Releases: enimaroah/SB3Utility
Releases · enimaroah/SB3Utility
21.0.3
- Added DeleteEmptyArrayReferences() to MonoBehaviourEditor and LoadedByTypeDefinitionEditor
21.0.2
- Fixed crash in scripts using Array functions
21.0.1
- Changed setting a scripting variable to null disposes the object
Workaround for opening a compressed file twice without calling SaveUnity3d in-between
- Added support for NIF files with a x64 version of NIFLIB
21.0
- Changed platform to x64
- Changed FBXSdk to version 2020.1
- Changed FMOD to version 1.8.20
- Fixed BC7unflipped option being stored in userSettings instead of applicationSettings
- Removed support for NIF files
20.6.7
- Fixed QualitySettings in Unity 2018.4+
- Fixed display and export of UV map for wrap mode REPEAT with U=1 or V=1 and CLAMP with outside UVs
- Added display and export of UV winding order which also allows to see overlapping UVs
- Changed tooltip of "Convert to MeshRenderer" to explain automatic settings (1.16.3)
20.6.6
- Fixed UV map warning borders when UVs are out of the unit square (introduced in 20.6)
- Fixed pasting an AudioClip didn't create the entry in the AssetBundle asset required for directly loading
20.6.5
- Fixed missing mirroring V in Morph preview (introduced in 20.6)
20.6.4
- Fixed "Render Transform" not showing selected Transform and crashing for selected bone Transforms
- Changed "Automatic Renaming" of CAB-Strings to align with Unity5+
20.6.3
- Fixed "Goto Frame" in the Bone editor not switching to the Frame editor
- Fixed MuscleClipSize for AnimationClip in Unity 2018.4+
- Added SetStateAttributes() in AnimatorController editor
- Added warning before ReplaceMeshRenderer() for unaligned SkinnedMeshrenderers to prevent crash when saving
- Fixed AlignMesh() doesn't make the editor dirty
- Fixed Virtual Avatar getting lost when reopening the Virtual Animator
- Fixed SetFrameName() crashing for unaligned SkinnedMeshRenderers
- Fixed RemoveBone() crashing for SkinnedMeshRenderers without influences
The Mesh Attributes dialog got some statistical information for bones, bindposes and bone hashes. I have planned a "Blender Clothes Cycle" tutorial in the wiki.
20.6.2
- Fixed memory leaks for displayed normals, tangents and bone lines, resizing renderer,
highlighting bone, morph preview, image preview
- Fixed internal crash in DockRenderer_DockStateChanged() when exiting