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mebe fixes osx #1294

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wants to merge 141 commits into from
Closed

mebe fixes osx #1294

wants to merge 141 commits into from

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RemoveRusky
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fundies and others added 30 commits May 25, 2018 20:51
# This is the 1st commit message:

Officially declare support for old GM versions.

# This is the commit message #2:

let's try group: travis_latest instead of dist: trusty

# This is the commit message #3:

add gmk rooms

# This is the commit message #4:

refactor group factories into a list

# This is the commit message #5:

add gmk includes, gameinfo, and ext packages

# This is the commit message #6:

add gmk lib code and room exec order

# This is the commit message #7:

add gmk tree

# This is the commit message #8:

move contents to tree

# This is the commit message #9:

fix correct zlib decompress routine

# This is the commit message #10:

fix bmp->png encoding

# This is the commit message #11:

fix reinterpret bmp bytes

# This is the commit message #12:

use make_unique everywhere no news

# This is the commit message #13:

handle gmk postponed refs

# This is the commit message #14:

fix temp files

# This is the commit message #15:

stringify applies to
cleanup temp files on process exit

add beginInflate/endInflate for gm 800 & 810

refactor bgra images for 800 & 810 that are not BMP

fix group version mixup

handle font character ranges but disable for now

optimize gmk read with multithreading

use std::async which is backed by a threadpool

use non-global state for thread safety

fix read cancellation

fix temp snd files from not deleting

fix action argument values

check input file existance

fix gmx collision events

add simple gm53a test

support gmk in smalltests

add gm8pro gmk test

add gm81 test for gmk
Cleanup.
Only define the Windows feature set for Server if it's enabled.
Add gm7 test for gmk.
Rename gmk tests using gmk version number of file.
Add gm600.gm6 for gm6 to gmk tests.
Add yyp load with project tree.
Add rapidjson to appveyor.
Support reading some yyp data.
Read singular message fields.
Fix gmx 64bit int and uint.
Try forcing Ubuntu Xenial for Travis, then give up and let it be.
Add rapidjson to travis.
No libEGM outside test harness, for now.
Don't link zconf.h on Xenial.
Download rapidjson manually.
Fix travis test harness for 64 bit int in gmx.cpp.
Fix pkg-config for pugixml.
Just redundantly link `-lpugixml`.
Moves proto2es from CompilerSource → emake.
Fixes proto2es "unused" warnings.
add yaml-cpp to travis/appveyor
fix libegm build errors
Deduplicates Windows functions and extracts platform-agnostic logic for reuse in other systems.
Add missing `delete[]`s to `e_joystick` destructor; let `vector::~vector` handle cleanup via `unique_ptr`.
RemoveRusky and others added 9 commits June 23, 2018 12:17
* Implement SDL as a Platform, providing game window creation functionality on Windows, Mac, and Linux.
* Hack POSIX to temporarily work on Windows for SDL.
* Redo thread implementation to be more portable; this probably breaks threads further.
* Refactor gamepad code for less duplication and more portability.
* Add SDL job to AppVeyor.
* Bridge SDL-GL1; add test to Travis.
* Bridge SDL-Direct3D.
* Move toUpper in compiler to header.
* Add missing quotes around compiler env variables; expose Name, Maintainer and Target-Platform to Make from compiler ey (possibly already merged).
* Let SDL_syswm.h handle including windows.h for us.
* Use pkg-config; fix Win32-SDL bridge.
* Add guards to `eyaml.h`.
* Fix keyboard input with a map.
* Remove the `shaders/` folder Robert created 5 years ago.
Rewrite @RobertBColton's emake feature macros to use enable instead of disable. Prevent protoc from generating server sources when server flag disabled.
@RobertBColton RobertBColton added Graphics Game visuals including render state, geometry pipeline, rasterization, and related assets. Audio Audio systems and or sound asset processing. Platforms Win32, Xlib, Cocoa, SDL and other target platforms. labels Jun 29, 2018
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codecov bot commented Jun 30, 2018

Codecov Report

❗ No coverage uploaded for pull request base (master@3031c06). Click here to learn what that means.
The diff coverage is 31.23%.

Impacted file tree graph

@@            Coverage Diff            @@
##             master    #1294   +/-   ##
=========================================
  Coverage          ?   10.94%           
=========================================
  Files             ?      168           
  Lines             ?    17408           
  Branches          ?        0           
=========================================
  Hits              ?     1905           
  Misses            ?    15503           
  Partials          ?        0
Impacted Files Coverage Δ
ENIGMAsystem/SHELL/Universal_System/mathnc.cpp 10.14% <ø> (ø)
...system/SHELL/Graphics_Systems/OpenGL1/GLstdraw.cpp 0.99% <ø> (ø)
...MAsystem/SHELL/Graphics_Systems/General/GSfont.cpp 0.12% <ø> (ø)
ENIGMAsystem/SHELL/Universal_System/roomsystem.cpp 19.61% <ø> (ø)
...system/SHELL/Graphics_Systems/OpenGL1/GLsprite.cpp 0% <ø> (ø)
...Asystem/SHELL/Graphics_Systems/OpenGL1/GLmodel.cpp 0.38% <ø> (ø)
ENIGMAsystem/SHELL/Universal_System/GAME_GLOBALS.h 100% <ø> (ø)
...tem/SHELL/Platforms/General/POSIX/POSIXthreads.cpp 0% <ø> (ø)
...MAsystem/SHELL/Audio_Systems/OpenAL/ALadvanced.cpp 0% <ø> (ø)
...stem/Extensions/MotionPlanning/motion_planning.cpp 0% <ø> (ø)
... and 37 more

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@RobertBColton
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@fundies I believe this is so stale to the point it's not very easy to tell what was changed. Do we want to close it? I could see keeping it open if it still had clues about how to fix Mac, but idk how stale it really is.

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fundies commented Jun 27, 2020

What's important here is the makefile changes. Mainly the "AppleSucks" part

@fundies fundies closed this Jul 31, 2020
@RobertBColton RobertBColton deleted the osxfixes branch July 31, 2020 18:29
@RobertBColton RobertBColton restored the osxfixes branch July 31, 2020 18:29
@RobertBColton RobertBColton deleted the osxfixes branch July 8, 2023 20:48
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5 participants