REminiscence port to the Vita
C++ C Makefile
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README.md

REminiscence

REminiscence port for Vita. Based on the 0.3.2. version created by Gregory Montoir.

Change log

v0.4.0

  • Eboot.bin is marked as safe.

  • Now, you need to put the original data files in the folder ux0:data/SOMO00001/DATA

v0.3.2

  • Initial port of Reminiscence game.

  • Fix fullscreen mode.

  • Fix button mapping

Requirements

A Vita system with Henkaku installed to run homebrew.

Install the vpk file in your Vita

Put the original data files in the folder ux0:data/SOMO00001/DATA

Original files can be downloaded in serveral sites, for example:

http://gamesnostalgia.com/en/game/flashback-the-quest-for-identity

Button configuration

Arrow Keys: move Conrad

Left stick: move Conrad

X: use the current inventory object

O or R1: talk / use / run / shoot

□ or L1: display the inventory

Start: display the options

Select: toggle normal/medium/fullscreen mode

How to compile

You need the vitasdk installed and SDL libraries to compile this game. I used this commit:

https://github.com/Cpasjuste/SDL-Vita/commit/361262981e260bceb8a0f63195d80b778aa5e141

Simply, launch the commnad:

make

Enchancements

Feel free to create new issues and pull request to enchance this fantastic game.

Credits

Gregory Montoir for the PC version.

Delphine Software, obviously, for making another great game.

Thanks to

Xerpi for the SDL2 port for Vita. (https://github.com/xerpi)

Cpasjuste for solving some issues of SDL2 port. (https://github.com/Cpasjuste)

Original version

Original version: http://cyxdown.free.fr/reminiscence/