Hexen 2 origin brush for rotating entities doesn't work #124
Comments
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Tried to throw together origin brush support in cc71ad0 Here is a build: |
muk0r
commented
Jan 25, 2017
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Just name a texture "origin" and make an "origin" brush with said texture? |
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Yeah, just a cube with all faces using a texture called "origin". I tested it with hipnotic, and a It might work with that "rotating func_wall in id1" hack.. not sure |
Bloodshot12
commented
Jan 25, 2017
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That was quick. Now hexen 2 has a new problem though, The entity has no collision when done this way. I assume it might have something to do with hexen 2 having true rotation and using the collision of the actual func_door_rotating? |
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Cool, well at least it's partly working.. I'll need to test it out in Hexen 2. |
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@Bloodshot12 Found the bug! There is a test map included in the archive |
Bloodshot12 commentedJan 25, 2017
Posted in func_msgboard, posting here as well as it makes more sense. Hexen 2 supports the use of origin brushes like half-life for rotating entities, but qbsp with -hexen2 does not recognize it and treats it as a regular texture that shows up ingame