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client_socket.cpp
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client_socket.cpp
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#include "client_socket.h"
#include "common.h"
using namespace COMMON;
ClientSocket::ClientSocket()
{
s = -1;
shandler = NULL;
event_list = NULL;
}
int ClientSocket::SendMessage(int pack_id, const char *data, int size)
{
if(shandler) return shandler->SendMessage(pack_id, data, size);
else return 0;
}
int ClientSocket::SendMessageAscii(int pack_id, const char *data)
{
if(shandler) return shandler->SendMessageAscii(pack_id, data);
else return 0;
}
void ClientSocket::SetEventList(list<Event*> *event_list_)
{
event_list = event_list_;
}
int ClientSocket::Start(const char *address_, int port_)
{
address = address_;
port = port_;
if(!CreateSocket()) return 0;
if(!Connect()) return 0;
return 1;
}
void ClientSocket::ClearConnection()
{
if(shandler)
{
delete shandler;
shandler = NULL;
}
s = -1;
}
int ClientSocket::Process()
{
char *message;
int size;
int pack_id;
if(!shandler) return 0;
//not connected, free it up
if(!shandler->Connected())
{
ClearConnection();
event_list->push_back(new Event(OTHER_EVENT, DISCONNECT_EVENT, 0, NULL, 0));
}
else if(shandler->DoRecv())
{
while(shandler->DoFastProcess(&message, &size, &pack_id))
event_list->push_back(new Event(TCP_EVENT, pack_id, 0, message, size));
shandler->ResetFastProcess();
/*
while(shandler->DoProcess(&message, &size, &pack_id))
{
event_list->push_back(new Event(TCP_EVENT, pack_id, 0, message, size));
//printf("ClientSocket::Process:got packet id:%d\n", pack_id);
}*/
}
/*
while(shandler->PacketAvailable() && shandler->GetPacket(&message, &size, &pack_id))
event_list->push_back(new Event(TCP_EVENT, pack_id, 0, message, size));
*/
return 1;
}
SocketHandler* ClientSocket::GetHandler()
{
return shandler;
}
int ClientSocket::Connect()
{
struct sockaddr_in c_in;
struct hostent * host;
host = gethostbyname(address.c_str());
if(!host)
{
printf("could not resolve host '%s'\n", address.c_str());
return 0;
}
memcpy((char*)&c_in.sin_addr, (char*)host->h_addr, host->h_length);
c_in.sin_family = AF_INET;
c_in.sin_port = htons(port);
while(connect(s, (struct sockaddr *)&c_in, sizeof c_in) < 0)
{
static double first_failure = current_time();
if(current_time() - first_failure > 15.0)
{
printf("could not connect to '%s'\n", address.c_str());
return 0;
}
}
shandler = new SocketHandler(s,c_in);
event_list->push_back(new Event(OTHER_EVENT, CONNECT_EVENT, 0, NULL, 0));
return 1;
}
int ClientSocket::CreateSocket()
{
if(s != -1) return 1;
#ifdef _WIN32
WSADATA wsaData;
WSAStartup(0x202,&wsaData);
#endif
if((s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0)
{
printf("ClientSocket::CreateSocket:error in socket creation\n");
return 0;
}
return 1;
}