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Merge pull request #50 from gjl6931/master

built again
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2 parents 0044a28 + 5d2ef4e commit bfd6153072cfd85e5954c1d00608bb9028a7cbe9 @eric-kansas committed Feb 29, 2012
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@@ -156,12 +156,12 @@ public void ShowMenu()
if (currentMenuState == MenuState.MAIN)
mainMenu();
- else if (currentMenuState == MenuState.OPTIONS)
- optionsMenu();
- else if (currentMenuState == MenuState.RULES)
- showRules();
- else if (currentMenuState == MenuState.ABOUT)
- showAboutUs();
+ else if (currentMenuState == MenuState.OPTIONS)
+ optionsMenu();
+ else if (currentMenuState == MenuState.RULES)
+ showRules();
+ else if (currentMenuState == MenuState.ABOUT)
+ showAboutUs();
}
private void mainMenu()
@@ -191,12 +191,12 @@ private void mainMenu()
}
}
- else if (GUILayout.Button("Options", options)) //load the options menu instead
- currentMenuState = MenuState.OPTIONS;
- else if (GUILayout.Button("How To Play", options)) // show the rules instead
- currentMenuState = MenuState.RULES;
- else if (GUILayout.Button("About the Developers", options))
- currentMenuState = MenuState.ABOUT;
+ else if (GUILayout.Button("Options - Coming Soon", options)) //load the options menu instead
+ { /*currentMenuState = MenuState.OPTIONS; */ }
+ else if (GUILayout.Button("How To Play", options)) // show the rules instead
+ currentMenuState = MenuState.RULES;
+ else if (GUILayout.Button("About the Developers", options))
+ currentMenuState = MenuState.ABOUT;
GUI.EndGroup();
}
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