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mebe fixes osx #1294
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mebe fixes osx #1294
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# This is the 1st commit message: Officially declare support for old GM versions. # This is the commit message #2: let's try group: travis_latest instead of dist: trusty # This is the commit message #3: add gmk rooms # This is the commit message #4: refactor group factories into a list # This is the commit message #5: add gmk includes, gameinfo, and ext packages # This is the commit message #6: add gmk lib code and room exec order # This is the commit message #7: add gmk tree # This is the commit message #8: move contents to tree # This is the commit message #9: fix correct zlib decompress routine # This is the commit message #10: fix bmp->png encoding # This is the commit message #11: fix reinterpret bmp bytes # This is the commit message #12: use make_unique everywhere no news # This is the commit message #13: handle gmk postponed refs # This is the commit message #14: fix temp files # This is the commit message #15: stringify applies to
cleanup temp files on process exit add beginInflate/endInflate for gm 800 & 810 refactor bgra images for 800 & 810 that are not BMP fix group version mixup handle font character ranges but disable for now optimize gmk read with multithreading use std::async which is backed by a threadpool use non-global state for thread safety fix read cancellation fix temp snd files from not deleting fix action argument values check input file existance fix gmx collision events add simple gm53a test support gmk in smalltests add gm8pro gmk test add gm81 test for gmk
Cleanup. Only define the Windows feature set for Server if it's enabled. Add gm7 test for gmk. Rename gmk tests using gmk version number of file. Add gm600.gm6 for gm6 to gmk tests. Add yyp load with project tree. Add rapidjson to appveyor. Support reading some yyp data. Read singular message fields. Fix gmx 64bit int and uint. Try forcing Ubuntu Xenial for Travis, then give up and let it be. Add rapidjson to travis. No libEGM outside test harness, for now. Don't link zconf.h on Xenial. Download rapidjson manually. Fix travis test harness for 64 bit int in gmx.cpp. Fix pkg-config for pugixml. Just redundantly link `-lpugixml`.
Moves proto2es from CompilerSource → emake. Fixes proto2es "unused" warnings.
add yaml-cpp to travis/appveyor fix libegm build errors
Deduplicates Windows functions and extracts platform-agnostic logic for reuse in other systems.
Add missing `delete[]`s to `e_joystick` destructor; let `vector::~vector` handle cleanup via `unique_ptr`.
* Implement SDL as a Platform, providing game window creation functionality on Windows, Mac, and Linux. * Hack POSIX to temporarily work on Windows for SDL. * Redo thread implementation to be more portable; this probably breaks threads further. * Refactor gamepad code for less duplication and more portability. * Add SDL job to AppVeyor. * Bridge SDL-GL1; add test to Travis. * Bridge SDL-Direct3D. * Move toUpper in compiler to header. * Add missing quotes around compiler env variables; expose Name, Maintainer and Target-Platform to Make from compiler ey (possibly already merged). * Let SDL_syswm.h handle including windows.h for us. * Use pkg-config; fix Win32-SDL bridge. * Add guards to `eyaml.h`. * Fix keyboard input with a map. * Remove the `shaders/` folder Robert created 5 years ago.
Rewrite @RobertBColton's emake feature macros to use enable instead of disable. Prevent protoc from generating server sources when server flag disabled.
RobertBColton
added
Graphics
Game visuals including render state, geometry pipeline, rasterization, and related assets.
Audio
Audio systems and or sound asset processing.
Platforms
Win32, Xlib, Cocoa, SDL and other target platforms.
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Jun 29, 2018
JoshDreamland
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Jun 29, 2018
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ghost
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Jan 20, 2019
Merged
@fundies I believe this is so stale to the point it's not very easy to tell what was changed. Do we want to close it? I could see keeping it open if it still had clues about how to fix Mac, but idk how stale it really is. |
What's important here is the makefile changes. Mainly the "AppleSucks" part |
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