Configuration
Pages 14
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- bHookCursorTable
- iCursorTableOperationType
- bHookAnimatedPortraits
- bHookAnimatedIcons
- bEnableSelectAnimations
- bEnableAnimationScale
- bEnableAnimationLoop
- bChangeStrings
- bRandomStageConfirmSounds
- bEnableAfterSelectionPause
- iAfterSelectionPauseTime
- bDisableNumerationInStageSelect
- bEnableTagFix
- bGameModeTagShow
- bGameModeSingle/Simul/TurnsHide
- bDumpCharacterInfo
- iSelectableFighters
- bDevMode
- bDev_DisplayPos
- bDev_RedirectMugenMessages
- bEnableSlidePortraits
- bEnableLogToFile
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Mugenhook comes with a configuration file (mugenhook.ini) which allows you to customize the plugin. This file can be edited with notepad (Notepad++ recommended!).
b - Option can be true or false
i - Option can be set to a specific integer number (not float)
sz - Option can be set to text
bHookCursorTable
Hooks a custom function into select screen loop which allows to read cursor position, and therefore configure each cell to play a different sound.
iCursorTableOperationType
Specifies the way cursor hook operates
bHookAnimatedPortraits
Allows to use "animated portraits", so you can use animations on select screen. Show stance of character like in Mortal Kombat.
bHookAnimatedIcons
Allows to use "animated icons", so you can use animations for every cell on select screen. Features logic for Mortal Kombat Trilogy style character transitions.
bEnableSelectAnimations
Enables animations on select screen once player finishes selecting fighters. Requires bHookAnimatedPortraits to work, obviously.
bEnableAnimationScale
Allows to rescale sprites with animated stances. Requires bHookAnimatedPortraits to work, obviously.
bEnableAnimationLoop
Loopstart param of AIR files is read and used. Requires bHookAnimatedPortraits to work, obviously.
bChangeStrings
Allows to change otherwise inaccessible text entries. Edit text entries in the [Strings] section.
bRandomStageConfirmSounds
Randomizes stage confirm sounds, that's it. Needs to be configured with iRandomStageGroup and iRandomStageRandomMax.
bEnableAfterSelectionPause
Pauses the game for specified amount of ticks once both players select their characters. Useful for announcer/win pose playback without having to mess with fade out values.
iAfterSelectionPauseTime
Specifies ticks for After Selection Pause
bDisableNumerationInStageSelect
Allows to not use numeration in stage select text, with this option enabled you can safely remove %i from the string. Without this toggle, engine will crash once you try to do that!
bEnableTagFix
Fixes unused Tag game mode and allows a new gamemode param - tag.
bGameModeTagShow
Shows unused and unfinished Tag mode in Game Mode selection. Enable Tag Fix to make it fully functional.
bGameModeSingle/Simul/TurnsHide
Hides X mode in Game Mode selection.
bDumpCharacterInfo
Pressing F5 on select screen will save character data into a text file - characters.txt It will contain ID, name and folder.
iSelectableFighters
Disabled by default, remove ; to uncomment the line. Allows to specify how many fighters can be selected in Simul mode, mostly works with AI only.
bDevMode
Displays Windows Console which is used for MugenHook logging.
bDev_DisplayPos
Requires bDevMode. Displays current cursor position.
bDev_RedirectMugenMessages
Displays MUGEN log messages in console window.
bEnableSlidePortraits
Allows to use sliding animation for portraits on x axis only at this moment, more axis options will come. Check chapter in 5 wiki on how to configure this.
bEnableLogToFile
Saves all MugenHook log messages to a text file (mugenhook_log.txt), useful if you want to take your time to read what crashed.