From 00dc81960bf71b919930e7693631a5f363e3137b Mon Sep 17 00:00:00 2001 From: "ALLEN-PC\\acj30" Date: Fri, 5 Jan 2024 21:41:50 -0600 Subject: [PATCH] Fix soldiers staring at the player for hundreds of seconds when selected for concept response --- sp/src/game/server/ez2/ez2_player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sp/src/game/server/ez2/ez2_player.cpp b/sp/src/game/server/ez2/ez2_player.cpp index 1ae873f9cf..c0c94944a8 100644 --- a/sp/src/game/server/ez2/ez2_player.cpp +++ b/sp/src/game/server/ez2/ez2_player.cpp @@ -1533,7 +1533,7 @@ void CEZ2_Player::PostSpeakDispatchResponse( AIConcept_t concept, AI_Response *r { CAI_BaseActor *pActor = dynamic_cast(pTarget); if (pActor) - pActor->AddLookTarget( this, 0.75, GetExpresser()->GetTimeSpeechComplete() + 3.0f ); + pActor->AddLookTarget( this, 0.75, (GetExpresser()->GetTimeSpeechComplete() - gpGlobals->curtime) + 3.0f ); } // Notify the speech target for a response