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Commits on Sep 14, 2011
  1. Actually added LICENSE file this time.

    Andrew Stephen Young committed Sep 14, 2011
  2. Added License file and taged all our source files with zlib license.

    Andrew Stephen Young committed Sep 14, 2011
Commits on Sep 9, 2011
  1. fixed cpu python sph

    committed Sep 9, 2011
Commits on Aug 24, 2011
Commits on Aug 3, 2011
Commits on Jul 25, 2011
  1. last changes to myrnasph

    Myrna Merced Serrano committed Jul 25, 2011
  2. merge fix with myrnasph

    enjalot committed Jul 24, 2011
  3. merged in sph_human. ifdefed CLOUD_COLLISION. turn on in CMake of tes…

    …t project
    enjalot committed Jul 24, 2011
Commits on Jul 19, 2011
  1. @erlebach

    sph_human compiles.

    erlebach committed Jul 19, 2011
  2. @erlebach

    Two missing files

    erlebach committed Jul 19, 2011
  3. @erlebach

    Forgotten files

    erlebach committed Jul 19, 2011
Commits on Jun 26, 2011
  1. @erlebach

    Arm rotates nicely. I am ready for more complex motion.

    Collisions appear to work, but particles get into the arm. This has to do with
    the fact that the arm motion is too fast, and also, the arm rotates "over" the
    particles. Not clear how to deal with particles that are within the object
    by more than the boundary separation distance.
    erlebach committed Jun 25, 2011
  2. @erlebach

    Arm now rotates properly.

    erlebach committed Jun 25, 2011
  3. @erlebach
Commits on Jun 25, 2011
  1. @erlebach

    Forgotten file.

    erlebach committed Jun 25, 2011
  2. @erlebach

    I have implemented constant angular velocity about an arbitrary point.

    cloud_omega is the rotation vector with magnitude equal to angular velocity.
    cloud_xg is the fixed point about which the rotation occurs (not the center of
    gravity).
    Am still debugging cloud_velocity.cl OpenCL kernel.
    erlebach committed Jun 25, 2011
  3. @erlebach

    Added another quaternion/matrix/point library (looks pretty good), is

    classed-based and does not depends on Microsoft extensions.
    erlebach committed Jun 25, 2011
  4. @erlebach
  5. @erlebach

    Still working. Cleaning up Cloud. Breaking code up into smaller routi…

    …nes.
    
    I am about to remove _cloud_ from variable names.
    erlebach committed Jun 25, 2011
  6. @erlebach

    Compiles and runs properly. Cloud and SPH nicely separated. Can be im…

    …proved.
    
    Buffer with added size accessors.
    erlebach committed Jun 25, 2011
  7. @erlebach

    I broke the sph code. Probably a problem due to the fact I removed Gr…

    …idParamsScaled.
    
    No more kernel errors (I use the same Bitonic Sort kernel for Cloud and SPH.
    Do now know why there was a kernel error. should not have happened.
    erlebach committed Jun 25, 2011
  8. @erlebach

    Added functions to util.cpp (printing functions in Utils class).

    Added methods to get nb elements and nb of bytes of device arrays.
    erlebach committed Jun 25, 2011
  9. @erlebach

    Continuing cleanup (separating cloud and sph classes).

    All functions of a class must remain in a SINGLE FILE. If there are special
    circumstances, all files related to the same class MUST be in the same directory.
    (helps with tools like grep, etc.)
    
    Still have a Kernel error. Cleaning up code is the best way to track these
    errors.
    erlebach committed Jun 25, 2011
  10. @erlebach
  11. @erlebach

    Debugging. Not working.

    erlebach committed Jun 24, 2011
Commits on Jun 24, 2011
  1. @erlebach
  2. @erlebach

    I get the hand, but it is not moving. I must now start calling cloud …

    …functions
    
    using cloud class.
    erlebach committed Jun 24, 2011
  3. @erlebach
  4. @erlebach

    Still working on Cloud separation from SPH. Compiles fine. Executes o…

    …k. But
    
    am not yet calling cloud methods from Cloud class.
    erlebach committed Jun 24, 2011
  5. @erlebach

    Added a new class to manage clouds. Code compiles.

    All within the rtps namespace.  Will now clean up the code, and add
    some setters/getters to make sph, grid and other  parameters.
    erlebach committed Jun 24, 2011
  6. @erlebach
Commits on Jun 23, 2011
  1. @erlebach

    Debugging moving arm. Taking into account cloud velocity in boundary …

    …conditions.
    
    For now, the cloud velocity is constant and hardcoded in the collision routine, although I have created velocity arrays for the cloud points.
    erlebach committed Jun 23, 2011
  2. @erlebach

    Arm moves correctly along x (constant velocity). Normals are ok. Mesh

    is not ok. Reason unknown.
    Added debug print statement printDevArray in SPH.cpp .
    Adding cloud point velocity vector to the boundary conditions.
    erlebach committed Jun 23, 2011
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