diff --git a/data/coalition/coalition outfits.txt b/data/coalition/coalition outfits.txt index 47c0f66abe00..c167a2c0689b 100644 --- a/data/coalition/coalition outfits.txt +++ b/data/coalition/coalition outfits.txt @@ -117,9 +117,13 @@ outfit "Small Shield Module" thumbnail "outfit/small shield module" "mass" 11 "outfit space" -11 - "shield generation" .28 - "shield energy" .28 - "shield heat" .1 + "shield generation" .224 + "shield energy" .224 + "shield heat" .08 + "delayed shield generation" .28 + "delayed shield energy" .28 + "delayed shield heat" .1 + "shield delay" 250 description "Although combat is almost unheard of in Coalition space, almost all of their ships are able to recharge their shields when necessary." outfit "Large Shield Module" @@ -130,9 +134,13 @@ outfit "Large Shield Module" thumbnail "outfit/large shield module" "mass" 39 "outfit space" -39 - "shield generation" 1.3 - "shield energy" 1.3 - "shield heat" .5 + "shield generation" 1.04 + "shield energy" 1.04 + "shield heat" .4 + "delayed shield generation" .65 + "delayed shield energy" .65 + "delayed shield heat" .25 + "shield delay" 250 description "The Coalition manufactures heavy shield generators for their ships in case they ever face aggression from the Quarg or another species." outfit "Overcharged Shield Module" @@ -257,9 +265,13 @@ outfit "Small Recovery Module" thumbnail "outfit/small recovery module" "mass" 25 "outfit space" -25 - "shield generation" .97 - "shield energy" .43 - "shield heat" .7 + "shield generation" .776 + "shield energy" .344 + "shield heat" .56 + "delayed shield generation" .97 + "delayed shield energy" .43 + "delayed shield heat" .7 + "shield delay" 180 "hull repair rate" .43 "hull energy" .97 "hull heat" .07 diff --git a/data/human/outfits.txt b/data/human/outfits.txt index 7a6e7e7b3480..9d4b67e298e9 100644 --- a/data/human/outfits.txt +++ b/data/human/outfits.txt @@ -57,6 +57,9 @@ outfit "D14-RN Shield Generator" "outfit space" -15 "shield generation" .2 "shield energy" .2 + "shield delay" 240 + "delayed shield generation" .4 + "delayed shield energy" .4 description "This is the standard shield generator for fighters and interceptors, as well as for many non-combat starships. Although it is possible for a ship to have no shield generator at all, recharging its shield matrix only when landed in a hospitable spaceport, life in deep space is unpredictable enough that most pilots find shield generators to be well worth the space they take up." outfit "D23-QP Shield Generator" @@ -67,6 +70,9 @@ outfit "D23-QP Shield Generator" "outfit space" -22 "shield generation" .32 "shield energy" .32 + "shield delay" 240 + "delayed shield generation" .45 + "delayed shield energy" .45 description "This is a slightly more powerful shield generator than the standard model installed in most small ships. If combat lasts long enough, the increased recharge rate is enough to give you an edge, but recharging your shields completely will still take a long time." outfit "D41-HY Shield Generator" @@ -77,6 +83,9 @@ outfit "D41-HY Shield Generator" "outfit space" -30 "shield generation" .51 "shield energy" .51 + "shield delay" 240 + "delayed shield generation" .5 + "delayed shield energy" .5 description "This is a more powerful shield generator designed for ships that are likely to see frequent combat, or that have such a large shield capacity that recharging them would take a long time with a smaller generator." outfit "D67-TM Shield Generator" @@ -87,6 +96,9 @@ outfit "D67-TM Shield Generator" "outfit space" -45 "shield generation" .82 "shield energy" .82 + "shield delay" 240 + "delayed shield generation" .6 + "delayed shield energy" .6 description "This shield generator is powerful enough that in combat against some particularly weak ships, they may not even be capable of depleting your shields as fast as they recharge." outfit "D94-YV Shield Generator" @@ -97,6 +109,9 @@ outfit "D94-YV Shield Generator" "outfit space" -60 "shield generation" 1.31 "shield energy" 1.31 + "shield delay" 240 + "delayed shield generation" .5 + "delayed shield energy" .5 description "This is the most powerful shield generator available in human space. Because of their large size, D94-YV Shield Generators are mostly used in large warships, but you can fit one in a smaller ship if you are willing to sacrifice engine power or weaponry to make space for it." outfit "S-270 Regenerator" diff --git a/data/remnant/remnant ships.txt b/data/remnant/remnant ships.txt index f5c99cbd80c7..1bfe076f8b2e 100644 --- a/data/remnant/remnant ships.txt +++ b/data/remnant/remnant ships.txt @@ -822,8 +822,11 @@ ship "Ibis" "outfit space" 427 "weapon capacity" 147 "engine capacity" 109 - "shield generation" 3.5 - "shield energy" 3.1 + "shield generation" 1.75 + "shield energy" 1.55 + "delayed shield generation" 5.25 + "delayed shield energy" 3.65 + "shield delay" 450 "hull repair rate" 1.2 "hull energy" 0.95 "outfit scan power" 18 @@ -905,8 +908,11 @@ ship "Merganser" "heat dissipation" .75 "gaslining" 1 "outfit space" 219 - "shield generation" 2.8 - "shield energy" 1.2 + "shield generation" 1.4 + "shield energy" 0.6 + "delayed shield generation" 2.8 + "delayed shield energy" 1.2 + "shield delay" 210 "hull repair rate" 1.8 "hull energy" 0.6 "cloak" .04 @@ -1009,8 +1015,11 @@ ship "Pelican" "outfit space" 480 "weapon capacity" 157 "engine capacity" 144 - "shield generation" 2.7 - "shield energy" 1.8 + "shield generation" 1.35 + "shield energy" .9 + "delayed shield generation" 2.7 + "delayed shield energy" 1.8 + "shield delay" 210 "hull repair rate" 1 "hull energy" 0.75 "outfit scan power" 12 @@ -1091,8 +1100,11 @@ ship "Penguin" "outfit space" 109 "weapon capacity" 33 "engine capacity" 54 - "shield generation" 1 - "shield energy" 0.5 + "shield generation" .5 + "shield energy" 0.25 + "delayed shield generation" 1 + "delayed shield energy" .5 + "shield delay" 210 "hull repair rate" 2 "hull energy" 1.0 "gaslining" 1 @@ -1196,8 +1208,11 @@ ship "Peregrine" "outfit space" 552 "weapon capacity" 220 "engine capacity" 171 - "shield generation" 4.9 - "shield energy" 3.0 + "shield generation" 2.45 + "shield energy" 1.5 + "delayed shield generation" 4.9 + "delayed shield energy" 3.0 + "shield delay" 210 "hull repair rate" 2.5 "hull energy" 0.90 "cloak" .04 @@ -1312,8 +1327,11 @@ ship "Petrel" "outfit space" 133 "weapon capacity" 33 "engine capacity" 34 - "shield generation" 0.36 - "shield energy" 0.24 + "shield generation" 0.18 + "shield energy" 0.12 + "delayed shield generation" 0.36 + "delayed shield energy" 0.24 + "shield delay" 210 "hull repair rate" 0.82 "hull energy" 0.54 "gaslining" 1 @@ -1509,8 +1527,11 @@ ship "Starling" "outfit space" 316 "weapon capacity" 83 "engine capacity" 94 - "shield generation" 1.8 - "shield energy" 1.2 + "shield generation" 0.9 + "shield energy" 0.6 + "delayed shield generation" 1.8 + "delayed shield energy" 1.2 + "shield delay" 210 "hull repair rate" 0.8 "hull energy" 0.6 "cloak" .02 @@ -1668,8 +1689,11 @@ ship "Tern" "outfit space" 76 "weapon capacity" 16 "engine capacity" 26 - "shield generation" 0.25 - "shield energy" 0.16 + "shield generation" 0.125 + "shield energy" 0.08 + "delayed shield generation" 0.25 + "delayed shield energy" 0.16 + "shield delay" 210 "hull repair rate" 0.55 "hull energy" 0.37 "gaslining" 1 diff --git a/data/wanderer/wanderer outfits.txt b/data/wanderer/wanderer outfits.txt index 88abcc57e0c5..0841fa51a8da 100644 --- a/data/wanderer/wanderer outfits.txt +++ b/data/wanderer/wanderer outfits.txt @@ -380,8 +380,11 @@ outfit "Bright Cloud Shielding" thumbnail "outfit/bright cloud" "mass" 19 "outfit space" -19 - "shield generation" 1.5 - "shield energy" 3.0 + "shield generation" .75 + "shield energy" 1.5 + "delayed shield generation" 1.5 + "delayed shield energy" 3 + "shield delay" 300 description "This small Wanderer shield generator is able to recharge a ship's shields at a considerable rate, but it also consumes more energy than some other shield generators do." outfit "Dark Storm Shielding"