Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Properly disposal of pointers #8

Open
ericoporto opened this issue Sep 1, 2019 · 0 comments
Open

Properly disposal of pointers #8

ericoporto opened this issue Sep 1, 2019 · 0 comments

Comments

@ericoporto
Copy link
Owner

For now, when the pointer of a Box2D thing goes out of scope, things can break. Specifically, the world should never go out of scope or the things it contains will go kaboom. Instead we need to properly invalidate all the pointers - passing null to previously contained AgsBody objects.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant