pilot Test Pilot date 27 2 3021 "system entry method" hyperdrive "previous system" "12 Autumn Above" system Tarazed planet Wayfarer clearance playtime 7676.4158 "flagship index" 0 "map coloring" -5 "map zoom" 0 collapsed outfitter Ammunition Guns "Secondary Weapons" Turrets collapsed "outfitter map" Ammunition Guns "Secondary Weapons" Systems collapsed shipyard Interceptor "Light Freighter" "Light Warship" "Medium Warship" Utility collapsed "shipyard map" Transport "reputation with" Alpha -1000 Amazinite -500000 Author 1 "Bad Trip" -1000 Bounty -1000 "Bounty (Disguised)" 1 "Bounty Hunter" -1000 "Bounty Hunter that Won't Enter Hai Space" -1000 Builder 0 Bunrodea 1 "Bunrodea (Erabu)" 1 "Bunrodea (Guard)" -1 "Bunrodea (Megasa)" 1 Coalition 31 Deep -1000 "Deep Security" 51.4 Derelict 0 Drak 1 "Drak (Hostile)" -1000 "Elenctic Commune" 1050.4 "Ember Waste" 1 "Escort (Betraying)" 10 "Forest (Prey)" 1 "Free Worlds" 101.8 "Free Worlds that won't enter wormhole" 101.8 Gegno 0 "Gegno Scin" 0 "Gegno Scin (Neutral)" 0 "Gegno Vi" 0 "Gegno Vi (Duelist A)" 0 "Gegno Vi (Duelist B)" 0 "Gegno Vi (Neutral)" 0 Hai 0 "Hai (Friendly Unfettered)" 100 "Hai (Unfettered Civilians)" 10 "Hai (Unfettered Wanderer Tribute)" 0 "Hai (Unfettered)" -1000 "Hai (Wormhole Access)" 0 "Hai Merchant" 0 "Hai Merchant (Human)" 0 "Hai Merchant (Sympathizers)" 0 Heliarch 31 "Heliarch Test Dummy" -1000 Independent 10 "Independent (Killable)" 10 "Indigenous Lifeform" 1 "Indigenous Lifeform (Acheron)" 1 "Indigenous Lifeform (Astral)" 1 Ka'het -1 "Ka'het (Infighting)" -1 Ka'sei 1 "Kor Efret" 1 "Kor Mereti" -1000 "Kor Mereti (Hostile)" -1000 "Kor Sestor" -1000 Korath -10 "Korath (Civilian)" 1 "Korath Nanobots" -1000 Lunarium 1 "Lunarium (Hidden)" 1 Marauder 1 Merchant 60.4 "Merchant (Hijacked)" 1 Militia 100.8 "Militia (Rogue)" -100 "Navy (Oathkeeper)" 175.6 "Navy Intelligence" 75.6 Neutral 51.4 Parrot 1 Pirate -262 "Pirate (Devil-Run Gang)" -1000 "Pirate (Rival)" -10 Pug -1000 "Pug (Wanderer)" 1 Quarg 1 "Quarg (Gegno)" 1 "Quarg (Hai)" 1 "Quarg (Kor Efret)" 1 Remnant 1 "Remnant (Research)" 1 Republic 77.6 "Republic (Friendly)" 2 "Republic Intelligence" 75.6 "Republic that won't enter wormhole" 77.6 Rulei 0 "Sawyer Escape" 10 "Scar's Legion" 10 "Scar's Legion (Killable)" -1000 Sheragi 1 "Smuggler (Hai Trafficker)" 1 Syndicate 102.8 "Syndicate (Automata)" 102.8 "Syndicate (Extremist)" -1000 "Syndicate (Hostile)" -1000 "Team Blue" -1000 "Team Red" -1000 Terrorist -1000 "Test Dummy" -1000 Uninhabited 0 Unknown -1000 Wanderer 1 "Wormhole Alpha" 0 "tribute received" # What you own: ship Blackbird name Blackbird sprite ship/blackbird thumbnail thumbnail/blackbird uuid f749e87d-b140-4c4a-83cb-88340747a34e attributes category Transport cost 2230000 mass 220 bunks 28 "cargo space" 60 drag 5 "engine capacity" 110 "fuel capacity" 700 "heat dissipation" 0.7 hull 900 "outfit space" 350 "required crew" 3 shields 4400 "turret mounts" 2 "weapon capacity" 90 outfits "D23-QP Shield Generator" "Heavy Anti-Missile Turret" Hyperdrive "Impala Plasma Steering" "Impala Plasma Thruster" "Jump Drive" "LP072a Battery Pack" "Luxury Accommodations" Ramscoop "S3 Thermionic" "Small Radar Jammer" "nGVF-AA Fuel Cell" crew 5 fuel 700 shields 4400 hull 900 position -428.94202 502.14388 engine -42.5 52 zoom 1 angle 0 under engine 42.5 52 zoom 1 angle 0 under turret -26 15 over turret 26 15 "Heavy Anti-Missile Turret" over leak leak 50 50 leak flame 70 80 explode "large explosion" 2 explode "medium explosion" 18 explode "small explosion" 34 explode "tiny explosion" 15 "final explode" "final explosion small" 1 system Tarazed planet Wayfarer licenses Coalition Pilot's account credits 409088376 score 800 history 388355889 388330522 388305254 388280078 388255002 388230014 388205125 388180326 388255625 388231013 388206496 388182069 388204739 388180498 388156349 388132291 388108325 388084449 388060661 388036967 388013360 387989841 388019411 387996075 387972821 387949659 387926581 387903592 387880690 387857878 387835146 387812501 387789944 387767473 387781563 387759263 387887044 387864911 387842862 387820893 387799011 387777210 387755492 387733857 387712303 387690831 387669442 387696319 387675127 387654016 387632985 387612033 387591160 387570368 387549654 387529018 387508458 387487979 387467576 387498854 387478607 387458435 387438340 387418323 387398380 387376613 387354923 390333306 390311764 390290298 390268909 390247588 390226345 390205173 390204723 390204274 390203824 390203375 390202926 390202478 390202029 390201581 390201133 390200685 390200238 410199790 410199343 410198896 410198449 410198002 410197556 410197110 410196664 410196218 410195772 410195327 410194882 410194437 410193992 410193547 410193103 "fleet depreciation" ship Blackbird ship "Shooting Star" outfit "Armageddon Core" 1102618 1 outfit "Breeder Reactor" 1102618 1 outfit "Crystal Projector" outfit "Crystalline Formation" outfit "D23-QP Shield Generator" outfit Flamethrower 1102594 10 outfit "Floating Crystal" outfit "Fragmentation Grenades" 1102279 100 outfit "Fusion Reactor" 1102618 1 outfit "Heavy Anti-Missile Turret" 1102502 2 outfit "Hexagonal Crystal" outfit "Impala Plasma Steering" outfit "Impala Plasma Thruster" outfit "Jump Drive" outfit "LP072a Battery Pack" outfit "Luxury Accommodations" outfit "Plasma Turret" 1102594 2 outfit Ramscoop outfit "S3 Thermionic" outfit "Small Radar Jammer" outfit Torpedo 1102547 60 outfit "Torpedo Launcher" 1102547 2 outfit "Tree Skeleton Key Stone" outfit "Typhoon Launcher" 1102547 2 outfit "Typhoon Torpedo" 1102547 60 outfit "nGVF-AA Fuel Cell" "stock depreciation" # What you've done: mission "Keep Zug Wardragon" name "Keep Zug Wardragon" uuid 489bd19b-5cc9-4578-a0c6-415f9207177b invisible landing to offer or "Heliarch Recon 3-B: done" != 0 "Heliarch Recon 3-C: done" != 0 destination "Ring of Wisdom" npc uuid 273fee6f-75e7-4c42-a648-3f85bf6abdb5 succeed 128 government Quarg personality confusion 10 daring hunting staying uninterested ship "Quarg Wardragon" name "Gloref Esa Kurayi" sprite ship/wardragon thumbnail thumbnail/wardragon uuid cebdeed0-4970-4983-bf00-78503c9a1e8e attributes category "Heavy Warship" cost 5900000 mass 360 bunks 185 "cargo space" 50 drag 9.3 "engine capacity" 120 "fuel capacity" 800 "heat dissipation" 0.5 hull 50000 "hull energy" 5 "hull repair rate" 5 "outfit space" 600 ramscoop 10 "required crew" 160 shields 160000 "turret mounts" 4 "weapon capacity" 200 outfits "Antimatter Core" "Intrusion Countermeasures" 160 "Jump Drive" "Medium Graviton Steering" "Medium Graviton Thruster" "Nanotech Battery" "Quantum Shield Generator" "Quarg Anti-Missile" 2 "Quarg Skylance" 2 crew 162 fuel 800.21588 shields 160000 hull 50000 position -219.96713 178.30621 engine -14 47 zoom 1 angle 0 under engine 14 47 zoom 1 angle 0 under turret -9 -14 "Quarg Anti-Missile" over turret 9 -14 "Quarg Anti-Missile" over turret -28 7 "Quarg Skylance" over turret 28 7 "Quarg Skylance" over explode "huge explosion" 20 explode "large explosion" 40 explode "medium explosion" 30 explode "small explosion" 16 explode "tiny explosion" 12 "final explode" "final explosion medium" 1 system Zubeneschamali mission "Vi Augen" name "Vi Augen" uuid 36fd73af-9279-4d43-b788-f526645dd9b3 invisible landing to complete ' != 0 destination Wayfarer npc uuid 02c9ec1b-42a1-44a4-b65e-e4e652b159e3 fail 128 on kill "dead augen" = 1 government "Gegno Vi" personality confusion 10 daring hunting staying vindictive ship Augen name "Vytii Yrrlausei" sprite "ship/gegno augen" thumbnail "thumbnail/gegno augen" uuid edc925ab-deae-4d9d-b611-3939386e0f52 attributes category Superheavy cost 58800000 mass 5000 bunks 360 "cargo space" 84 drag 50 "engine capacity" 460 "fuel capacity" 500 "gun ports" 18 "heat dissipation" 0.4 hull 167000 "outfit space" 1868 "required crew" 280 "turret mounts" 9 "weapon capacity" 1073 outfits "Ballistic Cannon Turret" 6 "C17 Warzone Core" "C27 Campaign Core" "Choleric Cannon" "Choleric Cannon Turret" 2 Hyperdrive "Irate Cannon" 17 "Irate Cannon Turret" "Irate Carronade" 4 "R04 Crusade Battery" "RG3 Torch Steering" 2 "RG3 Torch Thruster" 4 "Savagery Pike" 280 crew 304 fuel 500.00806 shields 0 hull 167000 position -75.661178 -18.734871 engine 94 302 zoom 1 angle 0 under engine 60 372 zoom 1 angle 0 under engine -80 206 zoom 1 angle 0 under engine -40 268 zoom 1 angle 0 under "steering engine" 94 302 zoom 1 angle 0 under left "steering engine" 60 372 zoom 1 angle 0 under left "steering engine" -80 206 zoom 1 angle 0 under right "steering engine" -40 268 zoom 1 angle 0 under right "steering engine" 132 95 zoom 0.3 angle -60.001831 under right "steering engine" 131 125 zoom 0.3 angle -60.001831 under right "steering engine" -126 103 zoom 0.3 angle 65.00061 under left "steering engine" -125 131 zoom 0.3 angle 65.00061 under left gun 58 -385 "Choleric Cannon" under gun -29 -378.5 "Irate Cannon" under gun -35.5 -373.5 "Irate Cannon" under gun -42.5 -367.5 "Irate Cannon" under gun 100.5 -309 "Irate Cannon" angle 40.001221 under gun -85.5 -309.5 "Irate Cannon" angle -43.000488 under gun 116.5 -200.5 "Irate Cannon" angle 90 under gun 116.5 -195.5 "Irate Cannon" angle 90 under gun -121.5 -115.5 "Irate Cannon" angle -90 under gun -121 -109.5 "Irate Cannon" angle -90 under gun 127 -37.5 "Irate Cannon" angle 85.001221 under gun -134.5 33.5 "Irate Cannon" angle -90 under gun -134.5 39 "Irate Cannon" angle -90 under gun -119 140.5 "Irate Cannon" angle -114.99939 under gun 114 186.5 "Irate Cannon" angle 90 under gun 114 192 "Irate Cannon" angle 90 under gun -58.5 256 "Irate Cannon" angle -150.00183 under gun 88.5 334 "Irate Cannon" angle 155.00061 under turret 13 -297.5 "Ballistic Cannon Turret" over turret 13 -212 "Ballistic Cannon Turret" over turret 27 -122.5 "Ballistic Cannon Turret" over turret 27 140.5 "Ballistic Cannon Turret" over turret 17.5 229 "Ballistic Cannon Turret" over turret 17.5 317 "Ballistic Cannon Turret" over turret 92 -208 "Choleric Cannon Turret" over turret -81.5 -25.5 "Irate Cannon Turret" over turret -81.5 100 "Choleric Cannon Turret" over leak leak 50 50 leak flame 80 140 explode "huge explosion" 36 explode "large explosion" 40 explode "medium explosion" 60 explode "small explosion" 20 explode "tiny explosion" 60 "final explode" "final explosion large" 1 system Kiluit on offer fail "Stationed Augen" mission "Ringworld Debris" name "Ringworld Debris" uuid 34981dca-8f2a-4953-88d9-618a526499b3 invisible landing to complete ' != 0 destination Wayfarer on enter Queri conversation label 0 "When you enter this suspiciously empty system, your attention is drawn to your ship's scanners. The proximity detection system is going off, suggesting that something sizable is close to your ship, although whatever it is you can't see it as you look out your cockpit." " You turn your ship around and open the hatch of your cargo hold, catching the object. When you go to inspect it, you see a small, extremely dark piece of debris that almost looks to be covered in vantablack, but it doesn't resemble any alloy you've seen on a spaceship or station, bearing semblance to both a crystal and a metallic structure." goto 1 label 1 scene "scene/ringworld debris" " In one particular corner you see that there is a small, barely recognizable tube, badly damaged but with a few intact wires creeping out. After tinkering a bit with the wires, you manage to connect the debris to your ship's secondary power systems. It barely uses any energy at all, but you can feel the air around it starting to get slightly colder." " You unplug it and store the debris in a separate part of your ship. Maybe some alien species could tell you about it, if you were to bring it to them." decline fail "ringworld debris" = 1 mission "Relic of Pasts" name "Relic of Pasts" uuid 5f7a579f-1c62-49bf-ba1b-45e78154ff88 invisible landing to complete ' != 0 destination Wayfarer npc uuid 7546e14b-5602-48ba-b60e-2544ae0abb94 fail 128 government Rulei personality confusion 10 daring frugal hunting mute staying unconstrained vindictive ship vyu-Ir name Solemnity noun entity sprite ship/vyuir/vyuir "frame rate" 4.0000002 thumbnail thumbnail/vyuir "never disabled" swizzle 0 uuid ea8d8099-5049-448c-85e1-71e04fa3a24f attributes category "Heavy Warship" cost 77777777 mass 600 "flare sound" "impulse engine" "reverse flare sound" "impulse engine" "steering flare sound" "impulse engine" automaton 1 bunks 100 "cargo space" 1000 "disruption protection" 2 drag 20 "energy capacity" 60000 "energy generation" 80 "energy protection" 2 "engine capacity" 1000 "force protection" 1 "fuel capacity" 1000 "gun ports" 5 "heat dissipation" 10 "heat generation" 20 hull 49000 "hull repair rate" 1.9 "ion protection" 2 "outfit space" 1000 "required crew" 1 "reverse thrust" 50 "reverse thrusting energy" 20 "reverse thrusting heat" 10 "scramble protection" 2 "shield energy" 13 "shield generation" 13 shields 68000 "slowing protection" 1 thrust 50 "thrusting energy" 20 "thrusting heat" 10 turn 600 "turning energy" 10 "turning heat" 5 "weapon capacity" 1000 outfits "Abyssal Composer" "Fate Divider" 2 "Fate Sealer" 2 crew 0 fuel 1000.0012 shields 68000 hull 49000 position -447.97901 62.750853 engine 0 200 zoom 1 angle 0 under "reverse engine" 0 200 zoom 1 angle -360 under "steering engine" 0 200 zoom 1 angle 0 under none gun -73 -9 "Fate Sealer" under gun 73 -9 "Fate Sealer" under gun -102 -76 "Fate Divider" under gun 102 -76 "Fate Divider" under gun 0 -90 "Abyssal Composer" under explode "huge explosion" 15 explode "large explosion" 50 explode "medium explosion" 70 explode "small explosion" 60 explode "tiny explosion" 120 "final explode" "final explosion large" 1 system Kanguwa on offer fail "Relic of the Past" mission "First Contact: Rulei" name "First Contact: Rulei" uuid 9659f15b-5ade-4f66-a634-1f679b83b445 invisible landing to complete ' != 0 destination Wayfarer on offer fail "Ira Contact" on enter Kanguwa conversation label 0 "Moments after entering the system, you are overwhelmed by an intense sense of emptiness. As you attempt to comprehend this feeling, you begin hearing whispers from behind." goto 1 label 1 choice " (Turn around slowly.)" goto 2 " (Pull out my sidearm and turn quickly.)" goto 2 label 2 " You turn around, but nothing is there besides the familiar internals of your ship. The whispers remain behind your head, like an itch that can't be reached. The whispers are in a completely foreign language that you can't even begin to understand. As you keep looking around, you begin hearing more and more murmuring. There feels to be hundreds of distinct voices tugging your mind in every direction at once now, overloading your senses. Just as you think you can't take anymore, everything falls completely silent." goto 3 label 3 choice ` "Hello?"` goto 4 ` "Is there someone there?"` goto 4 ` "Show yourself!"` goto 4 label 4 scene scene/rulei ` "Human."` " An image suddenly flashes in your head as you feel millions of eyes staring at you from beyond the boundaries of space. Looking around again, you see a strange-looking spacecraft a bit off into the distance in front of you facing your direction. The voices continue to surround your mind with only slightly reduced intensity." goto 5 label 5 choice ` "Who are you?"` goto 6 ` "Where am I?"` goto 8 label 6 " Numerous voices start up, but rather than becoming louder, they go back and forth in your head, as though they are having a discussion. After a few seconds, they fall silent, then speak a single word in a cacophonous unison." ` "Precursors."` goto 7 label 7 choice ` "What is this place?"` goto 8 ` "Precursors of what?"` goto 8 label 8 " The whispers start to pick up with renewed strength. The swirl of endless vocals assaults your head, each moment more agonizing than the last. Finally, they cease, and you are left in silence." ` "An End."` goto 9 label 9 choice ` "An end to what?"` goto 10 ` "What do you mean by that?"` goto 10 label 10 " The voices resume, but you sense a newfound dreariness in their tone. You try once again to communicate with the ship, but despite constant whispering in the background, it no longer answers." " Taking another look at the vessel, it seems to have some sort of advanced origin. Eerie star-like patterns flow on its surface, and it doesn't visibly have any standard means of propulsion. At the rear end is some type of floating ring of objects that rotate in a peculiar manner." " The planets in this system seem to have an abnormal appearance similar to that of the starship, but for some reason even looking at them gives you a headache. Something unusual must have happened here a long time ago." decline log Factions Rulei "The Rulei were likely an ancient, technologically advanced civilization from long ago, but the only things that remain of them are a single strange ship and two scarred planets." "They communicate through some sort of invasive psionic ability, speaking in a thousand voices all at once. Prolonged contact seems unhealthy." fail mission "Conversation on Sayaiban" name "Conversation on Sayaiban" uuid 02a2f91c-5257-416c-821f-c813c589fdc0 invisible landing to complete ' != 0 destination Wayfarer on enter Sayaiban conversation label 0 `A voice says, "This system is off limits. You should leave."` " After a second, you realize that the voice did not come from your communications equipment. In fact, now that you think about it, you're not sure if it was an audible voice, or just something in your head." goto 1 label 1 choice " (Ignore it.)" goto 2 ` "Why should I leave?"` goto 4 ` "You can't tell me what to do."` goto 4 label 2 ` "You should leave." The thought repeats itself, insistently. Either you're going crazy, or a creature is communicating with you telepathically.` goto 3 label 3 choice ` "Why should I leave?"` goto 4 ` "You can't tell me what to do."` goto 4 label 4 ` You feel as if a vast and patient creature has just heaved an immense sigh. "Human, you would do well not to ignore the warning of an Archon. I am here to warn off those who might be harmed by the swarm intelligence that infests this system. If you remain here long your ship will be digested by the swarm."` ` You recall that "Archon" is what Drak ships are called.` goto 5 label 5 choice ` "What do you mean, 'digested'?"` goto 6 ` "What is a 'swarm intelligence'?"` goto 7 label 6 ` "I mean that your ship will be broken down into its component parts." You notice, as the voice says this, that your shields are registering small energy bursts, as if they are being struck by invisible weapons.` ` "What is this swarm?" you ask.` goto 7 label 7 ` "Self-replicating miniature robots," the voice replies. "A weapon created by the Korath, the last of their great abominations. If you wish to feed your ship to the swarm, I will not stop you, but they already possess enough raw material here without your assistance." The voice's tone, inasmuch as a disembodied imaginary voice can be said to have a tone, is sardonic.` goto 8 label 8 choice ` "Okay, okay, I'll get out of here."` goto 12 ` "Wait, I have more questions."` goto 9 label 9 ` "Yes?"` ` You ask, "Why don't you just destroy the swarm, if it is so dangerous?"` ` The voice says, "Because if the Korath manage to drive themselves extinct, this intelligence will be their last and greatest surviving creation, and we will preserve it as a living memorial to them. Please do not interfere here." When the voice speaks the phrase, "drive themselves extinct," the words are accompanied by an emotion that you cannot put a name to.` " Also, the empty space around your ship is beginning to light up with small sparks, like an angry swarm of fireflies." goto 10 label 10 choice ` "Well, it's an honor to meet you. I'll be leaving now."` goto 12 ` "Why do you care if they go extinct?"` goto 11 label 11 ` "Our directive is to enforce peace and prevent extinction," says the voice. As before, the words "prevent extinction" echo loud in your mind as if underlined by a nameless emotion. "Now, enough questions," says the voice.` goto 12 label 12 " The presence inside your head seems to fall away, and you are left talking to thin air." decline log Factions Archons "Archons consider it to be their job to enforce peace and to prevent extinction. If they are unable to prevent a species from driving itself extinct, they will still try to preserve some of what that species created as a memorial to them." "They are capable of communicating telepathically." fail mission "Drak guarding Korath space" name "Drak guarding Korath space" uuid 087f2cc8-d9fe-4c73-bb9b-946489e4aecf invisible landing repeat 0 to offer "Drak guarding Korath space: active" == 0 to complete ' != 0 destination Wayfarer npc uuid 19b788ff-e461-4827-8226-6897a9166bbe fail 128 government Drak personality confusion 10 daring forbearing frugal hunting staying vindictive ship Archon name "Kasiliri's Folly" noun entity sprite ship/archon "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid 9c8fc083-ffa5-4dc0-8f24-0d156f864006 attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 802.86512 shields 4000000 hull 1000000 position 19.116318 -826.83136 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon" under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Draining Field" over turret 0 -10 "Drak Draining Field (Augmented)" under turret -40 -13 "Drak Turret" over turret -40 -13 "Drak Turret (Augmented)" under turret 40 -13 "Drak Turret" over turret 40 -13 "Drak Turret (Augmented)" under turret 0 81 "Drak Turret" over turret 0 81 "Drak Turret (Augmented)" under turret -55 16 "Drak Distancer" over turret 55 16 "Drak Distancer" over "final explode" "archon a teleport" 1 system Fasitopfar npc uuid 5b1a8350-11eb-47ec-9b46-68ccb7f5da84 fail 128 government Drak personality confusion 10 daring forbearing frugal hunting staying vindictive ship Archon name "Sword of Eden" noun entity sprite "ship/archon b" "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid 184c7bcf-7e9c-4099-9595-7e2de14e434b attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 802.69716 shields 4000000 hull 1000000 position 523.7701 808.14835 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon" under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under turret 0 -10 "Drak Turret (Augmented)" over turret 0 -10 "Drak Turret (Augmented)" over turret 0 -10 "Drak Turret (Augmented)" under turret 0 -10 "Drak Distancer" under turret 0 -10 "Drak Distancer" over turret 0 -10 "Drak Anti-Missile Field" under turret -40 -13 "Drak Anti-Missile Field" over turret -40 -13 "Drak Draining Field (Augmented)" under turret 40 -13 "Drak Draining Field" over turret 40 -13 "Drak Anti-Missile Field (Augmented)" under turret 0 81 "Drak Anti-Missile Field (Augmented)" over turret 0 81 "Drak Turret" under turret -55 16 "Drak Turret" over turret 55 16 "Drak Turret" over "final explode" "archon b teleport" 1 system Kasikfar npc uuid 1675af9a-534d-49e6-a6c9-14b6daf031ef fail 128 government Drak personality confusion 10 daring forbearing frugal hunting staying vindictive ship Archon name "Snows of Far Door Nai" noun entity sprite "ship/archon c" "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid 2b3e1ab1-1856-406e-869f-1f80ec097562 attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 802.33453 shields 4000000 hull 1000000 position 648.79102 1179.3905 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon" under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under turret 0 -10 "Drak Turret (Augmented)" over turret 0 -10 "Drak Turret (Augmented)" over turret 0 -10 "Drak Turret (Augmented)" under turret 0 -10 "Drak Distancer" under turret 0 -10 "Drak Distancer" over turret 0 -10 "Drak Anti-Missile Field" under turret -40 -13 "Drak Anti-Missile Field" over turret -40 -13 "Drak Draining Field (Augmented)" under turret 40 -13 "Drak Draining Field" over turret 40 -13 "Drak Anti-Missile Field (Augmented)" under turret 0 81 "Drak Anti-Missile Field (Augmented)" over turret 0 81 "Drak Turret" under turret -55 16 "Drak Turret" over turret 55 16 "Drak Turret" over "final explode" "archon c teleport" 1 system Peresedersi mission "Drak guarding Sayaiban" name "Drak guarding Sayaiban" uuid ecde934a-460a-4467-b657-969df5e2c31f invisible landing repeat 0 to offer "Drak guarding Sayaiban: active" == 0 to complete ' != 0 destination Wayfarer npc uuid 6d6da9c6-076d-478e-a9a7-46ba80706fb1 fail 128 government Drak personality confusion 10 daring forbearing frugal hunting staying vindictive ship Archon name "Watchful Gravetender" noun entity sprite ship/archon "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid a8617f1c-51f8-4746-842b-ddc396014648 attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 800.88099 shields 4000000 hull 1000000 position 136.92504 230.11304 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon" under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field" over turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Anti-Missile Field (Augmented)" under turret 0 -10 "Drak Draining Field" over turret 0 -10 "Drak Draining Field (Augmented)" under turret -40 -13 "Drak Turret" over turret -40 -13 "Drak Turret (Augmented)" under turret 40 -13 "Drak Turret" over turret 40 -13 "Drak Turret (Augmented)" under turret 0 81 "Drak Turret" over turret 0 81 "Drak Turret (Augmented)" under turret -55 16 "Drak Distancer" over turret 55 16 "Drak Distancer" over "final explode" "archon a teleport" 1 system Sayaiban mission "Drak guarding Void Sprites" name "Drak guarding Void Sprites" uuid 616423fc-6ca0-4d98-af4a-d9872442522a invisible landing repeat 0 to offer "Drak guarding Void Sprites: active" == 0 to complete ' != 0 destination Wayfarer npc uuid dcd3a716-f3eb-41a4-8a95-d4462c095f2b fail 128 government Drak personality confusion 10 daring frugal hunting staying vindictive ship Archon name "Sleeping Dragon" noun entity sprite "ship/archon c" "frame rate" 0.86999997 thumbnail thumbnail/archon "never disabled" uuid 95408eed-70ec-487f-bdc6-22cc84e8c82a attributes category "Heavy Warship" cost 1000000000 mass 1000 bunks 1 cloak 0.04 drag 27 "energy capacity" 100000 "energy generation" 1000 "engine capacity" 200 "fuel capacity" 800 "gun ports" 2 "heat dissipation" 40 "heat generation" 17 hull 1000000 "hull energy" 100 "hull repair rate" 100 "ion protection" 3 "ion resistance" 1 "outfit space" 1300 ramscoop 100 "required crew" 1 "scramble protection" 3 "scramble resistance" 1 "shield energy" 100 "shield generation" 100 shields 4000000 thrust 80 "thrusting energy" 20 "thrusting heat" 10 turn 1600 "turning energy" 10 "turning heat" 5 "turret mounts" 14 "weapon capacity" 1125 outfits "Drak Anti-Missile Field" 2 "Drak Anti-Missile Field (Augmented)" 2 "Drak Antimatter Cannon" "Drak Antimatter Cannon (Augmented)" "Drak Distancer" 2 "Drak Draining Field" "Drak Draining Field (Augmented)" "Drak Turret" 3 "Drak Turret (Augmented)" 3 Hyperdrive "Jump Drive" crew 1 fuel 801.22266 shields 4000000 hull 1000000 position -72.744025 -522.35801 engine -17 92 zoom 1 angle 0 under engine 17 92 zoom 1 angle 0 under gun 0 -74 "Drak Antimatter Cannon" under gun 0 -74 "Drak Antimatter Cannon (Augmented)" under turret 0 -10 "Drak Turret (Augmented)" over turret 0 -10 "Drak Turret (Augmented)" over turret 0 -10 "Drak Turret (Augmented)" under turret 0 -10 "Drak Distancer" under turret 0 -10 "Drak Distancer" over turret 0 -10 "Drak Anti-Missile Field" under turret -40 -13 "Drak Anti-Missile Field" over turret -40 -13 "Drak Draining Field (Augmented)" under turret 40 -13 "Drak Draining Field" over turret 40 -13 "Drak Anti-Missile Field (Augmented)" under turret 0 81 "Drak Anti-Missile Field (Augmented)" over turret 0 81 "Drak Turret" under turret -55 16 "Drak Turret" over turret 55 16 "Drak Turret" over "final explode" "archon c teleport" 1 system Nenia "available job" "Coalition: Bulk 2" name "Bulk cargo to Dusk Companion" uuid 6b4b438f-b153-484e-a7ca-53a6bbdf1115 description "Deliver 97 tons of batteries to Dusk Companion in the 8 Winter Below system. Payment is 130,400 credits." cargo batteries 97 job repeat 0 to offer "known to the heliarchs" != 0 random < 50 destination "Dusk Companion" on complete dialog "You drop off the batteries on Dusk Companion, and receive 130,400 credits in payment." payment 130400 "coalition jobs" += 1 on visit dialog "You have reached Dusk Companion, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Bulk 4" name "Bulk cargo to Far Home" uuid 4c718fd2-e5d9-4a91-adbd-e5a73381feb3 description "Deliver 302 tons of water purifiers to Far Home in the Homeward system. Payment is 573,600 credits." cargo "water purifiers" 302 job repeat 0 to offer "known to the heliarchs" != 0 random < 30 destination "Far Home" on complete dialog "You drop off the water purifiers on Far Home, and receive 573,600 credits in payment." payment 573600 "coalition jobs" += 1 on visit dialog "You have reached Far Home, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Bulk 1" name "Bulk cargo to Shifting Sand" uuid 0fb2c7f9-fd2f-4d90-8b93-b10b27c51db3 description "Deliver 70 tons of toilets to Shifting Sand in the Good Omen system. Payment is 188,500 credits." cargo toilets 70 job repeat 0 to offer "known to the heliarchs" != 0 random < 60 destination "Shifting Sand" on complete dialog "You drop off the toilets on Shifting Sand, and receive 188,500 credits in payment." payment 188500 "coalition jobs" += 1 on visit dialog "You have reached Shifting Sand, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Cargo 1" name "Cargo to Ashy Reach" uuid 1c05bfba-1c4f-4d4f-a7c0-d866782c1f28 description "Deliver 16 tons of live lobsters to Ashy Reach in the 3 Axis system. Payment is 18,800 credits." cargo "live lobsters" 16 job repeat 0 to offer "known to the heliarchs" != 0 random < 80 destination "Ashy Reach" on complete dialog "You drop off the live lobsters on Ashy Reach, and receive 18,800 credits in payment." payment 18800 "coalition jobs" += 1 on visit dialog "You have reached Ashy Reach, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Cargo 3" name "Cargo to Factory of Eblumab" uuid 5055645c-8cf1-4725-91ed-1f923fa712d1 description "Deliver 38 tons of commemorative coins to Factory of Eblumab in the Eblumab system. Payment is 108,600 credits." cargo "commemorative coins" 38 job repeat 0 to offer "known to the heliarchs" != 0 random < 60 destination "Factory of Eblumab" on complete dialog "You drop off the commemorative coins on Factory of Eblumab, and receive 108,600 credits in payment." payment 108600 "coalition jobs" += 1 on visit dialog "You have reached Factory of Eblumab, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Cargo 2" name "Cargo to Far Garden" uuid da509342-683d-4fb7-87d4-dd72483771d7 description "Deliver 19 tons of commemorative coins to Far Garden in the Companion system. Payment is 52,450 credits." cargo "commemorative coins" 19 job repeat 0 to offer "known to the heliarchs" != 0 random < 70 destination "Far Garden" on complete dialog "You drop off the commemorative coins on Far Garden, and receive 52,450 credits in payment." payment 52450 "coalition jobs" += 1 on visit dialog "You have reached Far Garden, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Cargo 4" name "Cargo to Second Rose" uuid 4b38804b-9f7b-4458-be5f-f8ce53d5a8ad description "Deliver 31 tons of liquid nitrogen to Second Rose in the 10 Pole system. Payment is 26,600 credits." cargo "liquid nitrogen" 31 job repeat 0 to offer "known to the heliarchs" != 0 random < 50 destination "Second Rose" on complete dialog "You drop off the liquid nitrogen on Second Rose, and receive 26,600 credits in payment." payment 26600 "coalition jobs" += 1 on visit dialog "You have reached Second Rose, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Doctors" name "Doctors to Silo of Ablodab" uuid c098e86c-45b3-4801-8553-9b7bd270411f description "The government will pay you 612,500 credits to bring this team of 25 doctors to Silo of Ablodab in the Ablodab system, to address a viral outbreak. They must arrive by Wed, 21 Mar 3021." deadline 21 3 3021 passengers 25 job repeat 0 to offer "known to the heliarchs" != 0 random < 20 destination "Silo of Ablodab" on complete dialog "The doctors methodically pack up their equipment and leave your ship. From their lack of urgency, it appears that this is a routine event, not a crisis. A few minutes later you receive a transfer of 612,500 credits." payment 612500 "coalition jobs" += 1 on visit dialog "You have reached Silo of Ablodab, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Fast Courier 2" name "Fast courier to Plort's Water" uuid 856a59c3-c45e-45c8-9151-06dc2a3d773b description "Deliver 19 tons of sonic chainsaws to Plort's Water in the Plort system by Wed, 21 Mar 3021. The payment is 91,300 credits." deadline 21 3 3021 cargo "sonic chainsaws" 19 job repeat 0 to offer "known to the heliarchs" != 0 random < 40 destination "Plort's Water" on complete dialog "The recipient thanks you for bringing the sonic chainsaws here so quickly, and pays you 91,300 credits." payment 91300 "coalition jobs" += 1 on visit dialog "You have reached Plort's Water, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Kimek Interspecies 1" name "Kimek to Bloptab's Furnace" uuid 44d36ade-8438-4213-967b-af3a2fd3f290 description "As part of the Interspecies Exchange Program, these 27 volunteer settlers need transportation to Bloptab's Furnace in the Bloptab system. The government will pay their transport fee of 739,000 credits." passengers 27 job repeat 0 to offer "known to the heliarchs" != 0 random < 70 destination "Bloptab's Furnace" on complete dialog "You drop off the settlers on Bloptab's Furnace. A few minutes later you receive a transfer of 739,000 credits." payment 739000 "coalition jobs" += 1 on visit dialog "You have reached Bloptab's Furnace, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Rush 3" name "Rush Delivery to Plort's Water" uuid 3842ce90-f854-4ae1-81fd-c3a8785f8859 description "Plort's Water in the Plort system needs a shipment of 92 tons of designer clothing by Mon, 2 Apr 3021. Payment will be 298,400 credits." deadline 2 4 3021 cargo "designer clothing" 92 job repeat 0 to offer "known to the heliarchs" != 0 random < 40 destination "Plort's Water" on complete dialog "You drop off the designer clothing on Plort's Water, and receive 298,400 credits in payment." payment 298400 "coalition jobs" += 1 on visit dialog "You have reached Plort's Water, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Rush 2" name "Rush Delivery to Stronghold of Flugbu" uuid 9bc9be1d-55f2-414b-bf19-b80092d3520d description "Stronghold of Flugbu in the Flugbu system needs a shipment of 51 tons of paint by Sun, 25 Mar 3021. Payment will be 147,100 credits." deadline 25 3 3021 cargo paint 51 job repeat 0 to offer "known to the heliarchs" != 0 random < 50 destination "Stronghold of Flugbu" on complete dialog "You drop off the paint on Stronghold of Flugbu, and receive 147,100 credits in payment." payment 147100 "coalition jobs" += 1 on visit dialog "You have reached Stronghold of Flugbu, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Ringworld Supplies 2" name "Supplies to the Ring of Friendship" uuid d80a2653-2b47-41ea-9e31-0e44ddbe2ab7 description "This shipment of 65 tons of supplies is a donation from the government of Remote Blue to help support the Heliarch Ring of Friendship. You will be paid 111,250 credits on delivery." cargo silk 65 job repeat 0 to offer "known to the heliarchs" != 0 random < 30 destination "Ring of Friendship" on complete dialog "You drop off the donation of silk and receive 111,250 credits in payment." payment 111250 "coalition jobs" += 1 on visit dialog "You have reached Ring of Friendship, but not all of the cargo is in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Transfer 1" name "Transfer to Sandy Two" uuid bf02bfb2-a301-49d1-9706-19ddf09d8e0c description "As a part of the Full Employment Program, these 17 workers need transportation to Sandy Two in the 7 Autumn Rising system. The government will pay their transport fee of 132,500 credits." passengers 17 job repeat 0 to offer "known to the heliarchs" != 0 random < 40 destination "Sandy Two" on complete dialog "You drop off the workers on Sandy Two. A few minutes later you receive a transfer of 132,500 credits." payment 132500 "coalition jobs" += 1 on visit dialog "You have reached Sandy Two, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "available job" "Coalition: Ringworld Workers 1" name "Workers to the Ring of Friendship" uuid ca33d0a9-2033-47c5-9021-c5eac9542b46 description "Transport this crew of 35 workers to the Heliarch Ring of Friendship, where they will help in the efforts to maintain and expand the ringworld. Payment will be 587,500 credits." passengers 35 job repeat 0 to offer "known to the heliarchs" != 0 random < 40 destination "Ring of Friendship" on complete dialog "You drop off the workers on the Ring of Friendship. A few minutes later you receive a transfer of 587,500 credits." payment 587500 "coalition jobs" += 1 on visit dialog "You have reached Ring of Friendship, but not all of the passengers are in the system! Better depart and wait for your escorts to arrive in this star system." "sort type" 0 conditions "00 Spaceport Reminder Resetter: failed" "00 Spaceport Reminder Resetter: offered" "All-Content Start: failed" "All-Content Start: offered" "Arachi Cartoonist 1: done" "Arachi Cartoonist 1: offered" "Arachi Cartoonist 2: done" "Arachi Cartoonist 2: offered" "Arachi Orphans: done" "Arachi Orphans: offered" "Archon Personality Compatibility Patch: failed" "Archon Personality Compatibility Patch: offered" "Ask Quarg About Coalition Early: declined" "Ask Quarg About Coalition Early: offered" "Block Hai Wormhole Warning: failed" "Block Hai Wormhole Warning: offered" "Bulk Delivery [0]: done" "Bulk Delivery [0]: offered" "Bulk Delivery [1]: done" "Bulk Delivery [1]: offered" "Bulk Delivery [3]: done" 2 "Bulk Delivery [3]: offered" 2 "Cargo Smuggling [0]: done" "Cargo Smuggling [0]: offered" "Cargo [0]: done" 3 "Cargo [0]: offered" 3 "Cargo [2]: done" "Cargo [2]: offered" "Cargo [3]: done" "Cargo [3]: offered" "Cargo [4]: done" "Cargo [4]: offered" "Cargo [5]: done" 2 "Cargo [5]: offered" 2 "Coalition Folklore: Arach: declined" "Coalition Folklore: Arach: offered" "Coalition Folklore: Kimek: declined" "Coalition Folklore: Kimek: offered" "Coalition: Cargo 3: done" "Coalition: Cargo 3: offered" "Coalition: Expeditions Past 10: done" "Coalition: Expeditions Past 10: offered" "Coalition: Expeditions Past 1: done" "Coalition: Expeditions Past 1: offered" "Coalition: Expeditions Past 2: done" "Coalition: Expeditions Past 2: offered" "Coalition: Expeditions Past 3: done" "Coalition: Expeditions Past 3: offered" "Coalition: Expeditions Past 4: done" "Coalition: Expeditions Past 4: offered" "Coalition: Expeditions Past 5: done" "Coalition: Expeditions Past 5: offered" "Coalition: Expeditions Past 6: done" "Coalition: Expeditions Past 6: offered" "Coalition: Expeditions Past 7: done" "Coalition: Expeditions Past 7: offered" "Coalition: Expeditions Past 7B: failed" "Coalition: Expeditions Past 7B: offered" "Coalition: Expeditions Past 8: failed" "Coalition: Expeditions Past 8: offered" "Coalition: Expeditions Past 9: failed" "Coalition: Expeditions Past 9: offered" "Coalition: First Contact: done" "Coalition: First Contact: offered" "Coalition: Ringworld Supplies 2: done" "Coalition: Ringworld Supplies 2: offered" "Coalition: Ringworld Volunteers 1: done" "Coalition: Ringworld Volunteers 1: offered" "Coalition: Ringworld Volunteers 3: done" 2 "Coalition: Ringworld Volunteers 3: offered" 2 "Coalition: Submarines 1: done" "Coalition: Submarines 1: offered" "Coalition: Submarines 2: done" "Coalition: Submarines 2: offered" "Coalition: Submarines 3: done" "Coalition: Submarines 3: offered" "Coalition: Submarines 4: done" "Coalition: Submarines 4: offered" "Coalition: Tourists Home 1: done" "Coalition: Tourists Home 1: offered" "Conversation on Sayaiban: active" "Conversation on Sayaiban: offered" "Courier 1: declined" 5 "Courier 1: done" 2 "Courier 1: offered" 7 "Courier 2: declined" 2 "Courier 2: done" "Courier 2: offered" 3 "Courier 3: declined" "Courier 3: offered" "Dangerous Games 1: declined" "Dangerous Games 1: offered" "Deal Change 1: declined" "Deal Change 1: offered" "Deep Archaeology 1: done" "Deep Archaeology 1: offered" "Deep Archaeology 2: done" "Deep Archaeology 2: offered" "Deep Archaeology 3: done" "Deep Archaeology 3: offered" "Deep Archaeology 4: done" "Deep Archaeology 4: offered" "Deep Archaeology 5: done" "Deep Archaeology 5: offered" "Deep: Interrogation: declined" "Deep: Interrogation: offered" "Discovered Coalition Space: failed" "Discovered Coalition Space: offered" "Discovered Hai Space: failed" "Discovered Hai Space: offered" "Discovered Korath Space: failed" "Discovered Korath Space: offered" "Discovered Wormhole Alpha: failed" "Discovered Wormhole Alpha: offered" "Drak guarding Korath space: active" "Drak guarding Korath space: offered" "Drak guarding Sayaiban: active" "Drak guarding Sayaiban: offered" "Drak guarding Void Sprites: active" "Drak guarding Void Sprites: offered" "Drug Running 1: declined" "Drug Running 1: done" "Drug Running 1: offered" 2 "Drug Running 2: declined" 4 "Drug Running 2: offered" 4 "Drug Running [1]: done" "Drug Running [1]: offered" "Earth Retirement: declined" "Earth Retirement: offered" "Escort (Large, Core, Dangerous Destination): done" "Escort (Large, Core, Dangerous Destination): offered" "Escort (Tiny, Core, Dangerous Origin): done" "Escort (Tiny, Core, Dangerous Origin): offered" "Expedition to Hope 1: declined" "Expedition to Hope 1: offered" "FW Death of Nguyen: offered" "FW Diplomacy 1: offered" "FW Flamethrower 1: offered" "FW Northern 1: aborted" "FW Northern 1: failed" "FW Northern 1: offered" "FW Southern Break Ends: offered" "FW Stack Core 1C: offered" "FW Zug Expansion: Assisted: done" "FW Zug Expansion: Assisted: offered" "Family [2]: done" "Family [2]: offered" "First Contact: Hai: declined" "First Contact: Hai: offered" "First Contact: Kuwaru Efreti: declined" "First Contact: Kuwaru Efreti: offered" "First Contact: Laki Nemparu: declined" "First Contact: Laki Nemparu: offered" "First Contact: Quarg: declined" "First Contact: Quarg: offered" "First Contact: Rulei: active" "First Contact: Rulei: offered" "First Contact: Unfettered: declined" "First Contact: Unfettered: offered" "Frontier delivery [0]: done" "Frontier delivery [0]: offered" "Guided Start Prompt: declined" "Guided Start Prompt: offered" "Guided Start: Neutrality: failed" "Guided Start: Neutrality: offered" "Guided Start: failed" "Guided Start: offered" "Heliarch Expedition 1: done" "Heliarch Expedition 1: offered" "Heliarch Expedition 2: done" "Heliarch Expedition 2: offered" "Heliarch Expedition 3: done" "Heliarch Expedition 3: offered" "Heliarch Expedition 4: done" "Heliarch Expedition 4: offered" "Heliarch Expedition 5: done" "Heliarch Expedition 5: offered" "Heliarch Investigation 1: done" "Heliarch Investigation 1: offered" "Heliarch Investigation 2 - Bonus 1: declined" "Heliarch Investigation 2 - Bonus 1: offered" "Heliarch Investigation 2 - Fourth Shadow: done" "Heliarch Investigation 2 - Fourth Shadow: offered" "Heliarch Investigation 2 - Into White: done" "Heliarch Investigation 2 - Into White: offered" "Heliarch Investigation 2 - Mebla's Portion: done" "Heliarch Investigation 2 - Mebla's Portion: offered" "Heliarch Investigation 2 - Remote Blue: done" "Heliarch Investigation 2 - Remote Blue: offered" "Heliarch Investigation 2 - Shifting Sand: done" "Heliarch Investigation 2 - Shifting Sand: offered" "Heliarch Investigation 2 - Stronghold of Flugbu: done" "Heliarch Investigation 2 - Stronghold of Flugbu: offered" "Heliarch Investigation 2: done" "Heliarch Investigation 2: offered" "Heliarch License 1: aborted" "Heliarch License 1: failed" "Heliarch License 1: offered" "Heliarch Recon 1: done" "Heliarch Recon 1: offered" "Heliarch Recon 2-A: done" "Heliarch Recon 2-A: offered" "Heliarch Recon 2-B: done" "Heliarch Recon 2-B: offered" "Heliarch Recon 3-A: done" "Heliarch Recon 3-A: offered" "Heliarch Recon 3-B: done" "Heliarch Recon 3-B: offered" "Heliarch Recon Alta Hai: declined" "Heliarch Recon Alta Hai: offered" "Heliarch Recon Forpelog: declined" "Heliarch Recon Forpelog: offered" "Heliarch Recon Grakhord: declined" "Heliarch Recon Grakhord: offered" "Heliarch Recon Kuwaru Efreti: declined" "Heliarch Recon Kuwaru Efreti: offered" "Heliarch Recon Lagrange: declined" "Heliarch Recon Lagrange: offered" "Heliarchs Buy Jump Drive Job 2: done" 2 "Heliarchs Buy Jump Drive Job 2: offered" 2 "Heliarchs Buy Jump Drive Mission: failed" "Heliarchs Buy Jump Drive Mission: offered" "Humanitarian 1: declined" "Humanitarian 1: offered" "Humanitarian 2: declined" "Humanitarian 2: offered" "Immigrant Workers: declined" "Immigrant Workers: offered" "Inheritance Redirection: declined" "Inheritance Redirection: offered" "Intro [0]: offered" "Keep Zug Wardragon: active" "Keep Zug Wardragon: offered" "Kimek Gift: done" "Kimek Gift: offered" "Laborer Payment: declined" "Laborer Payment: offered" "Laborer: done" "Laborer: offered" "Large Rush Delivery [2]: done" "Large Rush Delivery [2]: offered" "Longcow Antibiotics 1: done" "Longcow Antibiotics 1: offered" "Longcow Antibiotics 2: done" "Longcow Antibiotics 2: offered" "Lunarium Initial Log: failed" "Lunarium Initial Log: offered" "Lunarium introduced" "Lunarium: Combat Training 1: done" "Lunarium: Combat Training 1: offered" "Lunarium: Combat Training 2: done" "Lunarium: Combat Training 2: offered" "Lunarium: Combat Training 3: done" "Lunarium: Combat Training 3: offered" "Lunarium: Combat Training 4: done" "Lunarium: Combat Training 4: offered" "Lunarium: Evacuation 1: done" "Lunarium: Evacuation 1: offered" "Lunarium: Evacuation 2: done" "Lunarium: Evacuation 2: offered" "Lunarium: Evacuation 3: done" "Lunarium: Evacuation 3: offered" "Lunarium: Evacuation 4: done" "Lunarium: Evacuation 4: offered" "Lunarium: Evacuation 5: done" "Lunarium: Evacuation 5: offered" "Lunarium: Evacuation 6: done" "Lunarium: Evacuation 6: offered" "Lunarium: Join: done" "Lunarium: Join: offered" "Lunarium: Quarg Interview: done" "Lunarium: Quarg Interview: offered" "Lunarium: Questions: done" "Lunarium: Questions: offered" "Lunarium: Smuggling: AM: done" "Lunarium: Smuggling: AM: offered" "Lunarium: Smuggling: Charity 1: done" "Lunarium: Smuggling: Charity 1: offered" "Lunarium: Smuggling: Charity 2: done" "Lunarium: Smuggling: Charity 2: offered" "Lunarium: Smuggling: Charity 3: done" "Lunarium: Smuggling: Charity 3: offered" "Lunarium: Smuggling: Grenades: done" "Lunarium: Smuggling: Grenades: offered" "Lunarium: Smuggling: Heat: done" "Lunarium: Smuggling: Heat: offered" "Lunarium: Smuggling: Reactors: done" "Lunarium: Smuggling: Reactors: offered" "Lunarium: Smuggling: Torpedoes: done" "Lunarium: Smuggling: Torpedoes: offered" "Neutrality 2: failed" "Neutrality 2: offered" "Neutrality 2b: failed" "Neutrality 2b: offered" "Neutrality 3: declined" "Neutrality 3: offered" "Neutrality 3a: declined" "Neutrality 3a: offered" "Neutrality 4: Deep: failed" "Neutrality 4: Deep: offered" "Neutrality 4: Free Worlds: failed" "Neutrality 4: Free Worlds: offered" "Neutrality 4: Syndicate: failed" "Neutrality 4: Syndicate: offered" "Neutrality 4: done" "Neutrality 4: offered" "Neutrality 4b: Deep: declined" "Neutrality 4b: Deep: offered" "Neutrality 4b: Free Worlds: declined" "Neutrality 4b: Free Worlds: offered" "Neutrality 4b: Syndicate: declined" "Neutrality 4b: Syndicate: offered" "News Reporter - Paradise: declined" "News Reporter - Paradise: offered" "Passengers [0]: done" 2 "Passengers [0]: offered" 2 "Passengers [1]: done" "Passengers [1]: offered" "Passengers [4]: done" "Passengers [4]: offered" "Passengers [5]: done" 2 "Passengers [5]: offered" 2 "Pirate Duel: done" "Pirate Duel: offered" "Pirate Occupation [0]: done" "Pirate Occupation [0]: offered" "Pookie, Part 1: declined" "Pookie, Part 1: offered" "Quarg Interrogation: failed" "Quarg Interrogation: offered" "Raid Warning: declined" "Raid Warning: offered" "Relic of Pasts: active" "Relic of Pasts: offered" "Riley: done" "Riley: offered" "Rim Archaeology 1: done" "Rim Archaeology 1: offered" "Rim Archaeology 2A: done" "Rim Archaeology 2A: offered" "Rim Archaeology 2B: done" "Rim Archaeology 2B: offered" "Rim Archaeology 3A: done" "Rim Archaeology 3A: offered" "Rim Archaeology 3B: done" "Rim Archaeology 3B: offered" "Rim Archaeology 4A: done" "Rim Archaeology 4A: offered" "Rim Archaeology 4B: done" "Rim Archaeology 4B: offered" "Rim Archaeology 5A: done" "Rim Archaeology 5A: offered" "Rim Archaeology 5B: failed" "Rim Archaeology 5B: offered" "Rim Archaeology 6: declined" "Rim Archaeology 6: offered" "Ringworld Debris: active" "Ringworld Debris: offered" "Ruin: Landing: offered" "Rush Delivery [4]: done" 2 "Rush Delivery [4]: offered" 2 "Sad Archie: done" "Sad Archie: offered" "Saryd Census 1: done" "Saryd Census 1: offered" "Saryd Census 2: done" "Saryd Census 2: offered" "Sketchy Cargo [0]: done" "Sketchy Cargo [0]: offered" "Southern Carriers Trigger: failed" "Southern Carriers Trigger: offered" "Southern Pirate Attack: done" "Southern Pirate Attack: offered" "Space Shuttle: Add I.S.S.: failed" "Space Shuttle: Add I.S.S.: offered" "Spacediving professionals: done" "Spacediving professionals: offered" "Spaceport Reminder Setter: failed" "Spaceport Reminder Setter: offered" "Terminus exploration: declined" "Terminus exploration: offered" "There Might Be Riots 1: done" "There Might Be Riots 1: offered" "There Might Be Riots part 2: done" "There Might Be Riots part 2: offered" "There Might Be Riots part 3A: done" "There Might Be Riots part 3A: offered" "There Might Be Riots part 3B: done" "There Might Be Riots part 3B: offered" "To Earth Day celebration [0]: done" "To Earth Day celebration [0]: offered" "Tourists back [1]: done" "Tourists back [1]: offered" "Tourists out [1]: done" "Tourists out [1]: offered" "Transport workers to : done" "Transport workers to : offered" "Vi Augen: active" "Vi Augen: offered" "assisted heliarch" 3 "assisted lunarium" 3 "chosen sides" "coalition jobs" 186 "combat rating" 179 "delayed start" "delayed start: failed" "delayed start: offered" "drug smuggler" "enabled guided start" "event: Greenrock recovered" "event: Kornephoros (non-FW): offered" "event: Poisonwood description patch" "event: Tarazed neutrality" "event: Thule becomes independent" "event: albatross joins free worlds" "event: alphas capture Poisonwood" "event: bloodsea joins free worlds" "event: bloodsea spaceport completed" "event: catalytic ramscoop available" "event: death of nguyen" "event: deep sky tech available" "event: dreadnought deployment" "event: dreadnoughts for sale" "event: flamethrower available" "event: fw armistice" "event: fw conservatory founded" "event: fw dirt belt patrols" "event: fw expanded and cut" "event: fw gets catalytic ramscoop" "event: fw northern expansion" "event: fw occupying the north" "event: fw southern expansion" "event: fw tarazed republic" "event: fw zug expansion complete" "event: fw zug expansion underway" "event: fwc battle for rasalhague" "event: fwc capture cebalrai" "event: fwc capture kaus borealis" "event: fwc capture menkent" "event: fwc defended cebalrai" "event: fwc liberation of rasalhague" "event: fwc liberation of vega" "event: fwc link restoration 1" "event: fwc link restoration 2" "event: fwc link restoration 3" "event: fwc navy retakes cebalrai (patched)" "event: fwc pug defeated" "event: fwc pug invasion" "event: fwc reconnect ascella" "event: fwc reconnect vega" "event: fwc reconnect zeta aquilae" "event: fwc southern liberation" "event: heliarch expedition break 1" "event: heliarch expedition break 2" "event: heliarch recon break" "event: initial deployment 1" "event: initial deployment 2" "event: initial deployment 3" "event: initial deployment 4" "event: label coalition space" "event: label hai space" "event: label korath space" "event: laborer payment" "event: liberation of Poisonwood" "event: lunarium training done" "event: lunarium training: shaula back to normal" "event: lunarium training: shaula empty" "event: navy occupying the south" "event: navy out of rastaban" "event: navy using mark ii ships" "event: oathkeepers founded" "event: plasma turret available" "event: pug flee" "event: pug flee (patched)" "event: pug notice neutrality" "event: recapture of Kornephoros" "event: remembrance day" "event: reputation patch" "event: reveal human space" "event: rim archaeology results" "event: southern carriers 1" "event: southern carriers 2" "event: southern carriers 3" "event: southern carriers 4" "event: space shuttle add I.S.S." "event: stack core for sale" "event: syndicate assistance" "event: syndicate convoys to Tarazed" "event: syndicate tech available" "event: tarazed assistance" "event: war begins" "event: war begins: offered" "event: war imminent" "guided start: neutral" "joined the lunarium" "known to the heliarchs" "language: Coalition" "neutral spaceport deadline" "neutrality: pugglemug first" "oathkeepers founded (non-FW): offered" "oathkeepers founded: offered" "plasma turret available: done" "plasma turret available: offered" "remembrance day: offered" "spaceport reminder month" 12 "spaceport reminder year" 3016 "wormhole alpha found" event date 9 3 3021 "event: fw zug expansion complete" = 1 planet Zug add shipyard "Tarazed Advanced" spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design.` spaceport ` Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. It was recently expanded to handle the increased activity demanded by the Free Worlds, making Zug the chief ship foundry of the galactic south. It's not surprising to learn that the addition to the New Port has quickly been dubbed "The Expansion."` event date 27 2 3021 "event: first lunarium unlock" = 1 planet "Remote Blue" outfitter "Lunarium Basics" planet "Fourth Shadow" outfitter "Lunarium Basics" planet "Into White" outfitter "Lunarium Basics" planet "Secret Sky" outfitter "Lunarium Basics" planet "Shifting Sand" outfitter "Lunarium Basics" planet "Mebla's Portion" outfitter "Lunarium Basics" planet "Refuge of Belugt" outfitter "Lunarium Basics" changes system Spica fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 1700 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1500 system Minkar fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1200 system Mimosa fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2300 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 1900 system Kraz fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 900 system Acrux fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1100 fleet "Human Miners" 5000 system "Tania Australis" fleet "Small Northern Merchants" 1400 fleet "Large Northern Merchants" 2900 fleet "Small Republic" 600 fleet "Large Republic" 400 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 4000 planet Ingot description "Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings." description "Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong." description "Ingot is also now home to a burgeoning Navy base, although since the planet is so unlivable most of the troops are just living in ships in orbit." system Fala fleet "Small Northern Merchants" 1900 fleet "Large Northern Merchants" 3500 fleet "Small Republic" 600 fleet "Large Republic" 400 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 8000 fleet "Navy Surveillance" 2000 system Phecda fleet "Small Northern Merchants" 900 fleet "Small Southern Merchants" 1100 fleet "Small Republic" 900 fleet "Large Republic" 1100 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 3500 system Algorel fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1200 fleet "Small Republic" 700 fleet "Large Republic" 500 fleet "Small Southern Pirates" 2500 fleet "Large Southern Pirates" 8000 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 4000 planet "New Wales" description "New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals." description "Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small." description "The Republic Navy has planted a base on New Wales: so far, just a densely packed cluster of prefabricated barracks and infirmary buildings on the outskirts of one of the mining colonies." system Porrima fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 1200 fleet "Large Republic" 1800 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Ipsing fleet "Small Southern Merchants" 2800 fleet "Large Southern Merchants" 7000 fleet "Small Republic" 2500 fleet "Large Republic" 4000 fleet "Small Southern Pirates" 5000 fleet "Navy Surveillance" 2000 system Mizar fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4500 fleet "Small Republic" 1000 fleet "Large Republic" 1400 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Muphrid fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4800 fleet "Small Republic" 1100 fleet "Large Republic" 1900 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Menkent fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1900 fleet "Small Republic" 500 fleet "Large Republic" 600 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 10000 fleet "Human Miners" 2000 planet "New Austria" description "New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight." description " The few settlements that have been built here were developed for mining sapphires and rubies. The sapphires range from blue to yellow to black to clear in color and are used for industrial abrasives and jewelry." description " For centuries the locals have tried to find a deposit of diamonds, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered." description " The Navy has recently requisitioned one of the abandoned mining towns and begun refurbishing it for a secure military base, with the mining tunnels used as deep underground bunkers." planet Martini "required reputation" 10 system Izar fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1000 system "Zeta Centauri" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1700 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 2000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 9000 system Hadar fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 600 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 1100 system Alkaid fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 6000 fleet "Large Free Worlds" 10000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 system Zubeneschamali fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1000 fleet "Small Free Worlds" 1400 fleet "Large Free Worlds" 2400 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 5000 system Kochab fleet "Small Southern Merchants" 1800 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 6000 fleet "Small Free Worlds" 5000 system Ildaria fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 1800 fleet "Small Free Worlds" 2200 fleet "Large Free Worlds" 3600 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 7000 system Mora fleet "Small Southern Merchants" 2800 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system "Delta Velorum" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Small Republic" 1600 fleet "Large Republic" 2400 fleet "Navy Surveillance" 1600 system Turais fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 6000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Small Republic" 1000 fleet "Large Republic" 1800 fleet "Navy Surveillance" 1600 system Gacrux fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system "Cor Caroli" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1300 fleet "Small Southern Pirates" 2000 fleet "Small Republic" 1200 fleet "Large Republic" 1800 fleet "Navy Surveillance" 1600 system Muhlifain fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Vindemiatrix fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Sarin fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 6000 fleet "Small Republic" 8000 fleet "Large Republic" 15000 fleet "Navy Surveillance" 1600 system Alioth fleet "Small Southern Merchants" 400 fleet "Large Northern Merchants" 600 fleet "Small Southern Pirates" 1200 fleet "Large Southern Pirates" 2400 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Holeb fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 5000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Arcturus fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Rutilicus fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system Alphecca fleet "Small Southern Merchants" 2000 fleet "Large Northern Merchants" 3500 fleet "Small Southern Pirates" 3000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Boral fleet "Small Southern Merchants" 3000 fleet "Large Northern Merchants" 8000 fleet "Small Southern Pirates" 1500 fleet "Small Republic" 7000 fleet "Large Republic" 12000 fleet "Navy Surveillance" 1600 system Cebalrai fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system Rasalhague fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Zubenelgenubi fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 900 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1000 fleet "Small Southern Pirates" 5000 fleet "Large Southern Pirates" 8000 system Unukalhai fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 3000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 6000 system Sabik fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 600 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1600 system Aldhibain fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 500 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 1400 fleet "Large Southern Pirates" 3000 system Kornephoros fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 700 fleet "Small Southern Pirates" 5000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 2000 fleet "Human Miners" 3000 system Wei fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 800 fleet "Large Republic" 700 fleet "Navy Surveillance" 1200 system Seginus fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2700 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1200 fleet "Large Republic" 1400 fleet "Navy Surveillance" 1200 system Alnasl fleet "Small Southern Merchants" 1300 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 900 fleet "Large Republic" 1100 fleet "Navy Surveillance" 1200 system Eber fleet "Small Southern Merchants" 1900 fleet "Large Southern Merchants" 2900 fleet "Small Southern Pirates" 3000 fleet "Small Republic" 1000 fleet "Large Republic" 1500 fleet "Navy Surveillance" 1200 system "Alpha Arae" fleet "Small Southern Merchants" 2100 fleet "Large Southern Merchants" 8000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 13000 fleet "Small Republic" 900 fleet "Large Republic" 800 fleet "Navy Surveillance" 1200 system "Kaus Borealis" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1100 fleet "Large Republic" 800 fleet "Navy Surveillance" 1200 planet Geminus "required reputation" 10 system Sargas fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 5000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Navy Surveillance" 800 system Dschubba fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 6000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 fleet "Navy Surveillance" 800 system Lesath fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 fleet "Navy Surveillance" 800 system Atria fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 5000 fleet "Large Southern Pirates" 8000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 2100 system Alniyat fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 600 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Free Worlds" 1500 fleet "Large Free Worlds" 4000 system Han fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 9000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 8000 system Pherkad fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 700 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 1900 system "Beta Lupi" fleet "Small Southern Merchants" 800 fleet "Small Southern Pirates" 1100 fleet "Large Southern Pirates" 1600 fleet "Small Free Worlds" 4000 fleet "Large Free Worlds" 8000 system "Yed Prior" fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1100 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 2000 fleet "Small Free Worlds" 5000 fleet "Large Free Worlds" 8000 system "Kappa Centauri" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2700 fleet "Small Southern Pirates" 1600 fleet "Large Southern Pirates" 2000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 5000 system Rastaban fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1900 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 fleet "Small Republic" 900 fleet "Large Republic" 700 fleet "Navy Surveillance" 1200 system Sabik fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1200 fleet "Navy Surveillance" 800 system Aldhibain fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 600 fleet "Small Southern Pirates" 1400 fleet "Large Southern Pirates" 3000 fleet "Navy Surveillance" 800 system Kornephoros fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1000 fleet "Small Southern Pirates" 5000 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Navy Surveillance" 800 fleet "Human Miners" 3000 system "Gamma Corvi" government "Free Worlds" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 1400 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 1300 system Spica government "Free Worlds" system Minkar government "Free Worlds" system Acrux government "Free Worlds" system Mimosa government "Free Worlds" system Kraz government "Free Worlds" system Izar government "Free Worlds" system "Zeta Centauri" government "Free Worlds" system Hadar government "Free Worlds" system Alkaid government "Free Worlds" system Zubeneschamali government "Free Worlds" system Kochab government "Free Worlds" system Ildaria government "Free Worlds" system Zubenelgenubi government "Free Worlds" system Sabik government "Free Worlds" system Unukalhai government "Free Worlds" system Kornephoros government "Free Worlds" system Sargas government "Free Worlds" system Lesath government "Free Worlds" system Aldhibain government "Free Worlds" system Dschubba government "Free Worlds" system Atria government "Free Worlds" system Alniyat government "Free Worlds" system Han government "Free Worlds" system Pherkad government "Free Worlds" system "Yed Prior" government "Free Worlds" system "Beta Lupi" government "Free Worlds" system "Kappa Centauri" government "Free Worlds" system Castor fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1100 fleet "Small Republic" 800 fleet "Large Republic" 400 fleet "Republic Logistics" 1000 system Pollux fleet "Small Northern Merchants" 700 fleet "Large Northern Merchants" 1100 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Republic Logistics" 1200 system Vega fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 4000 fleet "Small Republic" 900 fleet "Large Republic" 1000 fleet "Republic Logistics" 6000 system Denebola fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Republic Logistics" 2500 system Merak fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 4000 fleet "Small Republic" 1100 fleet "Large Republic" 1300 fleet "Republic Logistics" 3000 planet Geminus description "Until recently, Geminus was home to the Republic Navy Yard, the largest shipyard in human space. Now, there is nothing left of the shipyard but a gaping crater in the ground, from the recent terrorist bombing." spaceport "Fortunately, the spaceport and residential areas survived the bombing, which was focused only on the Navy yard and happened early in the morning, when very few people were at work." spaceport "The Navy officers who are in charge here have no time for anyone who is not enlisted in the Navy and participating in the ongoing investigation." shipyard clear outfitter clear "required reputation" 100 planet Martini description "Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange were previously headquartered here, before a terrorist attack destroyed them and a large portion of the capital city as well." description " Currently, a massive rescue and evacuation operation is underway in and around the capital to find and treat survivors and contain the radiation. As to be expected, the planet's supplies are running dangerously low, and what remains of Martini's government has called for civilian ships to help deliver goods and provisions for the operation." spaceport "Instead of the immaculate spaceport that Martini once sported, this temporary spaceport consists of randomly-scattered makeshift landing areas, in order to support the large number of Navy and civilian ships assisting with the rescue and evacuation operation." "required reputation" 100 security .9 planet Bourne description "Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet." description " Outside the cities, the climate is somewhat dry, but the deep valleys and some coastal regions are suitable for farming. Very little of the planet remains that is untouched by human hands." description " Bourne is also the seat of government for the newly formed Free Worlds." system Sol remove object Earth sprite planet/earth distance 965.669 period 365.250 add object Earth sprite planet/earth distance 965.669 period 365.250 object Luna sprite planet/luna distance 201.24 period 27.3 object I.S.S. sprite planet/station-nasa0 scale 0.5 distance 201.24 period 27.3 offset 180 system "Gamma Corvi" government "Free Worlds" fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 1400 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 1300 system Spica government "Free Worlds" system Minkar government "Free Worlds" system Acrux government "Free Worlds" system Mimosa government "Free Worlds" system Kraz government "Free Worlds" system Izar government "Free Worlds" system "Zeta Centauri" government "Free Worlds" system Hadar government "Free Worlds" system Alkaid government "Free Worlds" system Zubeneschamali government "Free Worlds" system Kochab government "Free Worlds" system Ildaria government "Free Worlds" system Zubenelgenubi government "Free Worlds" system Sabik government "Free Worlds" system Unukalhai government "Free Worlds" system Kornephoros government "Free Worlds" system Sargas government "Free Worlds" system Lesath government "Free Worlds" system Aldhibain government "Free Worlds" system Dschubba government "Free Worlds" system Atria government "Free Worlds" system Alniyat government "Free Worlds" system Han government "Free Worlds" system Pherkad government "Free Worlds" system "Yed Prior" government "Free Worlds" system "Beta Lupi" government "Free Worlds" system "Kappa Centauri" government "Free Worlds" system Castor fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1100 fleet "Small Republic" 800 fleet "Large Republic" 400 fleet "Republic Logistics" 1000 system Pollux fleet "Small Northern Merchants" 700 fleet "Large Northern Merchants" 1100 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Republic Logistics" 1200 system Vega fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 4000 fleet "Small Republic" 900 fleet "Large Republic" 1000 fleet "Republic Logistics" 6000 system Denebola fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Republic Logistics" 2500 system Merak fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 4000 fleet "Small Republic" 1100 fleet "Large Republic" 1300 fleet "Republic Logistics" 3000 planet Geminus description "Until recently, Geminus was home to the Republic Navy Yard, the largest shipyard in human space. Now, there is nothing left of the shipyard but a gaping crater in the ground, from the recent terrorist bombing." spaceport "Fortunately, the spaceport and residential areas survived the bombing, which was focused only on the Navy yard and happened early in the morning, when very few people were at work." spaceport "The Navy officers who are in charge here have no time for anyone who is not enlisted in the Navy and participating in the ongoing investigation." shipyard clear outfitter clear "required reputation" 100 planet Martini description "Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange were previously headquartered here, before a terrorist attack destroyed them and a large portion of the capital city as well." description " Currently, a massive rescue and evacuation operation is underway in and around the capital to find and treat survivors and contain the radiation. As to be expected, the planet's supplies are running dangerously low, and what remains of Martini's government has called for civilian ships to help deliver goods and provisions for the operation." spaceport "Instead of the immaculate spaceport that Martini once sported, this temporary spaceport consists of randomly-scattered makeshift landing areas, in order to support the large number of Navy and civilian ships assisting with the rescue and evacuation operation." "required reputation" 100 security .9 planet Bourne description "Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet." description " Outside the cities, the climate is somewhat dry, but the deep valleys and some coastal regions are suitable for farming. Very little of the planet remains that is untouched by human hands." description " Bourne is also the seat of government for the newly formed Free Worlds." system Spica fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 1700 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1500 system Minkar fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1200 system Mimosa fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2300 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 1900 system Kraz fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 900 system Acrux fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1100 fleet "Human Miners" 5000 system "Tania Australis" fleet "Small Northern Merchants" 1400 fleet "Large Northern Merchants" 2900 fleet "Small Republic" 600 fleet "Large Republic" 400 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 4000 planet Ingot description "Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings." description "Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong." description "Ingot is also now home to a burgeoning Navy base, although since the planet is so unlivable most of the troops are just living in ships in orbit." system Fala fleet "Small Northern Merchants" 1900 fleet "Large Northern Merchants" 3500 fleet "Small Republic" 600 fleet "Large Republic" 400 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 8000 fleet "Navy Surveillance" 2000 system Phecda fleet "Small Northern Merchants" 900 fleet "Small Southern Merchants" 1100 fleet "Small Republic" 900 fleet "Large Republic" 1100 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 3500 system Algorel fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1200 fleet "Small Republic" 700 fleet "Large Republic" 500 fleet "Small Southern Pirates" 2500 fleet "Large Southern Pirates" 8000 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 4000 planet "New Wales" description "New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals." description "Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small." description "The Republic Navy has planted a base on New Wales: so far, just a densely packed cluster of prefabricated barracks and infirmary buildings on the outskirts of one of the mining colonies." system Porrima fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 1200 fleet "Large Republic" 1800 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Ipsing fleet "Small Southern Merchants" 2800 fleet "Large Southern Merchants" 7000 fleet "Small Republic" 2500 fleet "Large Republic" 4000 fleet "Small Southern Pirates" 5000 fleet "Navy Surveillance" 2000 system Mizar fleet "Small Southern Merchants" 1400 fleet "Large Southern Merchants" 4500 fleet "Small Republic" 1000 fleet "Large Republic" 1400 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Muphrid fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4800 fleet "Small Republic" 1100 fleet "Large Republic" 1900 fleet "Small Southern Pirates" 9000 fleet "Navy Surveillance" 2000 system Menkent fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1900 fleet "Small Republic" 500 fleet "Large Republic" 600 fleet "Navy Surveillance" 2000 fleet "Republic Logistics" 10000 fleet "Human Miners" 2000 planet "New Austria" description "New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight." description " The few settlements that have been built here were developed for mining sapphires and rubies. The sapphires range from blue to yellow to black to clear in color and are used for industrial abrasives and jewelry." description " For centuries the locals have tried to find a deposit of diamonds, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered." description " The Navy has recently requisitioned one of the abandoned mining towns and begun refurbishing it for a secure military base, with the mining tunnels used as deep underground bunkers." planet Martini "required reputation" 10 system Izar fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1000 system "Zeta Centauri" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1700 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 2000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 9000 system Hadar fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 600 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 1100 system Alkaid fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 6000 fleet "Large Free Worlds" 10000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 system Zubeneschamali fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 1000 fleet "Small Free Worlds" 1400 fleet "Large Free Worlds" 2400 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 5000 system Kochab fleet "Small Southern Merchants" 1800 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 6000 fleet "Small Free Worlds" 5000 system Ildaria fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 1800 fleet "Small Free Worlds" 2200 fleet "Large Free Worlds" 3600 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 7000 system Mora fleet "Small Southern Merchants" 2800 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system "Delta Velorum" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Small Republic" 1600 fleet "Large Republic" 2400 fleet "Navy Surveillance" 1600 system Turais fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 6000 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Small Republic" 1000 fleet "Large Republic" 1800 fleet "Navy Surveillance" 1600 system Gacrux fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 5000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system "Cor Caroli" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1300 fleet "Small Southern Pirates" 2000 fleet "Small Republic" 1200 fleet "Large Republic" 1800 fleet "Navy Surveillance" 1600 system Muhlifain fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Vindemiatrix fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Sarin fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 6000 fleet "Small Republic" 8000 fleet "Large Republic" 15000 fleet "Navy Surveillance" 1600 system Alioth fleet "Small Southern Merchants" 400 fleet "Large Northern Merchants" 600 fleet "Small Southern Pirates" 1200 fleet "Large Southern Pirates" 2400 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Holeb fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 5000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Arcturus fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 4000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system Rutilicus fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system Alphecca fleet "Small Southern Merchants" 2000 fleet "Large Northern Merchants" 3500 fleet "Small Southern Pirates" 3000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Boral fleet "Small Southern Merchants" 3000 fleet "Large Northern Merchants" 8000 fleet "Small Southern Pirates" 1500 fleet "Small Republic" 7000 fleet "Large Republic" 12000 fleet "Navy Surveillance" 1600 system Cebalrai fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 fleet "Navy Surveillance" 1600 system Rasalhague fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 fleet "Small Republic" 3000 fleet "Large Republic" 4000 fleet "Navy Surveillance" 1600 system Zubenelgenubi fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 900 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1000 fleet "Small Southern Pirates" 5000 fleet "Large Southern Pirates" 8000 system Unukalhai fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 3000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 6000 system Sabik fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 600 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1600 system Aldhibain fleet "Small Southern Merchants" 400 fleet "Large Southern Merchants" 500 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 1400 fleet "Large Southern Pirates" 3000 system Kornephoros fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 700 fleet "Small Southern Pirates" 5000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 2000 fleet "Human Miners" 3000 system Wei fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 800 fleet "Large Republic" 700 fleet "Navy Surveillance" 1200 system Seginus fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2700 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1200 fleet "Large Republic" 1400 fleet "Navy Surveillance" 1200 system Alnasl fleet "Small Southern Merchants" 1300 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Republic" 900 fleet "Large Republic" 1100 fleet "Navy Surveillance" 1200 system Eber fleet "Small Southern Merchants" 1900 fleet "Large Southern Merchants" 2900 fleet "Small Southern Pirates" 3000 fleet "Small Republic" 1000 fleet "Large Republic" 1500 fleet "Navy Surveillance" 1200 system "Alpha Arae" fleet "Small Southern Merchants" 2100 fleet "Large Southern Merchants" 8000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 13000 fleet "Small Republic" 900 fleet "Large Republic" 800 fleet "Navy Surveillance" 1200 system "Kaus Borealis" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1100 fleet "Large Republic" 800 fleet "Navy Surveillance" 1200 planet Geminus "required reputation" 10 system Sargas fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 5000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Navy Surveillance" 800 system Dschubba fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 6000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 fleet "Navy Surveillance" 800 system Lesath fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 fleet "Navy Surveillance" 800 system Atria fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 5000 fleet "Large Southern Pirates" 8000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 2100 system Alniyat fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 600 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 4000 fleet "Small Free Worlds" 1500 fleet "Large Free Worlds" 4000 system Han fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 9000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 8000 system Pherkad fleet "Small Southern Merchants" 500 fleet "Large Southern Merchants" 700 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 1900 system "Beta Lupi" fleet "Small Southern Merchants" 800 fleet "Small Southern Pirates" 1100 fleet "Large Southern Pirates" 1600 fleet "Small Free Worlds" 4000 fleet "Large Free Worlds" 8000 system "Yed Prior" fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 1100 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 2000 fleet "Small Free Worlds" 5000 fleet "Large Free Worlds" 8000 system "Kappa Centauri" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2700 fleet "Small Southern Pirates" 1600 fleet "Large Southern Pirates" 2000 fleet "Small Free Worlds" 3000 fleet "Large Free Worlds" 5000 system Rastaban fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1900 fleet "Small Southern Pirates" 4000 fleet "Large Southern Pirates" 8000 fleet "Small Republic" 900 fleet "Large Republic" 700 fleet "Navy Surveillance" 1200 system Sabik fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1200 fleet "Navy Surveillance" 800 system Aldhibain fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 600 fleet "Small Southern Pirates" 1400 fleet "Large Southern Pirates" 3000 fleet "Navy Surveillance" 800 system Kornephoros fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1000 fleet "Small Southern Pirates" 5000 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Navy Surveillance" 800 fleet "Human Miners" 3000 planet Zug add shipyard "Tarazed Advanced" spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design.` spaceport ` Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. It was recently expanded to handle the increased activity demanded by the Free Worlds, making Zug the chief ship foundry of the galactic south. It's not surprising to learn that the addition to the New Port has quickly been dubbed "The Expansion."` system Aldhibain fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 800 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 600 system Kornephoros government "Free Worlds" fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1000 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1700 fleet "Human Miners" 3000 planet Clink description "About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air." description "The miners who work here are a tight-knit group, since most of them were part of the original colonization team. They are not particularly open to outsiders, and the facilities here are so rudimentary that they do not even stock fuel for visiting ships." security .5 planet Deep spaceport "The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, which also built and maintains the spaceport. Steep winding roads and sturdy concrete homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families." security .5 fleet "Small Republic" add variant 10 Protector system Canopus fleet "Small Northern Merchants" 900 fleet "Large Northern Merchants" 700 fleet "Small Oathkeeper" 1000 fleet "Large Oathkeeper" 2000 system Alheka fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Oathkeeper" 1200 fleet "Large Oathkeeper" 4000 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 2000 system Mirzam fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 2000 fleet "Small Oathkeeper" 3000 fleet "Large Oathkeeper" 4000 fleet "Small Northern Pirates" 5000 fleet "Large Northern Pirates" 8000 system Mebsuta fleet "Small Northern Merchants" 3000 fleet "Large Northern Merchants" 5000 fleet "Small Northern Pirates" 4000 fleet "Large Northern Pirates" 8000 fleet "Small Oathkeeper" 12000 system Betelgeuse fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 800 fleet "Small Oathkeeper" 1000 fleet "Large Oathkeeper" 2000 fleet "Republic Logistics" 4900 fleet "Large Northern Pirates" 4000 system Rigel fleet "Small Northern Merchants" 2000 fleet "Large Northern Merchants" 4000 fleet "Small Oathkeeper" 1000 fleet "Large Oathkeeper" 2000 fleet "Republic Logistics" 5400 fleet "Small Northern Pirates" 3000 fleet "Large Northern Pirates" 5000 system Alnitak fleet "Small Northern Pirates" 3000 fleet "Large Northern Pirates" 5000 fleet "Small Oathkeeper" 500 fleet "Large Oathkeeper" 1000 fleet "Republic Logistics" 6000 system Saiph fleet "Small Northern Merchants" 1200 fleet "Large Northern Merchants" 2000 fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 3000 fleet "Small Oathkeeper" 1000 fleet "Large Oathkeeper" 2000 system Mintaka fleet "Small Northern Pirates" 2000 fleet "Large Northern Pirates" 2000 fleet "Large Oathkeeper" 2000 fleet "Small Northern Merchants" 4000 system Almaaz fleet "Small Northern Pirates" 500 fleet "Large Northern Pirates" 600 fleet "Large Oathkeeper" 4000 system Gorvi fleet "Small Northern Pirates" 1000 fleet "Large Northern Pirates" 1000 fleet "Large Oathkeeper" 4000 fleet "Small Northern Merchants" 8000 system Tortor fleet "Small Northern Pirates" 1000 fleet "Large Northern Pirates" 1000 fleet "Large Oathkeeper" 6000 fleet "Small Northern Merchants" 6000 planet Farpoint description "Farpoint, on the northernmost end of human space, is a rocky desert planet home to a Republic Navy base and not much else. Farming is possible only within greenhouses, and this system is too far from the galactic center to be desirable for trade or industry." description " Lately the Navy base on Farpoint is growing, because it has become the new home of the Navy Oathkeepers, a small branch of the Navy that has sworn to stay uninvolved in the conflict with the Free Worlds." system Tarazed government Neutral system Dabih government Neutral system Albireo government Neutral system Girtab government Neutral planet Wayfarer outfitter "Syndicate Assistance" planet Bourne outfitter "Syndicate Assistance" planet Glaze outfitter "Syndicate Assistance" planet Rust outfitter "Syndicate Assistance" planet Solace outfitter "Syndicate Assistance" planet Zug outfitter "Syndicate Assistance" planet Glaze shipyard "Tarazed Basics" planet Rust shipyard "Tarazed Basics" planet Zug shipyard "Tarazed Basics" outfitter "Kraz Advanced" "Plasma Turret" fleet "Large Free Worlds" add variant 3 "Falcon (Plasma)" system "Yed Prior" fleet "Small Northern Merchants" 500 fleet "Large Northern Merchants" 800 fleet "Small Southern Pirates" 1200 fleet "Large Southern Pirates" 2400 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Human Miners" 1600 planet Winter description "The dense clouds in Winter's atmosphere block out much of the sunlight, creating a frigid landscape below. The planet was not settled until about a century ago, when a group of investors from Pherkad decided to build a manufacturing center here, rather than trying to find more land on the already overcrowded planet of Solace. Claiming that the industrial emissions of carbon dioxide and other greenhouse gases would eventually warm the planet and turn it into a tropical paradise, they were able to draw enough settlers to keep the factories going." description " Winter is home to the Free Worlds Conservatory, a new university that is focused on making terraforming technology and expertise available at a reasonable price, as well as on ecological protection and renewal." security .4 system Men government Independent fleet "Small Independent" 400 fleet "Large Independent" 600 fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 2500 fleet "Large Southern Pirates" 5000 fleet "Large Free Worlds" 1500 planet Thule add attributes ex-pirate description "Thule is a mountainous world with a population of nearly a billion, settled in the early days of space exploration. When the colony was first established, the Earth government did not yet have the strength to control any system but its own, and when the Republic was formed, Thule did not join, and has repulsed all efforts to force them to do so." description " Until recently, Thule was a well-known den of pirate activity, but the major tribal authorities have now forsworn piracy in the interest of keeping the Free Worlds from further meddling in their affairs. However, it is likely that all manner of illegal activity is still going on in secret here." planet "Smuggler's Den" description "Smuggler's Den was formerly known as Grendel Station, back when it was an operating refinery. After that, it was taken over by pirates, and became a haven for all manner of smugglers and privateers. Now, at least in theory it is an independent station, no longer allied with the pirates. In practice, you suspect a fair amount of piracy still goes on here." description "The repair shops here can make a variety of legal and illegal modifications to your ship, and in the shipyard you can buy refurbished starships... if it does not trouble your conscience to think about the likely fates of their previous owners." spaceport "It is a strange but indisputable fact that anarchists smell worse than ordinary human beings. In this day and age, where even the cheapest shuttlecraft at least has a sonic shower, there is no logical explanation for it, except that anarchist tendencies must somehow go hand in hand with a tendency to reject society's norms around hygiene. Here in a space station, with nothing but recycled air to breathe, the effect is overpowering." planet Greenrock description "Greenrock is the closest thing that the pirates in southern human space have to a center of government, but taking the form of large, powerful corporations rather than elected officials. When rival pirate bands seek to negotiate on neutral territory, this is where they meet. Nearly everything is for sale here: illegal weapons, ships customized for pirating, and even slaves." description " The Free Worlds occupied this planet for a short while long ago, attempting to clean up the criminal hub, but almost all traces of the Free Worlds' influence on the planet is now long gone." spaceport "You have heard enough about this port's reputation that you are not surprised to see the slave markets, heavily guarded in case any visitors happen to find themselves in possession of a conscience. Nor are you shocked by the shady establishments catering to all manner of prurient interests. This is, after all, a pirate port, and everything is for sale here." spaceport ` Everything, in fact, including the very bizarre. You find one dark alley that has been completely fenced off from the rest of the spaceport, the howls of animals coming from behind the barrier. Beside the alley you see a sign for a shop called "Mike's Mustelids," promising the sale of "exotic animals from within Greenrock's urban spaceport jungle."` outfitter "Kraz Advanced" Flamethrower system Rastaban fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2400 fleet "Small Republic" 500 fleet "Large Republic" 700 system Girtab fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 500 fleet "Large Republic" 700 system Albaldah fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1200 fleet "Small Republic" 500 fleet "Large Republic" 700 system "Delta Sagittarii" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 500 fleet "Large Republic" 700 fleet "Human Miners" 3000 outfitter "Deep Sky Basics" "Catalytic Ramscoop" fleet "Republic Logistics" add variant 19 "Auxiliary (Mark II)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 add variant 19 "Auxiliary (Cargo Mark II)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 add variant 19 "Auxiliary (Transport Mark II)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 add variant 1 "Auxiliary (Cargo Mark II)" 3 Dropship 3 Lance 9 Cruiser 2 "Combat Drone" 8 add variant 1 "Auxiliary (Transport Mark II)" "Auxiliary (Cargo Mark II)" "Auxiliary (Mark II)" Dropship 6 Lance 6 Cruiser 2 "Combat Drone" 8 add variant 1 "Auxiliary (Transport Mark II)" 3 Dropship 9 Lance 3 Cruiser 2 "Combat Drone" 8 remove variant Auxiliary Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 remove variant "Auxiliary (Cargo)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 remove variant "Auxiliary (Transport)" Dropship 2 Lance 2 Cruiser "Combat Drone" 4 Frigate Gunboat 2 remove variant "Auxiliary (Cargo)" 3 Dropship 3 Lance 9 Cruiser 2 "Combat Drone" 8 remove variant "Auxiliary (Transport)" "Auxiliary (Cargo)" Auxiliary Dropship 6 Lance 6 Cruiser 2 "Combat Drone" 8 remove variant "Auxiliary (Transport)" 3 Dropship 9 Lance 3 Cruiser 2 "Combat Drone" 8 outfitter "Delta V Advanced" "Catalytic Ramscoop" fleet "Small Republic" add variant 12 "Rainmaker (Mark II)" 2 add variant 12 "Gunboat (Mark II)" "Rainmaker (Mark II)" add variant 9 "Frigate (Mark II)" add variant 6 "Gunboat (Mark II)" 2 add variant 3 "Rainmaker (Mark II)" 3 add variant 12 "Gunboat (Mark II)" remove variant Protector fleet "Large Republic" add variant 12 "Frigate (Mark II)" 2 "Rainmaker (Mark II)" "Gunboat (Mark II)" add variant 6 "Cruiser (Mark II)" "Combat Drone" 4 add variant 6 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" "Rainmaker (Mark II)" add variant 6 "Carrier (Mark II)" Lance 4 "Combat Drone" 6 add variant 3 "Carrier (Mark II)" Lance 4 "Combat Drone" 6 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" 2 "Rainmaker (Mark II)" 2 "Gunboat (Mark II)" 2 add variant 3 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" 2 add variant 3 "Frigate (Mark II)" "Rainmaker (Mark II)" 2 "Gunboat (Mark II)" fleet "Small Oathkeeper" add variant 12 "Rainmaker (Mark II)" 2 add variant 12 "Gunboat (Mark II)" "Rainmaker (Mark II)" add variant 9 "Frigate (Mark II)" add variant 6 "Gunboat (Mark II)" 2 add variant 3 "Rainmaker (Mark II)" 3 add variant 12 "Gunboat (Mark II)" fleet "Large Oathkeeper" add variant 12 "Frigate (Mark II)" 2 "Rainmaker (Mark II)" "Gunboat (Mark II)" add variant 6 "Cruiser (Mark II)" "Combat Drone" 4 add variant 6 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" "Rainmaker (Mark II)" add variant 6 "Carrier (Mark II)" Lance 4 "Combat Drone" 6 add variant 3 "Carrier (Mark II)" Lance 4 "Combat Drone" 6 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" 2 "Rainmaker (Mark II)" 2 "Gunboat (Mark II)" 2 add variant 3 "Cruiser (Mark II)" "Combat Drone" 4 "Frigate (Mark II)" 2 add variant 3 "Frigate (Mark II)" "Rainmaker (Mark II)" 2 "Gunboat (Mark II)" system Lesath fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Navy Surveillance" 4000 system Sargas fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2500 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 5000 system Rastaban government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 2000 system Girtab government "Free Worlds" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 5000 system Albaldah government "Free Worlds" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1200 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 5000 system "Delta Sagittarii" government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 3000 system Vega remove fleet "Republic Logistics" add fleet "Republic Logistics" 2500 system Menkent remove fleet "Republic Logistics" add fleet "Republic Logistics" 3000 system Cebalrai remove fleet "Republic Logistics" add fleet "Republic Logistics" 3500 system "Kaus Borealis" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 400 fleet "Large Republic" 500 fleet "Republic Logistics" 4000 planet "New Iceland" description "New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds." description " In the wake of their defeat in the south, the Navy has begun to set up a massive new base here on New Iceland, in order to allow them to continue to have a strong presence in this sector." system Alioth fleet "Small Southern Merchants" 400 fleet "Large Northern Merchants" 600 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 800 fleet "Small Republic" 5000 fleet "Large Republic" 6000 fleet "Navy Surveillance" 4000 system Alphecca fleet "Small Southern Merchants" 2000 fleet "Large Northern Merchants" 3500 fleet "Small Free Worlds" 1200 fleet "Large Free Worlds" 2000 fleet "Navy Surveillance" 6000 system Boral fleet "Small Southern Merchants" 3000 fleet "Large Northern Merchants" 8000 fleet "Small Free Worlds" 1500 fleet "Large Free Worlds" 3800 system Seginus fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2700 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1100 fleet "Small Republic" 5000 fleet "Large Republic" 6000 fleet "Navy Surveillance" 4000 system Wei fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2500 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1000 fleet "Navy Surveillance" 4000 system Alioth government "Free Worlds" system Alphecca government "Free Worlds" system Boral government "Free Worlds" system Seginus government "Free Worlds" system Wei government "Free Worlds" system Graffias government Pirate fleet "Small Free Worlds" 10000 system Graffias government Neutral fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 4000 fleet "Small Southern Pirates" 6000 fleet "Small Free Worlds" 700 fleet "Small Free Worlds" 1200 fleet "Human Miners" 2000 planet Poisonwood spaceport "The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals here welcome you to their planet heartily." spaceport " The tavern in the center of the port is named The Parting Glass. Its walls are covered with photographs from after the war: liberated slaves boarding Navy ships to leave this planet that had brought them so much pain; Navy officers leaving their ships to retire on this world that they liberated; friends gone away; friends left behind. There are newer pictures, too: a Cruiser and two Falcons, side by side; armored troops walking away from a factory; a familiar captain talking to a man you know as Commander Nguyen. It is a strange feeling to be shown among heroes of a history that you have had only the smallest effect on." shipyard "Southbound Advanced" Dreadnought fleet "Large Free Worlds" government "Free Worlds" names "free worlds capital" cargo 1 personality heroic add variant 4 Dreadnought add variant 2 Dreadnought Bastion add variant 2 Dreadnought Argosy Fury planet Bloodsea add attributes ex-pirate description "Bloodsea is nearly uninhabited, except for a few small outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming." description " Until recently, this was a pirate world, but as the Free Worlds continued to expand they saw the writing on the wall and decided to become a civilized world. The Free Worlds is building a new spaceport here, but that will take months, and in the meantime the old spaceport is still in use." system Antares government "Free Worlds" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 planet Bloodsea description "Bloodsea is nearly uninhabited, except for a few small outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming." description " Recently, with the help of the Free Worlds, a new spaceport was completed here. Bloodsea was formerly a pirate world, but the new spaceport has given it an air of respectability, and already a small number of settlers and curious tourists have begun flowing in." spaceport "The new spaceport is impressively well designed, with seawalls and landing pads of crisp, newly-set concrete, still unmarked by weather or mildew. It is also several times larger than necessary for the number of people and ships that are here, and aside from a lively market, it feels strangely empty." spaceport ` Some things remain unchanged from back in the pirate days. The local slang incorporates threats of extreme violence as a seemingly meaningless verbal tic. "Hey, I'm gonna cut off your fingers one by one until you buy a meat patty!" a vendor calls out cheerfully as you pass. "First one's free, and I'll tie a knot in your spine if you don't like it."` planet Albatross add attributes ex-pirate description "Albatross is a cold ocean world orbiting a small, cold sun. The first settlers on Albatross were anarchists who believed that in a society free from unnatural laws and constraints, everyone would happily and freely work for the common good. The next settlers were pirates who believed that a planet free from laws and constraints would be a great base of operations." description " Recently, the Free Worlds has liberated Albatross from their pirate oppressors, but many of the locals remain skeptical, seeing the Free Worlds as little different from the other protection rackets that have held sway over them." system Nunki government "Free Worlds" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 3000 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 system Rasalhague government "Free Worlds" system "Zeta Aquilae" government "Free Worlds" system Ascella government "Free Worlds" system Peacock government "Free Worlds" system "Kaus Australis" government "Free Worlds" system "Delta Sagittarii" government Republic fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 6000 fleet "Small Republic" 500 fleet "Large Republic" 700 fleet "Large Free Worlds" 3000 system Rastaban government Republic fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 4000 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Large Free Worlds" 2000 system Girtab government Republic fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Republic" 900 fleet "Large Republic" 1200 fleet "Large Free Worlds" 1800 system Lesath fleet "Small Southern Merchants" 6000 fleet "Large Southern Merchants" 9000 fleet "Small Republic" 1000 fleet "Large Republic" 1000 fleet "Large Free Worlds" 800 system "Alpha Arae" fleet "Small Southern Merchants" 5000 fleet "Large Southern Merchants" 6000 fleet "Small Republic" 800 fleet "Large Republic" 1000 fleet "Large Free Worlds" 3000 government Republic "attitude toward" "Free Worlds" 0 Merchant .25 Pirate -.3 government "Free Worlds" "attitude toward" Republic 0 system Graffias government Republic planet Martini "required reputation" 80 planet Thrall "required reputation" 30 planet Geminus "required reputation" 80 planet Hestia "required reputation" 40 planet Vinci "required reputation" 50 planet Vail "required reputation" 40 planet Calda "required reputation" 40 planet Pearl "required reputation" 50 planet Glory "required reputation" 60 planet Farseer "required reputation" 50 planet Pilot "required reputation" 100 planet Ada "required reputation" 60 planet Hermes "required reputation" 70 planet Mainsail "required reputation" 40 system Rutilicus fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 8000 fleet "Small Republic" 1000 system Cebalrai fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2000 fleet "Small Southern Pirates" 4000 fleet "Small Republic" 1000 system Holeb fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Southern Pirates" 5000 fleet "Small Republic" 2000 fleet "Large Republic" 3000 fleet "Navy Surveillance" 1600 system "Kaus Borealis" remove fleet "Republic Logistics" system Tarazed government Republic system Dabih government Republic system Albireo government Republic outfitter "Deep Sky Basics" "Catalytic Ramscoop" "Typhoon Torpedo" "Electron Beam" outfitter "Deep Sky Advanced" "Catalytic Ramscoop" "Typhoon Torpedo" "Electron Beam" "Typhoon Launcher" "Typhoon Pod" "Typhoon Storage Tube" "Electron Turret" system Rastaban government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 2000 system Girtab government "Free Worlds" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 5000 system "Delta Sagittarii" government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Navy Surveillance" 3000 system Lesath fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Navy Surveillance" 4000 system "Alpha Arae" fleet "Small Southern Merchants" 2100 fleet "Large Southern Merchants" 8000 fleet "Small Southern Pirates" 6000 fleet "Large Southern Pirates" 13000 fleet "Small Republic" 900 fleet "Large Republic" 800 fleet "Navy Surveillance" 1200 planet Solace outfitter "Stack Core" planet Zug outfitter "Stack Core" planet Wayfarer outfitter "Stack Core" system "Zeta Aquilae" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Republic" 1000 fleet "Large Republic" 2000 system Rasalhague fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 1200 fleet "Large Republic" 2500 system Vega fleet "Small Northern Merchants" 800 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 800 fleet "Large Republic" 1200 system Altair fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 600 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 700 fleet "Large Republic" 900 system Fomalhaut fleet "Small Core Merchants" 1000 fleet "Large Core Merchants" 1200 fleet "Small Republic" 1600 fleet "Large Republic" 3000 system "Delta Capricorni" fleet "Small Core Merchants" 700 fleet "Large Core Merchants" 800 fleet "Small Syndicate" 500 fleet "Large Syndicate" 600 system Alderamin fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 3200 fleet "Small Syndicate" 700 fleet "Large Syndicate" 900 system Diphda fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 600 fleet "Small Republic" 1600 fleet "Large Republic" 3000 system Caph fleet "Small Core Merchants" 500 fleet "Large Core Merchants" 600 fleet "Small Republic" 1600 fleet "Large Republic" 3000 system Nocte fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 5000 fleet "Small Republic" 3000 fleet "Large Republic" 7000 fleet "Small Northern Pirates" 2500 system Orvala fleet "Small Southern Merchants" 3000 fleet "Large Southern Merchants" 6000 fleet "Small Southern Pirates" 1000 fleet "Large Southern Pirates" 3000 system Deneb fleet "Small Core Merchants" 5000 add object "Pug Wormhole" sprite planet/wormhole distance 2320.29 period 1788.27 planet Pugglemug attributes uninhabited planet Pugglequat attributes uninhabited system "Delta Sagittarii" government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Large Republic" 3000 system Rastaban government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Large Republic" 3000 system Girtab government "Free Worlds" fleet "Small Southern Merchants" 900 fleet "Large Southern Merchants" 2000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 system Lesath fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 1600 fleet "Small Free Worlds" 800 fleet "Large Free Worlds" 1100 fleet "Small Southern Pirates" 2000 fleet "Large Southern Pirates" 5000 fleet "Navy Surveillance" 4000 system "Alpha Arae" fleet "Small Southern Merchants" 5000 fleet "Large Southern Merchants" 6000 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1000 system "Kaus Borealis" government "Free Worlds" fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 400 fleet "Large Free Worlds" 400 fleet "Large Republic" 2000 planet "New Iceland" description "New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds." system Cebalrai government "Free Worlds" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 400 fleet "Large Free Worlds" 400 fleet "Large Republic" 2000 system "Kaus Borealis" government "Free Worlds" fleet "Small Southern Merchants" 2000 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 700 system Cebalrai fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1500 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 600 fleet "Large Republic" 5000 system Sargas fleet "Small Southern Merchants" 600 fleet "Large Southern Merchants" 2500 fleet "Small Free Worlds" 1000 fleet "Large Free Worlds" 1500 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 system Lesath fleet "Small Southern Merchants" 6000 fleet "Large Southern Merchants" 9000 fleet "Large Free Worlds" 800 system Dschubba fleet "Small Southern Merchants" 800 fleet "Large Southern Merchants" 2600 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 6000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 system Seginus fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2700 fleet "Small Free Worlds" 700 fleet "Large Free Worlds" 1100 system Alnasl fleet "Small Southern Merchants" 1300 fleet "Large Southern Merchants" 2500 fleet "Small Southern Pirates" 6000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 system Eber fleet "Small Southern Merchants" 1900 fleet "Large Southern Merchants" 2900 fleet "Small Southern Pirates" 3000 fleet "Small Free Worlds" 2000 fleet "Large Free Worlds" 3000 system "Delta Sagittarii" government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 4000 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 system Rastaban government "Free Worlds" fleet "Small Southern Merchants" 1200 fleet "Large Southern Merchants" 2400 fleet "Small Free Worlds" 500 fleet "Large Free Worlds" 700 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 system Albaldah government "Free Worlds" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1200 fleet "Small Free Worlds" 900 fleet "Large Free Worlds" 1900 fleet "Small Southern Pirates" 3000 fleet "Large Southern Pirates" 7000 fleet "Human Miners" 3000 system Menkent government "Free Worlds" fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1900 fleet "Small Free Worlds" 300 fleet "Large Free Worlds" 400 fleet "Large Republic" 2000 fleet "Human Miners" 2000 planet "New Austria" description "New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight." description "The few settlements that have been built here were developed for mining sapphires and rubies. The sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry." description "For centuries the locals have been trying to find a deposit of diamonds, which would sell for much higher prices than sapphires, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered." unlink Vega Sol unlink Altair Sol unlink Altair Fomalhaut unlink "Delta Capricorni" Markab unlink "Delta Capricorni" Scheat unlink Alderamin Alnair unlink "Zeta Aquilae" Ascella unlink Rasalhague Ascella unlink Rasalhague Cebalrai unlink Vega Menkent link Vega Deneb link Altair Deneb link "Delta Capricorni" Deneb link Alderamin Deneb link "Zeta Aquilae" Deneb link Rasalhague Deneb government Pug "attitude toward" "Free Worlds" -.01 system "Zeta Aquilae" government Pug fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 fleet "Small Pug" 1000 fleet "Large Pug" 2000 system Rasalhague government Pug fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Pug" 800 fleet "Large Pug" 2000 system Orvala government Pug fleet "Small Southern Merchants" 3000 fleet "Large Southern Merchants" 6000 fleet "Small Pug" 5000 fleet "Large Pug" 9000 system Altair government Pug fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 600 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Pug" 700 fleet "Large Pug" 900 system Vega government "Free Worlds" system "Delta Capricorni" government Pug fleet "Small Core Merchants" 700 fleet "Large Core Merchants" 800 fleet "Small Pug" 800 fleet "Large Pug" 1100 system Alderamin government Pug fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 3200 fleet "Small Pug" 1200 fleet "Large Pug" 2500 system Nocte government Pug fleet "Small Northern Merchants" 1500 fleet "Large Northern Merchants" 5000 fleet "Small Pug" 3000 fleet "Large Pug" 7000 fleet "Human Miners" 1600 planet Rand security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 planet Oblivion security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 planet Shiver security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 planet Maker security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 planet Furnace security 0 tribute 1 threshold 3000 fleet "Small Pug" 15 fleet "Large Pug" 3 link Rasalhague Cebalrai system Rasalhague fleet "Small Southern Merchants" 10000 government Pug "attitude toward" Republic -.01 "Navy (Oathkeeper)" -.01 system Rasalhague government "Free Worlds" fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 400 fleet "Large Republic" 600 fleet "Small Free Worlds" 400 fleet "Large Free Worlds" 600 system "Zeta Aquilae" fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 3000 system Vega fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 system Altair fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 600 system "Delta Capricorni" fleet "Small Core Merchants" 700 fleet "Large Core Merchants" 800 system Alderamin fleet "Small Core Merchants" 2000 fleet "Large Core Merchants" 3200 system Deneb fleet "Small Core Merchants" 10000 fleet "Small Pug" 100 fleet "Large Pug" 100 planet Oblivion security 0.05 tribute 500 threshold 3000 fleet "Large Militia" 10 link Rasalhague Ascella link "Zeta Aquilae" Ascella system "Zeta Aquilae" government "Free Worlds" fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 400 fleet "Large Republic" 600 fleet "Small Free Worlds" 600 fleet "Large Free Worlds" 800 system Orvala government "Free Worlds" planet Rand security 0.05 tribute 500 threshold 3000 fleet "Large Militia" 10 system Vega government Republic planet Silver security 0.1 tribute 700 threshold 4000 fleet "Small Republic" 25 fleet "Large Republic" 2 link Sol Vega system Vega government Republic fleet "Small Southern Merchants" 1500 fleet "Large Southern Merchants" 2000 fleet "Small Republic" 500 fleet "Large Republic" 700 fleet "Human Miners" 5000 system Altair government Republic system "Delta Capricorni" government Syndicate system Alderamin government Syndicate system Deneb government Neutral fleet "Small Core Merchants" 400 fleet "Large Core Merchants" 600 fleet "Small Northern Merchants" 1000 fleet "Large Northern Merchants" 3000 fleet "Small Republic" 700 fleet "Large Republic" 900 fleet "Small Syndicate" 1200 fleet "Large Syndicate" 2000 system Nocte government Republic planet Pugglemug remove attributes planet Pugglequat remove attributes planet Shiver security 0.1 tribute 300 threshold 2000 fleet "Small Republic" 10 fleet "Large Republic" 2 planet Maker security 0.4 tribute 1700 threshold 4500 fleet "Large Syndicate" 12 planet Furnace security 0.1 tribute 1200 threshold 3500 fleet "Large Syndicate" 9 link Vega Menkent link Altair Sol link "Delta Capricorni" Markab link Alderamin Alnair link Altair Fomalhaut link "Delta Capricorni" Scheat outfitter "Syndicate Basics" "Ionic Afterburner" "S-270 Regenerator" outfitter "Syndicate Advanced" "Ionic Afterburner" "S-270 Regenerator" "S-970 Regenerator" planet Poisonwood spaceport "The starport is a hodgepodge of small metal structures, built from the remains of Navy and pirate ships that fought for control of this world. The locals are unusually courteous and proud to welcome you to their planet." spaceport " The tavern in the center of the port is named The Parting Glass. Its walls are covered with photographs from after the war: liberated slaves boarding Navy ships to leave this planet that had brought them so much pain; Navy officers leaving their ships to retire on this world that they liberated; friends gone away; friends left behind. There are newer pictures, too: a Cruiser and two Falcons, side by side; armored troops walking away from a factory; a free worlds captain talking to a man. It is a strange feeling to sit here so deeply immersed in signs of a history that you had no part in." planet Martini "required reputation" 10 planet Thrall "required reputation" 0 planet Geminus "required reputation" 10 planet Hestia "required reputation" 0 planet Vinci "required reputation" 0 planet Vail "required reputation" 0 planet Calda "required reputation" 0 planet Pearl "required reputation" 0 planet Glory "required reputation" 0 planet Farseer "required reputation" 0 planet Ada "required reputation" 2 planet Hermes "required reputation" 10 planet Mainsail "required reputation" 0 system Cebalrai government Republic fleet "Small Southern Merchants" 1000 fleet "Large Southern Merchants" 1500 fleet "Small Republic" 500 fleet "Large Republic" 600 fleet "Large Free Worlds" 5000 system Menkent government Republic fleet "Small Southern Merchants" 700 fleet "Large Southern Merchants" 1900 fleet "Small Republic" 300 fleet "Large Republic" 400 fleet "Large Free Worlds" 2000 fleet "Human Miners" 2000 system "Over the Rainbow" remove object "Pug Wormhole" sprite planet/wormhole add object "Neutrality: Pug Wormhole" sprite planet/wormhole system Deneb remove object "Pug Wormhole" sprite planet/wormhole distance 2320.29 period 1788.27 add object "Neutrality: Pug Wormhole" sprite planet/wormhole distance 2320.29 period 1788.27 shipyard "Syndicate Basics" Barb shipyard "Southbound Basics" Finch shipyard "Southbound Advanced" Nest outfitter "Syndicate Advanced" "X1050 Ion Engines" fleet "Small Free Worlds" fighters names "free worlds fighters" add variant 1 Nest Finch 2 shipyard "Southbound Basics" Boxwing shipyard "Southbound Advanced" Roost Skein outfitter "Syndicate Basics" "X1050 Ion Engines" fleet "Large Southern Merchants" fighters names "free worlds fighter" add variant 15 "Hauler III" Nest Finch 2 add variant 15 Argosy "Hauler II" Nest Finch 2 add variant 5 "Hauler III" 3 Roost Finch 4 add variant 5 Roost 3 Finch 6 Boxwing 6 fleet "Small Independent" fighters names "free worlds fighter" add variant 1 Nest Barb 2 add variant 1 Nest Barb Boxwing shipyard "Tarazed Basics" Finch Barb shipyard "Tarazed Advanced" Nest Roost Skein fleet "Large Free Worlds" fighters names "free worlds fighters" add variant 2 Roost Finch 4 add variant 2 Skein Finch 6 add variant 1 Roost 2 Finch 6 Boxwing 2 add variant 1 Skein 2 Finch 8 Boxwing 4 fleet "Small Southern Pirates" add variant 1 Nest Barb 2 add variant 1 Nest "Barb (Gatling)" 2 galaxy "label hai" sprite label/hai fleet "Large Northern Merchants" fighters names "free worlds fighter" add variant 2 "Hauler III" "Hauler II" "Roost (Sidewinder)" Dagger 2 Lance 2 add variant 2 "Hauler III" "Hauler II" "Roost (Sidewinder)" "Lance (Gatling)" 2 Lance 2 add variant 2 Roost 3 Dagger 4 Lance 4 Boxwing 4 add variant 2 Roost 3 "Lance (Gatling)" 4 Lance 4 Boxwing 4 fleet "Large Southern Pirates" add variant 1 Roost Barb 4 add variant 1 Roost "Barb (Gatling)" 4 fleet "Large Independent" fighters names "free worlds fighter" add variant 2 Roost Barb 4 add variant 2 Roost Barb 2 Boxwing 2 fleet "Small Northern Pirates" add variant 1 Nest Lance 2 fleet "Large Northern Pirates" add variant 1 Roost Lance 4 add variant 1 Roost "Lance (Gatling)" 4 galaxy "label saryds" sprite label/saryds galaxy "label kimek" sprite label/kimek galaxy "label arachi" sprite label/arachi planet Zug add attributes tourism description "Zug is a pleasant world of rolling hills, fertile fields, and a few small oceans. Hundreds of millions of people live here, with more immigrants arriving every day, almost faster than the construction industry can keep up with them. In addition to the larger cities, many people live in smaller farming villages, making this one of the few worlds in the region that is truly self-sufficient both in industry and in agriculture." description " The largest industry on Zug is Southbound Shipyards. However, in the wake of some extraordinary archaeological discoveries of a lost civilization, Zug has suddenly also become a popular destination for tourists." galaxy "label korath" sprite label/korath system Shaula remove fleet "Small Southern Pirates" remove fleet "Large Southern Pirates" remove fleet "Small Core Pirates" remove fleet "Large Core Pirates" remove fleet "Small Northern Pirates" remove fleet "Large Northern Pirates" remove fleet "Large Militia" remove fleet "Large Free Worlds" system Shaula add fleet "Small Southern Pirates" 500 add fleet "Large Southern Pirates" 800 add fleet "Small Core Pirates" 4000 add fleet "Large Core Pirates" 7000 add fleet "Small Northern Pirates" 5000 add fleet "Large Northern Pirates" 9000 add fleet "Large Free Worlds" 9000 planet Zug spaceport `The spaceport of Zug has been growing by amalgamation for centuries. At its core is the "Old Port," a set of quaint and rudimentary shops and warehouses. The landing pads for the Old Port were torn up to make room for what the locals call "The Port," a set of buildings that were constructed a century ago, with bolder architecture and more modern design.` spaceport ` Some distance away is the "New Port," a towering structure with robotic cargo lifts and large hangars for more expensive ships. Meanwhile, an expansion to the New Port is currently ongoing. You can't help but wonder what the new expansion will be named.` economy system Food Clothing Metal Plastic Equipment Medical Industrial Electronics "Heavy Metals" "Luxury Goods" "1 Axis" 2392 1240 -5326 -5928 -8930 -9238 3795 12118 13530 -2777 "10 Pole" 3799 1057 -319 -2342 3641 3968 3448 -4209 -7911 -9700 "11 Autumn Above" 3828 -3760 -9870 -4292 -6566 -3231 5066 -1235 4178 -7217 "11 Spring Below" 10632 2234 -1092 -2029 -8348 12111 9749 -1011 6016 8891 "12 Autumn Above" 892 4558 379 -8414 -699 2618 214 -1948 5116 639 "14 Pole" -3710 17186 -1187 -893 7723 3187 -1696 -1563 3324 1703 "14 Summer Above" 2048 2797 -2532 -3856 303 4270 -3198 9745 -5570 4651 "14 Winter Below" 4840 3989 8236 -4753 692 -14829 -2455 80 -4944 -2379 "16 Autumn Rising" 17081 844 2135 -6909 9688 200 -918 -8946 -1798 -2572 "3 Axis" 1572 2030 7452 -7029 -5756 -8529 1362 842 9678 168 "3 Pole" 9917 3898 8564 -3683 1755 8625 1053 9894 -6969 8254 "3 Spring Rising" 7740 1127 3818 -8140 4953 -125 4435 6486 730 -3139 "4 Axis" 7796 3755 5577 4673 -11707 -7626 810 -6015 5470 -1458 "4 Spring Rising" 8299 854 -4963 -10570 -2935 5026 2209 6715 3190 -194 "4 Summer Rising" 3821 2505 9964 3633 2837 4136 3376 8952 -9650 1262 "4 Winter Rising" 8858 -327 5071 -9834 -6791 1526 -4128 2518 14424 -1562 "5 Axis" 5797 1429 1560 90 726 -3239 -289 -357 3719 -951 "5 Spring Below" 5852 -78 4596 -688 -8988 4056 -1271 -1887 14641 5006 "5 Summer Above" 4646 -2462 3057 -9377 11618 3294 -1558 -5730 -5483 -3949 "5 Winter Above" 431 1835 11966 14 -8692 5980 -8174 -5779 7398 -1693 "7 Autumn Rising" 4550 -1648 -4672 767 -11501 -799 2501 -6070 -2553 -4577 "8 Winter Below" 1863 -1854 4176 -4931 -2679 -8389 4602 2209 -4634 -3715 "9 Spring Above" -3437 -12595 3202 -1704 -8019 221 -6856 4227 3826 7320 Ablodab 3415 8320 -2963 5417 -314 10 14506 7193 -6238 -9544 Ablub 1894 -798 4663 8572 10056 -11176 8518 9730 -3714 3812 Acamar 2584 -1835 5352 -2526 2968 12042 4143 -7723 -3600 -6738 Achernar -388 -1938 9895 -2084 8201 -8548 -8040 5653 -1836 4264 Acnanjo 0 0 0 0 0 0 0 0 0 0 Acrux 972 -18184 7010 -4268 508 -308 6187 -1477 -1974 6402 Actannka -2076 -4854 -3331 1999 -3677 144 -675 2309 -3132 2178 Adhara -3691 -59 5567 -5870 -262 3926 -2020 -975 9779 -3697 "Ae Ce L-332" 0 0 0 0 0 0 0 0 0 0 "Ae Ce Q-761" 0 0 0 0 0 0 0 0 0 0 "Ae Il A-3" 0 0 0 0 0 0 0 0 0 0 "Ae Il B-11" 0 0 0 0 0 0 0 0 0 0 "Ae Il F-46" 0 0 0 0 0 0 0 0 0 0 "Ae Il G-66" 0 0 0 0 0 0 0 0 0 0 "Ae Il H-24" 0 0 0 0 0 0 0 0 0 0 "Ae Il I-99" 0 0 0 0 0 0 0 0 0 0 "Ae Il M-77" 0 0 0 0 0 0 0 0 0 0 "Ae Il O-96" 0 0 0 0 0 0 0 0 0 0 Aescolanus -6181 -6048 3528 2228 383 0 -1953 -667 3545 5470 Aierena 0 0 0 0 0 0 0 0 0 0 "Aik Kamgatake" 0 0 0 0 0 0 0 0 0 0 Aki'il -3603 956 -1498 -4258 2752 3044 -1317 4847 -788 -6362 Aksek 0 0 0 0 0 0 0 0 0 0 "Al Dhanab" -1489 -5198 3264 -987 9523 -6821 -1660 4602 -6358 -900 "Al Hurr" -341 4106 -4323 2024 -4706 -12158 -4248 934 -6360 -1392 Albaldah -5166 7186 -2674 4513 6114 1673 10964 -8319 -2733 2516 Albireo -622 8563 -6128 8172 1323 -14476 10623 -16414 -4711 5911 Alcyone -11039 4824 -4061 -4563 -1344 5271 -1080 -2117 -355 -3762 Aldebaran 4596 13032 11756 -4063 2014 5147 7202 1592 4801 6794 Alderamin -1465 2874 6765 8777 10400 7054 -6192 1535 -12290 1340 Aldhibain -8332 -3011 3138 -10638 -4305 1964 2085 3452 -248 5820 Aleit 14124 -7210 810 -641 -6204 -6848 -4250 -7791 -5543 -9070 Algenib -3534 -12007 808 -5336 1917 -2225 -2741 3810 -8691 10634 Algieba -3339 -5606 778 3357 -137 11291 424 -6917 -3713 1230 Algol 862 2387 -3871 -3517 -3564 3352 -18 4110 -5043 7770 Algorel -5111 2072 1439 3487 -776 10099 -3615 -15549 1743 -1476 Alheka 9157 2257 -7179 -1300 1993 2694 47 -535 -6992 -2967 Alhena 3479 -533 7558 -4902 -5263 5129 5100 2911 -368 -1438 Alioth 600 -209 -5689 6636 1278 -2146 1480 5544 -4212 9208 Alkaid 2930 -5136 2939 5519 2202 10545 -6780 -4502 -10571 -2290 Almaaz -2312 4508 -3109 -4355 1703 10153 -3513 3610 -1453 4009 Almach -6447 2377 -1749 2487 976 -3663 -712 -823 -10506 -4551 Alnair -4449 6331 -2700 6221 7225 -9807 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-13607 -2567 3121 -1416 -4333 "Broken Bowl" -9935 -2349 -7096 12085 6113 -6850 7741 -8415 -7217 -3665 "Bunri Lemeta" -4178 -9340 -7008 -5866 -834 637 -3392 10941 12176 -752 Caeculus 647 809 -3417 1890 -350 -2076 -5879 5236 541 -12944 Canopus 4140 4236 -2878 -3060 2701 -5772 -5585 -3081 -23062 -2648 Capella 8529 999 2581 -5197 6412 -9156 3281 -662 9966 11993 Caph -2019 1149 3409 1484 4297 -1509 -82 10384 1001 572 Cardax -7473 -3193 -2393 -3899 -50 9851 3823 -1241 -4675 3680 Cardea 6459 7348 3656 -3164 -3244 1889 947 8386 21483 8129 Castor 3565 -5552 -5724 -6859 9258 -1289 8400 2882 11289 2153 Cebalrai 11582 8560 6997 -2951 6015 -3053 12451 -5562 -7805 2884 Celeborim -1668 8759 -501 -3004 70 -888 12496 11283 -3717 -2362 Chikatip 2671 -809 -4292 307 802 -3632 4794 5086 4363 -1609 Chimitarp 102 -7574 2932 -9707 -518 4434 5932 5610 -386 6912 Chirr'ay'akai -7055 10448 -1027 9013 6794 337 -1234 9910 1289 0 Chornifath 2318 5424 -4247 -7272 12329 2432 1443 1787 333 4038 Chy'chra -6190 1354 -1002 9470 658 -7120 -1061 -4462 -7238 -2830 Cinxia -3221 -2543 5375 8761 -10810 1947 -12506 3729 -10150 -2766 Coluber 32249 11668 -2392 -56 -1273 -2670 -19318 7935 7694 -3501 Companion -1654 9473 3638 -1223 -1887 3997 -5923 6578 -9277 673 Convector 1670 4403 -2458 4482 1639 -2411 10571 6742 -2059 944 "Cor Caroli" -6069 3818 -10791 3537 8444 2315 -507 -9219 4512 2402 Cotpoxi 0 0 0 0 0 0 0 0 0 0 Cshudlye 0 0 0 0 0 0 0 0 0 0 "Da Ent" 1824 -4156 5535 -52 -464 7917 -4933 4652 -6415 548 "Da Lest" 1604 3414 1808 2669 -3340 -1310 -5981 3653 4066 3001 Dabih -2846 6614 5293 -1896 -3846 -3525 5522 -7212 -3088 9897 Danoa -4203 -1623 -180 135 -9172 394 253 -7774 -3415 -3764 "Dark Hills" -9937 1617 -4103 15622 -5641 -9132 8785 4121 -9609 -16334 Debrugt 7764 12053 -1431 16719 -6619 -6509 -2086 3991 -7107 -6172 "Deep Space 19K12" -450 10354 3824 12395 -5502 7046 2586 8600 -6647 -2072 "Deep Space 19M1" 6050 2157 12406 9828 -957 -10022 13650 -13414 13780 10943 "Deep Space 19M2" -3568 -2095 2927 -3282 -1999 -8116 1578 -2434 7915 2841 "Deep Space 19M5" 1574 14067 -4549 314 -6460 15394 -152 635 -6548 -4574 "Deep Space 1Q" -5093 6401 11508 2632 2208 -20787 19261 -2432 11349 10618 "Deep Space 1X" -2585 -2157 5003 11197 1777 -5526 2310 2298 7465 2295 "Deep Space 5J" 12090 2149 4940 1216 11879 -12596 -3115 -5592 -4110 -6666 "Deep Space 5N" 5779 852 5942 1609 12121 -17186 6721 -3581 11067 5771 "Deep Space 5T" -1631 -228 9410 -932 11431 -16714 10291 -7138 14773 5639 "Deep Space 7C" 7222 -7812 3056 -10237 9602 -345 6491 -11389 -443 -8833 "Deep Space 7F" 19044 -7920 -3399 -10279 27310 -4458 3581 -19965 -10167 -7295 Delia -4079 4900 5871 -10059 4541 4484 5005 -983 4277 -6394 "Delta Capricorni" -3485 -1111 -12823 5759 25 -4602 243 7612 -4788 1352 "Delta Sagittarii" -775 3775 5239 2270 5431 5294 8253 -294 5902 14249 "Delta Velorum" -4953 11123 -5305 -3326 1259 1032 -4229 -9363 -7048 6898 Deneb -343 12705 -7402 1588 4833 -4407 3224 -3579 -6278 -3789 Denebola -13105 -7229 -3895 807 13523 -1316 -2101 -2223 -15965 6999 Devil-Hide 2233 10829 334 12241 -5860 5726 4287 -523 -8182 -6034 Devil-Run -5078 -2377 -1381 4070 -4010 2137 -4038 -4055 8803 1954 Diespiter 0 0 0 0 0 0 0 0 0 0 Diphda -2220 11619 -513 1536 9626 -3873 2709 -4059 -4974 -2543 Dixere -204 15952 4927 -9380 929 -723 3905 -1065 4884 -7026 Dokdobaru -1547 -505 -8946 1572 10276 5434 -5948 903 4405 15313 Dschubba -3617 -7015 8596 -12292 1822 7159 7381 -7310 1706 399 Dubhe 8091 -120 1472 6830 6629 8352 1716 -2061 -65 -3644 "Due Yoot" 6375 4164 8971 8760 -5844 882 -2644 1099 1420 351 Durax -10824 7830 -1246 1341 -14628 5970 442 -3708 -5812 -7005 E-4183 0 0 0 0 0 0 0 0 0 0 E-9182 0 0 0 0 0 0 0 0 0 0 Eber -986 5165 7384 5640 6288 1249 8044 -5765 -3736 -606 Eblumab 8622 -5193 8030 -9276 2045 -11557 -3168 3232 7351 -8080 Edusa 2617 7359 6425 -186 -1138 -650 -11593 -2018 2078 2707 Eebu 0 0 0 0 0 0 0 0 0 0 Egeria 0 0 0 0 0 0 0 0 0 0 "Ehma Ti" -5882 -6676 -9928 1969 -3849 2592 4416 -3092 8146 2045 Ek'kek'ru -16109 4505 -8010 6842 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"Tania Australis" -5846 9382 -6395 3681 -3026 1978 -3590 -13736 -8662 14145 Tarazed 4130 15387 6813 483 3511 -4684 3616 -14659 -11594 8273 Tebuteb 6200 -4528 -764 -245 -2960 -3223 -1275 -2147 -4814 12105 Tejat -4299 1464 -2456 -3587 -3739 3952 -10539 61 -30 -361 Terminus -1137 4565 -3543 -465 3249 5210 -2972 -3775 -5343 6033 "Terra Incognita" 0 0 0 0 0 0 0 0 0 0 "Thshybo Le" 4004 -9271 -8621 12597 8991 -1677 5809 17178 -5996 -15352 Torbab 6012 11778 -805 12469 -9288 -1798 -3820 2112 -2361 -13048 Tortor -10332 -10980 -9454 2764 -3609 -1090 1267 1419 858 -10603 Tscera 0 0 0 0 0 0 0 0 0 0 Turais -7014 2042 3339 -385 3517 8056 -7298 -18241 -4178 -70 U-5188 0 0 0 0 0 0 0 0 0 0 Uelawan 0 0 0 0 0 0 0 0 0 0 Uhebe 0 0 0 0 0 0 0 0 0 0 "Ula Mon" -4786 -8871 1368 -9332 -3364 -12480 -847 -8739 -8008 5961 "Ultima Thule" 1435 6496 -5296 3986 -6873 5883 -1229 -6080 8380 3622 Umbral -66 1910 1618 -6622 203 4359 4677 -2238 -1165 1935 Unagi 8075 -53 -5197 -2131 -4561 2610 -5527 1812 -4577 1383 Unukalhai -2181 2882 5688 10782 637 4395 4585 3889 -2804 3896 "Urba Pest" 6664 -5328 2143 780 5433 -2540 1004 -14232 -4070 5079 Uttna 0 0 0 0 0 0 0 0 0 0 "Uwa Fahn" -607 -12470 -8431 -9999 -3116 9804 -3078 1728 -2954 1826 "Uwo Seija" 0 0 0 0 0 0 0 0 0 0 V-2189 0 0 0 0 0 0 0 0 0 0 Vaiov 0 0 0 0 0 0 0 0 0 0 Vanguwo 0 0 0 0 0 0 0 0 0 0 Vaticanus 0 0 0 0 0 0 0 0 0 0 Vega -5261 -1201 -4238 -1591 6048 10626 7867 -7098 -818 7146 Vesvii 0 0 0 0 0 0 0 0 0 0 Vilacira 0 0 0 0 0 0 0 0 0 0 Vindemiatrix -1109 3505 -7186 -521 11454 4527 14416 -1189 11282 12206 Volax 333 -6277 2858 -6924 -10752 3963 -3824 -5238 -11457 4495 Vorsuke 0 0 0 0 0 0 0 0 0 0 Vulcuja 0 0 0 0 0 0 0 0 0 0 W-3197 0 0 0 0 0 0 0 0 0 0 "Wah Ki" -4652 -14279 -10289 54 -8556 -1054 6839 6726 -9420 12125 "Wah Oh" 12037 -6986 9234 13065 -6897 -7257 5763 -522 9938 -2644 "Wah Yoot" -13171 -6967 -11644 7186 -6655 -1176 1524 -992 -4639 9542 Waypoint -3984 5457 3427 2786 3228 -7911 -3586 -3103 -3837 -2459 Wazn 6010 8389 7811 -3102 -8941 -5946 -6429 -2770 -1717 -2059 Wei 6324 5722 -752 -2479 -4675 -3540 13285 2167 -12591 4320 Wezen 5623 1964 -71 3504 -3593 1520 -1775 -1118 6594 -8 "World's End" 0 0 0 0 0 0 0 0 0 0 Wreoul 0 0 0 0 0 0 0 0 0 0 "Xutluno Fali" 3445 3625 7646 -1283 -346 -4804 4196 -12156 -3582 -6039 "Xutluno Rees" -4390 -9457 6550 -1037 -1117 -1451 1656 -13843 -2380 2521 "Ya Hai" 200 -20277 9316 -981 -3202 9081 -6809 4866 -8199 7771 "Yed Prior" 3671 682 1176 -5986 -4395 7081 1942 -5796 5117 -5191 Yerser 0 0 0 0 0 0 0 0 0 0 Yli 0 0 0 0 0 0 0 0 0 0 Yllke 0 0 0 0 0 0 0 0 0 0 Yranjiu 0 0 0 0 0 0 0 0 0 0 Zaurak -7436 10087 -2873 -2235 1351 4317 1057 709 1087 -7610 Zeinar 3918 -10764 -1777 7368 1799 5309 -810 10002 -940 -153 "Zeta Aquilae" 7177 8281 85 -4707 -642 -1901 -1776 -4261 -2585 -5095 "Zeta Centauri" 6730 -8206 -618 9756 5238 -5151 1399 -970 -4952 -2714 Zolpulti 0 0 0 0 0 0 0 0 0 0 Zosma 2808 280 2426 8305 3489 19674 5847 -2932 -6766 -2156 "Zuba Zub" -18004 -7384 -6262 -11599 -7026 -1077 2006 11625 1993 -1648 Zubenelgenubi 3626 1912 4115 -5656 -3099 -4297 5237 -1925 -2606 -1372 Zubenelhakrabi 3439 338 1603 -1215 963 -7592 4047 -2228 4288 10 Zubeneschamali -4829 -15992 1924 -4915 -2592 -5843 321 -6447 -1013 8357 destroyed "Le Troll" destroyed "Patrol Team" # What you know: visited "1 Axis" visited "11 Autumn Above" visited "12 Autumn Above" visited "14 Pole" visited "14 Summer Above" visited "14 Winter Below" visited "16 Autumn Rising" visited "3 Axis" visited "3 Pole" visited "3 Spring Rising" visited "4 Axis" visited "4 Spring Rising" visited "4 Winter Rising" visited "5 Axis" visited "5 Spring Below" visited "5 Summer Above" visited "5 Winter Above" visited "8 Winter Below" visited "9 Spring Above" visited Ablodab visited Ablub visited Acamar visited Achernar visited Acrux visited Adhara visited "Al Dhanab" visited Albaldah visited Albireo visited Alcyone visited Aldebaran visited Alderamin visited Aldhibain visited Algenib visited Algieba visited Algol visited Algorel visited Alheka visited Alhena visited Alioth visited Alkaid visited Almaaz visited Almach visited Alnair visited Alnasl visited Alnilam visited Alnitak visited Alniyat visited "Alpha Arae" visited "Alpha Centauri" visited "Alpha Hydri" visited Alphard visited Alphecca visited Alpheratz visited Altair visited Aludra visited Ankaa visited Answer visited Antares visited Arcturus visited Arneb visited Ascella visited Aspidiske visited Atik visited Atria visited Avior visited Beginning visited Bellatrix visited Belonging visited Belug visited Belugt visited "Beta Lupi" visited Betelgeuse visited Blubipad visited Boral visited "Bright Void" visited "Broken Bowl" visited Canopus visited Capella visited Caph visited Cardax visited Castor visited Cebalrai visited Companion visited "Cor Caroli" visited Dabih visited Danoa visited "Dark Hills" visited Debrugt visited "Delta Capricorni" visited "Delta Sagittarii" visited "Delta Velorum" visited Deneb visited Denebola visited Diphda visited Dokdobaru visited Dschubba visited Dubhe visited "Due Yoot" visited Durax visited Eber visited Eblumab visited Ekuarik visited Elnath visited Eltanin visited Enif visited "Epsilon Leonis" visited Eteron visited "Fah Soom" visited Fala visited "Far Horizon" visited "Fell Omen" visited Fingol visited Flugbu visited Fomalhaut visited "Four Pillars" visited Furmeliki visited Gacrux visited "Gamma Cassiopeiae" visited "Gamma Corvi" visited Gienah visited Girtab visited Gomeisa visited "Good Omen" visited Gorvi visited Graffias visited Gupta visited Hadar visited Hamal visited Han visited Hassaleh visited Hatysa visited "Heia Due" visited Hesselpost visited "Hevru Hai" visited Hintar visited Holeb visited Homeward visited Ildaria visited "Imo Dep" visited "Io Lowe" visited Ipsing visited Izar visited "Kappa Centauri" visited Kashikt visited "Kaus Australis" visited "Kaus Borealis" visited "Ki War Ek" visited Kochab visited Kornephoros visited Kraz visited Kugel visited Kursa visited "Last Word" visited Lesath visited Limen visited Lolami visited Lurata visited Markab visited Markeb visited Matar visited Mebla visited Meblumem visited Mebsuta visited "Mei Yohn" visited Men visited Menkalinan visited Menkar visited Menkent visited Merak visited Miaplacidus visited Miblulub visited Mimosa visited Minkar visited Mintaka visited Mirach visited Mirfak visited Mirzam visited Misam visited Mizar visited Moktar visited Mora visited Muhlifain visited Muphrid visited Naos visited Naper visited Nihal visited Nocte visited Nunki visited Oblate visited Orbona visited Orvala visited "Over the Rainbow" visited Peacock visited Pelubta visited Persian visited Phact visited Phecda visited Pherkad visited Phurad visited Polaris visited Pollux visited Porrima visited Procyon visited Quaru visited Rajak visited Rasalhague visited Rastaban visited Regor visited Regulus visited Remembrance visited Rigel visited Ruchbah visited Rutilicus visited Sabik visited Sadalmelik visited Sadalsuud visited Sadr visited Saiph visited Saquergen visited Sargas visited Sarin visited Scheat visited Schedar visited Seginus visited Sevrelect visited Shaula visited Sheratan visited "Silver Bell" visited Sirius visited Sol visited "Sol Arach" visited "Sol Kimek" visited "Sol Saryd" visited Sospi visited Speloog visited Spica visited "Steep Roof" visited Suhail visited Sumar visited Sumprast visited Tais visited Talita visited "Tania Australis" visited Tarazed visited Tebuteb visited Tejat visited Terminus visited "Terra Incognita" visited Torbab visited Tortor visited Turais visited "Ultima Thule" visited Umbral visited Unagi visited Unukalhai visited Vega visited Vindemiatrix visited Volax visited "Wah Oh" visited "Wah Yoot" visited Waypoint visited Wazn visited Wei visited Wezen visited "World's End" visited "Yed Prior" visited Zaurak visited "Zeta Aquilae" visited "Zeta Centauri" visited Zosma visited "Zuba Zub" visited Zubenelgenubi visited Zubeneschamali "visited planet" "Ablub's Invention" "visited planet" Ada "visited planet" Ahr "visited planet" Allhome "visited planet" "Alta Hai" "visited planet" Asgard "visited planet" "Big Sky" "visited planet" Bloodsea "visited planet" "Blubipad's Workshop" "visited planet" "Blue Interior" "visited planet" Bluestone "visited planet" "Brass Second" "visited planet" "Celestial Third" "visited planet" "Charon Station" "visited planet" "Chosen Nexus" "visited planet" Clark "visited planet" "Cold Horizon" "visited planet" "Cool Forest" "visited planet" Cornucopia "visited planet" "Corral of Meblumem" "visited planet" Crossroads "visited planet" Dancer "visited planet" Darkcloak "visited planet" Darkstone "visited planet" Deep "visited planet" "Dusk Companion" "visited planet" "Dwelling of Speloog" "visited planet" Earth "visited planet" "Factory of Eblumab" "visited planet" "Far Garden" "visited planet" "Far Home" "visited planet" "Fenrir Station" "visited planet" Flood "visited planet" "Flowing Fields" "visited planet" Follower "visited planet" Forpelog "visited planet" "Fourth Shadow" "visited planet" Geminus "visited planet" "Gentle Rain" "visited planet" Geyser "visited planet" Glaze "visited planet" "Glittering Ice" "visited planet" Grakhord "visited planet" Greenrock "visited planet" Greenwater "visited planet" "Guardian Array Sapphire" "visited planet" "Hammer of Debrugt" "visited planet" Harmony "visited planet" Haze "visited planet" Heartland "visited planet" Heartvalley "visited planet" Hephaestus "visited planet" Hestia "visited planet" Hopper "visited planet" I.S.S. "visited planet" Ingot "visited planet" "Inmost Blue" "visited planet" "Into White" "visited planet" "Ki Patek Ka" "visited planet" "Kuwaru Efreti" "visited planet" Lagrange "visited planet" "Laki Nemparu" "visited planet" Lichen "visited planet" Lodestone "visited planet" Longjump "visited planet" Mani "visited planet" "Market of Gupta" "visited planet" Mars "visited planet" "Mebla's Portion" "visited planet" Memory "visited planet" Mere "visited planet" "Miblulub's Plenty" "visited planet" Midgard "visited planet" "Midway Emerald" "visited planet" "Nearby Jade" "visited planet" "Neutrality: Pug Wormhole" "visited planet" "New Austria" "visited planet" "New Boston" "visited planet" "New China" "visited planet" "New Finding" "visited planet" "New Holland" "visited planet" "New Iceland" "visited planet" "New India" "visited planet" "New Kansas" "visited planet" "New Portland" "visited planet" "New Sahara" "visited planet" "New Tibet" "visited planet" "New Wales" "visited planet" Oblivion "visited planet" "Pelubta Station" "visited planet" "Periaxle Circuit" "visited planet" Pilot "visited planet" Poisonwood "visited planet" Prime "visited planet" Pugglemug "visited planet" Pugglequat "visited planet" Rand "visited planet" Relic "visited planet" "Remote Blue" "visited planet" "Ring of Friendship" "visited planet" "Ring of Power" "visited planet" "Ring of Wisdom" "visited planet" Ruin "visited planet" Rust "visited planet" Saros "visited planet" "Second Cerulean" "visited planet" "Second Viridian" "visited planet" "Secret Sky" "visited planet" "Shifting Sand" "visited planet" Shroud "visited planet" Silver "visited planet" Sinter "visited planet" Skymoot "visited planet" "Smuggler's Den" "visited planet" Solace "visited planet" "Starting Rubin" "visited planet" "Station Cian" "visited planet" "Stronghold of Flugbu" "visited planet" Sundrinker "visited planet" Sunracer "visited planet" Thrall "visited planet" Thule "visited planet" Tinker "visited planet" Trinket "visited planet" Tundra "visited planet" Twinstar "visited planet" Valhalla "visited planet" Vinci "visited planet" "Warm Slope" "visited planet" Watcher "visited planet" Wayfarer "visited planet" Winter "visited planet" "Wormhole Alpha" "visited planet" "Wyvern Station" "visited planet" Zug logbook 16 11 3016 `Finally "scraped together" enough money for a down payment on a starship. Didn't even have to hurt anyone!` 9 1 3017 "Interacted with aliens who call themselves the Pug, and met with some of them, then got kidnapped for what looks like several years. Was likely placed in a cyrogenic tank. The Pug say that they want to bring peace and protect humanity from excessive self-harm." 11 1 3017 "It turns out the Pug invaded human space and cut neighboring hyperlinks, using the same claims about peace and protecting humanity as their justification for their invasion. The Free Worlds had nuclear weapons, which were no match for the Pug. Then, a Free Worlds captain was able to steal one of their 'jump drives', arouse the Navy, and restore hyperlinks. At least, that's what a receptionist on what used to be one their planets said when asked about it. It is possible that the true purpose of the Pug attack was to give human beings a common enemy that would force them to band together and forget their internal struggles." 24 3 3017 "Three more planets have decided to defect to the Free Worlds: Clark, New Tibet, and New Holland." 20 4 3017 `Dropped the famous band "There Might Be Riots" off on Wayfarer. They drew quite the crowd, and paid very well.` 7 8 3017 "Agreed to take a piece of wood from a church on Midgard for an archaeologist. Carbon dating suggests that the church was built many centuries before the discovery of the hyperdrive." 23 8 3017 "Returned to Midgard with Albert Foster, the archaeologist, to map the area around the church. The instruments discovered what looked like an artificial singularity. Got chased away by Deep ships before being able to look closer." 22 10 3017 `Brought "There Might Be Riots" to the Hai world of Allhome after escaping a swarm of combat drones that disrupted their performance on Pilot. Ulrich spoke of a cloudy star in the Rim where he heard a voice in his head after parking his ship.` 6 11 3017 "Experienced a strange vision while drifting in the Ildaria system that looked like the fall of a civilization of dragon-people. The terrain on the planet of Zug looks strikingly similar to this vision." 21 11 3017 "Found the archaeologist Albert Foster and told him about the vision of the dragon-people on Zug. Foster suggested that the vision was the doing of an Archon. He discovered a buried city under the lava flows on Zug; perhaps the vision was a real view of the past." 26 12 3017 "Was interrogated by the Deep for helping Albert Foster. The Deep now knows that Albert Foster thinks that there is an artificial singularity on Midgard." 29 1 3018 "With the help of a Quarg ship, fought off a group of antique thieves looking to rob the archaeological site that Albert Foster dug up. Foster will need some time to study what he has found and release the results of his findings." 15 4 3018 "Sold a jump drive to the Heliarchs and received permission to purchase Coalition civilian technology and ships." 6 7 3018 "Assisted the Heliarch in investigating several worlds around Coalition space, bringing their agents to each world to look for any signs of criminal activity." 12 9 3018 "Agreed to help a Kimek charity by transporting some supplies to one of their poorer worlds." 21 11 3018 "Been providing transport services for a charity that is actually the Lunarium, a resistance group within the Coalition aiming to free it from the Heliarchs' rule. Some of the work was genuinely charity, apparently, but some was to support the resistance." 21 11 3018 "Agreed to acquire some grenades for the Lunarium from human space. They've offered to pay quite well." 15 7 3019 "Agreed to smuggle three of the largest human anti-missile turrets to the Lunarium. They hope to reverse-engineer them to defend against Heliarch weaponry, though the effectiveness of human designs here is dubious." "Given what appears to be some sort of communication device by a Lunarium representative to facilitate easier contact." 18 8 3019 "Agreed to provide the Lunarium with some Torpedo and Typhoon Launchers. The lack of anti-missile systems on Heliarch ships means missile technology will be highly beneficial for the Lunarium." 10 10 3019 "Agreed to bring the Lunarium some Plasma Turrets and Flamethrowers. They seem to believe heat damage will be effective against Heliarch ships." 8 11 3019 "The Lunarium will need more power than the Coalition solar panels and fuel cells can provide to take on the Heliarchs. Agreed to provide them samples of human shipboard nuclear reactors to reproduce to this end." 3 12 3019 "After delivering some nuclear reactors, Chiree says she won't make further contact via the usual communicator, but others of the Lunarium on Coalition worlds may offer similar work." 13 1 3020 "Scanned the Quarg Wardragon flying around the Zubeneschamali system, and delivered the scan logs to the Heliarchs." Factions Arachi `The spider-like Arachi were the last of the three Coalition species to discover interstellar travel. Most members of their society owe allegiance to one of the great Arach "Houses," organizations that are somewhat similar to guilds and that each specialize in one particular form of industry or technology.` Factions Coalition "The Coalition is an alliance of three different alien species living in peace with each other: the Saryds, the Kimek, and the Arachi. On many Coalition worlds, all three species live together in harmony, which is made easier by the fact that each species prefers a very different climate and thus gravitates to different parts of a planet. They are ruled by individuals known as the Heliarchs." Factions Deep "During the civil war, the Deep mainly produced upgrades over their pre-existing technology. The Electron Beam is an enhanced Heavy Laser, the Typhoon Launcher is an enhanced torpedo launcher, and the Catalytic Ramscoop is an enhanced ramscoop." Factions Drak "The Drak are supposedly the oldest living species in the galaxy. The Quarg say that the Drak act as something like galactic peacekeepers or police, and will intervene if a species invents a weapon so terrible that it could drive that species to extinction." Factions "Free Worlds" "During the war with the Pug, the Free Worlds had nuclear weapons. It is likely that this isn't the first time that they used them. After the Pug war, the Free Worlds was granted autonomy by the Republic." "During the civil war, the Free Worlds produced two new heat related weapons. The first is the Plasma Turret, which is simply a Plasma Cannon mounted on a turret. The second is the Flamethrower, which can quickly overheat a ship, but requires hyperspace fuel and works best when directly on top of it." Factions Hai "The Hai are a species of giant, intelligent rodents, who live to the north of human space. They allow any humans who discover their territory to live alongside them, and to trade with them and purchase their technology." Factions Heliarchs "The Heliarchs are the rulers of Coalition space: apparently not elected, but instead selected by merit from among the citizens of the Coalition in such a way as to ensure that all three species are equally represented. Thousands of years ago, the Heliarchs led their three species to band together and drive the Quarg out of Coalition space. The Heliarch centers of government are the three Quarg ringworlds that they captured in that war. They are the only ones in Coalition space who are allowed to have weapons on their starships, and they act as a sort of police force, maintaining peace between the Coalition species." Factions Kimek "The Kimek are large insectoid aliens, and are members of the Coalition. They discovered spaceflight after the Saryds, but before the Arachi. They are intensely social creatures, preferring to live together in massive buildings with thousands of inhabitants, and many of their worlds have populations in the tens of billions, far more than any human world." Factions Korath `The Korath are reptilian, bipedal aliens whose territory is almost entirely in ruins: cities destroyed and entire planets scarred by what appears to have been a vicious civil war. Several factions of Korath survive. The "Kor Efreti" live in the shelter of a Quarg ringworld and are on peaceful terms with the Quarg. Other Korath, living as exiles near the galactic core, have been raiding human worlds to steal food and supplies. And deeper in Korath space, two massive armies of automated war drones, known as the Kor Mereti and the Kor Sestor, are locked in an unending struggle. They attack any visitors to their region of space, including the Quarg.` Factions "Lunarium Redoubt" "The Lunarium Redoubt is a resistance movement within the Coalition that is opposed to the Heliarchs, aiming to free it from their rule." "Apparently, some Arach Houses are not entirely happy with the status of the Coalition under the Heliarchs, and so they help fund the Lunarium." Factions Pirates "In poorer and more remote star systems, where the Navy seldom patrols, pirate attacks on merchant ships are frequent. Pirates are also known to attack large, unguarded convoys of freighters even in more populated areas. Most pirate fleets come from lawless worlds on the outskirts of human space." Factions Pug "The Pug are aliens with barrel-shaped bodies and spindly legs. They claim their goals are to bring humanity peace and protect humanity from excessive self-harm." "The Pug invaded human space and cut neighboring hyperlinks, using the same claims about peace and protecting humanity as their justification for their invasion. They were able to defeat a nuclear armed fleet, but a brave Free Worlds captain was able to steal one of their drives and reconnected the hyperspace lanes. When the Free Worlds and the Navy banded together to attack them, they disappeared into a wormhole, which goes to the planet the Pug released you onto. It is possible that the true purpose of their attack was to give human beings a common enemy that would force them to band together and forget their internal struggles." Factions Quarg "The Quarg are tall, thin, inscrutable aliens who evolved on a very small planet and can live comfortably on worlds with atmosphere so thin that a human being could not breathe it. They discovered spaceflight millions of years ago. Many of them live on artificially constructed ringworlds, including one in human space. They live at peace with most sentient species and claim to be in communication with an even older species named the Drak." Factions Republic "Hundreds of years ago, the independent territories in different parts of human space agreed to join together into a single democratic government, with Earth as its capital. The rise of the Republic ushered in a long period of peace and prosperity in human history." `Representation in the Republic Parliament is based on population. That means that some individual "Paradise Worlds" have more representatives than entire regions of space like the Dirt Belt that are more sparsely settled.` Factions Saryds "Saryds are an alien species who look suspiciously similar to the centaurs found in early human mythology. They prefer to live on worlds with as much green space as possible, and even their major cities are full of parks and gardens. Most Saryds live in small communes with up to a few dozen of them per house." Factions Sheragi "Recent archaeological discoveries on Zug, a planet in the southern rim of human space, have turned up evidence of a lost alien civilization. The Quarg say that the ruins were left behind by a species called the Sheragi." `The Unfettered Hai say that a dragon-like species called the "Sheragi" who are long extinct used to live in human space, back when much of what is now human territory was occupied by the Hai.` Factions Syndicate "The Syndicate is a megacorporation, the largest employer in human space. People who cannot find steady work elsewhere flock to the Syndicate factory worlds, where they are almost guaranteed to find a job. Although the Syndicate is technically part of the Republic, Syndicate worlds are governed directly by the corporation." "The Syndicate is a central part of the Republic's economy, but they are also well known for selling shoddy products and for doing damage to the environment on the worlds they control. Their treatment of workers is questionable, and their opposition to organized labor is legendary. Some Syndicate factory towns have even been accused of human rights abuses." "During the civil war, the Syndicate produced a new S line of regenerators, which save outfit space but require additional power and cooling to compensate. They also produced ionic afterburners, which like regular afterburners, but are much more fuel and space efficient." Factions "Unfettered Hai" `The "Unfettered" are a faction within the Hai species who are not as peaceful as the rest, and are normally not friendly toward humans. They claim that long ago the Drak altered the Hai to make them docile and peaceful, and that the Unfettered are descendants of those Hai who avoided undergoing that alteration. They are seeking jump drives so that they can escape the "prison" they are now stuck in: a few deteriorating worlds on the far northern edge of Hai space.` "Minor People" "Mr. Smith" "A mysterious individual who asked for 200,000 credits to process a rich inheritance from the deceased warlord Limping Pappa. You presume he was a scammer and had no part in it." People "Albert Foster" "An archaeologist who is famous for using dubious methods: he has been banned from Quarg space for trying to collect an alloy sample from their ringworld, and is rumored to have also been involved in a scheme involving dinosaur fossils and an illegal genetic resequencer. He is currently based on Vinci, on the edge of the Paradise sector." # How you began: start "Delayed Start" system Tarazed planet Wayfarer date 16 11 3016 account credits 4276673 score 800 history # Installed plugins: plugins "Additional Starts" "All-Content Plugin" "Lampyrid Start" "Main Plot Plus" "Space Shuttle Start" endless-sky-syndicate