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Gomu is a Nintendo Entertainment System (NES) emulator written in Go. It is minimally functional (e.g., Super Mario Brothers and Zelda are playable) but incomplete (e.g., missing audio, mappers, etc.). What (mostly) works: - CPU: official 6502 opcodes - PPU: basic functionality - Mappers: Nrom, Mmc1 - Input Gomu relies on a local patch to Go-SDL that switches the event interface to use polling. Without polling Go-SDL drops events on Windows (https://github.com/0xe2-0x9a-0x9b/Go-SDL/issues/25).