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#Physically-based Skinning of Rigid Bodies

This is the code and document for my bachelor's thesis. It includes my own rough implementation of "[Solid Simulation with Oriented Particles" by Matthias Müller and Nuttapong Chentanez I developed a simple method to couple their oriented particles with a rigid body simulation built on top of the bullet physics library.

The code is provided as-is. It probably doesn't even compile anymore...

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