "hr: meet the team" "hr: met alondo" "hr: met samuel" "hr: met xilin" "hr: secret leaks" "human cultural data" karma -5 "language: Hai" "language: Wanderer" "limited archon: active" "limited archon: offered" "main plot completed" "main plot completed date" 1765 "met remington" "oathkeepers founded: declined" "oathkeepers founded: offered" "plasma turret available: declined" "plasma turret available: offered" "pug defend wanderers: failed" "pug defend wanderers: offered" "rejected illegal jobs" 3 "remembrance day: declined" "remembrance day: offered" "remnant met taely" 2 "remnant: blood test pure" "remnant: broken jump drive count" 11 "said no to drugs" -3 "spaceport reminder month" 6 "spaceport reminder year" 3016 "strider: remnant" "unfettered know of wanderers" "unfettered: saw auxiliary" "unrestricted powar: active" "unrestricted powar: offered" "war reactions" 2 "wormhole alpha found" event date 23 12 3022 "event: remnant: research update bjd1" = 1 changes system "Gamma Corvi" government "Free Worlds" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 1400 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 1300 system Spica government "Free Worlds" system Minkar government "Free Worlds" system Acrux government "Free Worlds" system Mimosa government "Free Worlds" system Kraz government "Free Worlds" system Izar government "Free Worlds" system "Zeta Centauri" government "Free Worlds" system Hadar government "Free Worlds" system Alkaid government "Free Worlds" system Zubeneschamali government "Free Worlds" system Kochab government "Free Worlds" system Ildaria government "Free Worlds" system Zubenelgenubi government "Free Worlds" system Sabik government "Free Worlds" system Unukalhai government "Free Worlds" system Kornephoros government "Free Worlds" system Sargas government "Free Worlds" system Lesath government "Free Worlds" system Aldhibain government "Free Worlds" system Dschubba government "Free Worlds" system Atria government "Free Worlds" system Alniyat government "Free Worlds" system Han government "Free Worlds" system Pherkad government "Free Worlds" system "Yed Prior" government "Free Worlds" system "Beta Lupi" government "Free Worlds" system "Kappa Centauri" government "Free Worlds" system Castor fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1100 fleet "Small Republic" 800 fleet "Large Republic" 400 fleet "Republic Logistics" 1000 system Pollux fleet "Small Northern Merchants" 700 fleet "Large Northern Merchants" 1100 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Republic Logistics" 1200 system Vega fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 4000 fleet "Small Republic" 900 fleet "Large Republic" 1000 fleet "Republic Logistics" 6000 system Denebola fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Republic Logistics" 2500 system Merak fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 4000 fleet "Small Republic" 1100 fleet "Large Republic" 1300 fleet "Republic Logistics" 3000 planet Geminus description "Until recently, Geminus was home to the Republic Navy Yard, the largest shipyard in human space. Now, there is nothing left of the shipyard but a gaping crater in the ground, from the recent terrorist bombing." spaceport "Fortunately, the spaceport and residential areas survived the bombing, which was focused only on the Navy yard and happened early in the morning, when very few people were at work." spaceport "The Navy officers who are in charge here have no time for anyone who is not enlisted in the Navy and participating in the ongoing investigation." shipyard clear outfitter clear "required reputation" 100 planet Martini description "Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange were previously headquartered here, before a terrorist attack destroyed them and a large portion of the capital city as well." description " Currently, a massive rescue and evacuation operation is underway in and around the capital to find and treat survivors and contain the radiation. As to be expected, the planet's supplies are running dangerously low, and what remains of Martini's government has called for civilian ships to help deliver goods and provisions for the operation." spaceport "Instead of the immaculate spaceport that Martini once sported, this temporary spaceport consists of randomly-scattered makeshift landing areas, in order to support the large number of Navy and civilian ships assisting with the rescue and evacuation operation." "required reputation" 100 security .9 planet Bourne description "Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet." description " Outside the cities, the climate is somewhat dry, but the deep valleys and some coastal regions are suitable for farming. Very little of the planet remains that is untouched by human hands." description " Bourne is also the seat of government for the newly formed Free Worlds." system Spica fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 1700 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1500 system Minkar fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1200 system Mimosa fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2300 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 1900 system Kraz fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 900 system Acrux fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1100 fleet "Human Miners" 5000 system "Tania Australis" fleet "Small Northern Merchants" 1400 fleet "Large Northern Merchants" 2900 fleet "Small Republic" 600 fleet "Large Republic" 400 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 4000 planet Ingot description "Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings." description "Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong." description "Ingot is also now home to a burgeoning Navy base, although since the planet is so unlivable most of the troops are just living in ships in orbit." system Fala fleet "Small Northern Merchants" 1900 fleet "Large Northern Merchants" 3500 fleet "Small Republic" 600 fleet "Large Republic" 400 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 8000 fleet "Navy Surveillance" 2000 system Phecda fleet "Small Northern Merchants" 900 fleet "Small Southern Merchants" 1100 fleet "Small Republic" 900 fleet "Large Republic" 1100 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 3500 system Algorel fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1200 fleet "Small Republic" 700 fleet "Large Republic" 500 fleet "Small Southern Pirates" 2500 fleet "Large Southern Pirates" 8000 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 4000 planet "New Wales" description "New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals." description "Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small." description "The Republic Navy has planted a base on New Wales: so far, just a densely packed cluster of prefabricated barracks and infirmary buildings on the outskirts of one of the mining colonies." system Porrima fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 1200 fleet "Large Republic" 1800 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Ipsing fleet "Small Southern Merchants" 2800 fleet "Large Southern Merchants" 7000 fleet "Small Republic" 2500 fleet "Large Republic" 4000 fleet "Small Southern Pirates" 5000 fleet "Navy Surveillance" 2000 system Mizar fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4500 fleet "Small Republic" 1000 fleet "Large Republic" 1400 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Muphrid fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4800 fleet "Small Republic" 1100 fleet "Large Republic" 1900 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Menkent fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1900 fleet "Small Republic" 500 fleet "Large Republic" 600 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 10000 fleet "Human Miners" 2000 planet "New Austria" description "New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight." description "The few settlements that have been built here were developed for mining sapphires and rubies. The sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry." description "For centuries the locals have tried to find a deposit of diamonds, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered." description "The Navy has recently requisitioned one of the abandoned mining towns and begun refurbishing it for a secure military base, with the mining tunnels used as deep underground bunkers." planet Martini "required reputation" 10 system Izar fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1000 system "Zeta Centauri" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1700 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 2000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 9000 system Hadar fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 600 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 1100 system Alkaid fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 6000 fleet "Large Free Worlds" 10000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 system Zubeneschamali fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1000 fleet "Small Free Worlds" 1400 fleet "Large Free Worlds" 2400 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 5000 system Kochab fleet "Small Southern Merchants" 1800 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 6000 fleet "Small Free Worlds" 5000 system Ildaria fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 1800 fleet "Small Free Worlds" 2200 fleet "Large Free Worlds" 3600 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 7000 system Mora fleet "Small Southern Merchants" 2800 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system "Delta Velorum" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Small Republic" 1600 fleet "Large Republic" 2400 fleet "Navy Surveillance" 1600 system Turais fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 6000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Small Republic" 1000 fleet "Large Republic" 1800 fleet "Navy Surveillance" 1600 system Gacrux fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system "Cor Caroli" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1300 fleet "Small Southern Pirates" 2000 fleet "Small Republic" 1200 fleet "Large Republic" 1800 fleet "Navy Surveillance" 1600 system Muhlifain fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Vindemiatrix fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Sarin fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 6000 fleet "Small Republic" 8000 fleet "Large Republic" 15000 fleet "Navy Surveillance" 1600 system Alioth fleet "Small Southern Merchants" 400 fleet "Large Northern Merchants" 600 fleet "Small Southern Pirates" 1200 fleet "Large Southern Pirates" 2400 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Holeb fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 5000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Arcturus fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Rutilicus fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system Alphecca fleet "Small Southern Merchants" 2000 fleet "Large Northern Merchants" 3500 fleet "Small Southern Pirates" 3000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Boral fleet "Small Southern Merchants" 3000 fleet "Large Northern Merchants" 8000 fleet "Small Southern Pirates" 1500 fleet "Small Republic" 7000 fleet "Large Republic" 12000 fleet "Navy Surveillance" 1600 system Cebalrai fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system Rasalhague fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Zubenelgenubi fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 900 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1000 fleet "Small Southern Pirates" 5000 fleet "Large Southern Pirates" 8000 system Unukalhai fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 3000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 6000 system Sabik fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 600 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1600 system Aldhibain fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 500 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 1400 fleet "Large Southern Pirates" 3000 system Kornephoros fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 700 fleet "Small Southern Pirates" 5000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 2000 fleet "Human Miners" 3000 system Wei fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 800 fleet "Large Republic" 700 fleet "Navy Surveillance" 1200 system Seginus fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2700 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1200 fleet "Large Republic" 1400 fleet "Navy Surveillance" 1200 system Alnasl fleet "Small Southern Merchants" 1300 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 900 fleet "Large Republic" 1100 fleet "Navy Surveillance" 1200 system Eber fleet "Small Southern Merchants" 1900 fleet "Large Southern Merchants" 2900 fleet "Small Southern Pirates" 3000 fleet "Small Republic" 1000 fleet "Large Republic" 1500 fleet "Navy Surveillance" 1200 system "Alpha Arae" fleet "Small Southern Merchants" 2100 fleet "Large Southern Merchants" 8000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 13000 fleet "Small Republic" 900 fleet "Large Republic" 800 fleet "Navy Surveillance" 1200 system "Kaus Borealis" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1100 fleet "Large Republic" 800 fleet "Navy Surveillance" 1200 planet Geminus "required reputation" 10 system Sargas fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 5000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Navy Surveillance" 800 system Dschubba fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 6000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 fleet "Navy Surveillance" 800 system Lesath fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 fleet "Navy Surveillance" 800 system Atria fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 5000 fleet "Large Southern Pirates" 8000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 2100 system Alniyat fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 600 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Free Worlds" 1500 fleet "Large Free Worlds" 4000 system Han fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 9000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 8000 system Pherkad fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 700 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 1900 system "Beta Lupi" fleet "Small Southern Merchants" 800 fleet "Small Southern Pirates" 1100 fleet "Large Southern Pirates" 1600 fleet "Small Free Worlds" 4000 fleet "Large Free Worlds" 8000 system "Yed Prior" fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1100 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 2000 fleet "Small Free Worlds" 5000 fleet "Large Free Worlds" 8000 system "Kappa Centauri" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2700 fleet "Small Southern Pirates" 1600 fleet "Large Southern Pirates" 2000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 5000 system Rastaban fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1900 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 fleet "Small Republic" 900 fleet "Large Republic" 700 fleet "Navy Surveillance" 1200 system Sabik fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1200 fleet "Navy Surveillance" 800 system Aldhibain fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 600 fleet "Small Southern Pirates" 1400 fleet "Large Southern Pirates" 3000 fleet "Navy Surveillance" 800 system Kornephoros fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1000 fleet "Small Southern Pirates" 5000 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Navy Surveillance" 800 fleet "Human Miners" 3000 shipyard "Syndicate Basics" Barb shipyard "Southbound Basics" Finch shipyard "Southbound Advanced" Nest outfitter "Syndicate Advanced" "X1050 Ion Engines" fleet "Small Free Worlds" fighters "free worlds fighters" add variant 1 Nest Finch 2 shipyard "Southbound Basics" Boxwing shipyard "Southbound Advanced" Roost Skein shipyard "Syndicate Basics" "Barb (Proton)" outfitter "Syndicate Basics" "X1050 Ion Engines" fleet "Large Southern Merchants" fighters "free worlds fighter" add variant 15 "Hauler III" Nest Finch 2 add variant 15 Argosy "Hauler II" Nest Finch 2 add variant 5 "Hauler III" 3 Roost Finch 4 add variant 5 Roost 3 Finch 6 Boxwing 6 fleet "Small Independent" fighters "free worlds fighter" add variant 1 Nest Barb 2 add variant 1 Nest Barb Boxwing shipyard "Tarazed Basics" Finch Barb shipyard "Tarazed Advanced" Nest Roost Skein fleet "Large Free Worlds" fighters "free worlds fighters" add variant 2 Roost Finch 4 add variant 2 Skein Finch 6 add variant 1 Roost 2 Finch 6 Boxwing 2 add variant 1 Skein 2 Finch 8 Boxwing 4 fleet "Small Southern Pirates" add variant 1 Nest Barb 2 add variant 1 Nest "Barb (Gatling)" 2 galaxy "label hai" sprite label/hai fleet "Large Northern Merchants" fighters "free worlds fighter" add variant 2 "Hauler III" "Hauler II" "Roost (Sidewinder)" Dagger 2 Lance 2 add variant 2 "Hauler III" "Hauler II" "Roost (Sidewinder)" "Lance (Gatling)" 2 Lance 2 add variant 2 Roost 3 Dagger 4 Lance 4 Boxwing 4 add variant 2 Roost 3 "Lance (Gatling)" 4 Lance 4 Boxwing 4 fleet "Large Southern Pirates" add variant 1 Roost Barb 4 add variant 1 Roost "Barb (Gatling)" 4 fleet "Large Independent" fighters "free worlds fighter" add variant 2 Roost Barb 4 add variant 2 Roost Barb 2 Boxwing 2 fleet "Small Northern Pirates" add variant 1 Nest Lance 2 fleet "Large Northern Pirates" add variant 1 Roost Lance 4 add variant 1 Roost "Lance (Gatling)" 4 galaxy "label waste" sprite label/waste government Remnant "friendly hail" "remnant friendly" "hostile hail" "remnant hostile" government "Remnant (Research)" "friendly hail" "remnant friendly" "hostile hail" "remnant hostile" system Nenia remove fleet "Void Sprites" system Nenia add fleet "Void Sprites" 500 planet Viminal add shipyard "Remnant Puffin" system Parca remove fleet "Korath Ember Waste Raid" system Parca add fleet "Korath Ember Waste Raid" 10000 system Kornephoros government Republic fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 1400 fleet "Small Republic" 300 fleet "Large Republic" 500 fleet "Navy Surveillance" 800 system Sabik fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1000 fleet "Small Free Worlds" 400 fleet "Large Free Worlds" 600 planet Clink description "The mining outpost is swarming with Navy guards; they seem to have turned this moon into a temporary base of operations. The mine has been shut down, and no one is being allowed in or out of the mining outpost. It is not clear whether the miners are prisoners, or merely under a very tight watch." security 1 planet Deep spaceport "The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, which also built and maintains the spaceport. Steep winding roads and sturdy concrete homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families." spaceport " There are hundreds of Navy officers patrolling this small spaceport, looking for any signs of local resistance." security 1 system Altair remove fleet "Republic Logistics" system Fomalhaut remove fleet "Republic Logistics" system Markab remove fleet "Republic Logistics" system Scheat remove fleet "Republic Logistics" system "Al Dhanab" remove fleet "Republic Logistics" system Achernar remove fleet "Republic Logistics" government Republic "attitude toward" "Free Worlds" -.2 Merchant .01 Pirate -.01 government "Free Worlds" "attitude toward" Republic -.2 government Escort swizzle 2 system Kornephoros fleet "Small Free Worlds" 10000 system Aldhibain fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 600 system Kornephoros government "Free Worlds" fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1000 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Human Miners" 3000 planet Clink description "About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air." description "The miners who work here are a tight-knit group, since most of them were part of the original colonization team. They are not particularly open to outsiders, and the facilities here are so rudimentary that they do not even stock fuel for visiting ships." security .5 planet Deep spaceport "The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, which also built and maintains the spaceport. Steep winding roads and sturdy concrete homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families." security .5 fleet "Small Republic" add variant 10 Protector government Republic "attitude toward" "Free Worlds" 0 government "Free Worlds" "attitude toward" Republic 0 government Republic "attitude toward" "Free Worlds" -.2 Merchant .01 Pirate -.01 government "Free Worlds" "attitude toward" Republic -.2 system Tarazed government Neutral system Dabih government Neutral system Albireo government Neutral system Girtab government Neutral planet Wayfarer outfitter "Syndicate Assistance" system Canopus fleet "Small Northern Merchants" 900 fleet "Large Northern Merchants" 700 fleet "Small Oathkeeper" 1000 fleet "Large Oathkeeper" 2000 system Alheka fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Oathkeeper" 1200 fleet "Large Oathkeeper" 4000 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 2000 system Mirzam fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 2000 fleet "Small Oathkeeper" 3000 fleet "Large Oathkeeper" 4000 fleet "Small Northern Pirates" 5000 fleet "Large Northern Pirates" 8000 system Mebsuta fleet "Small Northern Merchants" 3000 fleet "Large Northern Merchants" 5000 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 8000 fleet "Small Oathkeeper" 12000 system Betelgeuse fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 800 fleet "Small Oathkeeper" 1000 fleet "Large Oathkeeper" 2000 fleet "Republic Logistics" 4900 fleet "Large Northern Pirates" 4000 system Rigel fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 4000 fleet "Small Oathkeeper" 1000 fleet "Large Oathkeeper" 2000 fleet "Republic Logistics" 5400 fleet "Small Northern Pirates" 3000 fleet "Large Northern Pirates" 5000 system Alnitak fleet "Small Northern Pirates" 3000 fleet "Large Northern Pirates" 5000 fleet "Small Oathkeeper" 500 fleet "Large Oathkeeper" 1000 fleet "Republic Logistics" 6000 system Saiph fleet "Small Northern Merchants" 1200 fleet "Large Northern Merchants" 2000 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 3000 fleet "Small Oathkeeper" 1000 fleet "Large Oathkeeper" 2000 system Mintaka fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 2000 fleet "Large Oathkeeper" 2000 fleet "Small Northern Merchants" 4000 system Almaaz fleet "Small Northern Pirates" 500 fleet "Large Northern Pirates" 600 fleet "Large Oathkeeper" 4000 system Gorvi fleet "Small Northern Pirates" 1000 fleet "Large Northern Pirates" 1000 fleet "Large Oathkeeper" 4000 fleet "Small Northern Merchants" 8000 system Tortor fleet "Small Northern Pirates" 1000 fleet "Large Northern Pirates" 1000 fleet "Large Oathkeeper" 6000 fleet "Small Northern Merchants" 6000 planet Farpoint description "Farpoint, on the northernmost end of human space, is a rocky desert planet home to a Republic Navy base and not much else. Farming is possible only within greenhouses, and this system is too far from the galactic center to be desirable for trade or industry." description " Lately the Navy base on Farpoint is growing, because it has become the new home of the Navy Oathkeepers, a small branch of the Navy that has sworn to stay uninvolved in the conflict with the Free Worlds." planet Bourne outfitter "Syndicate Assistance" planet Glaze outfitter "Syndicate Assistance" planet Rust outfitter "Syndicate Assistance" planet Solace outfitter "Syndicate Assistance" planet Zug outfitter "Syndicate Assistance" planet Glaze shipyard "Tarazed Basics" planet Rust shipyard "Tarazed Basics" planet Zug shipyard "Tarazed Basics" outfitter "Kraz Advanced" "Plasma Turret" fleet "Large Free Worlds" add variant 3 "Falcon (Plasma)" planet Zug spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design.` spaceport ` Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. Meanwhile, an expansion to the New Port is currently ongoing. You can't help but wonder what the new expansion will be named.` system Shaula fleet "Small Southern Pirates" 10000 system "Yed Prior" fleet "Small Northern Merchants" 500 fleet "Large Northern Merchants" 800 fleet "Small Southern Pirates" 1200 fleet "Large Southern Pirates" 2400 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Human Miners" 1600 planet Winter description "The dense clouds in Winter's atmosphere block out much of the sunlight, creating a frigid landscape below. The planet was not settled until about a century ago, when a group of investors from Pherkad decided to build a manufacturing center here, rather than trying to find more land on the already overcrowded planet of Solace. Claiming that the industrial emissions of carbon dioxide and other greenhouse gases would eventually warm the planet and turn it into a tropical paradise, they were able to draw enough settlers to keep the factories going." description " Winter is home to the Free Worlds Conservatory, a new university that is focused on making terraforming technology and expertise available at a reasonable price, as well as on ecological protection and renewal." security .4 system Shaula government "Free Worlds" fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 800 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 5000 planet Greenrock description "Greenrock was the closest thing that the pirates in southern human space had to a center of government, at least until the Free Worlds occupied it. When rival pirate bands sought to negotiate on neutral territory, this is where they met. Nearly everything was for sale here: illegal weapons, ships customized for pirating, and even slaves." description " Now that the Free Worlds is occupying the system, Greenrock has become a marginally more respectable world. Pirates still run wild in the wilderness of the planet, but the Free Worlds is actively arresting criminals and freeing slaves in the population centers." spaceport "You have heard enough about this port's reputation that you are not surprised to see the remnants of slave markets, now empty as a result of the Free Worlds occupation. The normally shady establishments are now filled with militia and the occasional merchant captain looking to explore the planet while it's still in Free Worlds hands." spaceport ` Despite the Free Worlds presence, dark alleyways are still to be avoided. Down one alley you see a shop called "Mike's Mustelids," the inside overrun by weasels, ferrets, and wolverines that were once caged there.` system Wei fleet "Small Free Worlds" 5000 system Wei fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 government Escort swizzle 5 planet Zug add shipyard "Tarazed Advanced" spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design.` spaceport ` Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. It was recently expanded to handle the increased activity demanded by the Free Worlds, making Zug the chief ship foundry of the galactic south. It's not surprising to learn that the addition to the New Port has quickly been dubbed "The Expansion."` outfitter "Kraz Advanced" Flamethrower system Rastaban fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2400 fleet "Small Republic" 500 fleet "Large Republic" 700 system Girtab fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 500 fleet "Large Republic" 700 system Albaldah fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1200 fleet "Small Republic" 500 fleet "Large Republic" 700 system "Delta Sagittarii" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 500 fleet "Large Republic" 700 fleet "Human Miners" 3000 government Escort swizzle 2 outfitter "Deep Sky Basics" "Catalytic Ramscoop" fleet "Republic Logistics" add variant 19 "Auxiliary (Mark II)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 add variant 19 "Auxiliary (Cargo Mark II)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 add variant 19 "Auxiliary (Transport Mark II)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 add variant 1 "Auxiliary (Cargo Mark II)" 3 Dropship 3 Lance 9 Cruiser 2 "Combat Drone" 8 add variant 1 "Auxiliary (Transport Mark II)" "Auxiliary (Cargo Mark II)" "Auxiliary (Mark II)" Dropship 6 Lance 6 Cruiser 2 "Combat Drone" 8 add variant 1 "Auxiliary (Transport Mark II)" 3 Dropship 9 Lance 3 Cruiser 2 "Combat Drone" 8 remove variant Auxiliary Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 remove variant "Auxiliary (Cargo)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 remove variant "Auxiliary (Transport)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 remove variant "Auxiliary (Cargo)" 3 Dropship 3 Lance 9 Cruiser 2 "Combat Drone" 8 remove variant "Auxiliary (Transport)" "Auxiliary (Cargo)" Auxiliary Dropship 6 Lance 6 Cruiser 2 "Combat Drone" 8 remove variant "Auxiliary (Transport)" 3 Dropship 9 Lance 3 Cruiser 2 "Combat Drone" 8 fleet "Small Republic" add variant 12 "Rainmaker (Mark II)" 2 add variant 12 "Gunboat (Mark II)" "Rainmaker (Mark II)" add variant 9 "Frigate (Mark II)" add variant 6 "Gunboat (Mark II)" 2 add variant 3 "Rainmaker (Mark II)" 3 add variant 12 "Gunboat (Mark II)" remove variant Protector fleet "Large Republic" add variant 12 "Frigate (Mark II)" 2 "Rainmaker (Mark II)" "Gunboat (Mark II)" add variant 6 "Cruiser (Mark II)" "Combat Drone" 4 add variant 6 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" "Rainmaker (Mark II)" add variant 6 "Carrier (Mark II)" Lance 4 "Combat Drone" 6 add variant 3 "Carrier (Mark II)" Lance 4 "Combat Drone" 6 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" 2 "Rainmaker (Mark II)" 2 "Gunboat (Mark II)" 2 add variant 3 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" 2 add variant 3 "Frigate (Mark II)" "Rainmaker (Mark II)" 2 "Gunboat (Mark II)" fleet "Small Oathkeeper" add variant 12 "Rainmaker (Mark II)" 2 add variant 12 "Gunboat (Mark II)" "Rainmaker (Mark II)" add variant 9 "Frigate (Mark II)" add variant 6 "Gunboat (Mark II)" 2 add variant 3 "Rainmaker (Mark II)" 3 add variant 12 "Gunboat (Mark II)" fleet "Large Oathkeeper" add variant 12 "Frigate (Mark II)" 2 "Rainmaker (Mark II)" "Gunboat (Mark II)" add variant 6 "Cruiser (Mark II)" "Combat Drone" 4 add variant 6 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" "Rainmaker (Mark II)" add variant 6 "Carrier (Mark II)" Lance 4 "Combat Drone" 6 add variant 3 "Carrier (Mark II)" Lance 4 "Combat Drone" 6 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" 2 "Rainmaker (Mark II)" 2 "Gunboat (Mark II)" 2 add variant 3 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" 2 add variant 3 "Frigate (Mark II)" "Rainmaker (Mark II)" 2 "Gunboat (Mark II)" system Alnasl fleet "Small Southern Merchants" 1300 fleet "Large Southern Merchants" 2500 fleet "gunboat only" 2400 system Wei remove fleet "Large Republic" system Alnasl fleet "Small Southern Merchants" 1300 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 900 fleet "Large Republic" 1100 fleet "Navy Surveillance" 1200 system Wei add fleet "Large Republic" 700 system Rastaban fleet "Small Free Worlds" 10000 system Lesath fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 system Sargas fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2500 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 system Lesath fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Navy Surveillance" 4000 system Sargas fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2500 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 5000 system Rastaban government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 2000 system Girtab government "Free Worlds" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 5000 system Albaldah government "Free Worlds" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1200 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 5000 system "Delta Sagittarii" government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 3000 system Vega remove fleet "Republic Logistics" add fleet "Republic Logistics" 2500 system Menkent remove fleet "Republic Logistics" add fleet "Republic Logistics" 3000 system Cebalrai remove fleet "Republic Logistics" add fleet "Republic Logistics" 3500 system "Kaus Borealis" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 400 fleet "Large Republic" 500 fleet "Republic Logistics" 4000 planet "New Iceland" description "New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds." description " In the wake of their defeat in the south, the Navy has begun to set up a massive new base here on New Iceland, in order to allow them to continue to have a strong presence in this sector." outfitter "Kraz Advanced" Flamethrower planet Clink add description "Recently, the Free Worlds have converted Clink into a prison colony for Navy officers and support staff who were captured in the battle for the Rastaban system." system Shaula government Pirate fleet "Small Southern Pirates" 500 fleet "Large Southern Pirates" 800 fleet "Small Core Pirates" 4000 fleet "Large Core Pirates" 7000 fleet "Small Northern Pirates" 5000 fleet "Large Northern Pirates" 9000 fleet "Large Free Worlds" 9000 planet Greenrock description "Greenrock was the closest thing that the pirates in southern human space had to a center of government, at least until the Free Worlds occupied it. When rival pirate bands sought to negotiate on neutral territory, this is where they met. Nearly everything was for sale here: illegal weapons, ships customized for pirating, and even slaves." description " That was until the Free Worlds occupied the system and cleaned up many of the major population centers. With the Free Worlds gone though, the planet has begun to return to its natural state of crime and villainy." spaceport "You have heard enough about this port's reputation that you are not surprised to see the remnants of slave markets, now empty as a result of the Free Worlds occupation. The spaceport's shady establishments are beginning to return to their normal clientele and services." spaceport ` With the Free Worlds now gone, dark alleyways are absolutely to be avoided. Down one alley you see a shop called "Mike's Mustelids," the inside like a jungle. You hear the howls and yells of various exotic animals coming from inside, and the alleyway is home to a number of presumably-escaped weasels, ferrets, and wolverines running about.` outfitter "Delta V Advanced" "Catalytic Ramscoop" system Gacrux fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 8000 system Gacrux fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Alioth fleet "Small Southern Merchants" 400 fleet "Large Northern Merchants" 600 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 800 fleet "Small Republic" 5000 fleet "Large Republic" 6000 fleet "Navy Surveillance" 4000 system Alphecca fleet "Small Southern Merchants" 2000 fleet "Large Northern Merchants" 3500 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 2000 fleet "Navy Surveillance" 6000 system Boral fleet "Small Southern Merchants" 3000 fleet "Large Northern Merchants" 8000 fleet "Small Free Worlds" 1500 fleet "Large Free Worlds" 3800 system Seginus fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2700 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1100 fleet "Small Republic" 5000 fleet "Large Republic" 6000 fleet "Navy Surveillance" 4000 system Wei fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2500 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1000 fleet "Navy Surveillance" 4000 system Alioth government "Free Worlds" system Alphecca government "Free Worlds" system Boral government "Free Worlds" system Seginus government "Free Worlds" system Wei government "Free Worlds" system Mizar fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4500 fleet "Small Republic" 5000 fleet "Small Southern Pirates" 9000 system Mizar fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4500 fleet "Small Republic" 1000 fleet "Large Republic" 1400 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Graffias government Pirate fleet "Small Free Worlds" 10000 system Graffias government Republic fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 4000 fleet "Small Free Worlds" 1500 fleet "Small Free Worlds" 2600 fleet "Human Miners" 2000 planet Poisonwood spaceport "The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals are unusually courteous and friendly to most of the captains landing here, but not to you." spaceport " The tavern in the center of the port is named The Parting Glass. As you enter the building, you notice the tavern gradually become quieter and quieter, until all that you can hear is the rattling of the air conditioner and the clinking of glasses. At the same time, you feel the heat of several dozen eyes looking directly at you. You decide it best to leave before things escalate further." system Antares fleet "Small Free Worlds" 4000 shipyard "Southbound Advanced" Dreadnought system Antares government Independent fleet "Small Independent" 800 fleet "Large Independent" 1500 fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 1600 fleet "Large Southern Pirates" 3000 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1500 planet Bloodsea description "Bloodsea is nearly uninhabited, except for a few small outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming." description ` Until recently, this was a pirate world, but they are now officially "independent," forswearing support for piracy and other criminal activity as a result of being dominated by the Free Worlds militia. You get the feeling that most of the locals are not too fond of the Free Worlds, however.` fleet "Large Southern Pirate" add variant 2 Cutthroat 2 "Cutthroat (Jousting)" add variant 1 "Modified Argosy (Blaster)" "Fury (Gatling)" "Cutthroat (Jousting)" planet Albatross add attributes ex-pirate description "Albatross is a cold ocean world orbiting a small, cold sun. The first settlers on Albatross were anarchists who believed that in a society free from unnatural laws and constraints, everyone would happily and freely work for the common good. The next settlers were pirates who believed that a planet free from laws and constraints would be a great base of operations." description " Recently, the Free Worlds has liberated Albatross from their pirate oppressors, but many of the locals remain skeptical, seeing the Free Worlds as little different from the other protection rackets that have held sway over them." system Nunki government "Free Worlds" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 system "Zeta Aquilae" fleet "Small Southern Merchants" 5000 system Rasalhague government "Free Worlds" system "Zeta Aquilae" government "Free Worlds" system Ascella government "Free Worlds" system Peacock government "Free Worlds" system "Kaus Australis" government "Free Worlds" system "Delta Sagittarii" government Republic fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 6000 fleet "Small Republic" 500 fleet "Large Republic" 700 fleet "Large Free Worlds" 3000 system Rastaban government Republic fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Large Free Worlds" 2000 system Girtab government Republic fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Republic" 900 fleet "Large Republic" 1200 fleet "Large Free Worlds" 1800 system Lesath fleet "Small Southern Merchants" 6000 fleet "Large Southern Merchants" 9000 fleet "Small Republic" 1000 fleet "Large Republic" 1000 fleet "Large Free Worlds" 800 system "Alpha Arae" fleet "Small Southern Merchants" 5000 fleet "Large Southern Merchants" 6000 fleet "Small Republic" 800 fleet "Large Republic" 1000 fleet "Large Free Worlds" 3000 fleet "Large Free Worlds" government "Free Worlds" names "free worlds capital" cargo 1 personality heroic add variant 4 Dreadnought add variant 2 Dreadnought Bastion add variant 2 Dreadnought Argosy Fury system "Delta Sagittarii" fleet "Large Free Worlds" 4000 system Rastaban fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 4000 system Girtab fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 system "Delta Sagittarii" government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Large Republic" 3000 system Rastaban government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Large Republic" 3000 system Girtab government "Free Worlds" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 system Lesath fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Navy Surveillance" 4000 system "Alpha Arae" fleet "Small Southern Merchants" 5000 fleet "Large Southern Merchants" 6000 system "Kaus Borealis" fleet "Large Southern Merchants" 4000 fleet "Large Free Worlds" 3000 system "Alpha Arae" fleet "Small Southern Merchants" 5000 fleet "Large Southern Merchants" 6000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1000 system "Kaus Borealis" government "Free Worlds" fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 400 fleet "Large Free Worlds" 400 fleet "Large Republic" 2000 planet "New Iceland" description "New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds." system Tarazed government Republic system Dabih government Republic system Albireo government Republic system Cebalrai fleet "Small Southern Merchants" 5000 fleet "Large Southern Merchants" 6000 system Cebalrai government "Free Worlds" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 400 fleet "Large Free Worlds" 400 fleet "Large Republic" 2000 system "Kaus Borealis" government "Free Worlds" fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 700 planet Solace outfitter "Stack Core" planet Zug outfitter "Stack Core" planet Wayfarer outfitter "Stack Core" system Cebalrai fleet "Large Free Worlds" 6000 planet Solace outfitter Nuke system Cebalrai fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 600 fleet "Large Republic" 5000 system Sargas fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2500 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 system Lesath fleet "Small Southern Merchants" 6000 fleet "Large Southern Merchants" 9000 fleet "Large Free Worlds" 800 system Dschubba fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 6000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 system Seginus fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2700 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1100 system Alnasl fleet "Small Southern Merchants" 1300 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 system Eber fleet "Small Southern Merchants" 1900 fleet "Large Southern Merchants" 2900 fleet "Small Southern Pirates" 3000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 system "Delta Sagittarii" government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 system Rastaban government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 system Albaldah government "Free Worlds" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1200 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Human Miners" 3000 system Menkent fleet "Small Southern Merchants" 5000 system Menkent government "Free Worlds" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1900 fleet "Small Free Worlds" 300 fleet "Large Free Worlds" 400 fleet "Large Republic" 2000 fleet "Human Miners" 2000 planet "New Austria" description "New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight." description "The few settlements that have been built here were developed for mining sapphires and rubies. The sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry." description "For centuries the locals have been trying to find a deposit of diamonds, which would sell for much higher prices than sapphires, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered." system Vega fleet "Small Southern Merchants" 50000 unlink Vega Sol unlink Altair Sol unlink Altair Fomalhaut unlink "Delta Capricorni" Markab unlink "Delta Capricorni" Scheat unlink Alderamin Alnair unlink "Zeta Aquilae" Ascella unlink Rasalhague Ascella unlink Rasalhague Cebalrai unlink Vega Menkent link Vega Deneb link Altair Deneb link "Delta Capricorni" Deneb link Alderamin Deneb link "Zeta Aquilae" Deneb link Rasalhague Deneb government Pug "attitude toward" "Free Worlds" -.01 system "Zeta Aquilae" government Pug fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Pug" 1000 fleet "Large Pug" 2000 system Rasalhague government Pug fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Pug" 800 fleet "Large Pug" 2000 system Orvala government Pug fleet "Small Southern Merchants" 3000 fleet "Large Southern Merchants" 6000 fleet "Small Pug" 5000 fleet "Large Pug" 9000 system Altair government Pug fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 600 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Pug" 700 fleet "Large Pug" 900 system Vega government "Free Worlds" system "Delta Capricorni" government Pug fleet "Small Core Merchants" 700 fleet "Large Core Merchants" 800 fleet "Small Pug" 800 fleet "Large Pug" 1100 system Alderamin government Pug fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 3200 fleet "Small Pug" 1200 fleet "Large Pug" 2500 system Nocte government Pug fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 5000 fleet "Small Pug" 3000 fleet "Large Pug" 7000 fleet "Human Miners" 1600 planet Rand security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 planet Oblivion security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 planet Shiver security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 planet Maker security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 planet Furnace security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 government Pug "attitude toward" "Free Worlds" 0 system Cebalrai government Republic fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1500 fleet "Small Republic" 500 fleet "Large Republic" 600 fleet "Large Free Worlds" 5000 system Menkent government Republic fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1900 fleet "Small Republic" 300 fleet "Large Republic" 400 fleet "Large Free Worlds" 2000 fleet "Human Miners" 2000 government Republic "attitude toward" "Free Worlds" 0 Merchant .25 Pirate -.3 government "Free Worlds" "attitude toward" Republic 0 planet Silver security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 planet Martini "required reputation" 80 planet Thrall "required reputation" 30 planet Geminus "required reputation" 80 planet Hestia "required reputation" 40 planet Vinci "required reputation" 50 planet Vail "required reputation" 40 planet Calda "required reputation" 40 planet Pearl "required reputation" 50 planet Glory "required reputation" 60 planet Farseer "required reputation" 50 planet Pilot "required reputation" 100 planet Ada "required reputation" 60 planet Hermes "required reputation" 70 planet Mainsail "required reputation" 40 system Vega government Pug fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 3000 fleet "Small Pug" 800 fleet "Large Pug" 1200 fleet "Human Miners" 5000 planet Clink description "About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air." government Pug "attitude toward" "Free Worlds" -.01 link Rasalhague Cebalrai system Rasalhague fleet "Small Southern Merchants" 10000 government Pug "attitude toward" Republic -.01 "Navy (Oathkeeper)" -.01 system Rasalhague government "Free Worlds" fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 400 fleet "Large Republic" 600 fleet "Small Free Worlds" 400 fleet "Large Free Worlds" 600 system "Zeta Aquilae" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 system Vega fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 system Altair fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 600 system "Delta Capricorni" fleet "Small Core Merchants" 700 fleet "Large Core Merchants" 800 system Alderamin fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 3200 system Deneb fleet "Small Core Merchants" 10000 fleet "Small Pug" 100 fleet "Large Pug" 100 planet Oblivion security 0.05 tribute 500 threshold 3000 fleet "Large Militia" 10 link Rasalhague Ascella link "Zeta Aquilae" Ascella system "Zeta Aquilae" government "Free Worlds" fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 400 fleet "Large Republic" 600 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 800 system Orvala government "Free Worlds" planet Rand security 0.05 tribute 500 threshold 3000 fleet "Large Militia" 10 system Vega government Republic planet Silver security 0.1 tribute 700 threshold 4000 fleet "Small Republic" 25 fleet "Large Republic" 2 link Sol Vega system Vega government Republic fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 500 fleet "Large Republic" 700 fleet "Human Miners" 5000 system "Zeta Aquilae" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 system Rasalhague fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 1200 fleet "Large Republic" 2500 system Vega fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 800 fleet "Large Republic" 1200 system Altair fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 600 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 700 fleet "Large Republic" 900 system Fomalhaut fleet "Small Core Merchants" 1000 fleet "Large Core Merchants" 1200 fleet "Small Republic" 1600 fleet "Large Republic" 3000 system "Delta Capricorni" fleet "Small Core Merchants" 700 fleet "Large Core Merchants" 800 fleet "Small Syndicate" 500 fleet "Large Syndicate" 600 system Alderamin fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 3200 fleet "Small Syndicate" 700 fleet "Large Syndicate" 900 system Diphda fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 600 fleet "Small Republic" 1600 fleet "Large Republic" 3000 system Caph fleet "Small Core Merchants" 500 fleet "Large Core Merchants" 600 fleet "Small Republic" 1600 fleet "Large Republic" 3000 system Nocte fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 5000 fleet "Small Republic" 3000 fleet "Large Republic" 7000 fleet "Small Northern Pirates" 2500 system Orvala fleet "Small Southern Merchants" 3000 fleet "Large Southern Merchants" 6000 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 3000 system Deneb fleet "Small Core Merchants" 5000 add object "Pug Wormhole" sprite planet/wormhole distance 2320.29 period 1788.27 planet Pugglemug attributes uninhabited planet Pugglequat attributes uninhabited system Altair government Republic system "Delta Capricorni" government Syndicate system Alderamin government Syndicate system Deneb government Neutral fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 600 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Small Syndicate" 1200 fleet "Large Syndicate" 2000 system Nocte government Republic planet Pugglemug remove attributes planet Pugglequat remove attributes planet Shiver security 0.1 tribute 300 threshold 2000 fleet "Small Republic" 10 fleet "Large Republic" 2 planet Maker security 0.4 tribute 1700 threshold 4500 fleet "Large Syndicate" 12 planet Furnace security 0.1 tribute 1200 threshold 3500 fleet "Large Syndicate" 9 outfitter "Deep Sky Basics" "Catalytic Ramscoop" "Typhoon Torpedo" "Electron Beam" outfitter "Deep Sky Advanced" "Catalytic Ramscoop" "Typhoon Torpedo" "Electron Beam" "Typhoon Launcher" "Typhoon Pod" "Typhoon Storage Tube" "Electron Turret" planet Solace outfitter "Stack Core" planet Zug outfitter "Stack Core" planet Wayfarer outfitter "Stack Core" outfitter "Syndicate Basics" "Ionic Afterburner" "S-270 Regenerator" outfitter "Syndicate Advanced" "Ionic Afterburner" "S-270 Regenerator" "S-970 Regenerator" link Vega Menkent link Altair Sol link "Delta Capricorni" Markab link Alderamin Alnair link Altair Fomalhaut link "Delta Capricorni" Scheat galaxy "label wanderers" sprite label/wanderers planet Martini description "Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange were previously headquartered here, before a terrorist attack destroyed them and a large portion of the old capital city as well." description " The new capital city is on the other side of the main continent, where lingering radiation will not affect the rest of the population. It is not so grand as the old capital, but its population has swelled from resettlement from the irradiated areas and it is quickly gaining the air of a major metropolis. The inhabitants, many of whom are survivors of the blast, have rallied behind a sort of 'will-do' attitude that only occurs after such a devastating and destructive event." spaceport "Currently, the newly-designated planetary spaceport does not possess the infrastructure to act as the main spaceport of Martini. The expansive temporary spaceport from the relief operation is still being used, and since then, permanent landing pads have been built, but there are now plans to demolish it and give the new planetary spaceport a desperately needed expansion." spaceport " Martini's old spaceport still remains, as it was located just outside the blast zone and its deflector shields bore the brunt of the shockwave, but its towers partially collapsed in the days following the devastation. It now appears from a distance to be a few unevenly-levelled black spires rising before a backdrop of the smoke and remnants of a ruined city, no longer gleaming as it once did." planet Greenrock description "Greenrock is the closest thing that the pirates in southern human space have to a center of government, but taking the form of large, powerful corporations rather than elected officials. When rival pirate bands seek to negotiate on neutral territory, this is where they meet. Nearly everything is for sale here: illegal weapons, ships customized for pirating, and even slaves." description " The Free Worlds occupied this planet for a short while long ago, attempting to clean up the criminal hub, but almost all traces of the Free Worlds' influence on the planet is now long gone." spaceport "You have heard enough about this port's reputation that you are not surprised to see the slave markets, heavily guarded in case any visitors happen to find themselves in possession of a conscience. Nor are you shocked by the shady establishments catering to all manner of prurient interests. This is, after all, a pirate port, and everything is for sale here." spaceport ` Everything, in fact, including the very bizarre. You find one dark alley that has been completely fenced off from the rest of the spaceport, the howls of animals coming from behind the barrier. Beside the alley you see a sign for a shop called "Mike's Mustelids," promising the sale of "exotic animals from within Greenrock's urban spaceport jungle."` planet Geminus description "Geminus, although not the most hospitable of worlds, is a young enough planet that large stores of iron, titanium, and other metals are easily accessible near the surface. The constant volcanic activity leaves the planet perpetually shrouded in a twilight haze of ash and fog." description " The shattered remnants of the old Navy Yard are still left abandoned and slowly rusting away in the planet's caustic atmosphere, but the Republic has now built a new shipyard to replace the one destroyed in the bombing, and once again Geminus has become a central hub of technology and industry." spaceport "Like everything else on Geminus, the spaceport is not terribly pretty, but is functional and efficient. Each of the wide hallways is marked out like a road, with space in the center for electric carts carrying cargo, while pedestrians are relegated to the edges. Video cameras and sensors have been placed at every intersection, and access to the shipbuilding facilities is tightly controlled." spaceport " The hub of the spaceport is a food court with a ring of shops in the center and seating on the outside, where you can look out of plate glass windows at the lava fields and caldera outside. By night, you can see the volcanic glow all around the horizon." shipyard "Basic Ships" shipyard "Navy Basics" shipyard "Navy Advanced" shipyard "Betelgeuse Basics" shipyard "Lionheart Basics" outfitter "Common Outfits" outfitter "Ammo North" outfitter "Lovelace Advanced" outfitter "Syndicate Basics" government Wanderer "friendly hail" "friendly wanderer" "friendly disabled hail" "friendly disabled wanderer" "hostile hail" "hostile wanderer" "hostile disabled hail" "hostile disabled wanderer" government Wanderer "friendly hail" "friendly wanderer" "friendly disabled hail" "friendly disabled wanderer" "hostile hail" "hostile wanderer" "hostile disabled hail" "hostile disabled wanderer" system Sich'ka'ara fleet "Wanderer Drones" 3000 system Sich'ka'ara add fleet "Wanderer Freight" 600 add fleet "Wanderer Defense" 2000 system "Ehma Ti" remove fleet "Unfettered Raid" add fleet "Unfettered Tribute" 1000 system Chy'chra remove fleet "Unfettered Raid" add fleet "Unfettered Tribute" 2000 system Prakacha'a remove fleet "Unfettered Raid" add fleet "Unfettered Tribute" 2000 system Ik'kara'ka add fleet "Wanderer Flycatchers" 400 system Chy'chra add fleet "Wanderer Flycatchers" 300 system Prakacha'a remove fleet "Unfettered Tribute" system Sich'ka'ara add fleet "Wanderer Flycatchers" 600 system Chirr'ay'akai add fleet "Wanderer Flycatchers" 800 system Kiro'ku add fleet "Wanderer Flycatchers" 1000 system Ap'arak add fleet "Wanderer Flycatchers" 1200 fleet "Wanderer Defense" add variant 2 "Autumn Leaf" 2 add variant 2 "Strong Wind" "Autumn Leaf" 2 add variant "Strong Wind" "Autumn Leaf" "Summer Leaf" add variant "Autumn Leaf" "Summer Leaf" 2 add variant 2 "Autumn Leaf" "Summer Leaf" shipyard "Wanderer Basics" Flycatcher shipyard "Wanderer Advanced" Flycatcher "Autumn Leaf" outfitter "Wanderer Basics" "Wanderer Anti-Missile" outfitter "Wanderer Advanced" "Wanderer Anti-Missile" "Sunbeam Turret" "Dual Sunbeam Turret" system Ik'kara'ka fleet "Wanderer Freight" 1200 fleet "Wanderer Drones" 900 fleet "Wanderer Defense" 200 fleet "Wanderer Flycatchers" 200 fleet "Small Unfettered" 1200 fleet "Large Unfettered" 500 system Chy'chra government "Hai (Unfettered)" fleet "Wanderer Defense" 3000 fleet "Unfettered Raid" 1000 fleet "Small Unfettered" 400 fleet "Large Unfettered" 400 system Prakacha'a fleet "Wanderer Freight" 900 fleet "Wanderer Drones" 800 fleet "Wanderer Defense" 200 fleet "Small Unfettered" 1800 fleet "Large Unfettered" 800 system "Ehma Ti" remove fleet "Unfettered Tribute" system Sich'ka'ara add fleet "Wanderer Defense" 500 add fleet "Wanderer Flycatchers" 600 add fleet "Large Unfettered" 1200 system Chirr'ay'akai add fleet "Wanderer Defense" 500 add fleet "Wanderer Flycatchers" 480 add fleet "Large Unfettered" 1200 government "Hai (Unfettered)" "attitude toward" Wanderer -.01 planet "Varu K'est" attributes unfettered description "Varu K'est is a spare, ancient planet of arid plateaus and deep, meandering canyons, with too little rainfall to support any but the hardiest of shrubs. Before the Unfettered invaded, the only Wanderer settlements remaining here were the military bases they had set up to defend their frontier. Now, it is home to an ever-growing number of Unfettered settlements, including many civilians who have come here just for the chance to live on a world that is not overcrowded and polluted." spaceport "The Unfettered are using the few jump drives they have to ferry more and more of their people into Wanderer space. When each wave of ships arrives here in the spaceport, technicians carefully remove the jump drives from all but a few of them. A few well guarded jump-capable ships then carry those spare jump drives back to Unfettered space, where they are used to bring more ships and people." shipyard clear outfitter clear planet "Varu Mer'ek" add attributes evacuation system Ik'kara'ka fleet "Wanderer Flycatchers" 400 system Ik'kara'ka government "Hai (Unfettered)" fleet "Wanderer Defense" 1000 fleet "Small Unfettered" 600 fleet "Large Unfettered" 400 planet "Varu Mer'ek" attributes unfettered factory description "This Wanderer factory world was recently captured by the Unfettered Hai, who are now busy trying to repurpose the Wanderer factories and equipment that were left behind, to build more ships for their war fleets. The Wanderers did not have time to demolish any of their equipment or to carry it off-world before the planet was lost. As a result, they have given the Unfettered a significant technological advantage here." spaceport "The Unfettered seem to be quite at home in the tree house dwellings that the Wanderers left behind, and the Unfettered youth living here scramble up trunks and leap from tree to tree with reckless abandon, exulting in this new world they have captured and trying to outdo each other with their daredevil escapades." shipyard clear outfitter clear fleet "Wanderer Defense" add variant 6 Tempest "Summer Leaf" "Autumn Leaf" add variant 4 "Tempest (Heavy)" "Strong Wind" add variant 1 "Tempest (Heavy)" Tempest "Tempest (Missile)" add variant 2 "Tempest (Heavy)" Tempest add variant 1 "Tempest (Missile)" 2 add variant 2 "Strong Wind" "Autumn Leaf" add variant 2 "Autumn Leaf" 3 add variant 1 "Summer Leaf" 4 remove variant "Summer Leaf" 5 remove variant "Strong Wind" "Summer Leaf" remove variant "Strong Wind" "Summer Leaf" 3 remove variant "Autumn Leaf" 2 remove variant "Strong Wind" "Autumn Leaf" 2 remove variant "Autumn Leaf" "Summer Leaf" shipyard "Wanderer Advanced" Tempest outfitter "Wanderer Advanced" "Red Sun Reactor" planet "Vara Ke'stai" add attributes evacuation planet "Var' Kar'i'i" add attributes evacuation planet "Vara Ke'sok" add attributes evacuation planet "Kort Vek'kri" add attributes evacuation system Sich'ka'ara fleet "Wanderer Flycatchers" 300 system Sich'ka'ara add fleet "Wanderer Freight" 900 add fleet "Wanderer Defense" 400 add fleet "Large Unfettered" 400 system Chirr'ay'akai government "Hai (Unfettered)" fleet "Wanderer Defense" 800 fleet "Large Unfettered" 400 fleet "Small Unfettered" 400 system Prakacha'a government "Hai (Unfettered)" fleet "Wanderer Defense" 2000 fleet "Large Unfettered" 600 fleet "Small Unfettered" 600 planet "Kort Vek'kri" attributes unfettered spaceport "The Unfettered clearly do not know quite what to make of the Wanderer research station here that they have recently captured. Animals that were once part of various experiments are now wandering loose, and the Unfettered are making only sporadic efforts to keep them well-fed. Every once in a while one of them, driven by sheer hunger, tries to smash its way into one of the crates of military rations that the Unfettered have stacked up in the shade near the main landing pad." fleet "Large Unfettered" add variant 3 Solifuge "Violin Spider" 3 "Violin Spider (Pulse)" 3 add variant 1 "Solifuge (Pulse)" "Solifuge (Tracker)" "Violin Spider" 6 "Violin Spider (Pulse)" 6 add variant 2 "Shield Beetle (Pulse)" Solifuge "Violin Spider" 3 "Violin Spider (Pulse)" 3 add variant 1 "Shield Beetle" "Solifuge (Tracker)" "Violin Spider" 2 "Violin Spider (Pulse)" 4 add variant 2 "Solifuge (Pulse)" "Violin Spider" 4 "Violin Spider (Pulse)" 2 "Lightning Bug" 2 fleet "Wanderer Freight" add variant 3 Riptide add variant Riptide Tempest add variant Riptide "Strong Wind" "Autumn Leaf" add variant Riptide "Summer Leaf" 2 shipyard "Wanderer Advanced" Riptide system Ka'pru government "Hai (Unfettered)" fleet "Large Unfettered" 2000 fleet "Small Unfettered" 1000 system Kiro'ku government "Hai (Unfettered)" fleet "Large Unfettered" 1200 fleet "Small Unfettered" 800 system Sich'ka'ara government "Hai (Unfettered)" fleet "Large Unfettered" 400 fleet "Small Unfettered" 400 fleet "Wanderer Defense" 600 planet "Vara Ke'stai" attributes unfettered farming description "The Wanderers worked for years to make this desert world bloom: planting hardy shrubs and cacti that eventually transform the sand into a soil that can hold moisture. In some regions, especially closer to the poles, the deserts have given way to dense forests, but near the equator there are still large stretches of dry and barren sand, broken by the occasional belt of green where a narrow river winds between the dunes." description " Now that the Unfettered have taken over control of the planet, it may be only a matter of time before the deserts dominate it once again." spaceport "The spaceport is in a forest village near the planet's north pole. The landing pads are massive stone monoliths laid on the ground in a nearby clearing. But aside from a few large warehouses at ground level, the village itself is entirely made of tree-houses. Although they are very different from Hai architecture, the Unfettered seem to be quite at home living in the tree-houses, and have not built many of their own structures yet." outfitter clear planet "Var' Kar'i'i" attributes unfettered urban farming description "Of all the worlds that the Unfettered have captured, this is surely the one that the Wanderers will miss the most: a heavily forested planet that was once home to countless small villages and even a few cities. The Unfettered are clearly doing their best to tend the farms here, but they operate on a permaculture system that relies heavily on maintaining a delicate ecological balance, rather than on machines and pesticides." spaceport "A large number of Unfettered settlers have already arrived here and begun setting up a spaceport village, complete with markets, taverns, and military barracks. To the Unfettered, who have lived their whole lives on worlds where the local ecology is in shambles, this planet must seem like a paradise." shipyard clear outfitter clear planet "Vara Ke'sok" attributes unfettered fishing description "The surface of this world is almost entirely ocean. The Wanderer settlements were built on massive floating algae mats, some of them the size of a small city. Engines are attached to some of these floating villages, allowing them to be slowly propelled from one part of the planet's surface to another, and the only native industries are fishing and seaweed farming." spaceport "The raft of algae that supports the spaceport is probably at least a dozen meters thick, but flexible enough that it bends as the ocean swells pass underneath, causing individual buildings to rise up or tilt slightly relative to their neighbors. Now that this world has been captured by the Unfettered, nearly all the buildings are empty; it appears that the Hai are not too fond of the idea of inhabiting a water world, so they are using it mostly as a military base." system Sko'karak fleet "Wanderer Defense" 500 add object sprite planet/wisp distance 2331.95 period 2518.05 system Ap'arak fleet "Wanderer Flycatchers" 400 government Wanderer "attitude toward" "Pug (Wanderer)" .01 system Ap'arak add fleet "Wanderer Freight" 2000 add fleet "Wanderer Drones" 4000 add fleet "Wanderer Defense" 600 add fleet "Large Unfettered" 700 government "Pug (Wanderer)" "attitude toward" Wanderer .01 government Pug "attitude toward" Wanderer .01 system Sabriset add fleet "Wanderer Defense" 1200 add fleet "Wanderer Drones" 600 add fleet "Wanderer Freight" 4000 add object "The Eye" sprite planet/wormhole distance 2022.87 period 918.463 system Sepriaptu add fleet "Wanderer Defense" 1600 add fleet "Wanderer Drones" 800 system Kaliptari fleet "Large Quarg (Kor Efret)" 2000 fleet "Small Kor Mereti" 8000 fleet "Large Kor Mereti" 3600 fleet "Wanderer Defense" 1000 fleet "Wanderer Drones" 500 system Solifar fleet "Large Quarg (Kor Efret)" 3000 fleet "Wanderer Defense" 1800 fleet "Wanderer Drones" 700 system Fornarep fleet "Large Quarg (Kor Efret)" 1000 fleet "Small Kor Mereti" 7000 fleet "Large Kor Mereti" 4000 system Skeruto fleet "Large Quarg (Kor Efret)" 1000 system Mekislepti add fleet "Small Kor Mereti" 4000 add fleet "Large Kor Mereti" 12000 add fleet "Wanderer Drones" 2000 system Sko'karak add fleet "Wanderer Drones" 400 add fleet "Wanderer Freight" 2000 remove object sprite planet/wisp distance 2331.95 period 2518.05 add object "The Eye" sprite planet/wormhole distance 2331.95 period 2518.05 system Kaliptari government Wanderer fleet "Wanderer Defense" add variant 4 Derecho Tempest add variant 3 "Derecho (Turret)" "Tempest (Missile)" add variant 2 "Derecho (Tough)" "Tempest (Heavy)" add variant 4 Derecho "Strong Wind" 2 add variant 3 "Derecho (Tough)" "Autumn Leaf" "Summer Leaf" 2 add variant 2 "Derecho (Turret)" "Tempest (Heavy)" Tempest shipyard "Wanderer Advanced" Derecho outfitter "Wanderer Advanced" "Blue Sun Reactor" "Wanderer Heat Sink" system Ap'arak remove fleet "Large Unfettered" add fleet "Large Unfettered" 8000 system Kaliptari government Wanderer planet "Spera Anatrusk" attributes wanderer add description " Hidden deep in a canyon, the Wanderers have begun establishing a military base here." spaceport "The Wanderers have hollowed out hangars and caves in the soft sandstone walls of this canyon and have begun to build a military base where they can store supplies and repair their ships while trying to decide how best to deal with the new challenges that face them in Korath space." spaceport " Oddly enough, they have also found enough time to plant a large garden on a terrace near the base of the canyon, where they are experimenting to find out which plant species will best grow in this arid environment. The Wanderer drive to understand and transform the local ecology is strong, indeed." outfitter "Wanderer Basics" shipyard "Mon Ki i'Hiya Basics" add Flea shipyard "Mon Ki i'Hiya Advanced" add "Pond Strider" outfitter "Hai Basics" "Railgun Slug" outfitter "Hai Intermediate" Railgun "Railgun Slug" "Railgun Slug Rack" `"Baellie" Atomic Engines` outfitter "Hai Advanced" Railgun "Railgun Slug" "Railgun Slug Rack" `"Baellie" Atomic Engines` fleet "Large Hai" add variant 1 Geocoris "Pond Strider (Tracker)" "Pond Strider (Railgun)" Flea 16 add variant 1 "Shield Beetle (Tracker)" "Pond Strider (Tracker)" Flea 8 "Lightning Bug" 2 add variant 1 "Pond Strider" "Flea (Pulse)" 8 "Lightning Bug" 2 "Water Bug" 2 add variant 2 "Pond Strider (Ion)" 2 Flea 16 add variant 2 "Pond Strider" Flea 8 Centipede 2 add variant 3 "Shield Beetle (Pulse)" "Pond Strider (Pulse)" "Flea (Pulse)" 8 system Kaliptari fleet "Wanderer Flycatchers" 500 galaxy "label korath" sprite label/korath system Kaliptari add fleet "Large Quarg (Kor Efret)" 2000 add fleet "Small Kor Mereti" 8000 add fleet "Large Kor Mereti" 3600 add fleet "Wanderer Defense" 1000 add fleet "Wanderer Drones" 500 shipyard "Mon Ki o'Uden Advanced" add Solifuge add "Violin Spider" fleet "Large Unfettered" add variant 3 Solifuge "Violin Spider" 3 "Violin Spider (Pulse)" 3 add variant 1 "Solifuge (Pulse)" "Solifuge (Tracker)" "Violin Spider" 6 "Violin Spider (Pulse)" 6 add variant 2 "Shield Beetle (Pulse)" Solifuge "Violin Spider" 3 "Violin Spider (Pulse)" 3 add variant 1 "Shield Beetle" "Solifuge (Tracker)" "Violin Spider" 2 "Violin Spider (Pulse)" 4 add variant 2 "Solifuge (Pulse)" "Violin Spider" 4 "Violin Spider (Pulse)" 2 "Lightning Bug" 2 system Kashikt fleet "Kor Efret Home" 6000 system Kashikt fleet "Quarg (Kor Efret)" 1000 fleet "Large Quarg (Kor Efret)" 2000 fleet "Kor Efret Home" 1000 government "Kor Mereti" language Wanderer "friendly hail" "friendly wanderer" "friendly disabled hail" "friendly disabled wanderer" "hostile hail" "hostile wanderer" "hostile disabled hail" "hostile disabled wanderer" government "Kor Mereti" "attitude toward" Wanderer 1 government "Quarg (Kor Efret)" "attitude toward" "Kor Mereti" 0 government "Kor Efret" "attitude toward" "Kor Mereti" 0 planet "Rekat Moraski" "required reputation" 1000 system Chimitarp add fleet "Small Kor Mereti" 250 add fleet "Large Kor Mereti" 450 planet "Korbatri Eska" add description " Far from the ruined cities, the Kor Mereti have begun building a sort of village of their own: a sprawling complex of greenhouses containing a wide variety of plant samples." fleet "Wanderer Defense" add variant 5 Hurricane add variant 2 "Hurricane (Turret)" add variant 2 "Hurricane (Tough)" add variant 3 Hurricane Derecho Tempest add variant 2 Hurricane Tempest 2 add variant 3 "Hurricane (Turret)" "Derecho (Turret)" "Tempest (Heavy)" add variant 2 "Hurricane (Tough)" "Tempest (Missile)" 2 shipyard "Wanderer Advanced" Hurricane system Solifar government Wanderer planet "Desi Seledrak" attributes wanderer description "Plumes of soot and ash rise from a cluster of several dozen volcanoes on this planet's main continent, shrouding the planet in a thick layer of clouds and choking out the sunlight. The ruins of several Korath cities and the geometric grids of cleared land surrounding them show that this was once a farming world, but now few plants are able to survive and kilometer-high glaciers have begun creeping down from the poles." description " With some help from the Mereti drones, the Wanderers have set up factories here that are pumping out carbon dioxide and methane to warm the atmosphere. In a few decades, the glaciers may start to recede." spaceport "This odd settlement was built half by the Wanderers and half by the Mereti drones. The layout of the streets is completely chaotic, and they have planted rows of trees and bushes everywhere: some inside greenhouses, and some hardier species out in the open air. The settlement is near the equator, but it is still not particularly warm." system Solifar fleet "Wanderer Flycatchers" 400 system Solifar fleet "Large Quarg (Kor Efret)" 3000 fleet "Wanderer Defense" 1800 fleet "Wanderer Drones" 700 fleet "Wanderer Flycatchers" 800 fleet "Small Kor Sestor" personality timid coward fleet "Large Kor Sestor" personality timid coward system Mesuket fleet "Large Kor Mereti" 900 fleet "Large Kor Sestor" 5000 system Eshkoshtar remove fleet "Large Kor Sestor" system Salipastart remove fleet "Large Kor Sestor" system Mekislepti remove fleet "Large Kor Sestor" system Similisti remove fleet "Large Kor Sestor" system Faronektu remove fleet "Large Kor Sestor" planet "Varu K'prai" landscape land/beach1 add description " There used to be a thriving spaceport here, but it has been razed to the ground by the Kor Sestor fleet." remove spaceport remove outfitter remove "required reputation" remove tribute planet Zenith bribe 0 "required reputation" 1000 shipyard "Remnant Puffin" Penguin economy system Food Clothing Metal Plastic Equipment Medical Industrial Electronics "Heavy Metals" "Luxury Goods" "1 Axis" 3070 -7885 -8677 5843 5786 -312 -620 1882 -594 10591 "10 Pole" 4397 -934 114 -3597 8405 1054 -3062 119 -62 683 "11 Autumn Above" -7948 -5739 -6394 -7347 -752 -1010 -10741 3242 706 -4975 "11 Spring Below" 1844 3666 6861 8984 -223 -3803 -5275 -568 7230 8799 "12 Autumn Above" -2428 -2500 5747 2428 -4579 -1358 -4257 -6271 -1343 -14838 "14 Pole" -4480 -4786 -2950 7228 -5565 940 3712 -2499 -1810 -8251 "14 Summer Above" -341 -11319 -1495 3291 -2365 -5119 -1563 -4208 301 6257 "14 Winter Below" -2120 -3751 81 -4618 10284 -7010 3015 11695 5746 6414 "16 Autumn Rising" -5166 -12849 -895 -3897 2221 -9357 -15932 370 19296 -10731 "3 Axis" -9501 -3595 -771 5724 9033 -4083 -7040 8885 9536 5782 "3 Pole" -10623 -15994 -1769 1110 4855 -21878 -17178 3408 8270 -2261 "3 Spring Rising" 6862 1555 4416 8381 3826 5867 4288 2999 7047 5413 "4 Axis" -6756 -17441 -2233 231 7443 -1564 6208 -7472 10733 3818 "4 Spring Rising" 3538 -2440 -1297 3063 -1823 10215 991 5695 10053 21844 "4 Summer Rising" -1110 -10458 -5863 -4156 -2848 -6627 -11163 2217 3823 -2714 "4 Winter Rising" -3649 -4255 -8977 6876 -3616 -8436 -4361 -3485 1370 64 "5 Axis" 1948 -2040 -1128 -2020 12773 3282 -6351 3772 1481 -5003 "5 Spring Below" 9004 -6140 -981 5582 -30 1944 2729 -5867 4604 1217 "5 Summer Above" 3407 -8247 -2142 -4138 2278 71 -1829 1578 8519 -10974 "5 Winter Above" -1092 4221 2385 1643 -7018 -7146 -2778 3473 -2071 5851 "7 Autumn Rising" -1263 -2326 -2520 1614 -3161 -2646 1035 -2417 -4811 -3933 "8 Winter Below" -4863 -4010 -366 -924 2560 3313 -434 9880 13684 3068 "9 Spring Above" -1985 5365 -1587 -1472 -3413 -5724 -9720 5393 -7962 -1835 Ablodab 4782 -3910 5687 -8416 -4382 6782 2752 -3358 -6565 -2144 Ablub -371 6723 10279 -2100 7223 5175 8311 2545 -280 3211 Acamar -13849 7739 276 391 -12416 1184 -7552 7649 -8072 -6398 Achernar 2925 -3326 -5494 -5897 10792 8106 -2446 -4672 16140 -744 Acnanjo 0 0 0 0 0 0 0 0 0 0 Acrux 2086 -1846 -4803 2668 7877 6831 4019 10598 -8004 -3309 Actannka 1646 11365 1987 -7241 200 -265 -12766 216 1624 19 Adhara 2619 7349 -8435 11931 2148 -3266 -6293 -441 -3092 -6892 "Ae Ce L-332" 0 0 0 0 0 0 0 0 0 0 "Ae Ce Q-761" 0 0 0 0 0 0 0 0 0 0 "Ae Il A-3" 0 0 0 0 0 0 0 0 0 0 "Ae Il B-11" 0 0 0 0 0 0 0 0 0 0 "Ae Il F-46" 0 0 0 0 0 0 0 0 0 0 "Ae Il G-66" 0 0 0 0 0 0 0 0 0 0 "Ae Il H-24" 0 0 0 0 0 0 0 0 0 0 "Ae Il I-99" 0 0 0 0 0 0 0 0 0 0 "Ae Il M-77" 0 0 0 0 0 0 0 0 0 0 "Ae Il O-96" 0 0 0 0 0 0 0 0 0 0 Aescolanus 430 13212 944 -439 -355 2757 391 7916 2385 -6472 Aierena 0 0 0 0 0 0 0 0 0 0 "Aik Kamgatake" 0 0 0 0 0 0 0 0 0 0 Aki'il -2941 3494 -2119 4589 3547 -1365 -1580 3564 3065 123 Aksek 0 0 0 0 0 0 0 0 0 0 "Al Dhanab" 288 1486 -1123 -1712 9181 5982 60 -13714 181 8909 "Al Hurr" 500 -1306 1704 -1158 -6629 -4580 -905 -3880 -2314 -11469 Albaldah -5467 -7379 -4996 -18177 6471 -7542 6052 -6071 1493 3466 Albireo 463 -2801 -10203 -3362 9397 -4507 2202 -11031 -4781 6032 Alcyone 7955 6234 -2898 3184 7741 -3511 -1822 5552 7018 -402 Aldebaran -5411 9700 -1060 -902 -14845 4230 -1555 -8466 340 -4621 Alderamin 8866 -11141 -3686 -5614 2664 -2317 628 343 -890 -8713 Aldhibain -470 4133 4439 -3586 3652 5202 1014 -1922 4321 -7209 Aleit -7273 18112 -1356 -4858 7320 4831 -11300 -3829 -988 3082 Algenib -2560 4498 -5567 -5149 2979 15283 6262 -11289 4651 -12636 Algieba 5360 -1228 -1083 106 3099 -429 -8270 2 1645 1564 Algol -2633 3658 -2331 3951 682 -9855 134 3597 760 4797 Algorel 3349 -9708 753 -175 1604 -6045 -2188 6007 1824 -4491 Alheka -6361 252 3325 -5117 8771 1996 962 11053 10526 1205 Alhena 2362 7966 2572 70 -13103 -5781 -2591 7173 1130 -324 Alioth -5817 7311 -377 -6202 -2596 1664 7051 -1649 -7490 3962 Alkaid 4013 3472 5868 -168 5135 -9862 -2524 3948 -7082 1653 Almaaz 12886 4244 -5930 6305 1698 1090 -3549 -279 6271 4588 Almach 4794 -1593 -842 -4092 9070 2433 -7557 -6776 -950 -7752 Alnair 363 3320 -11138 -7089 3006 -5930 9015 5043 -3478 -6279 Alnasl -12635 3761 545 3650 -7096 -1435 -1122 -180 -6931 -5348 Alnilam 2090 -1879 -2885 3045 -11376 -630 -1679 -572 5560 -457 Alnitak 9809 -10414 2964 1197 10437 -6513 981 -6934 6230 10711 Alniyat 312 10486 -4076 1991 3269 5548 7145 13381 -17562 -4742 "Alpha Arae" -3530 2719 10502 13646 5889 3929 -1016 -6927 -3608 5335 "Alpha Centauri" -113 379 -328 6696 -500 1746 10287 -2936 83 958 "Alpha Hydri" -2382 1882 651 -2747 6840 -9659 6346 -8388 371 -8927 Alphard -1533 3968 -159 -6162 4069 -1180 -8800 1647 -2343 -595 Alphecca -1839 -14492 -5710 4064 8404 5296 338 519 4665 -5801 Alpheratz -3306 4560 -1936 -4686 5351 -1952 -3404 -11336 4719 5372 Altair 10816 -5798 -1423 1548 3705 332 -5739 -5435 10171 -830 Aludra -1703 502 -8669 -4487 4901 -6790 -4092 5656 -982 3701 Anbrim 0 0 0 0 0 0 0 0 0 0 "Ancient Hope" -627 12783 -1791 -4941 5975 173 6015 -1040 -7225 -3418 Ankaa 8887 5386 -8158 4043 -7342 -9601 -10443 8665 1133 3766 Answer 2156 -3060 -5626 3881 -6857 -3188 108 -3887 -7611 -3110 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Rasalhague 2784 -3830 -534 5681 -1093 -2118 5937 -3787 2343 7895 Rastaban -2565 5575 -79 11340 2534 1949 -287 -3432 -4761 -1762 "Rati Cal" -5559 -6665 2452 6918 785 -2217 -4306 -2471 6112 -5683 "Ravu Kon" 18910 -9488 -4520 722 -9013 2267 9947 -1159 -2354 8106 Regor -5535 12768 -1599 -8181 3977 -5729 -1831 1475 218 -18534 Regulus 3552 4231 3167 1753 3653 4392 10198 -4704 -1840 4862 Relifer -2013 6517 -2123 -1306 -2855 5805 2426 5440 3213 8003 Remembrance 8763 -494 -8537 -1624 -7302 -5353 6626 -1629 -5022 2866 Rigel -958 -8125 490 -5785 8199 -6600 5584 -4596 693 -3528 Ritilas -513 -3113 -1862 -1372 -4240 -2978 1396 5078 -5784 763 Rouseu 0 0 0 0 0 0 0 0 0 0 Ruchbah 5590 7881 -17205 3377 -8835 -20601 -7757 4055 -1074 -3692 Rutilicus -4768 3835 -3564 1735 -4721 10281 -6046 -3839 -3187 4213 Sabik -502 12916 22541 -3706 2755 5724 -192 -5346 4605 1701 Sabriset -38 5165 7712 963 10815 -4555 -12279 -3081 -7051 -6220 Sadalmelik -1579 1232 -10452 3693 -5950 1521 -907 2974 -668 -9947 Sadalsuud 5533 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11409 9807 -437 2105 5640 4912 -1614 -7467 5632 "Urba Pest" 7460 8383 -5024 3505 -7942 8178 620 416 4173 -8857 Uttna 0 0 0 0 0 0 0 0 0 0 "Uwa Fahn" -2917 1049 2022 4758 10 -2166 -6697 -7231 2424 5674 "Uwo Seija" 0 0 0 0 0 0 0 0 0 0 V-2189 0 0 0 0 0 0 0 0 0 0 Vaiov 0 0 0 0 0 0 0 0 0 0 Vanguwo 0 0 0 0 0 0 0 0 0 0 Vaticanus 0 0 0 0 0 0 0 0 0 0 Vega 7448 1366 4202 1908 -3395 -8557 -5053 -2422 11082 -9421 Vesvii 0 0 0 0 0 0 0 0 0 0 Vilacira 0 0 0 0 0 0 0 0 0 0 Vindemiatrix 1110 6095 8304 -412 -3268 3532 6000 -6937 2417 -2333 Volax -5742 -13838 3024 10210 2270 -7147 2874 4370 8379 -17144 Vorsuke 0 0 0 0 0 0 0 0 0 0 Vulcuja 0 0 0 0 0 0 0 0 0 0 W-3197 0 0 0 0 0 0 0 0 0 0 "Wah Ki" -3920 -3666 8841 -1582 15938 4784 -5946 1762 9318 4190 "Wah Oh" 11515 6865 -14065 3653 -4510 5656 6543 -669 13269 -7551 "Wah Yoot" 1432 -1801 6983 15384 16647 -1738 -9452 1434 5437 -5299 Waypoint 1142 -8191 -7665 -5203 1276 -1266 -5728 -7062 547 -8972 Wazn -7260 10423 -4168 -4258 -10186 -12580 -1378 2575 -1701 1148 Wei -1440 -1910 -1491 -1823 -10990 1899 2656 -10024 -1544 37 Wezen 5764 -25 3045 -8170 2266 -2886 567 -8238 -2124 774 "World's End" 0 0 0 0 0 0 0 0 0 0 Wreoul 0 0 0 0 0 0 0 0 0 0 "Xutluno Fali" 10032 -6030 -6807 2002 -916 7283 -6061 -1064 6576 -931 "Xutluno Rees" 16223 11637 -3574 -2817 -4617 9802 -643 6126 696 5357 "Ya Hai" 971 -8419 -12409 -7597 3310 1430 -8424 -1873 -4391 355 "Yed Prior" 3267 966 -4942 -10854 2835 -3332 2163 3381 -5884 1042 Yerser 0 0 0 0 0 0 0 0 0 0 Yli 0 0 0 0 0 0 0 0 0 0 Yllke 0 0 0 0 0 0 0 0 0 0 Yranjiu 0 0 0 0 0 0 0 0 0 0 Zaurak -2086 2877 -5087 4310 4400 -3350 4168 260 -7366 -4916 Zeinar -1930 1302 6588 4102 4764 2480 -2255 3888 4705 5896 "Zeta Aquilae" 8805 -5520 3857 9829 11627 -4538 5411 5318 6200 2422 "Zeta Centauri" 6104 -1639 -2188 1263 1479 7390 5894 13811 -5563 5456 Zolpulti 0 0 0 0 0 0 0 0 0 0 Zosma 5711 6755 9349 273 -1172 274 -13062 2635 -3130 -5017 "Zuba Zub" 2236 2319 -1011 -4775 454 -8909 8356 8482 10948 -4979 Zubenelgenubi 322 16257 4505 6572 -1176 735 -984 -9134 7232 5625 Zubenelhakrabi 4644 1868 -2777 2672 -1249 -8323 -526 477 -2370 959 Zubeneschamali 1176 10472 -2006 133 6961 7589 -5644 15604 4193 -5532 destroyed "Friendly Neighbour" destroyed "Gray Eye" destroyed "Liquid Metal" destroyed Lure destroyed "Midnight Candle" destroyed "Midnight Spectator" destroyed "Night Light" destroyed Scar destroyed "Sea of Stars" destroyed "Silent Observer" destroyed "The Collective" # What you know: visited Acamar visited Achernar visited Acrux visited Adhara visited Aescolanus visited "Al Dhanab" visited Albaldah visited Albireo visited Alcyone visited Aldebaran visited Alderamin visited Aldhibain visited Algieba visited Algol visited Algorel visited Alheka visited Alhena visited Alioth visited Alkaid visited Almaaz visited Almach visited Alnair visited Alnasl visited Alnilam visited Alnitak visited Alniyat visited "Alpha Arae" visited "Alpha Centauri" visited "Alpha Hydri" visited Alphard visited Alphecca visited Alpheratz visited Altair visited Aludra visited Ankaa visited Antares visited Ap'arak visited Arcturus visited Arculus visited Arneb visited Ascella visited Asikafarnut visited Aspidiske visited Atria visited Avior visited Aya'k'k visited Bellatrix visited "Beta Lupi" visited Betelgeuse visited Blubipad visited Boral visited "Bore Fah" visited "Bote Asu" visited Caeculus visited Canopus visited Capella visited Caph visited Cardax visited Cardea visited Castor visited Cebalrai visited Celeborim visited Chikatip visited Chimitarp visited Chirr'ay'akai visited Chornifath visited Chy'chra visited Cinxia visited Coluber visited Convector visited "Cor Caroli" visited "Da Ent" visited "Da Lest" visited Dabih visited Danoa visited Debrugt visited "Delta Capricorni" visited "Delta Sagittarii" visited "Delta Velorum" visited Deneb visited Denebola visited Diphda visited Dokdobaru visited Dschubba visited Dubhe visited "Due Yoot" visited Durax visited Eber visited Edusa visited "Ehma Ti" visited Ek'kek'ru visited Elnath visited Eltanin visited Eneremprukt visited Enif visited "Epsilon Leonis" visited Es'sprak'ai visited Eshkoshtar visited Eteron visited "Fah Root" visited "Fah Soom" visited Fala visited Farbutero visited Farinus visited Fasitopfar visited Feroteri visited Ferukistek visited Fingol visited Fomalhaut visited Fornarep visited Furmeliki visited Gacrux visited "Gamma Cassiopeiae" visited "Gamma Corvi" visited Gienah visited Girtab visited Gomeisa visited Gorvi visited Graffias visited Hadar visited Hamal visited Han visited Hassaleh visited Hatysa visited "Heia Due" visited Hesselpost visited "Hevru Hai" visited "Hi Yahr" visited Hintar visited Holeb visited Host visited Ik'kara'ka visited Ildaria visited "Imo Dep" visited Insitor visited "Io Lowe" visited "Io Mann" visited Ipsing visited Iyech'yek visited Izar visited Ka'ch'chrai visited Ka'pru visited Kaliptari visited "Kappa Centauri" visited Kashikt visited Kasikfar visited "Kaus Australis" visited "Kaus Borealis" visited Kiro'ku visited Kiru'kichi visited Kochab visited "Kor Men" visited "Kor Nor'peli" visited "Kor Zena'i" visited Kornephoros visited Korsmanath visited Kraz visited Kugel visited Kursa visited Lesath visited Levana visited Limen visited "Lom Tahr" visited Lucina visited Lurata visited Makferuti visited Markab visited Markeb visited Matar visited Mebsuta visited Meftarkata visited "Mei Yohn" visited Mekislepti visited Men visited Menkalinan visited Menkar visited Menkent visited Merak visited Mesuket visited Miaplacidus visited Mimosa visited Minkar visited Mintaka visited Mirach visited Mirfak visited Mirzam visited Misam visited Mizar visited Moktar visited Mora visited Muhlifain visited Muphrid visited Naos visited Naper visited Nenia visited Nihal visited Nocte visited Nunki visited Oblate visited Orvala visited Pantica visited Parca visited Peacock visited Peragenor visited Peresedersi visited Perfica visited Persian visited Phact visited Phecda visited Pherkad visited Phurad visited Pik'ro'iyak visited Polaris visited Pollux visited Porrima visited Prakacha'a visited Procyon visited "Pug Iyik" visited Rajak visited Rasalhague visited Rastaban visited "Rati Cal" visited Regor visited Regulus visited Rigel visited Ruchbah visited Rutilicus visited Sabik visited Sabriset visited Sadalmelik visited Sadalsuud visited Sadr visited Saiph visited Saquergen visited Sargas visited Sarin visited Scheat visited Schedar visited Segesta visited Seginus visited Seketra visited Sepetrosk visited Sepriaptu visited Sevrelect visited Shaula visited Sheratan visited Si'yak'ku visited Sich'ka'ara visited Silikatakfar visited Similisti visited Sirius visited Skeruto visited Sko'karak visited Sobarati visited Sol visited Solifar visited Sospi visited Spica visited Stercutus visited Suhail visited Sumar visited Sumprast visited Tais visited Talita visited "Tania Australis" visited Tarazed visited Tejat visited Terminus visited Tortor visited Turais visited "Ula Mon" visited "Ultima Thule" visited Umbral visited Unagi visited Unukalhai visited "Uwa Fahn" visited Vega visited Vindemiatrix visited Volax visited "Wah Ki" visited "Wah Oh" visited "Wah Yoot" visited Waypoint visited Wazn visited Wei visited Wezen visited "Ya Hai" visited "Yed Prior" visited Zaurak visited "Zeta Aquilae" visited "Zeta Centauri" visited Zosma visited "Zuba Zub" visited Zubenelgenubi visited Zubeneschamali "visited planet" Albatross "visited planet" Alexandria "visited planet" Allhome "visited planet" "Alta Hai" "visited planet" Amazon "visited planet" Arabia "visited planet" "Aresepru Nat" "visited planet" Avalon "visited planet" Aventine "visited planet" Baianus "visited planet" Bloodsea "visited planet" Bluestone "visited planet" Bounty "visited planet" Bourne "visited planet" Caelian "visited planet" Calda "visited planet" Canyon "visited planet" "Carbuncle Station" "visited planet" "Charon Station" "visited planet" Chiron "visited planet" Clark "visited planet" Clink "visited planet" Cloudfire "visited planet" Cornucopia "visited planet" Covert "visited planet" Crataegusa "visited planet" Crossroads "visited planet" Dancer "visited planet" Darkcloak "visited planet" Darkstone "visited planet" "Deadman's Cove" "visited planet" Deep "visited planet" Delve "visited planet" "Desi Seledrak" "visited planet" "Drekag Firask" "visited planet" Dune "visited planet" Earth "visited planet" "Elek Kartanu" "visited planet" "Ember Reaches" "visited planet" "Ember Threshold" "visited planet" "Ember Wormhole" "visited planet" "Esayaku Fen" "visited planet" "Esek Stovar" "visited planet" "Esperaktu Station" "visited planet" Everhope "visited planet" "Far Monad" "visited planet" Farpoint "visited planet" Featherweight "visited planet" "Fek Rembatu" "visited planet" Firelode "visited planet" "Firka Tesk" "visited planet" Follower "visited planet" Foundry "visited planet" Freedom "visited planet" Geminus "visited planet" Gemstone "visited planet" Geyser "visited planet" Giverstone "visited planet" Glaze "visited planet" Glory "visited planet" Goldcrawl "visited planet" Greenrock "visited planet" Greenwater "visited planet" Hai-home "visited planet" Harmony "visited planet" Heartland "visited planet" Heartvalley "visited planet" Helheim "visited planet" Hephaestus "visited planet" Hermes "visited planet" Hestia "visited planet" Hippocrates "visited planet" Hope "visited planet" Hopper "visited planet" Icefall "visited planet" Ingot "visited planet" "Kasichara Fet" "visited planet" "Keneska Fek" "visited planet" "Korbatri Eska" "visited planet" "Kort Kehai" "visited planet" "Kort Vek'kri" "visited planet" Kumkapi "visited planet" "Kuwaru Efreti" "visited planet" Lagrange "visited planet" "Laki Nemparu" "visited planet" Lichen "visited planet" Longjump "visited planet" Maelstrom "visited planet" Mainsail "visited planet" Makerplace "visited planet" Mars "visited planet" Martini "visited planet" Memory "visited planet" Mere "visited planet" Midgard "visited planet" Millrace "visited planet" Mirrorlake "visited planet" Nasqueron "visited planet" "New Austria" "visited planet" "New Boston" "visited planet" "New China" "visited planet" "New Greenland" "visited planet" "New Holland" "visited planet" "New Iceland" "visited planet" "New India" "visited planet" "New Kansas" "visited planet" "New Portland" "visited planet" "New Sahara" "visited planet" "New Tibet" "visited planet" "New Wales" "visited planet" Nimbus "visited planet" Norn "visited planet" Oasis "visited planet" Oblivion "visited planet" Poisonwood "visited planet" Poseidos "visited planet" Prime "visited planet" Pugglemug "visited planet" Quicksilver "visited planet" Rand "visited planet" "Rekat Moraski" "visited planet" Relic "visited planet" "Remnant Wormhole" "visited planet" Reunion "visited planet" Rust "visited planet" "Sabira Eseskrai" "visited planet" "Sasirka Gatru" "visited planet" "Sek Alarfarat" "visited planet" "Seleptra Nak" "visited planet" Serpens "visited planet" "Sestor Ikfar" "visited planet" "Setar Fort" "visited planet" Shangri-La "visited planet" Shiver "visited planet" Shroud "visited planet" Silver "visited planet" Sinter "visited planet" Skillet "visited planet" Skymoot "visited planet" Slylandro "visited planet" "Smuggler's Den" "visited planet" Snowfeather "visited planet" Solace "visited planet" "Solima Skarati" "visited planet" "Sopi Lefarkata" "visited planet" "Spera Anatrusk" "visited planet" Splashdown "visited planet" Starcross "visited planet" Sundive "visited planet" Sundrinker "visited planet" Sunracer "visited planet" "The Eye" "visited planet" Thrall "visited planet" "Tik Klai" "visited planet" Tinker "visited planet" Trinket "visited planet" "Triton Station" "visited planet" Trove "visited planet" Tundra "visited planet" Twinstar "visited planet" Vail "visited planet" Valhalla "visited planet" "Var' Kar'i'i" "visited planet" "Var' Kayi" "visited planet" "Var' Roi" "visited planet" "Vara K'chrai" "visited planet" "Vara Ke'sok" "visited planet" "Vara Ke'stai" "visited planet" "Vara Kehi'ki" "visited planet" "Vara Pug" "visited planet" "Vara Rakak" "visited planet" "Varu K'est" "visited planet" "Varu Mer'ek" "visited planet" "Varu Tek'kai" "visited planet" "Varu Tev'kei" "visited planet" Viminal "visited planet" Vinci "visited planet" Warfeed "visited planet" Wayfarer "visited planet" Winter "visited planet" "Wormhole Alpha" "visited planet" Zug harvested Cebalrai Silicon Chimitarp Silicon Kaliptari Silicon Mirzam Silicon Rasalhague Silicon Rastaban Lead Solifar Lead "Wah Yoot" Silicon logbook 16 11 3013 "Finally scraped together enough money for a down payment on a starship. The interest on the mortgage is exorbitant." 16 11 3013 "Getting some basic instructions on making a living as a merchant from an old captain named James." 7 12 3013 "Dropped James off on Hestia after running a few missions with him. Met a few spoiled tourists and got to visit Earth along the way." 16 2 3015 `Dropped the famous band "There Might Be Riots" off on Wayfarer. They drew quite the crowd, and paid very well.` 25 2 3015 "Volunteered to do some recon work for the Free Worlds, as long as there is nothing illegal involved." 6 4 3015 "Helped two teens named Joe and Maria and their daughter Jesse to escape their pirate captain. Dropped them off on Millrace where they'll start a new life." 25 4 3015 "Gave the Free Worlds some photos and information on the Navy base on New Wales. Jean-Jacques, the militia contact, was very grateful for the help." 27 4 3015 "Serving as an escort for a Free Worlds supply convoy to Tarazed. It sounds like pirates have been specifically targeting their convoys recently, and the Free Worlds don't have many ships to spare defending them." 16 6 3015 "Helped rescue a Free Worlds freighter that had been disabled by pirates. Earned the gratitude of Tomek Voigt, the Council member in charge of the supply convoys." 14 9 3015 "Was pulled aside by a Navy officer and told to keep the wormhole to the Hai a secret. The Republic doesn't want the knowledge of the wormhole to be widespread, as that could cause chaos for both the Republic and the Hai." 25 9 3015 "Agreed to take a piece of wood from a church on Midgard for an archaeologist. Carbon dating suggests that the church was built many centuries before the discovery of the hyperdrive." 15 10 3015 "Discovered a strange, isolated human community in an otherwise uninhabited region of space south of the Core. They call themselves the Remnant." 22 1 3016 "Returned to Midgard with Albert Foster, the archaeologist, to map the area around the church. The instruments discovered what looked like an artificial singularity. Got chased away by Deep ships before being able to look closer." 6 2 3016 "Recovered data from a derelict science drone for a team of scientists who were studying a strange red anomaly in the Terminus system. The lead scientist on the team, Ivan, suggested that it may be a partially collapsed wormhole." 6 2 3016 "Ivan said that although he's not sure if the anomaly is a wormhole or not, it does bear a striking resemblance to the wormhole that leads to the Hai." 29 4 3016 "The prefects have reached a consensus: now considered a valuable friend of the Remnant, and given permission to purchase their ships and technology." 18 5 3016 "Agreed to run interference for the Free Worlds by pretending to be a smuggler while actually carrying harmless medical supplies. It seems like this might be a ploy to make the Navy look bad." 17 6 3016 `Met up with a friend of Katya's named Mr. Eyes, who calls himself a "vigilante nuclear power plant inspector." He thinks he can help hunt down the people who bombed Geminus and Martini, to prove that the Free Worlds were not behind it.` 6 7 3016 "Katya's plan for hunting down the nuclear terrorists involves stealing the sensor equipment from a Navy surveillance drone. Supposedly taking equipment from a drone counts as a salvage operation as long as none of its owners are present, due to a legal loophole in an old act of Parliament." 4 8 3016 "Found evidence of nuclear testing on Clink, a mining moon on the edge of Free Worlds territory. It's strange that the perpetrators left such clear evidence behind; the Navy's drones will certainly have discovered it before we did. Katya stayed behind to try to infiltrate the mining compound and collect more information." 8 8 3016 "Got invited to join the Free Worlds. It's a valuable opportunity, but it would also be a fast way to become an enemy of the Republic." 12 8 3016 "Hunting down a fleet of pirates called the Rat Pack, who have been giving the Free Worlds trouble lately." 25 8 3016 "The Navy has invaded Kornephoros, while Katya was still undercover on Clink. No sign of where she is. She may have been taken as a prisoner." 17 9 3016 "Officially joined the Free Worlds. Helping to defend Sabik, which is now under attack by the Navy. This Free Worlds work may mean getting involved in a lot more battles like this one." 25 9 3016 "The Free Worlds have retaken the Kornephoros system, with heavy losses on both sides. And unfortunately, there is no sign of Katya; she may have been taken prisoner by the Navy." 9 10 3016 "Was interrogated by the Deep for helping Albert Foster. The Deep now knows that Albert Foster thinks that there is an artificial singularity on Midgard." 23 11 3016 "Installed spaceport defense turrets on three frontier worlds. The Free Worlds hopes that this will reduce the piracy in the region." 12 12 3016 "Returned some Navy prisoners of war, after they gave their parole and promised not to take part in any future battles against the Free Worlds." 23 12 3016 "Visited the Syndicate and worked out a deal where they promised to stay neutral. They are expecting to profit from selling weapons to both sides in this war. Also discovered that Katya is in the Republic's custody and is accused of terrorist activity." 28 12 3016 "The extra Syndicate supplies have begun arriving at Tarazed, and they include weaponry and outfits not normally shipped to the South. Spoke with Emily Lane, the CEO of the Tarazed Corporation. She is suspicious of this supposed gesture of good will from the Syndicate, and suggests remaining vigilant of the Syndicate's actions." 6 1 3017 "Tried to convince Poisonwood, a world adjacent to Free Worlds territory, to switch sides. But, they are fiercely loyal to the Republic because the Navy freed them from being dominated by Alpha warlords decades ago." 12 1 3017 "Planted some sensors on the abandoned world of Hope, as an early warning system for Navy raids on Free Worlds space. The Navy appears to be doing something on this world as well." 16 1 3017 "Destroyed some Navy sensor installations on Hope, but it will likely be only a matter of days before they replace them." 29 1 3017 "Assisted a Kraz Cybernetics engineer known as Barmy Edward with a test of a new and extremely powerful Plasma Cannon turret." 3 2 3017 "Apparently the paroled Navy prisoners from the battle for Kornephoros plan to keep their promise to not fight against the Free Worlds. They've formed a new Navy regiment guarding the far north of human space." 3 2 3017 "Tomek, from the Free Worlds Council, is trying to decide how to best deal with the threat of the pirates to the south of Free Worlds space." 27 2 3017 "The Free Worlds have finally elected a Senate, which will be convening for the first time soon on Bourne." 30 3 3017 "Given orders by the Free Worlds Senate to escort a diplomatic mission to the anarchist planet Thule. Tomek is not happy about bargaining with the pirates instead of fighting them." 20 4 3017 "Helped to transport some items for building a public university and terraforming research center on Winter. Ijs Springborn will be one of the professors. Surprisingly, the Syndicate helped supply some of the equipment for the Conservatory." 19 5 3017 "Disobeyed the Free Worlds Senate by helping to launch an attack on the pirate hub world of Greenrock. Captured the planet after a massive battle, but it is unclear how long the Free Worlds can afford to keep them subdued by force." 29 6 3017 "Officially censured by the Free Worlds Senate for launching an attack on a pirate world rather than obeying their instructions to seek a diplomatic solution. It may be a while before any further work for the Free Worlds is available." 3 7 3017 "Assisted Barmy Edward with another weapon test: this time, a flamethrower weapon that works by overheating and disabling its target rather than dealing lots of damage to it. It may or may not be useful in actual combat." 2 10 3017 "Stopped on Earth with Alondo to talk to Parliament and try to head off another bloody battle. But, they were not willing to negotiate." 19 10 3017 "It looks like the Navy has begun using some more powerful beam weapons and torpedoes. Tasked with plundering one of the electron beam weapons so Freya can get a closer look at it." 3 11 3017 "Preparing for another major battle with the Navy, this time in the Rastaban system, which just recently expressed an interest in joining the Free Worlds but has not been able to do so due to the Navy presence. The Free Worlds will be using a new model of warship, the Dreadnought, in this battle." 6 11 3017 "The Navy has been driven out of the Rastaban system. That will allow the people on Harmony, Dancer, New Portland, and New India to join the Free Worlds." 14 11 3017 "Was given the choice of what to do with the Navy prisoners from the battle for Rastaban, and decided to imprison them on Clink. Hopefully that will weaken the Navy, a little bit." 1 12 3017 "Helped the Free Worlds gain access to new ramscoop technology that has been developed in the Deep. This should make it significantly easier to travel long distances through unfriendly systems." 12 12 3017 "Once again there is no immediate work to be done for the Free Worlds. This would be a good time to earn some money for an upgraded ship, if possible." 5 1 3018 "Destroyed a convoy of Republic freighters that was carrying food from the Dirt Belt. The Paradise Worlds cannot grow all the food that they need to feed their populations, so cutting off the flow of supplies from the Dirt Belt will put pressure on them to make peace with the Free Worlds." 26 1 3018 "Destroyed an even larger Republic food convoy. They are probably beginning to feel the pressure now, because they have clearly started to divert warships from the front to defend these convoys." 3 2 3018 "Saved a dog from a hound-racing ring, and tried to give her a home. However, her alleged owner rejected her. Eventually decided to give her up for adoption." 11 2 3018 "Three more planets have decided to defect to the Free Worlds: Clark, New Tibet, and New Holland." 4 3 3018 "The shipyard on Zug is still trying to ramp up Dreadnought production. So far only a few ships have been built, but Freya will be helping to speed up the process." 7 3 3018 "Agreed to become a member of the Free Worlds Council, taking Tomek's spot." 21 3 3018 "Destroyed a third food convoy. These attacks seem to have succeeded in forcing the Navy to assign capital ships to defend their supply convoys." 28 3 3018 "The Republic world of Poisonwood in the South has apparently been taken over by Alpha warlords. Hopefully the Free Worlds will be able to liberate the planet and capture or kill the Alpha leaders." 2 4 3018 "Liberated Poisonwood from the Alpha invaders. Had to bombard them from orbit, and many civilians were killed in the process, but at least the planet is free again." 12 4 3018 "The local leaders on the lawless world of Bloodsea have said that they will join the Free Worlds, and stop supporting piracy, in exchange for the equipment to build a more modern spaceport. However, they may just be trying to steal the construction materials; it might be simpler to just attack and conquer them." 22 4 3018 "Conquered Bloodsea in the name of the Free Worlds. With enough militia ships patrolling their star system, they ought to think twice before returning to piracy." 22 4 3018 "Freya has announced that Dreadnoughts are now for sale on Zug. Finally the Free Worlds have a warship that can stand up to Navy capital ships." 20 5 3018 "The people of Albatross, another anarchist world, have agreed to join the Free Worlds in gratitude for having been liberated from Ryk Bartlett, a warlord who was extorting them for protection money." 23 5 3018 "Another two planets, Rand and Oblivion, have expressed an interest in joining the Free Worlds. They are rather far from the rest of Free Worlds territory, however, so JJ is worried that it would create an indefensible tactical position." 27 5 3018 "The Navy has invaded Rastaban and Delta Sagittarii, effectively slicing through Free Worlds territory and splitting up the Free Worlds fleet." 31 5 3018 "As a member of the Council, must make the deciding vote on a difficult decision. A defector from the Syndicate is claiming to have proof that the Syndicate was behind the bombings of Martini and Geminus. If that is true, the Republic may agree to make peace with the Free Worlds. But, refusing to return the defector to the Syndicate would certainly earn their enmity." 4 6 3018 `Drove the Navy out of Delta Sagittarii with the help of the "Wolf Pack," a militia group in favor of more extreme measures who launched a preemptive strike before the main Free Worlds force arrived. The Free Worlds are now committed to fighting the Republic to a standstill rather than proving their innocence; the defector has been recaptured by the Syndicate and whatever information he had to share is now lost.` 22 6 3018 "Captured the Kaus Borealis system from the Navy, even though the locals are still loyal to the Republic. Also, learned that the Wolf Pack ships have been using nuclear missiles, and that is why they were so effective in decimating the Navy fleet." 4 7 3018 "Delivered a load of enriched uranium to a warlord's fortress on Greenrock, in exchange for warheads for the Free Worlds to use against the Navy. Hopefully forming such a friendly relationship with dangerous criminals will not cause trouble for the Free Worlds in the future." 19 7 3018 "Visited Earth with Alondo to try to pressure Parliament into agreeing to a peace deal. The negotiations failed. Only escaped the planet safely because a Free Worlds ship in orbit threatened to bombard the Parliament building." "Rescued Katya from the Republic's custody. She is not happy about the extreme measures the Free Worlds are taking to win this war." 24 7 3018 "Defended Tundra against a major Navy counter-offensive. From here, the only recourse available to the Free Worlds seems to be to push deep into Republic territory and capture the Sol system, forcing the Navy to surrender. Nuclear weapons are now for sale on Solace to aid in the final assault." 28 7 3018 "The Free Worlds have captured the Vega system, only one hyperjump away from Earth. Nuclear-armed Wolf Pack ships will be arriving shortly to spearhead the assault, but the Navy fleet defending Earth will be massive. Casualties on both sides are likely to be extremely high." 29 7 3018 "The moment the nuclear-armed Wolf Pack ships arrived in-system to prepare for the assault on Earth, a fleet of alien ships appeared and attacked them. In addition, the aliens somehow cut off the Vega system from the rest of human space." 31 7 3018 "Found out that the aliens who attacked the Wolf Pack fleet call themselves the Pug. After destroying that fleet, the aliens have not attacked anyone else except a few merchants who tried to resist them. They came from a nearby star system that did not previously have any hyperspace connections to human space, and seem intent on controlling and perhaps enslaving the local human population." 4 8 3018 `Visited the homeworld of the Pug, the aliens who have taken over this region of space. They claim that when the Free Worlds fleet was threatening to invade Earth, they had no choice but to interfere to prevent humanity from destroying itself. They say that their plan is to slowly bring more and more human worlds under their "protection," but what they are talking about sounds more like slavery.` 9 8 3018 "Escaped from the territory captured by the Pug by using a jump drive. Found out that Freya has been captured by the Navy while she was trying to figure out the reason for the hyperspace links disappearing. The Navy thinks that the Free Worlds are behind the hyperspace disruptions. But, making peace with the Navy may be the only way to defeat the Pug." 12 8 3018 "Convinced the Navy that the disappearing hyperspace links really are an alien attack and not some sort of Free Worlds super-weapon. Freya thinks that she might be able to undo the hyperspace disruption and allow the Navy to enter the captured territory and begin to drive the Pug back." 17 8 3018 "Succeeded in restoring the hyperspace link to the Rasalhague system. With the Navy's help, it might now be possible to turn the tide against the Pug." 20 8 3018 "The Free Worlds now has a new reactor core of their own design available for sale, specifically for increasing the Dreadnought's energy performance." 21 8 3018 "Drove off another Pug attack. Fighting side by side together is beginning to build some camaraderie between the Free Worlds and the Navy, even though they were enemies so recently." 29 8 3018 "Learned from the Quarg that they have long been aware of the presence of the Pug in the Deneb system. Apparently the Pug are from another galaxy and possess such advanced technology that even the Quarg do not dare to interfere with them." "However, the Pug are known to treat warfare like a game, intentionally using weaker technology when fighting less advanced species in order to give them a fair chance at winning the battle. So, fighting them will not be a lost cause, but the Quarg are unwilling to provide any assistance." 5 9 3018 "Succeeded in restoring a few more hyperspace connections, and in driving back the Pug (with the help of the Navy). But, Freya thinks it is way too coincidental that the aliens have left behind the exact technology needed to fix the hyperspace disruptions; it feels like the Pug are playing a game rather than fighting a serious war." 7 9 3018 "Drove the Pug out of the Vega system with the help of some Navy ships equipped with jump drives. Once again, the Pug somehow managed to evacuate all their people from the planet before the Navy arrived, as if they were already expecting to lose this system." 11 9 3018 "Preparing for the final assault on the Pug homeworld. There seems to be no other option but to force them to surrender, but with the help of the Navy that no longer seems like an impossible task." 13 9 3018 `The Pug have fled, apparently traveling through an artificial wormhole back to whatever galaxy they came from. And, it turns out that many of their cities on "Pugglemug" were only for show: buildings with no inhabitants, and with holograms creating the appearance of a heavily populated world. They left no advanced technology behind, and no sign of what their true intentions were, but it turns out that the fake cities here were designed for human habitation. They must have been planning this departure for a very long time.` `Now that the Pug are gone, the Navy will be able to use the "graviton reflectors" to repair the broken hyperspace links and to reconnect all of human space.` 16 9 3018 "Parliament has agreed to a peace treaty, because the threat of alien invasion now seems much more pressing than the civil war with the Free Worlds. Whatever the true intention of the Pug was, the result of their interference is that humanity is at peace once more. There has been great loss of life, but nothing compared to what would have happened if the Free Worlds had tried to conquer Earth." "It may be a while before members of the Free Worlds manage to re-earn the trust of the rest of humanity, however." 13 10 3018 "Discovered a birdlike alien species to the north of human space. They appear to speak the Hai language in addition to their own, so with the help of a Hai interpreter it might be possible to communicate with them." 9 11 3018 "Have been introduced to the basics of the Remnant sign language. Will need to practice using the video lessons for some time in order to fully understand Remnant sign language." 31 12 3018 `Was able to communicate with the birdlike "Wanderers" with the help of a Hai ambassador. It turns out that they have been under attack by the Unfettered Hai for some time, and have learned the Hai language by taking captives.` 30 1 3019 "Received a device, created by a Hai scientist, which can translate between human language and the Hai language. Since the Wanderers speak the Hai language, that should make it possible to communicate with them directly." 9 2 3019 "Spoke with a Wanderer ambassador named Iktat Rek, using the translation device. Received permission to purchase some of their technology, but not their ships." 15 2 3019 "There is a Pug world close to Wanderer space. Given their ability to control wormholes, it is likely that they are the ones who have been controlling where the Wanderers go and when. But, the Wanderers are not particularly disturbed by this information." 1 3 3019 "Helped to defend a Wanderer world against a raid by Unfettered Hai ships." 4 3 3019 `Volunteered to help bring a shipment of food to the Unfettered, as "tribute" from the Wanderers, in the hope that it will placate the Unfettered into making peace.` 20 3 3019 "Managed to broker a temporary ceasefire between the Unfettered Hai and the Wanderers. Was granted access to purchase the non-military Wanderer ships, as a reward." 7 5 3019 "Agreed to try to sell a jump drive to the Unfettered Hai, as a way to get more information from them about who else is providing them with jump drives and enabling their attacks on the Wanderers." 13 5 3019 `Learned from the Unfettered Hai that they have been purchasing jump drives from the Alphas (whom they refer to as "unfettered humans").` 29 5 3019 "Planted some surveillance devices, designed by the Wanderers, in Unfettered Hai space. A month from now, they will be done collecting data on ship movements in the area, and may provide a hint of where the Alphas who are selling jump drives to the Unfettered are coming from." 25 7 3019 "Met a human named Elias Hanover who is friends with the Quarg and who has been given permission to use Quarg technology to track the Alpha ship that is selling jump drives to the Unfettered." 8 9 3019 "Defeated a Navy Carrier, presumably being operated by the Alphas, that was equipped with Korath fighters and drones. Presumably there is an Alpha base hidden somewhere on the earth-like planet that the Carrier was guarding." 12 9 3019 "Admiral Danforth agreed to bring his Cruiser to the planet in Korath space where the Alphas seem to be hiding, with enough troops and equipment to launch an assault on the base." 25 9 3019 "The Alphas have fled from the base on Avalon. The Oathkeepers destroyed what is left of the base, which will hopefully set the Alphas back quite a bit." 9 10 3019 "Was taken captive, along with Elias Hanover, by some nameless Republic officers who thought Elias was an Alpha. They discovered that he is not one, although he appears to have some of the same genetically engineered advantages that the Alphas have." 24 10 3019 "Reported to the Wanderers that the Alphas who had been selling jump drives to the Unfettered have been weakened and driven into hiding. The Wanderers are ramping up production of military ships to try to face the continuing Unfettered onslaught." 28 2 3020 "The Unfettered have established a beachhead on one of the Wanderer worlds and are now apparently using what few jump drives they possess to shuttle more and more warships into Wanderer space. War has begun in earnest." 9 3 3020 "Helped to evacuate some Wanderers from one of their worlds that is closest to Unfettered space." 13 3 3020 "Helped to defend a Wanderer planet from an Unfettered attack. But, the Wanderers now plan to abandon that planet. The Wanderers seem very hesitant to actually stand their ground and fight back." 24 3 3020 "Visited the Pug planet adjacent to Wanderer space to see if they are willing to step in and help the Wanderers now that the Unfettered Hai pose such a threat and have captured several Wanderer worlds. But for whatever reason, the Pug insist on the Wanderers fighting for themselves." 6 4 3020 "Traveled to the Hai homeworld with Ambassador Sayari to see if she can convince the Hai to take action to restrain the Unfettered from attacking the Wanderers. The most that the Hai were willing to do was to mass a large war fleet near Unfettered space so that the Unfettered have to divert warships there to defend their home worlds." 10 4 3020 "The Unfettered are unwilling to agree to even a temporary ceasefire with the Wanderers. They seem to think that they will win this war easily." 16 4 3020 `Returned to Wanderer space, and discovered that Iktat Rek has begun the "Molt." He is afraid that because the Eye has not yet opened, the Molt will not be viable and it will end up killing him.` 19 4 3020 "Received permission to purchase warships from the Wanderers, including a new one called the Tempest." 24 5 3020 "Have achieved a degree of fluency in the Remnant sign language sufficient for general conversation." 21 7 3020 "Helped to defend a Wanderer world from yet another Unfettered attack. Meanwhile, the Wanderers are trying to move as many civilians as possible back to their home world, where they will be safe. But, their strategy seems to be based on the hope that sometime soon a wormhole will open and allow the Wanderer people to flee to a new territory and leave their old planets behind for the Unfettered to claim." 23 7 3020 "Helped to rescue some Wanderers who were stranded and had to go into hiding in the forest when their planet was taken over by the Unfettered." 1 8 3020 "Brought Iktat Rek to a Wanderer hospital facility. His illness, or molt, is progressing, and he has grown much weaker. But his mind is still as sharp as ever, and in fact he has somehow managed to pick up human language just by listening to the words of the translation machine." 22 8 3020 "Iktat Rek has been placed in protective quarantine in a germ-free room, where he will receive drugs that will suppress his immune system and allow the genetic change that is taking place in his body to be completed. Even if he survives the process, it may change him beyond recognition." 27 8 3020 `The Wanderers have begun producing even larger warships, and have succeeded in driving off yet another Unfettered assault. Afterwards the Pug, whom the Wanderers refer to as the "Keepers," finally sent assistance... in the form of two ships, which they claim are powerful enough to keep the entire Unfettered fleet at bay.` 28 10 3020 "Helped the Hai get in contact with the Remnant in order to learn how to create in-flight hull repair technology. The Hai obtained a copy of the Remnant's research on Korath systems cores, along with a number of samples." 13 11 3020 `The "Eye" wormhole has opened in Wanderer space, but the territory on the other side of the wormhole is Korath space, ravaged by their civil war and still infested with autonomous war machines. Nonetheless, the Wanderers are excited to once again begin their work of healing and repairing damaged worlds.` 6 6 3021 `The "Kor Sestor" drones turn out to all be controlled remotely, presumably by either an artificial intelligence or by Korath leaders in hiding on one of their worlds. If the control center could be found, it would be possible to gain control of the entire Kor Sestor fleet.` 6 6 3021 `Discovered that the "Kor Mereti" drone ships are controlled by some sort of collective and decentralized artificial intelligence, with no obvious weaknesses.` 18 8 3021 `Iktat Rek has survived the Molt, but in a completely new form. Rek is now female, and is only the size of a Wanderer child, and has chosen the name "Ektasi Rek" for herself, meaning something like "communicator" or "bridge-builder."` 23 8 3021 "Rek's metamorphosis seems to have given her enhanced ability to understand other languages. She will be staying with the friendly Korath for a while in order to learn how to communicate with them." 26 8 3021 "The Quarg (or possibly, a faction within the Quarg, or even just a group of Quarg acting on their own) have agreed to send three of their warships to help defend the Wanderer settlement in Korath space. (Or maybe they are sending the ships because they view the Wanderers as invaders and want to keep an eye on them. It is not easy to determine their true intentions.)" 3 9 3021 "Visited the Pug to see if they are willing to help the Wanderers fight the Korath automata. But the Pug and the Quarg do not get along with each other, and therefore the Pug are not willing to enter Korath space." 12 9 3021 "The Wanderers think that it might be possible to infect the Kor Mereti communications network with something akin to a computer virus, to either take control of the drones or disable them entirely." 19 9 3021 "Helped to defend one of the friendly Korath worlds from an attack by Kor Mereti drones. There are Korath scientists on that world who have been working for decades to find a way to hack into the Kor Mereti network, but they do not think it is possible." 28 9 3021 "Tested a device that the Wanderers thought would be able to force itself into the Kor Mereti network and take control of it. The experiment completely failed, however." 3 10 3021 "The Wanderers have a new plan: to try to either subvert or possibly even befriend the Kor Mereti network by connecting it to a powerful Wanderer artificial intelligence." 16 10 3021 "The Wanderers want to install one of their artificial Minds on a space station controlled by the Kor Mereti. Their theory is that if the Mind is physically located within a Kor Mereti station, the drones will be much more likely to accept it as part of their own network instead of reacting to it as an outside intruder." 25 10 3021 "The Wanderer ploy has succeeded, but with an unexpected result. The Kor Mereti drones have so thoroughly absorbed the Wanderer Mind into their own consciousness that the drones now believe that they themselves are Wanderers." 28 10 3021 "The Wanderers have come to believe that prior to the introduction of their Mind, the Kor Mereti network was not actually a self-aware entity, but that it has now become a sentient being in its own right. And, it is apparently a sentient being with a deep interest in gardening." 11 11 3021 "Brought a group of Wanderer mentors and teachers to one of the Kor Mereti worlds, where they will seek to build a relationship with the drones and to help them learn to care for living things and to join in the Wanderer work of healing devastated planets." 14 12 3021 "Leading some of the friendly Korath on a tour through Wanderer space, to show them how successful the Wanderers have been at repairing and caring for worlds that have been damaged by war." 18 3 3022 "Agreed to travel through Kor Sestor space, scanning the planets to try to look for the facility that is remotely controlling the Kor Sestor drones." 28 4 3022 "Someone else seems to have located the Kor Sestor central command before the Wanderers did, and has taken control of the Kor Sestor fleet. Most of the Kor Sestor drones flew through the Eye into the old Wanderer territory, where the Wanderers will probably not be prepared to fight them." Factions Alphas "The Alphas were designed hundreds of years ago as genetically engineered super-soldiers, with no compassion or empathy. They escaped from their masters, enslaved entire planets, and commanded massive fleets of ships. Eventually they were defeated, and were either killed or went into hiding. They can be recognized by their green, photosynthetic skin." "Alphas can live for centuries, and it is likely that many of them have survived, hiding out on anarchist worlds or somewhere beyond human space. Fortunately, they reproduce much more slowly than ordinary humans do." Factions Archons `Archons are partly biological, but do not seem to be naturally evolved creatures. Some of their biological characteristics may have been based on the "void sprites" that inhabit the Ember Waste.` "Archons are partly biological, partly technological, and partly something that human language has no words for. They are extremely powerful. The Archons are somehow affiliated with the Drak, yet separate from them." "For reasons that are not entirely clear, the Pug are hostile toward the Archons, yet also view them as being worthy of pity." "When the Korath civil war reached a point where they had nearly driven themselves extinct, the Drak Archons stepped in and offered the surviving Korath an ultimatum: they must either give up their advanced weaponry and live peaceably under the protection of the Quarg, or be banished to some lifeless star systems near the galactic core. Those who chose banishment apparently took with them the secret of how to build jump drives, which has enabled them to raid other species and steal from them." Factions Drak "The Drak are supposedly the oldest living species in the galaxy. The Quarg say that the Drak act as something like galactic peacekeepers or police, and will intervene if a species invents a weapon so terrible that it could drive that species to extinction." Factions "Free Worlds" "The Free Worlds is a collection of local governments in the southern galactic arm who have declared independence from the Republic after Parliament refused to address issues they raised about trade tariffs, taxation, and representation. They may be linked to the recent terrorist attacks on the Navy Yard and the galactic stock exchange, although they deny responsibility." "Tensions between the Free Worlds and the Republic mounted when additional systems decided to leave the Republic and join the Free Worlds culminating in a series of military confrontations, that ended when the Pug invaded human space. After humanity united to drive out the Pug invaders, the Republic officially granted the Free Worlds autonomy." Factions Hai "The Hai are a species of giant, intelligent rodents, who live to the north of human space. They allow any humans who discover their territory to live alongside them, and to trade with them and purchase their technology." Factions Korath `The Korath are reptilian, bipedal aliens whose territory is almost entirely in ruins: cities destroyed and entire planets scarred by what appears to have been a vicious civil war. Several factions of Korath survive. The "Kor Efreti" live in the shelter of a Quarg ringworld and are on peaceful terms with the Quarg. Other Korath, living as exiles near the galactic core, have been raiding human worlds to steal food and supplies. And deeper in Korath space, two massive armies of automated war drones, known as the Kor Mereti and the Kor Sestor, are locked in an unending struggle. They attack any visitors to their region of space, including the Quarg.` Factions Oathkeepers `The "Oathkeepers" are a regiment of Navy officers who were captured by the Free Worlds and paroled on the condition that they take no further part in fighting against the Free Worlds. They are led by William Danforth, a famous Navy admiral. Their stated mission is to protect the Paradise Worlds from the pirates who live on the anarchist worlds in the far north of human space.` "However, the true reason that the powerful Oathkeeper fleet is positioned in the North is not just to keep the pirates at bay, but also to stand as a last defense in case the Hai decide to invade human space. Apparently the Navy has known about the Hai and the wormhole linking their space to human space for some time, but chooses not to make that knowledge public." Factions Pirates "In poorer and more remote star systems, where the Navy seldom patrols, pirate attacks on merchant ships are frequent. Pirates are also known to attack large, unguarded convoys of freighters even in more populated areas. Most pirate fleets come from lawless worlds on the outskirts of human space." "Pirate ships are often crewed by children, the equivalent of street gangs or child soldiers. Many lawless worlds are so poor that joining a pirate gang is one of the only attractive options for earning a living." Factions Pug "The Pug are aliens with barrel-shaped bodies, spindly legs, and milky blue blood. They claim to have intervened in the human civil war purely for the sake of preventing more bloodshed and helping humans to live together in peace." "The Quarg claim that the Pug treat warfare like a game. When battling another species, the Pug will limit themselves to ships and weapons that are weak enough that the other species has a chance of defeating them." "The Pug disappeared from human space, and left behind more questions than answers. It is possible that the true purpose of their attack was to give human beings a common enemy that would force them to band together and forget their internal struggles." `The Pug say that their species is split up into separate groups or "teams" that each focus on interacting with a different sentient species. They view those other species as "projects" that they are working on.` Factions Quarg "The Quarg are tall, thin, inscrutable aliens who evolved on a very small planet and can live comfortably on worlds with atmosphere so thin that a human being could not breathe it. They discovered spaceflight millions of years ago. Many of them live on artificially constructed ringworlds, including one in human space. They live at peace with most sentient species and claim to be in communication with an even older species named the Drak." Factions Remnant "Half a millennium ago, during the Alpha Wars, a group of humans fleeing the conflict and looking for a safer place to live discovered a wormhole into a region of space known as the Ember Waste. They built settlements there, and chose to call themselves the Remnant. Although they no longer fear the Alphas as much as they once did, they still have not rejoined human society." "Since their colonies were first formed, the Remnant's culture has changed drastically. They communicate in sign language, using their voices only for singing. Their food and architecture and much of their technology is strange, and much of it has been borrowed or stolen from nearby alien species." "Recently, Korath ships have begun raiding Remnant worlds. The Remnant have decided not to try to discourage these raids, because they are a perfect opportunity to steal jump drives and other valuable alien technology from the Korath." Factions Republic "Hundreds of years ago, the independent territories in different parts of human space agreed to join together into a single democratic government, with Earth as its capital. The rise of the Republic ushered in a long period of peace and prosperity in human history." `Representation in the Republic Parliament is based on population. That means that some individual "Paradise Worlds" have more representatives than entire regions of space like the Dirt Belt that are more sparsely settled.` Factions Sheragi `The Unfettered Hai say that a dragon-like species called the "Sheragi" who are long extinct used to live in human space, back when much of what is now human territory was occupied by the Hai.` Factions Syndicate "The Syndicate is a megacorporation, the largest employer in human space. People who cannot find steady work elsewhere flock to the Syndicate factory worlds, where they are almost guaranteed to find a job. Although the Syndicate is technically part of the Republic, Syndicate worlds are governed directly by the corporation." "The Syndicate is a central part of the Republic's economy, but they are also well known for selling shoddy products and for doing damage to the environment on the worlds they control. Their treatment of workers is questionable, and their opposition to organized labor is legendary. Some Syndicate factory towns have even been accused of human rights abuses." Factions "Unfettered Hai" `The "Unfettered" are a faction within the Hai species who are not as peaceful as the rest, and are normally not friendly toward humans. They claim that long ago the Drak altered the Hai to make them docile and peaceful, and that the Unfettered are descendants of those Hai who avoided undergoing that alteration. They are seeking jump drives so that they can escape the "prison" they are now stuck in: a few deteriorating worlds on the far northern edge of Hai space.` "After obtaining a sufficient number of jump drives, the Unfettered expanded into Wanderer space and managed to conquer six worlds from the Wanderers before their advance was stopped due to Pug interference." Factions "Void Sprites" `The "void sprites" are space-dwelling lifeforms. They are apparently not sentient. They evolved in the atmosphere of a gas giant, but have some biological mechanism for altering or reflecting gravity that allows them to fly into outer space, in the same way that human ships use antigravity to escape a planet's gravity well. The void sprites are not particularly powerful or dangerous creatures, but they are guarded by a Drak Archon.` Factions Wanderers `The Wanderers are a bird-like species who inhabit a small region of space adjacent to the Hai. They have been under attack by the "Unfettered" Hai for some time. The Wanderers claim to be peaceful, and most of their ships are not designed for military use.` `The Wanderers believe that their purpose in the universe is to "repair" planets whose biospheres have been ravaged by other species either through mismanagement or as a result of war. They came to their current territory through a wormhole that they call "the Eye," and they say that once their work here is done the Eye will open and lead them to a new territory and new worlds for them to care for.` "It is possible that the worlds they currently inhabit were formerly part of Hai territory. That might explain why the Unfettered believe they have a right to take that territory back." "According to the Quarg, the Wanderers are not native to this galaxy, but were brought here from somewhere else (presumably by the Pug)." "Minor People" "Arthur and Kiru" "Human and Hai respectively, both attended the Vinci cosplay convention without a costume, gaining much attention." "Minor People" Desneeparu "An Unfettered warrior that knows how to handle a blade. Was tested by her before being given access to new Unfettered weapons. Would have been a goner had she not been holding back." "Minor People" "George and Samantha" "George and Samantha used to work on New Iceland before they decided to leave due to Samantha's conditions." "Minor People" "Jim and Annette Patterson" "An unusual family who needed you to make a very unconventional trip with a sizeable number of farm animals that had to be kept happy in an enclosed area of your spaceship." "Minor People" "Mr. Smith" "A mysterious individual who asked for 200,000 credits to process a rich inheritance from the deceased warlord Limping Pappa. You presume he was a scammer and had no part in it." "Minor People" "Pocahontas (Pookie)" "A dog..." "Minor People" Puny "A poodle who was a former racer in a gambling ring. She might secretly be Pookie." People Aeolus `As an outfitter, Aeolus is responsible for managing the logistics that supply the Remnant with materials, equipment, and resources. In contrast to outfitters in what the Remnant term "ancestral space," he is focused on ensuring the efficient optimization of Remnant ships, not making a profit.` People "Albert Foster" "An archaeologist who is famous for using dubious methods: he has been banned from Quarg space for trying to collect an alloy sample from their ringworld, and is rumored to have also been involved in a scheme involving dinosaur fossils and an illegal genetic resequencer. He is currently based on Vinci, on the edge of the Paradise sector." People "Alondo Gruyere" `Alondo grew up on Bourne, the relatively prosperous planet on the edge of the Rim that is now the capital of the Free Worlds. He served as a Republic diplomat for years before becoming convinced that Parliament was just using him to "pacify" the less developed worlds in the South with empty promises. He joined the Southern Mutual Defense Pact in the early days, before it became the Free Worlds, and is now a member of the Council.` "Alondo is working to develop the diplomatic corps for the Free Worlds. Due to a lack of serious appointed positions (with the few already existing occupied as ambassadors to the Republic), he is looking after the Free Worlds' interests as a diplomat to the Hai." People "Edward Tivrusky" `Barmy Edward is the Chief Offensive Engineer at Kraz Cybernetics, known for his inventive and sometimes impractical weapon designs. Supposedly, his engineers gave him the "Barmy" sobriquet after an incident where an experimental epoxy cannon he was working on exploded and glued him to the ceiling.` People "Ektasi Rek" "Ektasi Rek is the first Wanderer in millennia to undergo the Molt, changing into a completely different species with new capabilities. As more Wanderers go through the Molt, the Wanderers as a whole will have to decide which of these mutations represents the best way for their species to survive and flourish in Korath space." "Rek's Molt has given her enhanced ability not only to understand alien speech, but to mimic the sound of it as well." People "Elias Hanover" "Elias has been living with the Quarg in Hai space for a long time, and they trust him enough to give him access to some of their restricted technology." "Certain Navy officers believe that Elias may actually be more than five centuries old, and that he may be a genetically modified individual, perhaps specifically designed to have capabilities similar to the Alphas so that he can fight against them." People "Freya Winters" `Freya is an engineer, specializing in surveillance equipment but with a wide range of talents. She organized the "Thousand Eyes" program run by the Southern Mutual Defense Pact, which was an attempt to reduce the power of the pirate fleets in the region by tracking their fleet movements. Despite her relative lack of interest in politics, she was asked to join the Free Worlds Council because of her expertise in optimizing the distribution and management of resources.` People "Ijs Springborn" `Also known as "Mr. Eyes," Ijs worked for years as a self-appointed "vigilante nuclear power plant inspector," trying to catch and report environmental abuses that the government officials were turning a blind eye to. He has now agreed to join the Free Worlds movement.` "Ijs is now working to found the Conservatory, a publicly funded Free Worlds university that will have a particular focus on terraforming technology. Their goal is to make terraforming methods efficient enough that even Dirt Belt worlds will be able to afford them." People "Iktat Rek" "Rek is a Wanderer ambassador, a new and unusual profession among a species that until recently has had no contact with aliens except for the occasional Unfettered Hai raid. His job is to help the Wanderers develop a deeper relationship with humans." `Rek underwent the Molt, a mysterious process in which the body of a Wanderer who is exposed to novel stimuli transforms into a completely new species while still maintaining that individual's memories and personality. The new Rek is a female and goes by the name "Ektasi Rek."` People "Jean-Jacques Soleau" `Known to most people simply as "JJ," Jean-Jacques grew up in the Dirt Belt and served in the Navy for years before quitting in frustration over the fact that the Navy was no longer defending his home region of space. He now serves on the Free Worlds Council, where he is tasked with coordinating actions between the local militias and shaping them into a single fighting force that can act in concert with each other.` People "Katya Reynolds" `A former member of Parliament representing the impoverished Dirt Belt worlds, Katya is now a leader in the Free Worlds movement. She is well-known for standing up for the "common people" when they are being overlooked or mistreated by the government or by corporations.` "Katya grew up on Hope, a Dirt Belt world that is no longer inhabited because of a supervolcano eruption that triggered a new ice age. Despite her distrust of the Republic she has high regard for the Navy because they were the ones, acting without clearance from Parliament, who helped the settlers on Hope to evacuate safely." "Katya was on Clink when the Navy invaded the Kornephoros system, and was taken captive by them and imprisoned as a war criminal." People "Meto Pa'aret" `Pa'aret runs a Wanderer artificial intelligence laboratory. He is in charge of the effort to establish a connection between the Wanderers and the Kor Mereti collective by introducing a Wanderer "artificial Mind" into the collective.` People Plume "A Remnant researcher specializing in xenobiology, Plume is at the forefront of recent efforts to restart research on the void sprites and a leading expert in non-carbon based lifeforms." People "Ranulph Hines" "Ranulph Hines is a commander within the Republic Navy. While a competent leader, he has a reputation for disregarding many of the Navy's old traditions, instead preferring to do things his own way." People "Samuel Remington" "Samuel Remington is the Syndicate's head of public relations, and he seemed to help get the Free Worlds a better deal with the Syndicate than they might have otherwise received. He and Alondo seem to have a history together, although it is one that neither will discuss in detail." "Remington is being sent as the representative of the Syndicate to help deal with the situation regarding the Hai. He considers his new role as a good break from the Syndicate's current internal turmoil." People Sayari "Ambassador Sayari, a Hai, served as their envoy to the human government a century ago (although no public records of this exist in human space). She has now been assigned by the Hai to be their diplomat to the Wanderers, and to serve as a translator as well." "Ambassador Sayari, a Hai, served as their envoy to the human government a century ago (although no public records of this exist in human space). Her experience has placed her in charge of coordinating the Hai response to the crisis of their continued secrecy." People "Sobari Tele'ek" "Tele'ek is a Wanderer military commander. It is not clear what his rank is or whether or not the Wanderer military is even organized enough for individuals to have ranks, but he has been placed in charge of holding back the Hai while the remaining Wanderer worlds near the front are evacuated." "Tele'ek became part of the expeditionary force that was formed to explore the territory beyond the Eye once it opened." People Taely "As an engineering prefect, Taely is the foremost authority among the Remnant on salvaged technology and a senior leader in their reverse engineering program." "One of Taely's main priorities is improving the maneuverability characteristics of Remnant Ships. To this end she has been working on building a new prototype ship based on the void sprites." People "Tema'a Iriket" "Iriket is a Wanderer specializing in terraforming, who has been selected to survey the worlds beyond the Eye and to make plans for how each one can be made to flourish once more. She is far more interested in the terraforming work than in dealing with the threat of the Korath war machines." People "Terry Adrianopoulos" "Terry Adrianopoulos is a member of the Syndicate assisting Samuel Remington in dealing with the situation regarding the Hai. Samuel claims that Terry is his secretary." People "Tomek Voigt" "Tomek is a young and ambitious militia commander. His brilliant tactical leadership and charismatic personality gained him quite a following in the Dirt Belt region even before the Free Worlds came into existence. He was asked to join the Council in part because of his popularity with the local militias throughout the region." "Tomek was removed from the Council and placed under house arrest by the Senate after he disobeyed their orders and captured the pirate world of Greenrock rather than pursue the diplomatic solution that the Senate preferred." People "William Danforth" `Danforth is a famous Navy Admiral who is a folk hero throughout human space due to his fair and honorable behavior and his willingness to use his fleet to assist people in need, even when he has to go against Parliament's orders to do so. He is currently in charge of the Navy regiment who call themselves the "Oathkeepers."` People "Xilin Yang" "Deputy Minister Yang works in the Foreign Affairs department of the Republic government. He is a pleasant and astute man. Handling the Hai secrecy crisis has become his job while the majority of the foreign ministry remains engaged with the fallout from the Free Worlds and recent peace." # How you began: start default system Rutilicus planet "New Boston" date 16 11 3013 account credits 480000 score 400 history mortgage Mortgage principal 480000 interest 0.004 term 365 # Installed plugins: plugins "Portraits for News"