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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
The Forge Cross-Platform Rendering Framework PC, macOS / iOS, Android, XBOX, PS4
The DeepMind Control Suite and Package
Prototyping robots for PyBullet (Sawyer and Dobot arm, Boston Dynamics Atlas and Botlab environment)
OpenAI Baselines: high-quality implementations of reinforcement learning algorithms
CIS565: CUDA Rasterizer
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the generation of signed distance fields.
Godot Engine – Multi-platform 2D and 3D game engine
Trust Region Policy Optimization with TensorFlow and OpenAI Gym
Unity Machine Learning Agents
Open-source software for robot simulation, integrated with OpenAI Gym.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Vulkan examples using VulKan ToolS (VKTS)
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
Implementation of TRPO and related algorithms
A small software graphics renderer
Minimal test project using Bullet, cmake and git submodule
Fork of Premake4 build system with the iPhone/Xcode patch applied. See also http://http://industriousone.com/topic/premake-support-ios-iphone-ipad
Port of Dekrispator Synthesizer to Windows, Linux, Mac and Raspberry Pi. Original for STM32F4 is here: https://github.com/MrBlueXav/Dekrispator Using STK for midi and sound playback.
Physics Engine Evaluation Lab
Arduino code for STM32 microcontrollers
Code & schematics for position tracking sensor using HTC Vive's Lighthouse system and a Teensy board.
Deep Learning papers reading roadmap for anyone who are eager to learn this amazing tech!
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
3d cartpole gym env using bullet physics trained from pixels with LRPG, DDPG & NAF