From a5444c59323fc81d3c35ffb8b85276781cb1fcad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Manuel=20Qui=C3=B1ones?= Date: Tue, 25 Jun 2024 07:50:32 -0300 Subject: [PATCH 1/2] Project: Remove viewport and physics settings These were to match the Pong demo project, which is now a separate example scene. https://phabricator.endlessm.com/T35515 --- project.godot | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/project.godot b/project.godot index d975232c..4bdb9c12 100644 --- a/project.godot +++ b/project.godot @@ -19,14 +19,6 @@ config/icon="res://icon.svg" SignalManager="*res://addons/block_code/block_code_node/utilities/signal_manager.gd" -[display] - -window/size/viewport_width=1920 -window/size/viewport_height=1080 -window/size/window_width_override=960 -window/size/window_height_override=540 -window/stretch/mode="canvas_items" - [editor_plugins] enabled=PackedStringArray("res://addons/block_code/plugin.cfg", "res://addons/gut/plugin.cfg", "res://addons/plugin_refresher/plugin.cfg") @@ -54,10 +46,6 @@ player_2_right={ ] } -[physics] - -2d/default_gravity=0.0 - [rendering] renderer/rendering_method="gl_compatibility" From f209aadc1d9aea48b88660aaa78e7516f75e3cb4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Manuel=20Qui=C3=B1ones?= Date: Tue, 25 Jun 2024 07:51:48 -0300 Subject: [PATCH 2/2] Pong example scene: Set ball gravity scale to zero So it's agnostic of the project physics settings. https://phabricator.endlessm.com/T35515 --- addons/block_code/examples/pong_game/pong_game.tscn | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/block_code/examples/pong_game/pong_game.tscn b/addons/block_code/examples/pong_game/pong_game.tscn index 01fa48b9..8dfa3838 100644 --- a/addons/block_code/examples/pong_game/pong_game.tscn +++ b/addons/block_code/examples/pong_game/pong_game.tscn @@ -1039,6 +1039,7 @@ block_script = SubResource("Resource_52r02") [node name="Ball" parent="." instance=ExtResource("9_xrqll")] modulate = Color(0.511, 0.362, 0.972, 1) position = Vector2(960, 544) +gravity_scale = 0.0 linear_velocity = Vector2(353.553, 353.553) [node name="BlockCode" type="Node" parent="Ball"]