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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file BL_ModifierDeformer.h
* \ingroup bgeconv
*/
#ifndef BL_MODIFIERDEFORMER
#define BL_MODIFIERDEFORMER
#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
#include "BL_ShapeDeformer.h"
#include "BL_DeformableGameObject.h"
#include <vector>
#include <RTPSettings.h>
//#include "timege.h"
struct DerivedMesh;
struct Object;
class BL_ModifierDeformer : public BL_ShapeDeformer
{
public:
static bool HasCompatibleDeformer(Object *ob);
static bool HasArmatureDeformer(Object *ob);
static bool HasRTPSDeformer(Object *ob);
enum {TI_UPDATE=0, TI_EMIT, TI_RTPSUP }; //2
//GE::Time* timers[3];
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
Scene *scene,
Object *bmeshobj,
RAS_MeshObject *mesh,
bool bIsRTPS = false)
:
BL_ShapeDeformer(gameobj,bmeshobj, mesh),
m_lastModifierUpdate(-1),
m_scene(scene),
m_dm(NULL),
m_bIsRTPS(bIsRTPS)
{
m_recalcNormal = false;
int print_freq = 100;
int offset = 5;
//timers[TI_UPDATE] = new GE::Time("modifier update", offset, print_freq);
//timers[TI_EMIT] = new GE::Time("emit", offset, print_freq);
//timers[TI_RTPSUP] = new GE::Time("rtps update:", offset, print_freq);
};
/* this second constructor is needed for making a mesh deformable on the fly. */
BL_ModifierDeformer(BL_DeformableGameObject *gameobj,
struct Scene *scene,
struct Object *bmeshobj_old,
struct Object *bmeshobj_new,
class RAS_MeshObject *mesh,
bool release_object,
BL_ArmatureObject* arma = NULL,
bool bIsRTPS = false)
:
BL_ShapeDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, false, arma),
m_lastModifierUpdate(-1),
m_scene(scene),
m_dm(NULL),
m_bIsRTPS(bIsRTPS)
{
int print_freq = 100;
int offset = 5;
//timers[TI_UPDATE] = new GE::Time("modifier update", offset, print_freq);
//timers[TI_EMIT] = new GE::Time("emit", offset, print_freq);
//timers[TI_RTPSUP] = new GE::Time("rtps update:", offset, print_freq);
};
virtual void ProcessReplica();
virtual RAS_Deformer *GetReplica();
virtual ~BL_ModifierDeformer();
virtual bool UseVertexArray()
{
return false;
}
bool Update (void);
bool Apply(RAS_IPolyMaterial *mat);
void ForceUpdate()
{
m_lastModifierUpdate = -1.0;
};
virtual struct DerivedMesh* GetFinalMesh()
{
return m_dm;
}
// The derived mesh returned by this function must be released!
virtual struct DerivedMesh* GetPhysicsMesh();
protected:
double m_lastModifierUpdate;
Scene *m_scene;
DerivedMesh *m_dm;
bool m_bIsRTPS; //different from the RAS_MaterialBucket flag but used to set it.
rtps::RTPSettings *m_RTPS_settings;
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ModifierDeformer"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif