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Releases: enimaroah/SB3Utility

21.0.3

16 Jan 19:42
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  • Added DeleteEmptyArrayReferences() to MonoBehaviourEditor and LoadedByTypeDefinitionEditor

21.0.2

15 Jan 22:14
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  • Fixed crash in scripts using Array functions

21.0.1

08 Jan 23:02
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  • Changed setting a scripting variable to null disposes the object
    Workaround for opening a compressed file twice without calling SaveUnity3d in-between
  • Added support for NIF files with a x64 version of NIFLIB

21.0

31 Dec 16:23
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  • Changed platform to x64
  • Changed FBXSdk to version 2020.1
  • Changed FMOD to version 1.8.20
  • Fixed BC7unflipped option being stored in userSettings instead of applicationSettings
  • Removed support for NIF files

20.6.7

19 Dec 15:42
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  • Fixed QualitySettings in Unity 2018.4+
  • Fixed display and export of UV map for wrap mode REPEAT with U=1 or V=1 and CLAMP with outside UVs
  • Added display and export of UV winding order which also allows to see overlapping UVs
  • Changed tooltip of "Convert to MeshRenderer" to explain automatic settings (1.16.3)

20.6.6

01 Dec 19:27
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  • Fixed UV map warning borders when UVs are out of the unit square (introduced in 20.6)
  • Fixed pasting an AudioClip didn't create the entry in the AssetBundle asset required for directly loading

20.6.5

10 Nov 10:56
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  • Fixed missing mirroring V in Morph preview (introduced in 20.6)

20.6.4

06 Nov 17:56
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  • Fixed "Render Transform" not showing selected Transform and crashing for selected bone Transforms
  • Changed "Automatic Renaming" of CAB-Strings to align with Unity5+

20.6.3

16 Oct 10:35
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  • Fixed "Goto Frame" in the Bone editor not switching to the Frame editor
  • Fixed MuscleClipSize for AnimationClip in Unity 2018.4+
  • Added SetStateAttributes() in AnimatorController editor
  • Added warning before ReplaceMeshRenderer() for unaligned SkinnedMeshrenderers to prevent crash when saving
  • Fixed AlignMesh() doesn't make the editor dirty
  • Fixed Virtual Avatar getting lost when reopening the Virtual Animator
  • Fixed SetFrameName() crashing for unaligned SkinnedMeshRenderers
  • Fixed RemoveBone() crashing for SkinnedMeshRenderers without influences

The Mesh Attributes dialog got some statistical information for bones, bindposes and bone hashes. I have planned a "Blender Clothes Cycle" tutorial in the wiki.

20.6.2

04 Sep 18:53
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  • Fixed memory leaks for displayed normals, tangents and bone lines, resizing renderer,
    highlighting bone, morph preview, image preview
  • Fixed internal crash in DockRenderer_DockStateChanged() when exiting