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Direct3D11 Sampler State #1497
Following #1495 and #1494, I am just shifting around the sampler state to allow you to actually toggle the repetition and interpolation. There is more complicated changes to be made here before it becomes GM compatible. GM's internal rendering is apparently not affected by the user's texture address mode (clamp vs repeat), but is affected by the user's texture filter setting (interpolation; where the default is set in Game Settings).
Regardless, for now, this at least improves the fps6 game in D3D11 by having interpolation properly enabled on the walls and billboards.
@@ Coverage Diff @@ ## master #1497 +/- ## ======================================= Coverage 17.42% 17.42% ======================================= Files 165 165 Lines 17127 17127 ======================================= Hits 2984 2984 Misses 14143 14143