From 29777a77fddddf6ff131ea10f48dfff226f71d14 Mon Sep 17 00:00:00 2001 From: Alex Shafer Date: Sat, 23 Dec 2017 13:29:51 -0500 Subject: [PATCH] Release v1.3.0 --- README.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index b151061..4130101 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Rocket League Replay Analysis -**Version:** v1.3.0-dev +**Version:** v1.3.0 ## Installation @@ -24,14 +24,13 @@ disk and run it from there. 2. Run `python -m rocketleaguereplayanalysis.main [args]` replacing `[args]` with the program arguments you wish to use. Leave empty to see help. * If you are running a precompiled version, run that - executable name instead. Make sure that `field-template.svg` - and the `.json` file of the replay are next to the precompiled executable. + executable name instead. ## Known Issues -* This program assumes that the ball has traveled the farthest possible in -both the `X`, `Y`, and `Z` directions. While the `Z` distance is not -important yet, if the ball does not ever hit the side boundary of the map, +* This program assumes that the ball has traveled the farthest from center +in both the `X`, `Y`, and `Z` directions, though the `Z` distance is not +important yet. If the ball does not ever hit the side boundary of the map, then the size of the field is not accurately displayed. In a later version, both the players and the ball will be used in the calculation of the field boundaries.