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1 parent 89ffb33 commit 477fefb68018aeb11adc89f24687f199ce454a47 @ertdfgcvb committed Apr 19, 2012
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-h1. *Brouillard / Mist*
-
-A whatever-scape in the mist.
-Built and created for a workshop with 1st and 3rd year students at ECAL, Lausanne
-and used with beginner students at ProcessingParis 2012, Paris
-by
-Andreas Gysin
-2011-2012
-
-h3. Purpose
-
-This quite simple program was built and used during a Processing workshop at ECAL with the third year students for the first year students.
-Programming neofites could build an image-scape just by adding textures to the program, displaying them in a 3D space and travel trough with a camera.
-Some basic camera movement is implemented and also some basic input (mouse and keyboard).
-The particiants could customize the whole program, in particular the controls and the camera movement but also add some extra objects (for example 3d meshes) by extending the main Form class.
-The workshop was also repeated at ProcessingParis.
-It works well with beginners as they can focus on image and narrative.
-
-h3. Origins
-
-The idea was inspired
-by Bruno Munari's book "Nella Nebbia di Milano"
-and by Disneys MultiPlane Camera (http://www.youtube.com/watch?v=kN-eCBAOw60).
-
-h3. Examples
-
-Five basic example landscapes are included with the base-sketch; press keys from 1 to 5 to switch from one to another.
-
-h3. Future
-
-Works only with Processing 1.5 (OpenGL fog functions)
-A port to Processing 2.0 is planned
-A WebGL port is also planned (maybe)
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64 README.txt
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+-------------------------------------------------------------------------------
+Brouillard / Mist
+
+A whatever-scape in the mist.
+Built and created for a workshop with 1st and 3rd year students at ECAL, Lausanne
+and used with beginner students at ProcessingParis 2012, Paris
+by
+Andreas Gysin
+2011-2012
+
+-------------------------------------------------------------------------------
+Purpose
+
+This quite simple program was built and used during a Processing workshop at ECAL with the third year students for the first year students.
+Programming neofites could build an image-scape just by adding textures to the program, displaying them in a 3D space and travel trough with a camera.
+Some basic camera movement is implemented and also some basic input (mouse and keyboard).
+The particiants could customize the whole program, in particular the controls and the camera movement but also add some extra objects (for example 3d meshes) by extending the main Form class.
+The workshop was also repeated at ProcessingParis.
+It works well with beginners as they can focus on image and narrative.
+
+-------------------------------------------------------------------------------
+Origins
+
+The idea was inspired
+by Bruno Munari's book "Nella Nebbia di Milano"
+and by Disneys MultiPlane Camera (http://www.youtube.com/watch?v=kN-eCBAOw60).
+
+-------------------------------------------------------------------------------
+Examples
+
+Five basic example landscapes are included with the base-sketch; press keys from 1 to 5 to switch from one to another.
+
+-------------------------------------------------------------------------------
+Future
+
+Works only with Processing 1.5 (OpenGL fog functions)
+A port to Processing 2.0 is planned
+A WebGL port is also planned (maybe)
+
+-------------------------------------------------------------------------------
+Author:
+ Andreas Gysin
+ @andreasgysin
+
+Project page:
+ http://ertdfgcvb.com/bruillard
+ http://github.com/ertdfgcvb/Bruillard
+
+-------------------------------------------------------------------------------
+Copyright (c) 2012 Andreas Gysin
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published
+by the Free Software Foundation, either version 3 of the License,
+or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty
+of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.
+If not, see <http://www.gnu.org/licenses/>.

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