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Window resizing and fullscreen behavior broken and inconsistent across all platforms [u524] #1069
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(Posted by time-killer-games on the ENIGMA forums) @JoshDreamland any chance you could fix this one if i gave you one big virtual hug? |
I don't use Windows, so I'd basically have to eyeball it, which I'm happy to do if I have guinea pigs. Otherwise, you should ask Robert. |
(Posted by time-killer-games on the ENIGMA forums) @RobertBColton when you're less busy, any chance you could take a look at this? thanks! |
Use the function, not the global game settings. There's tons of game settings that haven't been implemented, I was going to rework that at some point. |
Wow, why is the global game setting not just using the function? Is it taken into account while setting up the window? |
Nevermind, there is no actual function, the setting does work but he's right that the maximize button is for some reason disabled. It's probably the window style that's being set. Edit: Can confirm in GMS 1.4 that the setting should allow the maximized button. Edit 2: The setting is really hard to find because we name it 3 different things including allowResize, isSizable, allowWindowResize, and we also have an unused variable resizable. Anyway, isSizable does set the maximize box style too so I don't know why it does appear:
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Closing in favor of #1549 which better describes in detail the issues mentioned here. |
(Posted by time-killer-games on the ENIGMA forums)
It should, but it isn't...
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