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testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
branch: master

Updated URDF parser to latest version of ROS https://github.com/ros/u…

…rdfdom_headers

and https://github.com/ros/urdfdom but apply fixes soo it compiles on Windows
In particular: reset() -> reset(0)
Remove BOOST dependency (use tiny boost_replacement)
Tested using Visual Studio 2013
Removed 'write' functionality.
Use preprocessor definition 'URDF_USE_BOOST' to re-enable boost dependency
latest commit e7ece41801
erwincoumans authored
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bin add medium and low resolution sphere pre-generated vertices/indices
build make Linux version compile and link (segfaults/crashes still)
bullet2 fix some build errors when using Mac OSX and gmake / Makefile
dynamics Updated URDF parser to latest version of ROS https://github.com/ros/u…
jpeglib added .gitattributes to fix visual studio projects and text files end…
opencl Update btRadixSort32CL.cpp
physics_effects add wheelcallback for Windows
rendering working Linux version of bullet2_gpu_demo_opengl3core_AMD*
skeletal_animation/animkit don't crash AnimKit when normals are missing
testdata add some debug/testing code in the clipFacesAndContactReductionKernel
tools/Visual Leak Detector disable broken projects
vecmath add physics_effects code and samples
.gitattributes Try to compile Tumbler using premake4, using nacl.sh script (hardcoded)
.gitignore added basic OpenCL initialization test, using premake4 build system
README

README

Experiments, testbeds, snippets etc

Note: the latest GPU rigid body pipeline is moved to a separate repository at 
http://github.com/erwincoumans/bullet3
 
Erwin Coumans

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