Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
-Added callbacks for all widgets based on events. So you can have a callback for gui_event_pressed or another one for gui_event_hover. -Added missing getters for some widgets. -Fixed window event propagation. You shouldn't be able to press buttons below another window now. -Windows now get reordered when press on. So the one you press gets pushed to top. -Tab fixes for GSstdraw.cpp -Quadratic bezier curve now uses width given by draw_set_curve_width(). Now I will try to implement that for all curves.
- Loading branch information
Showing
12 changed files
with
213 additions
and
85 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.