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window_*_fullscreen() functions break on room change #1549

@faissaloo

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@faissaloo

Decided to give xor a compile today.
When in the main game if you hit escape, go to options and enable full screen then go back to the main menu the room will look stretched, if you go to the options here and try to disable fullscreen you will find that you cannot.
This functionality is controlled by the following piece of code:
window_set_fullscreen(not window_get_fullscreen())

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    PlatformsWin32, Xlib, Cocoa, SDL and other target platforms.Room EditorPlacement of instances and tiles and configuration of views, backgrounds, and scene settings.Universal SystemResource storage and other logic universal to more than one system or extension.

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