diff --git a/agsimgui/agsimgui.cpp b/agsimgui/agsimgui.cpp index 0e3a407..21f15aa 100644 --- a/agsimgui/agsimgui.cpp +++ b/agsimgui/agsimgui.cpp @@ -387,30 +387,30 @@ const unsigned int SaveMagic = Magic + Version; " \r\n" " enum ImGuiCond \r\n" " { \r\n" -" ImGuiCond_Always = 1, // Set the variable \r\n" -" ImGuiCond_Once = 2, // Set the variable once per runtime session (only the first call with succeed) \r\n" -" ImGuiCond_FirstUseEver = 4, // Set the variable if the object/window has no persistently saved data (no entry in .ini file) \r\n" -" ImGuiCond_Appearing = 8, // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) \r\n" +" eImGuiCond_Always = 1, // Set the variable \r\n" +" eImGuiCond_Once = 2, // Set the variable once per runtime session (only the first call with succeed) \r\n" +" eImGuiCond_FirstUseEver = 4, // Set the variable if the object/window has no persistently saved data (no entry in .ini file) \r\n" +" eImGuiCond_Appearing = 8, // Set the variable if the object/window is appearing after being hidden/inactive (or the first time) \r\n" " }; \r\n" " \r\n" " enum ImGuiTreeNodeFlags \r\n" " { \r\n" -" ImGuiTreeNodeFlags_None = 0, \r\n" -" ImGuiTreeNodeFlags_Selected = 1, // Draw as selected \r\n" -" ImGuiTreeNodeFlags_Framed = 2, // Full colored frame (e.g. for CollapsingHeader) \r\n" -" ImGuiTreeNodeFlags_AllowItemOverlap = 4, // Hit testing to allow subsequent widgets to overlap this one \r\n" -" ImGuiTreeNodeFlags_NoTreePushOnOpen = 8, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack \r\n" -" ImGuiTreeNodeFlags_NoAutoOpenOnLog = 16, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) \r\n" -" ImGuiTreeNodeFlags_DefaultOpen = 32, // Default node to be open \r\n" -" ImGuiTreeNodeFlags_OpenOnDoubleClick = 64, // Need double-click to open node \r\n" -" ImGuiTreeNodeFlags_OpenOnArrow = 128, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open. \r\n" -" ImGuiTreeNodeFlags_Leaf = 256, // No collapsing, no arrow (use as a convenience for leaf nodes). \r\n" -" ImGuiTreeNodeFlags_Bullet = 512, // Display a bullet instead of arrow \r\n" -" ImGuiTreeNodeFlags_FramePadding = 1024, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. \r\n" -" ImGuiTreeNodeFlags_SpanAvailWidth = 2048, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. \r\n" -" ImGuiTreeNodeFlags_SpanFullWidth = 4096, // Extend hit box to the left-most and right-most edges (bypass the indented area). \r\n" -" ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 8192, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop) \r\n" -" ImGuiTreeNodeFlags_CollapsingHeader = 26, \r\n" +" eImGuiTreeNodeFlags_None = 0, \r\n" +" eImGuiTreeNodeFlags_Selected = 1, // Draw as selected \r\n" +" eImGuiTreeNodeFlags_Framed = 2, // Full colored frame (e.g. for CollapsingHeader) \r\n" +" eImGuiTreeNodeFlags_AllowItemOverlap = 4, // Hit testing to allow subsequent widgets to overlap this one \r\n" +" eImGuiTreeNodeFlags_NoTreePushOnOpen = 8, // Don't do a TreePush() when open (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack \r\n" +" eImGuiTreeNodeFlags_NoAutoOpenOnLog = 16, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes) \r\n" +" eImGuiTreeNodeFlags_DefaultOpen = 32, // Default node to be open \r\n" +" eImGuiTreeNodeFlags_OpenOnDoubleClick = 64, // Need double-click to open node \r\n" +" eImGuiTreeNodeFlags_OpenOnArrow = 128, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open. \r\n" +" eImGuiTreeNodeFlags_Leaf = 256, // No collapsing, no arrow (use as a convenience for leaf nodes). \r\n" +" eImGuiTreeNodeFlags_Bullet = 512, // Display a bullet instead of arrow \r\n" +" eImGuiTreeNodeFlags_FramePadding = 1024, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. \r\n" +" eImGuiTreeNodeFlags_SpanAvailWidth = 2048, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. \r\n" +" eImGuiTreeNodeFlags_SpanFullWidth = 4096, // Extend hit box to the left-most and right-most edges (bypass the indented area). \r\n" +" eImGuiTreeNodeFlags_NavLeftJumpsBackHere = 8192, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop) \r\n" +" eImGuiTreeNodeFlags_CollapsingHeader = 26, \r\n" " }; \r\n" " \r\n" "builtin managed struct ImVec4 { \r\n"