From 26c9729c586f6e4d3bbcdfd3eb4873a45fc4c94d Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Fri, 23 Feb 2024 09:36:39 +0000 Subject: [PATCH 01/11] human weapons --- data/human/weapons.txt | 148 ++++++++++++++++++++--------------------- 1 file changed, 74 insertions(+), 74 deletions(-) diff --git a/data/human/weapons.txt b/data/human/weapons.txt index ec2cb9b54f41..53d7018263e9 100644 --- a/data/human/weapons.txt +++ b/data/human/weapons.txt @@ -29,8 +29,8 @@ outfit "Energy Blaster" "reload" 12 "firing energy" 5.8 "firing heat" 18 - "shield damage" 10.6 - "hull damage" 6.6 + "shield damage" 5.3 + "hull damage" 3.3 description "Although not the most accurate or damaging of weapons, the Energy Blaster is popular because it is small enough to be installed on even the tiniest of ships. One blaster is not enough to do appreciable damage to anything larger than a fighter, but a ship equipped with several of them becomes a force to be reckoned with." outfit "Twin Blaster" @@ -65,8 +65,8 @@ outfit "Blaster Submunition" "hit effect" "blaster impact" "velocity" 10.625 "lifetime" 48 - "shield damage" 10.6 - "hull damage" 6.6 + "shield damage" 5.3 + "hull damage" 3.3 outfit "Blaster Turret" category "Turrets" @@ -90,8 +90,8 @@ outfit "Blaster Turret" "reload" 6 "firing energy" 5.8 "firing heat" 18 - "shield damage" 10.6 - "hull damage" 6.6 + "shield damage" 5.3 + "hull damage" 3.3 description "A Blaster Turret is a pair of Energy Blasters mounted on a rotating platform, allowing it to fire in any direction. Sophisticated software algorithms allow the turret to correct for a target's motion, making the Blaster Turret effective even against small, quickly moving fighters. Because it needs a special mounting point with a 360 degree field of view, not all ships are capable of being equipped with a turret." outfit "Quad Blaster Turret" @@ -116,8 +116,8 @@ outfit "Quad Blaster Turret" "reload" 3 "firing energy" 5.8 "firing heat" 18 - "shield damage" 10.6 - "hull damage" 6.6 + "shield damage" 5.3 + "hull damage" 3.3 description "A Quad Blaster Turret carries four guns on a single turret mount, doubling the firepower of an ordinary Blaster Turret for ships with enough space to install one and energy to drive it." effect "blaster impact" @@ -147,8 +147,8 @@ outfit "Modified Blaster" "reload" 12 "firing energy" 6.5 "firing heat" 25.2 - "shield damage" 13.2 - "hull damage" 8.8 + "shield damage" 6.6 + "hull damage" 4.4 description "This is an Energy Blaster that has been tampered with to increase its power slightly, at the cost of reduced range and higher energy consumption. Modified Blasters also produce an extreme amount of heat when firing, increasing the risk that your ship will overheat." outfit "Twin Modified Blaster" @@ -183,8 +183,8 @@ outfit "Modified Blaster Submunition" "hit effect" "blaster impact" "velocity" 10 "lifetime" 48 - "shield damage" 13.2 - "hull damage" 8.8 + "shield damage" 6.6 + "hull damage" 4.4 outfit "Modified Blaster Turret" category "Turrets" @@ -208,8 +208,8 @@ outfit "Modified Blaster Turret" "reload" 6 "firing energy" 6.5 "firing heat" 25.2 - "shield damage" 13.2 - "hull damage" 8.8 + "shield damage" 6.6 + "hull damage" 4.4 description "This is a turreted version of the Modified Blaster, which is an Energy Blaster modified for greater power at the cost of higher energy consumption and heat. These turrets are popular with pirates and others who are trying to cram as much firepower into their ships as possible." @@ -232,8 +232,8 @@ outfit "Beam Laser" "reload" 1 "firing energy" .67 "firing heat" 1.6 - "shield damage" 1 - "hull damage" 1.3 + "shield damage" .5 + "hull damage" .65 description "In the early part of the space era, the settlements in the region of space known as the Deep developed in relative isolation from the rest of human space. One result of that isolation is that their weapons technology mostly uses beam weapons, instead of the energy projectile weapons that are more common elsewhere." outfit "Laser Turret" @@ -259,8 +259,8 @@ outfit "Laser Turret" "reload" 1 "firing energy" 1.33 "firing heat" 3.2 - "shield damage" 2 - "hull damage" 2.6 + "shield damage" 1 + "hull damage" 1.3 description "Laser Turrets are hated by fighter pilots because it is nearly impossible to dodge them once you are within their reach. This turret carries a pair of lasers and can swivel almost instantly to fire on new targets as they approach. Laser Turrets are especially useful when mounted on slow-moving freighters to fend off packs of small pirate vessels." effect "beam laser impact" @@ -292,8 +292,8 @@ outfit "Heavy Laser" "reload" 1 "firing energy" 1.33 "firing heat" 2.8 - "shield damage" 1.7 - "hull damage" 2.4 + "shield damage" .85 + "hull damage" 1.2 description "The Heavy Laser is an upgraded Beam Laser with a significantly longer range and higher power. It is mostly intended for larger ships, where energy and space are plentiful, but some pilots consider a single Heavy Laser to be a worthwhile alternative to a pair of Beam Lasers, because the longer range makes up for the fact that it does not quite deal twice as much damage." outfit "Heavy Laser Turret" @@ -319,8 +319,8 @@ outfit "Heavy Laser Turret" "reload" 1 "firing energy" 2.66 "firing heat" 5.6 - "shield damage" 3.4 - "hull damage" 4.8 + "shield damage" 1.7 + "hull damage" 2.4 description "For ships with enough space to install one, the Heavy Laser Turret is a powerful weapon, equally useful for driving off fighters and for bombarding larger targets with continuous fire without having to worry about pointing your ship in the right direction." effect "heavy laser impact" @@ -352,10 +352,10 @@ outfit "Mining Laser" "reload" 1 "firing energy" 1.1 "firing heat" 2.1 - "shield damage" .8 - "hull damage" 1.4 - "minable damage" 1.9 - "prospecting" 1 + "shield damage" .4 + "hull damage" .7 + "minable damage" .95 + "prospecting" .5 description "The development of the Beam Laser in the mid-2400s not only led to advancements in space warfare, but also to the field of asteroid mining, as the traditional but inefficient method of towing asteroids to bases for extraction was supplanted by individual spacecraft that could precisely extract the ore from asteroids themselves." description " The modern Mining Laser is a derivative of the Beam Laser engineered to optimize mineral yield and extraction rates at the expense of range and shield damage." @@ -383,10 +383,10 @@ outfit "Mining Laser Turret" "reload" 1 "firing energy" 1.1 "firing heat" 2.1 - "shield damage" .8 - "hull damage" 1.4 - "minable damage" 1.9 - "prospecting" 1 + "shield damage" .4 + "hull damage" .7 + "minable damage" .95 + "prospecting" .5 description "While asteroid miners typically prefer more nimble ships that can keep speed with asteroids, the Mining Laser Turret makes it easier for large and slow ships with spacious cargo holds to mine." description " Mining Laser Turrets are designed to be used in conjunction with asteroid scanners, as being unable to target asteroids means you have to aim the weapon manually as if it were a fixed gun." @@ -437,8 +437,8 @@ outfit "Electron Beam" "reload" 1 "firing energy" 2 "firing heat" 3.6 - "shield damage" 2.4 - "hull damage" 3.3 + "shield damage" 1.2 + "hull damage" 1.65 description "The Electron Beam is a recent development by the Deep Sky labs, a more powerful weapon with a design similar to their perennially popular laser guns." outfit "Electron Turret" @@ -464,8 +464,8 @@ outfit "Electron Turret" "reload" 1 "firing energy" 4 "firing heat" 7.2 - "shield damage" 4.8 - "hull damage" 6.6 + "shield damage" 2.4 + "hull damage" 3.3 description "This turret places two of Deep Sky's recently developed electron beam weapons onto a rotating turret, providing unsurpassed accuracy and power for shooting down fast-moving targets." effect "electron impact" @@ -556,8 +556,8 @@ outfit "Particle Cannon" "firing force" 10 "firing heat" 120 "hit force" 80 - "shield damage" 65 - "hull damage" 62 + "shield damage" 32.5 + "hull damage" 31 description "The Particle Cannon works by accelerating a short burst of particles to near-relativistic speeds. When mounted on a ship that can turn fast enough to keep it trained on approaching ships, it becomes a nearly unbeatable weapon, capable of destroying smaller ships before they can even approach close enough for their comparatively short-ranged weapons to be effective." effect "particle impact" @@ -602,8 +602,8 @@ outfit "Proton Fragment" "inaccuracy" 2 "lifetime" 24 "hit force" 6 - "shield damage" 10.1 - "hull damage" 8.4 + "shield damage" 5.05 + "hull damage" 4.2 effect "proton impact" sprite "effect/proton impact" @@ -661,8 +661,8 @@ outfit "Plasma Cannon" "firing energy" 30 "firing heat" 180 "hit force" 30 - "shield damage" 63 - "hull damage" 25 + "shield damage" 31.5 + "hull damage" 12.5 "heat damage" 340 description "The Plasma Cannon fires bursts of superheated plasma. In addition to damaging your target, these plasma bursts impart a significant amount of heat, especially to a target whose shields are down." @@ -690,8 +690,8 @@ outfit "Plasma Turret" "firing energy" 30 "firing heat" 180 "hit force" 30 - "shield damage" 63 - "hull damage" 25 + "shield damage" 31.5 + "hull damage" 12.5 "heat damage" 340 description "The Plasma Turret is a pair of Plasma Cannons mounted on a turret so that they can fire in any direction. It is a fearsome weapon, but only the largest of ships have the space and the energy that it requires." @@ -769,8 +769,8 @@ outfit "Flamethrower Projectile" "random lifetime" 8 "damage dropoff" 0 198 "dropoff modifier" .5 - "shield damage" .8 - "hull damage" .7 + "shield damage" .4 + "hull damage" .35 "heat damage" 125 effect "flamethrower die" @@ -849,8 +849,8 @@ outfit "Meteor Missile Launcher" "turn" 2 "homing" 1 "infrared tracking" .65 - "shield damage" 360 - "hull damage" 220 + "shield damage" 180 + "hull damage" 110 "hit force" 220 "missile strength" 6 description "The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range." @@ -889,8 +889,8 @@ outfit "Meteor Missile Pod" "turn" 2 "homing" 1 "infrared tracking" .65 - "shield damage" 360 - "hull damage" 220 + "shield damage" 180 + "hull damage" 110 "hit force" 220 "missile strength" 6 description "The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range." @@ -954,8 +954,8 @@ outfit "Sidewinder Missile Launcher" "turn" 4 "homing" 4 "radar tracking" .9 - "shield damage" 260 - "hull damage" 180 + "shield damage" 130 + "hull damage" 90 "hit force" 170 "missile strength" 12 description "The Sidewinder Missile is designed by Lovelace Labs, which is ironically also the designer of the Anti-Missile Turret. Rumors say that the two engineering teams at Lovelace who make the missiles and the anti-missiles are locked in furious competition with each other: the result has been generation after generation of smarter missiles and then smarter turrets to fend them off." @@ -995,8 +995,8 @@ outfit "Sidewinder Missile Pod" "turn" 4 "homing" 4 "radar tracking" .9 - "shield damage" 260 - "hull damage" 180 + "shield damage" 130 + "hull damage" 90 "hit force" 170 "missile strength" 12 description "The Sidewinder Missile is designed by Lovelace Labs, which is ironically also the designer of the Anti-Missile Turret. Rumors say that the two engineering teams at Lovelace who make the missiles and the anti-missiles are locked in furious competition with each other: the result has been generation after generation of smarter missiles and then smarter turrets to fend them off." @@ -1051,8 +1051,8 @@ outfit "Javelin Pod" "reload" 15 "firing energy" .2 "firing heat" 12 - "shield damage" 48 - "hull damage" 26 + "shield damage" 24 + "hull damage" 13 "hit force" 50 "missile strength" 3 description "The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles." @@ -1081,8 +1081,8 @@ outfit "Javelin Mini Pod" "burst reload" 15 "firing energy" .2 "firing heat" 12 - "shield damage" 48 - "hull damage" 26 + "shield damage" 24 + "hull damage" 13 "hit force" 50 "missile strength" 3 description "The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles." @@ -1114,8 +1114,8 @@ outfit "Javelin Turret" "reload" 7.5 "firing energy" .2 "firing heat" 12 - "shield damage" 48 - "hull damage" 26 + "shield damage" 24 + "hull damage" 13 "hit force" 50 "missile strength" 3 description "Mounting not one but two Javelin Pods, the Javelin Turret delivers a torrential downpour of unguided missiles that deal noticeably more damage than other turreted weapons of the same size, at the expense of using a prodigious amount of ammo due to its high fire rate. For that reason, these turrets are commonly paired with Javelin Storage Crates and weapons that don't require the use of ammunition to fall back on once all of the missiles are expended." @@ -1172,8 +1172,8 @@ outfit "Torpedo Launcher" "turn" 1.5 "homing" 3 "optical tracking" .8 - "shield damage" 820 - "hull damage" 820 + "shield damage" 410 + "hull damage" 410 "hit force" 300 "missile strength" 30 description "Torpedoes are the most powerful homing weapon, but they move slowly enough that fast ships can simply outrun them, making them most useful against large targets or against small ships at times when they are too distracted to dodge. Torpedo launchers are also much larger than other missile systems, so they are most often found in capital ships." @@ -1212,8 +1212,8 @@ outfit "Torpedo Pod" "turn" 1.5 "homing" 3 "optical tracking" .8 - "shield damage" 820 - "hull damage" 820 + "shield damage" 410 + "hull damage" 410 "hit force" 300 "missile strength" 30 description "Torpedoes are the most powerful homing weapon, but they move slowly enough that fast ships can simply outrun them, making them most useful against large targets or against small ships at times when they are too distracted to dodge." @@ -1277,8 +1277,8 @@ outfit "Typhoon Launcher" "turn" 1.5 "homing" 4 "optical tracking" .9 - "shield damage" 1050 - "hull damage" 1050 + "shield damage" 525 + "hull damage" 525 "hit force" 450 "missile strength" 40 description "Typhoon Torpedoes are an improved torpedo technology; they do considerably more damage than ordinary torpedoes. However, they are also much slower, because they are intended mostly for use against large and slow-moving capital ships. As a result, sufficiently skilled pilots can often dodge around them." @@ -1317,8 +1317,8 @@ outfit "Typhoon Pod" "turn" 1.5 "homing" 4 "optical tracking" .9 - "shield damage" 1050 - "hull damage" 1050 + "shield damage" 525 + "hull damage" 525 "hit force" 450 "missile strength" 40 description "Typhoon Torpedoes are an improved torpedo technology; they do considerably more damage than ordinary torpedoes. However, they are also much slower, because they are intended mostly for use against large and slow-moving capital ships. As a result, sufficiently skilled pilots can often dodge around them." @@ -1378,8 +1378,8 @@ outfit "Heavy Rocket Launcher" "drag" .025 "trigger radius" 20 "blast radius" 50 - "shield damage" 1060 - "hull damage" 900 + "shield damage" 530 + "hull damage" 450 "hit force" 600 "missile strength" 16 description "Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters." @@ -1415,8 +1415,8 @@ outfit "Heavy Rocket Pod" "drag" .025 "trigger radius" 20 "blast radius" 50 - "shield damage" 1060 - "hull damage" 900 + "shield damage" 530 + "hull damage" 450 "hit force" 600 "missile strength" 16 description "Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters." @@ -1470,8 +1470,8 @@ outfit "Nuclear Missile" "optical tracking" 1 "trigger radius" 30 "blast radius" 150 - "shield damage" 9000 - "hull damage" 7000 + "shield damage" 4500 + "hull damage" 3500 "hit force" 4000 "missile strength" 200 description "It has been centuries since the last nuclear war was fought, and until very recently, most people in the galaxy assumed that that era of chaos and destruction was forever behind us..." @@ -1602,8 +1602,8 @@ outfit "gbullet" "random velocity" 8 "lifetime" 20 "random lifetime" 5 - "shield damage" 3 - "hull damage" 6 + "shield damage" 1.5 + "hull damage" 3 "hit force" 2 "hit effect" "bullet impact" From e030813f56eeb2b67ecc1130a266703763bd56f3 Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Fri, 23 Feb 2024 09:37:42 +0000 Subject: [PATCH 02/11] t1 pug --- data/pug/pug outfits.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/data/pug/pug outfits.txt b/data/pug/pug outfits.txt index 8a571e363454..dc1c0ac5711f 100644 --- a/data/pug/pug outfits.txt +++ b/data/pug/pug outfits.txt @@ -32,8 +32,8 @@ outfit "Pug Zapper" "reload" 1 "firing energy" 2.7 "firing heat" 1.4 - "shield damage" 3.7 - "hull damage" 2.9 + "shield damage" 1.85 + "hull damage" 1.45 description "This is a formidable beam weapon, more damaging than even the most advanced energy beams that humanity has developed. Pug ships have integrated power plants that produce the considerable amount of energy that is needed to drive weapons like this one." outfit "Pug Zapper Turret" @@ -60,8 +60,8 @@ outfit "Pug Zapper Turret" "reload" 1 "firing energy" 5.4 "firing heat" 2.8 - "shield damage" 7.4 - "hull damage" 5.8 + "shield damage" 3.7 + "hull damage" 2.9 description "Mounted on a turret, this Pug weapon becomes even more devastatingly powerful. However, its energy requirements are higher than most human ships can support." effect "zapper impact" @@ -99,8 +99,8 @@ outfit "Pug Seeker" "turn" 4 "homing" 5 "tracking" .5 - "shield damage" 24 - "hull damage" 13 + "shield damage" 12 + "hull damage" 6.5 "hit force" 2 "missile strength" 40 description "You have no idea how this weapon works. It requires no ammunition, but its energy-based projectiles have the ability to home in on a target ship." From 53740f5d49f234afbbcd9960c2247c82f1c757e1 Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Wed, 28 Feb 2024 13:21:01 +0000 Subject: [PATCH 03/11] revert nuke changes --- data/human/weapons.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/human/weapons.txt b/data/human/weapons.txt index 53d7018263e9..b0997d35ae69 100644 --- a/data/human/weapons.txt +++ b/data/human/weapons.txt @@ -1470,8 +1470,8 @@ outfit "Nuclear Missile" "optical tracking" 1 "trigger radius" 30 "blast radius" 150 - "shield damage" 4500 - "hull damage" 3500 + "shield damage" 9000 + "hull damage" 7000 "hit force" 4000 "missile strength" 200 description "It has been centuries since the last nuclear war was fought, and until very recently, most people in the galaxy assumed that that era of chaos and destruction was forever behind us..." From de4512dfd97476ce7db7997d978c1a8bd913f858 Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Wed, 20 Mar 2024 15:24:21 +0000 Subject: [PATCH 04/11] -20%, not -50% * Update weapons.txt * Update weapons.txt --- data/human/weapons.txt | 148 ++++++++++++++++++++--------------------- 1 file changed, 74 insertions(+), 74 deletions(-) diff --git a/data/human/weapons.txt b/data/human/weapons.txt index b0997d35ae69..0d58522a1367 100644 --- a/data/human/weapons.txt +++ b/data/human/weapons.txt @@ -29,8 +29,8 @@ outfit "Energy Blaster" "reload" 12 "firing energy" 5.8 "firing heat" 18 - "shield damage" 5.3 - "hull damage" 3.3 + "shield damage" 8.48 + "hull damage" 5.28 description "Although not the most accurate or damaging of weapons, the Energy Blaster is popular because it is small enough to be installed on even the tiniest of ships. One blaster is not enough to do appreciable damage to anything larger than a fighter, but a ship equipped with several of them becomes a force to be reckoned with." outfit "Twin Blaster" @@ -65,8 +65,8 @@ outfit "Blaster Submunition" "hit effect" "blaster impact" "velocity" 10.625 "lifetime" 48 - "shield damage" 5.3 - "hull damage" 3.3 + "shield damage" 8.48 + "hull damage" 5.28 outfit "Blaster Turret" category "Turrets" @@ -90,8 +90,8 @@ outfit "Blaster Turret" "reload" 6 "firing energy" 5.8 "firing heat" 18 - "shield damage" 5.3 - "hull damage" 3.3 + "shield damage" 8.48 + "hull damage" 5.28 description "A Blaster Turret is a pair of Energy Blasters mounted on a rotating platform, allowing it to fire in any direction. Sophisticated software algorithms allow the turret to correct for a target's motion, making the Blaster Turret effective even against small, quickly moving fighters. Because it needs a special mounting point with a 360 degree field of view, not all ships are capable of being equipped with a turret." outfit "Quad Blaster Turret" @@ -116,8 +116,8 @@ outfit "Quad Blaster Turret" "reload" 3 "firing energy" 5.8 "firing heat" 18 - "shield damage" 5.3 - "hull damage" 3.3 + "shield damage" 8.48 + "hull damage" 5.28 description "A Quad Blaster Turret carries four guns on a single turret mount, doubling the firepower of an ordinary Blaster Turret for ships with enough space to install one and energy to drive it." effect "blaster impact" @@ -147,8 +147,8 @@ outfit "Modified Blaster" "reload" 12 "firing energy" 6.5 "firing heat" 25.2 - "shield damage" 6.6 - "hull damage" 4.4 + "shield damage" 10.56 + "hull damage" 7.04 description "This is an Energy Blaster that has been tampered with to increase its power slightly, at the cost of reduced range and higher energy consumption. Modified Blasters also produce an extreme amount of heat when firing, increasing the risk that your ship will overheat." outfit "Twin Modified Blaster" @@ -183,8 +183,8 @@ outfit "Modified Blaster Submunition" "hit effect" "blaster impact" "velocity" 10 "lifetime" 48 - "shield damage" 6.6 - "hull damage" 4.4 + "shield damage" 10.56 + "hull damage" 7.04 outfit "Modified Blaster Turret" category "Turrets" @@ -208,8 +208,8 @@ outfit "Modified Blaster Turret" "reload" 6 "firing energy" 6.5 "firing heat" 25.2 - "shield damage" 6.6 - "hull damage" 4.4 + "shield damage" 10.56 + "hull damage" 7.04 description "This is a turreted version of the Modified Blaster, which is an Energy Blaster modified for greater power at the cost of higher energy consumption and heat. These turrets are popular with pirates and others who are trying to cram as much firepower into their ships as possible." @@ -232,8 +232,8 @@ outfit "Beam Laser" "reload" 1 "firing energy" .67 "firing heat" 1.6 - "shield damage" .5 - "hull damage" .65 + "shield damage" .8 + "hull damage" 1.04 description "In the early part of the space era, the settlements in the region of space known as the Deep developed in relative isolation from the rest of human space. One result of that isolation is that their weapons technology mostly uses beam weapons, instead of the energy projectile weapons that are more common elsewhere." outfit "Laser Turret" @@ -259,8 +259,8 @@ outfit "Laser Turret" "reload" 1 "firing energy" 1.33 "firing heat" 3.2 - "shield damage" 1 - "hull damage" 1.3 + "shield damage" 1.6 + "hull damage" 2.08 description "Laser Turrets are hated by fighter pilots because it is nearly impossible to dodge them once you are within their reach. This turret carries a pair of lasers and can swivel almost instantly to fire on new targets as they approach. Laser Turrets are especially useful when mounted on slow-moving freighters to fend off packs of small pirate vessels." effect "beam laser impact" @@ -292,8 +292,8 @@ outfit "Heavy Laser" "reload" 1 "firing energy" 1.33 "firing heat" 2.8 - "shield damage" .85 - "hull damage" 1.2 + "shield damage" 1.36 + "hull damage" 1.92 description "The Heavy Laser is an upgraded Beam Laser with a significantly longer range and higher power. It is mostly intended for larger ships, where energy and space are plentiful, but some pilots consider a single Heavy Laser to be a worthwhile alternative to a pair of Beam Lasers, because the longer range makes up for the fact that it does not quite deal twice as much damage." outfit "Heavy Laser Turret" @@ -319,8 +319,8 @@ outfit "Heavy Laser Turret" "reload" 1 "firing energy" 2.66 "firing heat" 5.6 - "shield damage" 1.7 - "hull damage" 2.4 + "shield damage" 2.72 + "hull damage" 3.84 description "For ships with enough space to install one, the Heavy Laser Turret is a powerful weapon, equally useful for driving off fighters and for bombarding larger targets with continuous fire without having to worry about pointing your ship in the right direction." effect "heavy laser impact" @@ -352,10 +352,10 @@ outfit "Mining Laser" "reload" 1 "firing energy" 1.1 "firing heat" 2.1 - "shield damage" .4 - "hull damage" .7 - "minable damage" .95 - "prospecting" .5 + "shield damage" .64 + "hull damage" 1.12 + "minable damage" 1.52 + "prospecting" .8 description "The development of the Beam Laser in the mid-2400s not only led to advancements in space warfare, but also to the field of asteroid mining, as the traditional but inefficient method of towing asteroids to bases for extraction was supplanted by individual spacecraft that could precisely extract the ore from asteroids themselves." description " The modern Mining Laser is a derivative of the Beam Laser engineered to optimize mineral yield and extraction rates at the expense of range and shield damage." @@ -383,10 +383,10 @@ outfit "Mining Laser Turret" "reload" 1 "firing energy" 1.1 "firing heat" 2.1 - "shield damage" .4 - "hull damage" .7 - "minable damage" .95 - "prospecting" .5 + "shield damage" .64 + "hull damage" 1.12 + "minable damage" 1.52 + "prospecting" .8 description "While asteroid miners typically prefer more nimble ships that can keep speed with asteroids, the Mining Laser Turret makes it easier for large and slow ships with spacious cargo holds to mine." description " Mining Laser Turrets are designed to be used in conjunction with asteroid scanners, as being unable to target asteroids means you have to aim the weapon manually as if it were a fixed gun." @@ -437,8 +437,8 @@ outfit "Electron Beam" "reload" 1 "firing energy" 2 "firing heat" 3.6 - "shield damage" 1.2 - "hull damage" 1.65 + "shield damage" 1.92 + "hull damage" 2.64 description "The Electron Beam is a recent development by the Deep Sky labs, a more powerful weapon with a design similar to their perennially popular laser guns." outfit "Electron Turret" @@ -464,8 +464,8 @@ outfit "Electron Turret" "reload" 1 "firing energy" 4 "firing heat" 7.2 - "shield damage" 2.4 - "hull damage" 3.3 + "shield damage" 3.84 + "hull damage" 5.28 description "This turret places two of Deep Sky's recently developed electron beam weapons onto a rotating turret, providing unsurpassed accuracy and power for shooting down fast-moving targets." effect "electron impact" @@ -556,8 +556,8 @@ outfit "Particle Cannon" "firing force" 10 "firing heat" 120 "hit force" 80 - "shield damage" 32.5 - "hull damage" 31 + "shield damage" 52 + "hull damage" 49.6 description "The Particle Cannon works by accelerating a short burst of particles to near-relativistic speeds. When mounted on a ship that can turn fast enough to keep it trained on approaching ships, it becomes a nearly unbeatable weapon, capable of destroying smaller ships before they can even approach close enough for their comparatively short-ranged weapons to be effective." effect "particle impact" @@ -602,8 +602,8 @@ outfit "Proton Fragment" "inaccuracy" 2 "lifetime" 24 "hit force" 6 - "shield damage" 5.05 - "hull damage" 4.2 + "shield damage" 8.08 + "hull damage" 6.72 effect "proton impact" sprite "effect/proton impact" @@ -661,8 +661,8 @@ outfit "Plasma Cannon" "firing energy" 30 "firing heat" 180 "hit force" 30 - "shield damage" 31.5 - "hull damage" 12.5 + "shield damage" 50.4 + "hull damage" 20 "heat damage" 340 description "The Plasma Cannon fires bursts of superheated plasma. In addition to damaging your target, these plasma bursts impart a significant amount of heat, especially to a target whose shields are down." @@ -690,8 +690,8 @@ outfit "Plasma Turret" "firing energy" 30 "firing heat" 180 "hit force" 30 - "shield damage" 31.5 - "hull damage" 12.5 + "shield damage" 50.4 + "hull damage" 20 "heat damage" 340 description "The Plasma Turret is a pair of Plasma Cannons mounted on a turret so that they can fire in any direction. It is a fearsome weapon, but only the largest of ships have the space and the energy that it requires." @@ -714,8 +714,8 @@ outfit "Plasma Repeater" "reload" 7 "firing energy" 13 "firing heat" 100 - "shield damage" 33 - "hull damage" 13 + "shield damage" 52.8 + "hull damage" 20.8 "heat damage" 144 "hit force" 19 description `Decades after buying the rights for the Plasma Cannon, Kraz Cybernetics put this weapon on the shelves of every high-end outfitter of the Southern Rim. The repeater has so far proved immensely popular amongst any who braved testing it, and is shaping up to become an essential deterrent for anyone who flaunts their haul for pirate plunder.` @@ -769,8 +769,8 @@ outfit "Flamethrower Projectile" "random lifetime" 8 "damage dropoff" 0 198 "dropoff modifier" .5 - "shield damage" .4 - "hull damage" .35 + "shield damage" .64 + "hull damage" .56 "heat damage" 125 effect "flamethrower die" @@ -849,8 +849,8 @@ outfit "Meteor Missile Launcher" "turn" 2 "homing" 1 "infrared tracking" .65 - "shield damage" 180 - "hull damage" 110 + "shield damage" 288 + "hull damage" 176 "hit force" 220 "missile strength" 6 description "The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range." @@ -889,8 +889,8 @@ outfit "Meteor Missile Pod" "turn" 2 "homing" 1 "infrared tracking" .65 - "shield damage" 180 - "hull damage" 110 + "shield damage" 288 + "hull damage" 176 "hit force" 220 "missile strength" 6 description "The Meteor Missile is the cheapest and simplest homing weapon available in human space, with only rudimentary infrared tracking systems that can have trouble homing in on targets with low heat levels. True to its name, the missile reaches a very high speed to leave its target's anti-missile defenses with little time to react. The trade-off is maneuverability, so Meteor Missiles are practically useless against agile targets farther than point-blank range." @@ -954,8 +954,8 @@ outfit "Sidewinder Missile Launcher" "turn" 4 "homing" 4 "radar tracking" .9 - "shield damage" 130 - "hull damage" 90 + "shield damage" 204 + "hull damage" 144 "hit force" 170 "missile strength" 12 description "The Sidewinder Missile is designed by Lovelace Labs, which is ironically also the designer of the Anti-Missile Turret. Rumors say that the two engineering teams at Lovelace who make the missiles and the anti-missiles are locked in furious competition with each other: the result has been generation after generation of smarter missiles and then smarter turrets to fend them off." @@ -995,8 +995,8 @@ outfit "Sidewinder Missile Pod" "turn" 4 "homing" 4 "radar tracking" .9 - "shield damage" 130 - "hull damage" 90 + "shield damage" 204 + "hull damage" 144 "hit force" 170 "missile strength" 12 description "The Sidewinder Missile is designed by Lovelace Labs, which is ironically also the designer of the Anti-Missile Turret. Rumors say that the two engineering teams at Lovelace who make the missiles and the anti-missiles are locked in furious competition with each other: the result has been generation after generation of smarter missiles and then smarter turrets to fend them off." @@ -1051,8 +1051,8 @@ outfit "Javelin Pod" "reload" 15 "firing energy" .2 "firing heat" 12 - "shield damage" 24 - "hull damage" 13 + "shield damage" 38.4 + "hull damage" 20.8 "hit force" 50 "missile strength" 3 description "The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles." @@ -1081,8 +1081,8 @@ outfit "Javelin Mini Pod" "burst reload" 15 "firing energy" .2 "firing heat" 12 - "shield damage" 24 - "hull damage" 13 + "shield damage" 38.4 + "hull damage" 20.8 "hit force" 50 "missile strength" 3 description "The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles." @@ -1114,8 +1114,8 @@ outfit "Javelin Turret" "reload" 7.5 "firing energy" .2 "firing heat" 12 - "shield damage" 24 - "hull damage" 13 + "shield damage" 38.4 + "hull damage" 20.8 "hit force" 50 "missile strength" 3 description "Mounting not one but two Javelin Pods, the Javelin Turret delivers a torrential downpour of unguided missiles that deal noticeably more damage than other turreted weapons of the same size, at the expense of using a prodigious amount of ammo due to its high fire rate. For that reason, these turrets are commonly paired with Javelin Storage Crates and weapons that don't require the use of ammunition to fall back on once all of the missiles are expended." @@ -1172,8 +1172,8 @@ outfit "Torpedo Launcher" "turn" 1.5 "homing" 3 "optical tracking" .8 - "shield damage" 410 - "hull damage" 410 + "shield damage" 656 + "hull damage" 656 "hit force" 300 "missile strength" 30 description "Torpedoes are the most powerful homing weapon, but they move slowly enough that fast ships can simply outrun them, making them most useful against large targets or against small ships at times when they are too distracted to dodge. Torpedo launchers are also much larger than other missile systems, so they are most often found in capital ships." @@ -1212,8 +1212,8 @@ outfit "Torpedo Pod" "turn" 1.5 "homing" 3 "optical tracking" .8 - "shield damage" 410 - "hull damage" 410 + "shield damage" 656 + "hull damage" 656 "hit force" 300 "missile strength" 30 description "Torpedoes are the most powerful homing weapon, but they move slowly enough that fast ships can simply outrun them, making them most useful against large targets or against small ships at times when they are too distracted to dodge." @@ -1277,8 +1277,8 @@ outfit "Typhoon Launcher" "turn" 1.5 "homing" 4 "optical tracking" .9 - "shield damage" 525 - "hull damage" 525 + "shield damage" 840 + "hull damage" 840 "hit force" 450 "missile strength" 40 description "Typhoon Torpedoes are an improved torpedo technology; they do considerably more damage than ordinary torpedoes. However, they are also much slower, because they are intended mostly for use against large and slow-moving capital ships. As a result, sufficiently skilled pilots can often dodge around them." @@ -1317,8 +1317,8 @@ outfit "Typhoon Pod" "turn" 1.5 "homing" 4 "optical tracking" .9 - "shield damage" 525 - "hull damage" 525 + "shield damage" 840 + "hull damage" 840 "hit force" 450 "missile strength" 40 description "Typhoon Torpedoes are an improved torpedo technology; they do considerably more damage than ordinary torpedoes. However, they are also much slower, because they are intended mostly for use against large and slow-moving capital ships. As a result, sufficiently skilled pilots can often dodge around them." @@ -1378,8 +1378,8 @@ outfit "Heavy Rocket Launcher" "drag" .025 "trigger radius" 20 "blast radius" 50 - "shield damage" 530 - "hull damage" 450 + "shield damage" 848 + "hull damage" 720 "hit force" 600 "missile strength" 16 description "Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters." @@ -1415,8 +1415,8 @@ outfit "Heavy Rocket Pod" "drag" .025 "trigger radius" 20 "blast radius" 50 - "shield damage" 530 - "hull damage" 450 + "shield damage" 848 + "hull damage" 720 "hit force" 600 "missile strength" 16 description "Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters." @@ -1602,8 +1602,8 @@ outfit "gbullet" "random velocity" 8 "lifetime" 20 "random lifetime" 5 - "shield damage" 1.5 - "hull damage" 3 + "shield damage" 2.4 + "hull damage" 4.8 "hit force" 2 "hit effect" "bullet impact" From b649d1313d03e4d31be8ed8d68bc63c389d8ee9d Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Wed, 20 Mar 2024 15:24:28 +0000 Subject: [PATCH 05/11] Reduce the hull and toughness of standard asteroids by 20% Reducing toughness by the same % as hull keeps the effect of prospecting unchanged. --- data/harvesting.txt | 72 ++++++++++++++++++++++----------------------- 1 file changed, 36 insertions(+), 36 deletions(-) diff --git a/data/harvesting.txt b/data/harvesting.txt index 3a82e492dc53..e74485cedb68 100644 --- a/data/harvesting.txt +++ b/data/harvesting.txt @@ -13,10 +13,10 @@ minable "aluminum" sprite "asteroid/silicon/spin" - hull 900 - "random hull" 200 + hull 720 + "random hull" 160 payload "Aluminum" 40 - "toughness" 6500 + "toughness" 5200 explode "smoke" 40 explode "bolide" 40 explode "asteroid crunch large" @@ -35,10 +35,10 @@ outfit "Aluminum" minable "copper" sprite "asteroid/gold/spin" - hull 1080 - "random hull" 240 + hull 864 + "random hull" 192 payload "Copper" 20 - "toughness" 7200 + "toughness" 5760 explode "smoke" 20 explode "bolide" 20 explode "asteroid crunch small" @@ -57,10 +57,10 @@ outfit "Copper" minable "gold" sprite "asteroid/gold/spin" - hull 2520 - "random hull" 560 + hull 2016 + "random hull" 448 payload "Gold" 16 - "toughness" 43200 + "toughness" 34560 explode "smoke" 20 explode "bolide" 20 explode "asteroid crunch small" @@ -79,10 +79,10 @@ outfit "Gold" minable "iron" sprite "asteroid/iron/spin" - hull 1440 - "random hull" 320 + hull 1152 + "random hull" 256 payload "Iron" 50 - "toughness" 9600 + "toughness" 7680 explode "smoke" 40 explode "bolide" 40 explode "asteroid crunch large" @@ -101,10 +101,10 @@ outfit "Iron" minable "lead" sprite "asteroid/lead/spin" - hull 720 - "random hull" 160 + hull 576 + "random hull" 128 payload "Lead" 32 - "toughness" 4400 + "toughness" 3520 explode "smoke" 30 explode "bolide" 30 explode "asteroid crunch medium" @@ -123,10 +123,10 @@ outfit "Lead" minable "neodymium" sprite "asteroid/iron/spin" - hull 3240 - "random hull" 720 + hull 2592 + "random hull" 576 payload "Neodymium" 40 - "toughness" 77000 + "toughness" 61600 explode "smoke" 40 explode "bolide" 40 explode "asteroid crunch large" @@ -145,10 +145,10 @@ outfit "Neodymium" minable "platinum" sprite "asteroid/silver/spin" - hull 3600 - "random hull" 800 + hull 2880 + "random hull" 640 payload "Platinum" 16 - "toughness" 133000 + "toughness" 106400 explode "smoke" 20 explode "bolide" 20 explode "asteroid crunch small" @@ -167,10 +167,10 @@ outfit "Platinum" minable "silicon" sprite "asteroid/silicon/spin" - hull 360 - "random hull" 80 + hull 288 + "random hull" 64 payload "Silicon" 50 - "toughness" 1900 + "toughness" 1520 explode "smoke" 40 explode "bolide" 40 explode "asteroid crunch large" @@ -189,10 +189,10 @@ outfit "Silicon" minable "silver" sprite "asteroid/silver/spin" - hull 1800 - "random hull" 400 + hull 1440 + "random hull" 320 payload "Silver" 20 - "toughness" 30850 + "toughness" 24680 explode "smoke" 20 explode "bolide" 20 explode "asteroid crunch small" @@ -211,10 +211,10 @@ outfit "Silver" minable "titanium" sprite "asteroid/titanium/spin" - hull 2160 - "random hull" 480 + hull 1728 + "random hull" 424 payload "Titanium" 32 - "toughness" 22800 + "toughness" 18240 explode "smoke" 30 explode "bolide" 30 explode "asteroid crunch medium" @@ -233,10 +233,10 @@ outfit "Titanium" minable "tungsten" sprite "asteroid/titanium/spin" - hull 4320 - "random hull" 960 + hull 3856 + "random hull" 768 payload "Tungsten" 24 - "toughness" 57000 + "toughness" 45600 explode "smoke" 30 explode "bolide" 30 explode "asteroid crunch medium" @@ -255,10 +255,10 @@ outfit "Tungsten" minable "uranium" sprite "asteroid/lead/spin" - hull 2880 - "random hull" 640 + hull 2304 + "random hull" 512 payload "Uranium" 24 - "toughness" 49400 + "toughness" 39520 explode "smoke" 30 explode "bolide" 30 explode "asteroid crunch medium" From 607cfc97428c809132ec2f948ecb365bf76a4b33 Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Wed, 20 Mar 2024 15:30:30 +0000 Subject: [PATCH 06/11] Also change T1 pug --- data/pug/pug outfits.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/data/pug/pug outfits.txt b/data/pug/pug outfits.txt index dc1c0ac5711f..cf34ae42431d 100644 --- a/data/pug/pug outfits.txt +++ b/data/pug/pug outfits.txt @@ -32,8 +32,8 @@ outfit "Pug Zapper" "reload" 1 "firing energy" 2.7 "firing heat" 1.4 - "shield damage" 1.85 - "hull damage" 1.45 + "shield damage" 2.91 + "hull damage" 2.32 description "This is a formidable beam weapon, more damaging than even the most advanced energy beams that humanity has developed. Pug ships have integrated power plants that produce the considerable amount of energy that is needed to drive weapons like this one." outfit "Pug Zapper Turret" @@ -60,8 +60,8 @@ outfit "Pug Zapper Turret" "reload" 1 "firing energy" 5.4 "firing heat" 2.8 - "shield damage" 3.7 - "hull damage" 2.9 + "shield damage" 5.82 + "hull damage" 4.64 description "Mounted on a turret, this Pug weapon becomes even more devastatingly powerful. However, its energy requirements are higher than most human ships can support." effect "zapper impact" @@ -99,8 +99,8 @@ outfit "Pug Seeker" "turn" 4 "homing" 5 "tracking" .5 - "shield damage" 12 - "hull damage" 6.5 + "shield damage" 19.2 + "hull damage" 10.4 "hit force" 2 "missile strength" 40 description "You have no idea how this weapon works. It requires no ammunition, but its energy-based projectiles have the ability to home in on a target ship." From b01983d46cb84d3e8258fff007a56d09372ef006 Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Wed, 20 Mar 2024 15:36:37 +0000 Subject: [PATCH 07/11] +10% damage at T2 - Wanderer --- data/wanderer/wanderer outfits.txt | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/data/wanderer/wanderer outfits.txt b/data/wanderer/wanderer outfits.txt index a47729245925..940a6d0d9a81 100644 --- a/data/wanderer/wanderer outfits.txt +++ b/data/wanderer/wanderer outfits.txt @@ -32,8 +32,8 @@ outfit "Sunbeam" "reload" 1 "firing energy" 5.2 "firing heat" 6.2 - "shield damage" 7.2 - "hull damage" 3.0 + "shield damage" 7.92 + "hull damage" 3.3 "heat damage" 12.1 description "The Wanderers do not devote much time to developing weapon technology, preferring to focus their attention on more constructive endeavors. However, the few weapons they have created are efficient and deadly." @@ -72,8 +72,8 @@ outfit "Sunbeam Turret" "reload" 1 "firing energy" 5.2 "firing heat" 6.2 - "shield damage" 7.2 - "hull damage" 3.0 + "shield damage" 7.92 + "hull damage" 3.3 "heat damage" 12.1 description "As the Wanderers slowly cope with the transition from peacetime to the growing conflict with the Unfettered Hai, they have begun building ships that are capable of carrying turret-mounted weapons. Because of the sheer size of the Sunbeam, this turret only carries one of them." @@ -102,8 +102,8 @@ outfit "Dual Sunbeam Turret" "reload" 1 "firing energy" 10.4 "firing heat" 12.4 - "shield damage" 14.4 - "hull damage" 6.0 + "shield damage" 15.84 + "hull damage" 6.6 "heat damage" 24.2 description "This turret carries a pair of Wanderer Sunbeams. For any ship that can support its energy requirements, it is an immensely powerful weapon." @@ -132,8 +132,8 @@ outfit "Moonbeam" "burst reload" 1 "firing energy" 5.4 "firing heat" 1.8 - "shield damage" 4.8 - "hull damage" 8.4 + "shield damage" 5.28 + "hull damage" 9.24 description "Because their Sunbeams are not very effective against the heavy plating of the Korath drones, the Wanderers have developed a new beam weapon that is considerably more effective against hull armor." effect "moonbeam fleck" @@ -180,8 +180,8 @@ outfit "Moonbeam Turret" "burst reload" 1 "firing energy" 5.4 "firing heat" 1.8 - "shield damage" 4.8 - "hull damage" 8.4 + "shield damage" 5.28 + "hull damage" 9.24 description "This turret only carries a single Moonbeam weapon, but with its duty cycle increased so it can do 50% more damage than the non-turreted version." outfit "Wanderer Anti-Missile" @@ -276,8 +276,8 @@ outfit "Thunderhead" "homing" 4 "optical tracking" .9 "radar tracking" .6 - "shield damage" 110 - "hull damage" 80 + "shield damage" 121 + "hull damage" 88 "hit force" 150 "missile strength" 3 From 6135a020e06cf5a63b83a9256e5893bd5dcfc02c Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Wed, 20 Mar 2024 15:41:37 +0000 Subject: [PATCH 08/11] +10% damage at T2 - Korath Automata Weapons The Exiles' weapons are T1.5, except for the ones they've kept from the Automata (that being the grab-strike and banisher). --- data/korath/korath weapons.txt | 44 +++++++++++++++++----------------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/data/korath/korath weapons.txt b/data/korath/korath weapons.txt index 7c35e3bd560d..4b27a60e0384 100644 --- a/data/korath/korath weapons.txt +++ b/data/korath/korath weapons.txt @@ -43,8 +43,8 @@ outfit "Grab-Strike Turret" "turn" .2 "homing" 4 "tracking" .7 - "shield damage" 108 - "hull damage" 32 + "shield damage" 118.8 + "hull damage" 35.2 "hit force" -160 description "Korath Grab-Strike projectiles are designed to pull a target closer to the Korath ship, to keep it from escaping." @@ -138,8 +138,8 @@ outfit "Banisher Grav-Turret" "reload" 1 "firing energy" 3.3 "firing heat" 4.9 - "shield damage" 2.8 - "hull damage" .9 + "shield damage" 3.08 + "hull damage" .99 "hit force" 40 description "The Korath like to keep their enemies close... but not too close." @@ -339,8 +339,8 @@ outfit "Thermal Repeater" "cluster" "firing energy" 24 "firing heat" 108 - "shield damage" 26 - "hull damage" 22 + "shield damage" 28.6 + "hull damage" 24.2 "heat damage" 33 description "This is the smallest and simplest Korath projectile weapon, designed mostly for use on fighters and drones. As with most Korath technology, it generates a large amount of heat, enough that the gun must pause briefly after every few shots to cool down." @@ -381,8 +381,8 @@ outfit "Thermal Repeater Turret" "cluster" "firing energy" 24 "firing heat" 108 - "shield damage" 26 - "hull damage" 22 + "shield damage" 28.6 + "hull damage" 24.2 "heat damage" 33 description "Thermal Repeaters fire compact bolts of superheated plasma at their targets. For every one of these turrets installed on a ship, an auxiliary cooling system is typically required to cope with its heat output." @@ -437,8 +437,8 @@ outfit "Piercer Missile Launcher" "turn" 1.6 "homing" 4 "infrared tracking" .9 - "shield damage" 290 - "hull damage" 440 + "shield damage" 319 + "hull damage" 484 "piercing" .2 "hit force" 300 "missile strength" 73 @@ -503,8 +503,8 @@ outfit "Korath Detainer" "firing force" 40 "firing heat" 400 "hit force" 80 - "shield damage" 320 - "hull damage" 240 + "shield damage" 352 + "hull damage" 264 "slowing damage" 40 "blast radius" 20 description "Although not the most damaging weapon of its size, the Korath Detainer is feared for two reasons: its exceptionally long range, and its ability to interfere with the propulsion systems of any ship it strikes. Its reputation has earned it the honor of being named for the Korath themselves." @@ -590,8 +590,8 @@ outfit "Cluster Mine Layer" "homing" 4 "infrared tracking" .9 "missile strength" 35 - "shield damage" -3200 - "hull damage" -2400 + "shield damage" -3520 + "hull damage" -2640 "hit force" -150 "stream" description "This launcher fires cluster munitions that split into a cloud of stationary mines that each do a considerable amount of damage if a ship crashes into them. However, if a ship hits the mine before it has a chance to deploy, the damage is considerably reduced." @@ -610,8 +610,8 @@ outfit "Korath Mine Submunition" "random lifetime" 60 "acceleration" .00001 "drag" .05 - "shield damage" 350 - "hull damage" 280 + "shield damage" 385 + "hull damage" 308 "hit force" 200 "missile strength" 22 @@ -660,8 +660,8 @@ outfit "Shield Disruptor Turret" "reload" 1 "firing energy" 8.0 "firing heat" 2.7 - "shield damage" 3.8 - "hull damage" .5 + "shield damage" 4.18 + "hull damage" .55 "disruption damage" .24 description "Shield Disruptor Turrets interfere with a ship's shields, allowing a ship's hull to be damaged even when shields are up. However, they do very little hull damage by themselves." @@ -697,8 +697,8 @@ outfit "Husk-Slice" "burst count" 17 "firing energy" 5.6 "firing heat" 17.8 - "shield damage" 6.3 - "hull damage" 16.7 + "shield damage" 6.93 + "hull damage" 18.37 description "This massive beam weapon is relatively ineffective against shields, but cuts through hull armor like it's made of paper." outfit "Husk-Slice Turret" @@ -726,8 +726,8 @@ outfit "Husk-Slice Turret" "burst count" 17 "firing energy" 5.6 "firing heat" 17.8 - "shield damage" 6.3 - "hull damage" 16.7 + "shield damage" 6.93 + "hull damage" 18.37 description "This turret fires a tightly focused energy beam that is particularly effective against hull armor. When paired with a disruptor turret, it is a deadly combination." effect "slicer impact" From aa352ae950ce71a8e0e0fc51e74d57834a8b4536 Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Wed, 20 Mar 2024 15:43:29 +0000 Subject: [PATCH 09/11] +10% damage at T2 - Ka'het --- data/kahet/kahet outfits.txt | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/data/kahet/kahet outfits.txt b/data/kahet/kahet outfits.txt index 7b9c02cb5872..5b6dbd7473db 100644 --- a/data/kahet/kahet outfits.txt +++ b/data/kahet/kahet outfits.txt @@ -42,8 +42,8 @@ outfit "Ka'het Nullifier" "firing force" 90 "firing heat" 160 "turn" 73 - "shield damage" 120 - "hull damage" 40 + "shield damage" 132 + "hull damage" 44 "energy damage" 3200 "ion damage" 220 "scrambling damage" 10 @@ -129,8 +129,8 @@ outfit "Ka'het Ravager Beam" "reload" 1 "firing energy" 3.7 "firing heat" 1.5 - "shield damage" 1.8 - "hull damage" 4.3 + "shield damage" 1.98 + "hull damage" 4.73 description "This laser beam was created by the Builders for use in asteroid mining. Unfortunately, they understood its effectiveness in combat only after it turned against them." outfit "Ka'het Ravager Turret" @@ -155,8 +155,8 @@ outfit "Ka'het Ravager Turret" "reload" 1 "firing energy" 3.7 "firing heat" 1.5 - "shield damage" 1.8 - "hull damage" 4.3 + "shield damage" 1.98 + "hull damage" 4.73 description "This turret-mounted version of the Ravager Beam is one of the strongest weapons the Ka'het possess." effect "ravager impact" @@ -185,8 +185,8 @@ outfit "Ka'het Annihilator" "reload" 10 "firing energy" 31 "firing heat" 8 - "shield damage" 43 - "hull damage" 12 + "shield damage" 47.3 + "hull damage" 13.2 description "The Builders initially created the Annihilator long ago, as a countermeasure to their newly discovered shield matrix. They kept developing it for centuries, with this being its final version." outfit "Ka'het Annihilator Turret" @@ -223,8 +223,8 @@ outfit "Annihilator Projectile" "inaccuracy" 2 "velocity" 18 "lifetime" 35 - "shield damage" 43 - "hull damage" 12 + "shield damage" 47.3 + "hull damage" 13.2 outfit "Ka'het EMP Deployer" category "Secondary Weapons" @@ -262,8 +262,8 @@ outfit "Ka'het EMP Deployer" "radar tracking" .8 "trigger radius" 50 "blast radius" 200 - "shield damage" 700 - "hull damage" 100 + "shield damage" 770 + "hull damage" 110 "ion damage" 48 "scrambling damage" 48 "hit force" 90 @@ -297,8 +297,8 @@ outfit "Ka'het Emergency Deployer" "firing hull" 60 "trigger radius" 40 "blast radius" 230 - "shield damage" 28750 - "hull damage" 9060 + "shield damage" 31625 + "hull damage" 9966 "heat damage" 4920 "hit force" 1600 "missile strength" 280 From b9c948ac1569c8fa574e7771ab360efa2d4b3bce Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Wed, 20 Mar 2024 15:44:04 +0000 Subject: [PATCH 10/11] Give remnant EMP the same damage increase as the Ka'het, since it's the same weapon --- data/remnant/remnant outfits.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/remnant/remnant outfits.txt b/data/remnant/remnant outfits.txt index c9a21be151e7..9dbfc25bc83d 100644 --- a/data/remnant/remnant outfits.txt +++ b/data/remnant/remnant outfits.txt @@ -273,8 +273,8 @@ outfit "EMP Torpedo Bay" "radar tracking" .8 "trigger radius" 50 "blast radius" 200 - "shield damage" 700 - "hull damage" 100 + "shield damage" 770 + "hull damage" 110 "ion damage" 48 "scrambling damage" 48 "hit force" 90 From 235f39a7bde7d7800ade640f86cc23c5c51ff891 Mon Sep 17 00:00:00 2001 From: Quantumshark Date: Wed, 20 Mar 2024 15:48:58 +0000 Subject: [PATCH 11/11] +20% damage at T2.5 --- data/coalition/coalition weapons.txt | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/data/coalition/coalition weapons.txt b/data/coalition/coalition weapons.txt index af0f61e1cb8e..dd4fb4320da8 100644 --- a/data/coalition/coalition weapons.txt +++ b/data/coalition/coalition weapons.txt @@ -34,8 +34,8 @@ outfit "Bombardment Cannon" "reload" 9 "firing energy" 17 "firing heat" 14 - "shield damage" 22 - "hull damage" 25 + "shield damage" 26.4 + "hull damage" 30 description `The Bombardment Cannon was designed during the original war with the Quarg, in order to give Heliarch civilian ships a way to strike Quarg warships from a safe distance. But now, as with all their weapons, its use is limited to Heliarch warships.` outfit "Bombardment Turret" @@ -65,8 +65,8 @@ outfit "Bombardment Turret" "reload" 3 "firing energy" 17 "firing heat" 14 - "shield damage" 22 - "hull damage" 25 + "shield damage" 26.4 + "hull damage" 30 description `A Bombardment Turret is not one of the most dangerous Heliarch weapons, but it has the advantage that it can hit targets a considerable distance away.` effect "bombardment impact" @@ -172,8 +172,8 @@ outfit "Active Finisher" "radar tracking" .8 "optical tracking" .5 "missile strength" 50 - "shield damage" 1500 - "hull damage" 1900 + "shield damage" 1800 + "hull damage" 2280 "hit force" 750 outfit "Finisher Storage Tube" @@ -261,8 +261,8 @@ outfit "Heliarch Attractor" "reload" 1 "firing energy" 4.8 "firing heat" 4.5 - "shield damage" 5.4 - "hull damage" 4.2 + "shield damage" 6.48 + "hull damage" 5.04 "firing force" -30 "hit force" -30 description "When battling the Quarg, the Heliarchs learned that the Quarg would not engage in a battle that their ships might be unable to escape. In response, they focused on building weapons that would keep a ship from being able to come to a stop and activate its jump drive." @@ -304,8 +304,8 @@ outfit "Heliarch Repulsor" "reload" 1 "firing energy" 5.9 "firing heat" 1.2 - "shield damage" 3.6 - "hull damage" 5.8 + "shield damage" 4.32 + "hull damage" 6.96 "firing force" 60 "hit force" 60 "slowing damage" .1 @@ -359,8 +359,8 @@ outfit "ion hail" "lifetime" 40 "random lifetime" 4 "hit force" 1 - "shield damage" 12 - "hull damage" 5 + "shield damage" 14.4 + "hull damage" 6 "ion damage" .32 "scrambling damage" .32 @@ -389,8 +389,8 @@ outfit "Ion Rain Gun" "reload" 4 "firing energy" 12 "firing heat" 4 - "shield damage" 12 - "hull damage" 5 + "shield damage" 14.4 + "hull damage" 6 "ion damage" .32 "scrambling damage" .32 description "Heliarch ships primarily serve as a police force. This weapon is designed to neutralize a target's offensive capabilities until more Heliarch ships can join the fray."