Join GitHub today
GitHub is home to over 31 million developers working together to host and review code, manage projects, and build software together.Sign up
Characters Assets: strange location_id #684
Characters assets are returning some very strange values for
As It's not my own character, I can not produce a result via esi.tech.ccp.is.
By the looks of it, your inventory is bugged. ESI is accurately reporting this item location as it is given in the DB, but obviously that value is not valid.
If this is your character, file a support ticket with the item ID's, and request a GM help you move them somewhere real.
I can answer that:
zoetrope may be able to explain it better, but, that is how I understand it
That's pretty close, but to expand, this issue as I understand it is restricted to blueprints. Please tell me if you find examples where that's not the case.
When you interact with a hacking site container, we fill it with "fake items", which are signified by very high ID's, so that you have something to scan. These items exist in the simulation, but are never persisted to the database. If you loot the container, the "fake items" get turned into real items and persisted. However, if no one loots the container and the site despawns or if someone fails the hack and it explodes, then it's contents are never persisted.
However, blueprints are silly, and because of Reasons™ they can't be created as fake items, so they get made as real items with you as the owner. If you fail to hack the container and it explodes, the simulation just forgets about everything inside it, but because the blueprints weren't a fake item they're actually in the DB as an item you own, but they're located inside a fakeitem that doesn't actually exist anywhere.
So, to be 100% clear on this: you never really owned that item. You failed the hack and it was destroyed or possibly left the site without looting it.