EasyGL v1.1 EasyGL consists of one module (EasyGL.pmod) and one class (SFontGL.pike). They give you an easy way to set up and use a 2D OpenGL environment in Pike for use in games or other multimedia projects. There's no need to install anything - just drop those two files into your project's source code folder and you're ready to go. Works with the latest stable version of Pike (7.8.352). Set up OpenGL and display a window in one line: .EasyGL.set_up( 640, 480, 0.0, 0.0, 0.0 ); Create a texture from a file: .EasyGL.Texture_data tex = .EasyGL.texture_from_file( "my_sprite.png" ); Draw it in your window: SDL.Rect dest = SDL.Rect(); dest->x = 50; dest->y = 50; .EasyGL.draw_texture( tex, dest, 1.0 ); See example1.pike and example2.pike in the src folder for more details.