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Converts a Rails 3.0 app to an Engine (see below for newer Rails).

The structure of a standard Rails application is very similar to what you need for an Engine, but a few details need to be changed.

This tool intends to do most of them for you.

Rails ≥ 3.1

See the Rails Engine guide for Rails ≥ 3.1.

You should likely use rails plugin new [--mountable] ENGINE_NAME and move files over.


enginex from José Valim is a similar tool, except it generates the structure of an Engine instead of converting.

If app2engine does not work as expected, I recommend to use enginex, since it is likely more up-to-date and made by a member of the Rails core team.

app2engine however keeps all its interest as a light solution for converting applications.


gem install app2engine


Create an new app to convert it to an Engine (avoid using underscores):

rails new myengine

Run app2engine in the root directory of this app you want to make an Engine:


Then convert it with Rake:

rake engine:convert # or simply rake engine

Follow the instructions:

To the main app's Gemfile, add

gem 'myengine', :path => 'path/to/myengine'

Use extras if you want:

rake engine:extra

Static assets (public/ folder) in production

In Production environment, you must comment (or set to true) the line in mainapp/config/environments/production.rb


config.serve_static_assets = false


config.serve_static_assets = true # This is needed to serve static assets from engines

Because the engine modify the static assets by appending its own public folder.

(A workaround may be to config your server to serve both the engine and the mainapp public files)

You are done setting up your engine

If you want a little test:

In your engine's dir:

rails g controller engine myaction

In your main app's dir:

rails g controller base myaction

rails s and surf on /engine/myaction and /base/myaction !

(You can also verify routing is fine with rake routes)


Namespace them all !

The folders {controllers,models,views}/myengine are created because you should namespace your engine.

Code reloading / overwriting / load order

This is a discussion about what happen if you want to modify behavior in the mainapp.


Models are behaving especially bad with Engines.

In development, you need to load yourself the model, or only the model of the engine will be loaded. To keep the auto-reloading, I only found this workaround (in the engine/app/blog/posts.rb):

if File.exist?(app = Rails.root.join("app/models/blog/posts.rb").to_s)
  load app

This is counter-intuitive as you would feel that the mainapp should load the engine one if redefined.

In production, however, not using this trick works, but letting it will not hurt.


Controllers of the mainapp overwrite the one of the engine, completely. (The one of the engine will not be loaded if there is the same in the mainapp)

You then have to load the engine controller yourself, if you want also the old controller, by adding this at the top of the mainapp controller:

load "myengine/app/controllers/test_controller.rb"

There is the problem we do not know how to access that file, because loading app/controllers/test_controller.rb would require the mainapp controller (again).

So again a workaround, I created a symlink in the mainapp root (called myengine) to the engine root.

In production, you also need to load the file itself (but you could do a simple require as it would be loaded once, so no need to change anything).


Views in the mainapp overwrite the views corresponding in the engine.

This is expected behavior, as you can mainly think that the paths of the engine are appended to the ones of the mainapp.

public/ folder, static assets

In development, public assets are served as expected, with the mainapp overwriting the engine.

In production, however, the engine files do not seem to be served at all. (and if you do not do the trick said upper with serve_static_assets, even the mainapp files will not load)


Benoit Daloze